Vampyrelayer vs Enigma Global40 OOB 16+


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Samara
            2 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            4 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 3 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/8 hits, 3,50 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Samara, round 2 : 3/4 hits, 1,83 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                    Russians roll dice for 4 fighters and 1 tactical_bomber in Samara, round 3 : 3/5 hits, 2,67 expected hits
                    Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits, 1,00 expected hits
                    1 tactical_bomber owned by the Russians and 2 armour owned by the Germans lost in Samara
                Russians win with 4 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery, 2 infantry and 1 tactical_bomber
                Casualties for Germans: 3 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            4 fighters moved from Samara to Russia
    
        Place Units - Russians
            2 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    Russians regular : -1,17
    

    Savegame


  • @enigma Redigerer du dem selv tilbage til Karelia eller Vyborg…


  • @enigma Jeg mistede tre fly. Spillet vælger af en eller anden grund altid de fly der kan flyve længst til at dø.


  • @vampyrelayer Nåh ja. Det har jeg også oplevet, det er en fejl i tripleA.


  • @enigma hej jeg har angrebet seazone 36 med 1 sub 1 fighter og en tactical bomber. Du har en sub og en destroyer. Vil du submerge eller blive for evt. at tage et potentielt hit fra min sub i håbet om at destroyeren kan overleve en ekstra tur? (hvis mine fly misser). Jeg havde for resten ikke set at du havde rykket med russeren før du skrev til mig om flyene, så det er derfor, der er gået et stykke tid uden jeg har spillet. :-)


  • @Enigma Det går lige op for mig, at remain er bedst, da du hvis min sub rammer jo også bare kan tage hittet på destroyeren, så overlever sub’en og får et enkelt skud efter min sub. Jeg gætter på, at du hvis min sub rammer vælger du hittet på destroyeren, da mine to fly sandsynligvis ellers vil ramme den. Og så overlever din sub.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shantung to Kiangsu
            1 infantry moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Shensi to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
            1 infantry moved from Anhwe to Hunan
            1 bomber moved from Kwangsi to Kweichow
            1 tactical_bomber moved from Kwangsi to Kweichow
            1 artillery moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Kwangtung to Kiangsi
            1 artillery and 1 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Kwangtung to Kiangsi
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 tactical_bomber; Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 artillery and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery
                Casualties for British: 1 tactical_bomber
            Battle in Hunan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kiangsu
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 2 armour and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/5 hits, 1,67 expected hits
                    Chinese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 : 3/3 hits, 1,33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 armour owned by the British lost in Kiangsu
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 infantry
                Casualties for British: 2 armour and 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0,33 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                1 submarine owned by the Japanese submerged
                1 submarine owned by the Americans submerged
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 bomber and 1 tactical_bomber moved from Kweichow to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
            1 aaGun moved from Anhwe to Kiangsi
            1 tactical_bomber moved from 36 Sea Zone to Philippines
    
        Place Units - Japanese
            3 artilleries placed in Kwangtung
            3 infantry placed in Shantung
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -0,67
    Japanese regular : 2,17
    UK_Pacific regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 artillery moved from Norway to Finland
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 artillery moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 36 Sea Zone
            Battle in Denmark
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Finland
                Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Finland to Norway
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Denmark to Norway
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Norway
            2 armour and 1 infantry placed in Normandy Bordeaux
            Americans undo move 3.
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            Americans undo move 3.
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            2 armour and 1 infantry placed in Norway
            1 artillery and 7 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3,00
    Germans regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hunan
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            1 armour moved from Norway to Finland
            1 artillery moved from Norway to Finland
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 artillery moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
    
        Combat - Americans
            Americans creates battle in territory 36 Sea Zone
            Battle in Denmark
                Americans attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 3,33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Finland
                Americans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 2 : 0/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Finland, round 3 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Finland to Norway
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern France to Normandy Bordeaux
            1 fighter moved from Denmark to Norway
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Normandy Bordeaux to Holland Belgium
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            5 transports moved from 110 Sea Zone to 91 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 42 Sea Zone to Java
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Queensland
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Norway
            2 armour and 1 infantry placed in Normandy Bordeaux
            Americans undo move 3.
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            Americans undo move 3.
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            Americans undo move 2.
            2 armour and 1 infantry placed in Norway
            1 artillery and 7 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Hunan
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier and 2 fighters
            EDIT: Removing units owned by Americans from Norway: 2 fighters
            EDIT: Turning off Edit Mode
            British buy 2 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Yunnan to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Sikang
                  Chinese take Sikang from Germans
            1 mech_infantry moved from Yunnan to Shensi
                  Chinese take Shensi from Japanese
            1 bomber moved from Gibraltar to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in French Indo China
                British attack with 2 fighters and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from French Indo China to Yunnan
            1 infantry moved from Burma to Shan State
            3 mech_infantrys moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Persia to Russia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            5 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Tobruk to Alexandria
            2 infantry moved from Tobruk to Alexandria
            1 armour moved from Algeria to Libya
            1 bomber moved from Western Germany to Holland Belgium
            4 infantry moved from Normandy Bordeaux to Holland Belgium
            3 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to Holland Belgium
            7 infantry moved from 110 Sea Zone to Holland Belgium
            2 aaGuns moved from Normandy Bordeaux to Holland Belgium
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to Holland Belgium
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            2 artilleries, 1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -3,00
    Japanese regular : -1,00
    Germans AA : -0,17
    Germans regular : -1,00
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 fighters and 3 infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2,00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            2 artilleries moved from Northern Italy to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Bryansk to Germany
            1 aaGun moved from Bryansk to Belarus
            3 fighters moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
            Italians collect 10 PUs (5 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    Italians regular : 2,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Java
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 airfield placed in Java
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 1,17
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Java to 43 Sea Zone
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 43 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 43 Sea Zone to Java
            2 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 airfield placed in Java
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
            2 infantry moved from Northwest Persia to Caucasus
    
