No problem. Take your time.
FlyingBadger Allies +20 -VS- dawgoneit Axis. BM3
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 8 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 factory_minor, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Caroline Islands to 23 Sea Zone 1 bomber moved from Caroline Islands to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 7 fighters moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Italians 1 submarine moved from 41 Sea Zone to 37 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 22 Sea Zone Americans attack with 7 fighters Japanese defend with 1 destroyer Americans roll dice for 7 fighters in 22 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 23 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber and 1 fighter moved from 23 Sea Zone to Caroline Islands 2 fighters moved from 23 Sea Zone to 33 Sea Zone 7 fighters moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Central United States to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia 5 transports moved from 107 Sea Zone to 106 Sea Zone 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 armour and 4 mech_infantrys moved from Iraq to Eastern Persia Place Units - Americans 1 factory_minor placed in Norway 3 armour placed in Normandy Bordeaux 3 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 8 infantry moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 15 artilleries, 12 infantry and 9 mech_infantrys moved from West India to India 1 mech_infantry moved from Eastern Persia to India 4 fighters and 2 tactical_bombers moved from Eastern Persia to India Combat - British Battle in India British attack with 2 armour, 15 artilleries, 4 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers Japanese defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 2 armour, 15 artilleries, 4 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers in India, round 2 : 14/45 hits, 15.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 2 armour, 15 artilleries, 4 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 3 aaGuns moved from West India to India 4 fighters and 2 tactical_bombers moved from India to West India 3 artilleries moved from Eastern Persia to West India 1 armour moved from Persia to West India 5 artilleries and 2 infantry moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 carrier placed in 80 Sea Zone 1 artillery and 2 infantry placed in Persia 2 infantry placed in Iraq 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,3 British collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.00 British regular : -1.50 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 artilleries, 15 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 2 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 armour, 4 artilleries, 15 infantry and 3 mech_infantrys British defend with 4 fighters, 3 infantry and 1 mech_infantry; Americans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry Italians roll dice for 2 armour, 4 artilleries, 15 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 6/24 hits, 6.00 expected hits Americans roll dice for 3 armour, 2 artilleries, 8 fighters, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 11/19 hits, 9.50 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Americans, 3 infantry owned by the British and 11 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 armour, 4 artilleries, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/13 hits, 4.17 expected hits Americans roll dice for 3 armour, 2 artilleries and 8 fighters in Normandy Bordeaux, round 3 : 9/13 hits, 7.50 expected hits 3 mech_infantrys owned by the Italians, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 3 armour, 1 artillery and 8 fighters in Normandy Bordeaux, round 4 : 8/12 hits, 7.17 expected hits 1 armour owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Normandy Bordeaux Americans win with 2 armour and 8 fighters remaining. Battle score for attacker is -52 Casualties for Italians: 2 armour, 4 artilleries, 15 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 2 artilleries and 2 infantry Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Italians 1 destroyer and 13 submarines moved from 97 Sea Zone to 93 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 armour, 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Americans regular : 3.83 Italians regular : -2.83 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Northwest Persia to Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Northwest Persia to Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from France to Normandy Bordeaux 10 infantry moved from Holland Belgium to Normandy Bordeaux 10 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Sikang to Kansu 5 armour and 4 mech_infantrys moved from Tsinghai to Kansu 13 armour moved from Caucasus to Northwest Persia 10 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Finland Combat - Germans Battle in Northwest Persia Germans attack with 13 armour French defend with 1 infantry Germans roll dice for 13 armour in Northwest Persia, round 2 : 7/13 hits, 6.50 expected hits ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northwest Persia Germans win, taking Northwest Persia from ANZAC with 13 armour remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Finland Germans attack with 1 armour Americans defend with 1 infantry Germans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Americans: 1 infantry Battle in Kansu Germans attack with 6 armour and 4 mech_infantrys Chinese defend with 1 fighter and 10 infantry Germans roll dice for 6 armour and 