Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00
Japanese regular : -3.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Egypt to Union of South Africa
Combat - British
Combat Hit Differential Summary :
@martin scramble in sz97?
@dawgoneit yes, full scramble please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 bombers moved from Queensland to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 35 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 5 fighters
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits
Japanese roll dice for 1 battleship and 4 fighters in 35 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 33
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 5 fighters
Battle in Philippines
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 airfield and 1 harbour
Non Combat Move - Americans
1 bomber moved from 35 Sea Zone to Northern Territory
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Egypt to Union of South Africa
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Italians defend with 2 destroyers, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
2 destroyers owned by the Italians, 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 destroyer and 1 fighter
Casualties for Italians: 2 destroyers, 2 fighters and 1 transport
Non Combat Move - British
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries and 5 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Yunnan to India
1 aaGun moved from Burma to India
2 artilleries and 3 infantry moved from Burma to Yunnan
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,5
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -4.00
Americans regular : 0.83
Italians regular : -0.67
Japanese regular : -3.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Non Combat Move - Italians
1 transport moved from 83 Sea Zone to 91 Sea Zone
1 artillery moved from Libya to Tunisia
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Libya to Tunisia
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,3
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
@dawgoneit I will go to bed, now , and play Germany in the morning.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 submarines moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 submarines moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 2 fighters moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
9 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 68 Sea Zone to 70 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from Germany to Greater Southern Germany
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@dawgoneit I couldn’t sleep… Do you intercept in Russia? How?
@martin with your planes.
@dawgoneit at 2’s
@dawgoneit oh. your asking me Lol. i just asked someone else the same question
@dawgoneit no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs;
Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 2 fighters moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
9 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
1 submarine moved from 105 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 submarine moved from 68 Sea Zone to 70 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 mech_infantry moved from France to Southern Italy
1 mech_infantry moved from Germany to Greater Southern Germany
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 25 infantry and 21 mech_infantrys
Russians defend with 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys
Germans roll dice for 9 armour, 5 artilleries, 25 infantry and 21 mech_infantrys in Bryansk, round 2 : 17/60 hits, 14,67 expected hits
Russians roll dice for 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 18/44 hits, 15,83 expected hits
17 infantry owned by the Russians and 18 infantry owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 5 artilleries, 7 infantry and 21 mech_infantrys in Bryansk, round 3 : 13/42 hits, 11,67 expected hits
Russians roll dice for 7 armour, 11 artilleries, 4 infantry and 5 mech_infantrys in Bryansk, round 3 : 10/27 hits, 10,17 expected hits
5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 artilleries owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 5 artilleries and 18 mech_infantrys in Bryansk, round 4 : 9/32 hits, 10,00 expected hits
Russians roll dice for 7 armour and 7 artilleries in Bryansk, round 4 : 5/14 hits, 5,83 expected hits
2 armour owned by the Russians, 7 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 9 armour, 5 artilleries and 13 mech_infantrys in Bryansk, round 5 : 12/27 hits, 9,17 expected hits
Russians roll dice for 5 armour in Bryansk, round 5 : 4/5 hits, 2,50 expected hits
5 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 46
Casualties for Germans: 25 infantry and 12 mech_infantrys
Casualties for Russians: 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys
Battle in 92 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Germany to Romania
1 aaGun moved from Belarus to Novgorod
2 fighters moved from Russia to Ukraine
2 bombers moved from Russia to Novgorod
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 mech_infantrys moved from Germany to Northern Italy
1 aaGun moved from France to Northern Italy
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 mech_infantrys and 1 tactical_bomber placed in Novgorod
3 mech_infantrys placed in Ukraine
1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 2,67
Germans regular : 3,83
British regular : -0,33
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Russia
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Smolensk to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
1 infantry owned by the Russians retreated to Volgograd
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Philippines
3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Shensi to Szechwan
1 armour moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to Hunan
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Siam
2 fighters moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96
Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Battle in Philippines
Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
Place Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -0,33
Japanese regular : 4,33
UK_Pacific regular : -0,33
ANZAC regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 bomber moved from French Indo China to Philippines
3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Shensi to Szechwan
1 armour moved from Hopei to Shensi
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Anhwe
1 carrier moved from 36 Sea Zone to 35 Sea Zone
4 tactical_bombers moved from French Indo China to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Szechwan
1 tactical_bomber moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Siam
1 infantry moved from Kwangsi to Hunan
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Siam
2 fighters moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits
Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96
Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
Battle in Philippines
Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits
Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Battle in Hunan
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kiangsu
2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
Place Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : -0,33
Japanese regular : 4,33
UK_Pacific regular : -0,33
ANZAC regular : 0,00
@dawgoneit I have changed the production location - please use the second savegame