@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
Martin (X) - dawgoneit (L+25) BM3
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from Queensland to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans
Combat Hit Differential Summary :
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@martin scramble in sz35?
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@dawgoneit can you please post?
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@dawgoneit yes, please fill scramble with 3 fighters.
I will use all 6 Kamikazes as follows:
1 on each Carrier
1 on each Cruiser -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from Queensland to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 35 Sea Zone Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 5 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 battleship and 4 fighters in 35 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 33 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 5 fighters Battle in Philippines Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Northern Territory Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -4.00 Japanese regular : -3.00
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Egypt to Union of South Africa Combat - British
Combat Hit Differential Summary :
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@martin scramble in sz97?
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@dawgoneit yes, full scramble please
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from Queensland to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 35 Sea Zone Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 5 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 battleship and 4 fighters in 35 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 33 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 5 fighters Battle in Philippines Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Northern Territory Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Egypt to Union of South Africa Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 2 destroyers, 2 fighters and 1 transport British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 2 destroyers owned by the Italians, 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 2 destroyers, 2 fighters and 1 transport Non Combat Move - British 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries and 5 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Yunnan to India 1 aaGun moved from Burma to India 2 artilleries and 3 infantry moved from Burma to Yunnan Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,5 British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -4.00 Americans regular : 0.83 Italians regular : -0.67 Japanese regular : -3.67 British regular : -1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French West Africa to Nigeria Italians take Nigeria from British 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British Combat - Italians Non Combat Move - Italians 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery moved from Libya to Tunisia 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,3 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@dawgoneit I will go to bed, now , and play Germany in the morning.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 fighters moved from Novgorod to Russia 1 bomber moved from Eastern Poland to Russia 9 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 68 Sea Zone to 70 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 mech_infantry moved from France to Southern Italy 1 mech_infantry moved from Germany to Greater Southern Germany Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@dawgoneit I couldn’t sleep… Do you intercept in Russia? How?
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@martin with your planes.
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@dawgoneit at 2’s
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@dawgoneit oh. your asking me Lol. i just asked someone else the same question
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@dawgoneit no