4 mech_infantrys in Kansu, round 2 : 5/10 hits, 3.67 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 2 : 5/11 hits, 4.00 expected hits 1 armour owned by the Germans, 5 infantry owned by the Chinese and 4 mech_infantrys owned by the Germans lost in Kansu Germans roll dice for 5 armour in Kansu, round 3 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 3 : 3/6 hits, 2.33 expected hits 3 armour owned by the Germans and 3 infantry owned by the Chinese lost in Kansu Germans roll dice for 2 armour in Kansu, round 4 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans roll dice for 2 armour in Kansu, round 5 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win with 1 fighter remaining. Battle score for attacker is -22 Casualties for Germans: 6 armour and 4 mech_infantrys Casualties for Chinese: 10 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 10 infantry, 10 mech_infantrys and 1 tactical_bomber British defend with 4 fighters; Americans defend with 1 airfield, 2 armour, 1 factory_minor, 4 fighters and 1 harbour Germans roll dice for 3 artilleries, 10 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/24 hits, 5.33 expected hits Americans roll dice for 2 armour and 8 fighters in Normandy Bordeaux, round 2 : 7/10 hits, 6.33 expected hits 7 infantry owned by the Germans, 2 armour owned by the Americans and 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 3 infantry, 10 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/17 hits, 4.17 expected hits Americans roll dice for 6 fighters in Normandy Bordeaux, round 3 : 4/6 hits, 4.00 expected hits 3 infantry owned by the Germans, 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 9 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/13 hits, 3.50 expected hits Americans roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.33 expected hits 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for Germans: 10 infantry and 3 mech_infantrys Casualties for Americans: 2 armour and 4 fighters Casualties for British: 4 fighters Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 aaGuns moved from Western Ukraine to Eastern Poland 6 infantry moved from Germany to Poland Place Units - Germans 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 43 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 2.00 ANZAC regular : -0.33 Germans regular : 0.83 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Italians 2 armour, 2 artilleries and 2 infantry moved from Archangel to Belarus 2 artilleries and 1 infantry moved from Smolensk to Belarus 19 infantry moved from Bryansk to Belarus 3 artilleries moved from Bryansk to Belarus 2 artilleries and 3 infantry moved from Bryansk to Ukraine 2 armour moved from Smolensk to Ukraine 8 artilleries and 22 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Olgiy to Kansu 1 infantry moved from Novosibirsk to Kansu 3 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 4 artilleries and 4 infantry moved from Russia to Samara 2 armour and 1 mech_infantry moved from Russia to Novosibirsk 2 fighters and 1 tactical_bomber moved from Russia to Belarus 3 fighters moved from Russia to Western Ukraine 1 submarine moved from 110 Sea Zone to 105 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 2 armour, 2 artilleries and 3 infantry Italians defend with 2 aaGuns, 1 factory_minor and 1 infantry Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Ukraine, round 2 : 4/7 hits, 2.50 expected hits Italians roll dice for 2 aaGuns and 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 2 aaGuns owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 aaGuns and 1 infantry Battle in Western Ukraine Russians attack with 8 artilleries, 3 fighters and 23 infantry Germans defend with 1 infantry Russians roll dice for 8 artilleries, 3 fighters and 23 infantry in Western Ukraine, round 2 : 7/34 hits, 9.33 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 8 artilleries, 3 fighters and 23 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 armour, 7 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber in Belarus, round 2 : 9/34 hits, 9.83 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 2 armour, 7 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Russia 3 fighters moved from Western Ukraine to Russia 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Smolensk to Belarus 1 aaGun moved from Vologda to Novosibirsk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Samara 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry and 5 mech_infantrys placed in Russia Russians undo move 1. 3 infantry placed in Volgograd 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -1.67 -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 12 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 17 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 12 fighters and 6 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 12 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 12/19 hits, 10.