        Combat - French
            Battle in Caucasus
                French attack with 2 infantry
                Germans defend with 1 infantry
                    French roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                French win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French regular : 0,33
    Japanese regular : 0,67
    ANZAC regular : 1,17
    Germans regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 63 PUs; 
            Germans buy 10 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Germany to Denmark
            3 infantry moved from Western Germany to Denmark
            3 armour moved from Volgograd to Russia
            3 armour moved from Ukraine to Russia
            1 armour moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Russia
            2 artilleries moved from Smolensk to Russia
            2 infantry moved from Smolensk to Russia
            2 artilleries and 4 infantry moved from Tambov to Russia
            24 infantry moved from Bryansk to Russia
            11 artilleries moved from Bryansk to Russia
            2 armour moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            3 tactical_bombers moved from Novgorod to Russia
            2 fighters moved from Novgorod to Russia
            2 bombers moved from Novgorod to Russia
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Russia
                Germans attack with 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers
                British defend with 1 fighter and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters and 52 infantry
                    Russians roll AA dice in Russia : 3/9 hits, 1,50 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 30 infantry and 4 tactical_bombers in Russia, round 2 : 17/60 hits, 21,00 expected hits
                    Russians roll dice for 3 aaGuns, 2 artilleries, 5 fighters, 52 infantry and 1 tactical_bomber in Russia, round 2 : 22/60 hits, 21,83 expected hits
                    14 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 9 armour, 15 artilleries, 2 bombers, 8 infantry and 4 tactical_bombers in Russia, round 3 : 16/38 hits, 16,17 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 38 infantry and 1 tactical_bomber in Russia, round 3 : 17/46 hits, 17,17 expected hits
                    16 infantry owned by the Russians, 9 artilleries owned by the Germans and 8 infantry owned by the Germans lost in Russia
                    Germans roll dice for 9 armour, 6 artilleries, 2 bombers and 4 tactical_bombers in Russia, round 4 : 12/21 hits, 10,50 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 22 infantry and 1 tactical_bomber in Russia, round 4 : 10/30 hits, 11,83 expected hits
                    12 infantry owned by the Russians, 6 artilleries owned by the Germans and 4 armour owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 2 bombers and 4 tactical_bombers in Russia, round 5 : 9/11 hits, 6,50 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 10 infantry and 1 tactical_bomber in Russia, round 5 : 8/18 hits, 7,83 expected hits
                    9 infantry owned by the Russians, 1 bomber owned by the Germans, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Russia, round 6 : 3/3 hits, 1,83 expected hits
                    Russians roll dice for 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Russia, round 6 : 6/9 hits, 4,83 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -123
                Casualties for Germans: 9 armour, 15 artilleries, 2 bombers, 3 fighters, 30 infantry and 4 tactical_bombers
                Casualties for Russians: 3 aaGuns, 2 artilleries and 52 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
    
        Place Units - Germans
            10 artilleries placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Volgograd
            3 infantry placed in Ukraine
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,6
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,00
    Russians regular : -0,50
    Germans regular : 1,17
    Russians AA : 1,50
    

    Savegame


  • @Enigma det var det. Tillykke med sejren. Min sidste hail mary krævede lidt held for, at jeg kunne komme stærk nok ud af kampen til at have en chance. Men desværre gik det den modsatte vej.


  • @vampyrelayer Tak og tak for et godt spil. Jeg synes næsten det så sort ud for aksen fra starten - Japan kom lidt vaklende i gang ved ikke at få Yunnan og miste to dyre enheder i angrebet på Prince og Wales. Selvom de vandt den vigtige sz 62. Tyskland har vel egentlig haft et OK spil… Hvad tænker du om J1? Det er jo tyskerne, der kommet til at stå med aben…
    Rematch?


  • @enigma tja J1 har lidt potentiale men Japan bliver nødt til at brede sig ret meget for at få noget ud af det. Og det giver mulighed for at det går ret galt. Det eneste der gik rigtigt godt i første runde var sub mod destroyer og transport. Det gik til gengæld godt både for tyskeren og japaneren. Men ellers gik første runde ikke super godt for Japaneren. Hvilket generelt blev ved i kampen mod kineseren. Generelt havde Japaneren ikke meget tur i det. Men vi kan godt tage en rematch.


  • @vampyrelayer Alliancen vinder ofte, når vi to spiller… Hvilken side vil du gerne spille?


  • @enigma jeg er ligeglad. Du må bestemme.


  • @vampyrelayer Så prøver jeg aksen. Vælger du den sædvanlige fighter og sub (selvom noget tyder på, at bid på 16 IPC er for højt)?
    Jeg får nok først startet spillet op i morgen og det kommer nok til at gå lidt langsomt her hen over juledagene…

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