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 12 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 12 fighters and 6 tactical_bombers moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Shan State to Burma 1 artillery and 2 infantry moved from Yunnan to Burma 3 infantry moved from French Indo China to Yunnan 2 armour and 5 mech_infantrys moved from Chahar to Kweichow 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 1 tactical_bomber moved from Philippines to Burma 2 battleships, 9 carriers, 1 cruiser, 6 submarines and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 carrier and 1 fighter moved from 6 Sea Zone to 19 Sea Zone 6 submarines moved from 19 Sea Zone to 6 Sea Zone 4 destroyers moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 6 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Celebes Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 22 Sea Zone to Caroline Islands 5 fighters moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Norway to Finland 2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan Place Units - Americans 2 infantry placed in Western United States 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 3 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 1.33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 33 Sea Zone to 34 Sea Zone 4 fighters moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Caroline Islands to 22 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 44 Sea Zone Americans take 44 Sea Zone from Japanese 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java Combat - Americans Battle in Java Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Celebes Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 battleship in Celebes, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 bomber, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 23 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 34 Sea Zone to 42 Sea Zone 2 fighters moved from 34 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 bomber moved from 22 Sea Zone to Caroline Islands 5 fighters moved from 23 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to United Kingdom 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 artilleries and 7 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 3 artilleries, 7 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone 2 destroyers moved from 110 Sea Zone to 109 Sea Zone 3 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Norway to Finland 2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan Place Units - Americans 2 infantry placed in Western United States 2 artilleries, 2 infantry and 1 tactical_bomber placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 3 mech_infantrys placed in Norway Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x harbour, 4x airfield; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Non Combat Move - British 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 armour moved from West India to Eastern Persia 2 armour and 10 mech_infantrys moved from India to Eastern Persia 3 aaGuns, 15 artilleries and 12 infantry moved from India to West India 4 fighters and 2 tactical_bombers moved from West India to Persia 2 infantry moved from Iraq to Persia 5 artilleries and 2 infantry moved from Eastern Persia to Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Iraq 3 artilleries placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,6 British collect 38 PUs (2 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 1.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Holland Belgium 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Battle in Holland Belgium Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium British win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern France 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 1 aaGun EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 6 infantry moved from Poland to Eastern Poland 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Germany to Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland Combat - Germans Non Combat Move - Germans Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 4 artilleries placed in Germany Germans undo move 1. 8 infantry placed in Western Germany 2 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5,2,3 Germans collect 37 PUs (2 lost to blockades); end with 37 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Belarus to Baltic States 5 fighters and 1 tactical_bomber moved from Russia to Baltic States 2 armour, 7 artilleries and 21 infantry moved from Belarus to Eastern Poland 8 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland 2 armour moved from Ukraine to Eastern Poland 2 artilleries and 3 infantry moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 artilleries and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 4/5 hits, 1.50 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/8 hits, 3.50 expected hits Italians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 4 armour, 15 artilleries and 44 infantry Germans defend with 3 aaGuns, 4 armour, 10 artilleries, 15 infantry, 4 mech_infantrys and 1 tactical_bomber Russians roll dice for 4 armour, 15 artilleries and 44 infantry in Eastern Poland, round 2 : 17/63 hits, 16.83 expected hits Italians roll dice for 3 aaGuns, 4 armour, 10 artilleries, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 15/34 hits, 12.17 expected hits 15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 14 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 15 artilleries and 29 infantry in Eastern Poland, round 3 : 17/48 hits, 14.33 expected hits Italians roll dice for 4 armour, 10 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 8/20 hits, 7.50 expected hits 8 infantry owned by the Russians, 10 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 4 armour, 15 artilleries and 21 infantry in Eastern Poland, round 4 : 12/40 hits, 13.00 expected hits Italians roll dice for 2 armour and 1 tactical_bomber in Eastern Poland, round 4 : 0/3 hits, 1.50 expected hits 2 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 4 armour, 15 artilleries and 21 infantry remaining. Battle score for attacker is 82 Casualties for Russians: 23 infantry Casualties for Germans: 3 aaGuns, 4 armour, 10 artilleries, 15 infantry, 4 mech_infantrys and 1 tactical_bomber Non Combat Move - Russians 1 aaGun moved from Belarus to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 5 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 infantry moved from Rostov to Volgograd 1 aaGun, 4 artilleries and 4 infantry moved from Samara to Volgograd 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry moved from Novosibirsk to Kansu 1 aaGun and 3 infantry moved from Yenisey to Olgiy 1 mech_infantry moved from Russia to Volgograd 4 mech_infantrys moved from Russia to Western Ukraine 1 aaGun moved from Bryansk to Rostov Place Units - Russians 7 mech_infantrys placed in Russia 3 artilleries placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 2.17 Russians regular : 4.83 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese destroys 8PUs while taking UK_Pacific capital 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 battleships, 10 carriers, 1 cruiser, 4 destroyers, 1 fighter and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 1 infantry moved from Burma to India Japanese take India from UK_Pacific 3 infantry moved from Yunnan to Burma 1 bomber moved from Burma to 43 Sea Zone 14 fighters and 8 tactical_bombers moved from Burma to Malaya 2 armour and 2 mech_infantrys moved from Burma to Malaya 1 bomber moved from Burma to French Indo China 2 mech_infantrys moved from Hunan to French Indo China 1 armour moved from Hunan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 2 armour and 5 mech_infantrys moved from Kweichow to French Indo China 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Buryatia to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Sakha to Yakut S.S.R. Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China Place Units - Japanese 1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone 6 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 mech_infantrys moved from Kazakhstan to Shensi 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 2 mech_infantrys moved from Norway to Vyborg Russians take Vyborg from Germans Combat - Americans Battle in Shensi Americans attack with 2 armour and 4 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 armour and 4 mech_infantrys in Shensi, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Finland to Norway 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 106 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 2 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to 33 Sea Zone 1 bomber, 6 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Eastern United States to 110 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Norway 3 artilleries, 2 infantry and 1 marine placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 armour and 4 mech_infantrys moved from Kazakhstan to Shensi 1 mech_infantry moved from Norway to Karelia Russians take Karelia from Germans 2 mech_infantrys moved from Norway to Vyborg Russians take Vyborg from Germans Combat - Americans Battle in Shensi Americans attack with 2 armour and 4 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 2 armour and 4 mech_infantrys in Shensi, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Finland to Norway 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 106 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 1 marine moved from 54 Sea Zone to Queensland 2 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to 33 Sea Zone 1 bomber, 6 carriers, 1 cruiser, 1 destroyer, 11 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Eastern United States to 110 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Norway 3 artilleries, 2 infantry and 1 marine placed in Eastern United States 2 fighters placed in Western United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia 6 infantry moved from Persia to Northwest Persia 9 artilleries moved from Persia to Northwest Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Persia to India 1 artillery and 1 infantry moved from West India to India 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in India British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 9 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 13 armour British roll dice for 9 artilleries, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 6/21 hits, 7.67 expected hits Germans roll dice for 13 armour in Northwest Persia, round 2 : 10/13 hits, 6.50 expected hits 2 mech_infantrys owned by the British, 6 armour owned by the Germans, 1 artillery owned by the British and 7 infantry owned by the British lost in Northwest Persia British roll dice for 8 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 5/11 hits, 4.33 expected hits Germans roll dice for 7 armour in Northwest Persia, round 3 : 3/7 hits, 3.50 expected hits 5 armour owned by the Germans and 3 artilleries owned by the British lost in Northwest Persia British roll dice for 5 artilleries, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 4/8 hits, 3.33 expected hits Germans roll dice for 2 armour in Northwest Persia, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 artillery owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29 Casualties for British: 5 artilleries, 7 infantry and 2 mech_infantrys Casualties for Germans: 13 armour Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia 2 fighters and 1 tactical_bomber moved from India to West India Place Units - British 2 bombers placed in United Kingdom 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,2 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 0.00 Germans regular : 2.67 British regular : -0.33





