Martin (X) - dawgoneit (L+25) BM3


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            2 bombers moved from Queensland to 35 Sea Zone
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
    
        Combat - Americans
            Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 5 fighters
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits
                    Japanese roll dice for 1 battleship and 4 fighters in 35 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
                    4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 33
                Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 5 fighters
            Battle in Philippines
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 airfield and 1 harbour
    
        Non Combat Move - Americans
            1 bomber moved from 35 Sea Zone to Northern Territory
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Yunnan to Kweichow
            2 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Yunnan
                Japanese win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
            1 bomber moved from Egypt to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Iraq to Syria
                  British take Syria from Neutral_Axis
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 fighter moved from Egypt to Union of South Africa
    
        Combat - British
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                Italians defend with 2 destroyers, 2 fighters and 1 transport
                    British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                    Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    2 destroyers owned by the Italians, 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for British: 1 destroyer and 1 fighter
                Casualties for Italians: 2 destroyers, 2 fighters and 1 transport
    
        Non Combat Move - British
            1 carrier moved from 98 Sea Zone to 99 Sea Zone
            1 bomber moved from 97 Sea Zone to Egypt
            1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Malta
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
            1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 artilleries and 5 infantry moved from Shan State to Yunnan
            1 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from India to Yunnan
            1 fighter moved from Yunnan to India
            1 aaGun moved from Burma to India
            2 artilleries and 3 infantry moved from Burma to Yunnan
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,5
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -4.00
    Americans regular : 0.83
    Italians regular : -0.67
    Japanese regular : -3.67
    British regular : -1.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French West Africa to Nigeria
                  Italians take Nigeria from British
            1 infantry moved from French West Africa to Gold Coast
                  Italians take Gold Coast from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 artillery moved from Libya to Tunisia
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Libya to Tunisia
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,3
            Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit I will go to bed, now , and play Germany in the morning.


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            3 submarines moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            3 submarines moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; 
            Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 2 fighters moved from Novgorod to Russia
            1 bomber moved from Eastern Poland to Russia
            9 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 68 Sea Zone to 70 Sea Zone
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit I couldn’t sleep… Do you intercept in Russia? How?

    Intercept.jpg


  • @martin with your planes.


  • @dawgoneit at 2’s


  • @dawgoneit oh. your asking me Lol. i just asked someone else the same question


  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; 
            Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber and 2 fighters moved from Novgorod to Russia
            1 bomber moved from Eastern Poland to Russia
            9 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 68 Sea Zone to 70 Sea Zone
            2 submarines moved from 109 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Western Germany to 91 Sea Zone
            1 mech_infantry moved from France to Southern Italy
            1 mech_infantry moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total. 
            Battle in Bryansk
                Germans attack with 9 armour, 5 artilleries, 25 infantry and 21 mech_infantrys
                Russians defend with 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys
                    Germans roll dice for 9 armour, 5 artilleries, 25 infantry and 21 mech_infantrys in Bryansk, round 2 : 17/60 hits, 14,67 expected hits
                    Russians roll dice for 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 18/44 hits, 15,83 expected hits
                    17 infantry owned by the Russians and 18 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 9 armour, 5 artilleries, 7 infantry and 21 mech_infantrys in Bryansk, round 3 : 13/42 hits, 11,67 expected hits
                    Russians roll dice for 7 armour, 11 artilleries, 4 infantry and 5 mech_infantrys in Bryansk, round 3 : 10/27 hits, 10,17 expected hits
                    5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 artilleries owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 9 armour, 5 artilleries and 18 mech_infantrys in Bryansk, round 4 : 9/32 hits, 10,00 expected hits
                    Russians roll dice for 7 armour and 7 artilleries in Bryansk, round 4 : 5/14 hits, 5,83 expected hits
                    2 armour owned by the Russians, 7 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 9 armour, 5 artilleries and 13 mech_infantrys in Bryansk, round 5 : 12/27 hits, 9,17 expected hits
                    Russians roll dice for 5 armour in Bryansk, round 5 : 4/5 hits, 2,50 expected hits
                    5 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 46
                Casualties for Germans: 25 infantry and 12 mech_infantrys
                Casualties for Russians: 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys
            Battle in 92 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Romania to Ukraine
            1 mech_infantry moved from Germany to Romania
            1 aaGun moved from Belarus to Novgorod
            2 fighters moved from Russia to Ukraine
            2 bombers moved from Russia to Novgorod
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            3 mech_infantrys moved from Germany to Northern Italy
            1 aaGun moved from France to Northern Italy
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 mech_infantrys and 1 tactical_bomber placed in Novgorod
            3 mech_infantrys placed in Ukraine
            1 bomber and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2,67
    Germans regular : 3,83
    British regular : -0,33
    Russians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 18 PUs; 
            Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 artillery moved from Vologda to Russia
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 artillery and 1 infantry moved from Smolensk to Russia
            1 infantry moved from Volgograd to Tambov
            2 infantry moved from Volgograd to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                1 infantry owned by the Russians retreated to Volgograd
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Russians regular : -0.67
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Philippines
            3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Shensi to Szechwan
            1 armour moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery moved from Kiangsu to Anhwe
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Szechwan
            1 tactical_bomber moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Siam
            1 infantry moved from Kwangsi to Hunan
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from French Indo China to Siam
            2 fighters moved from Japan to 35 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
                    2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96
                Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
            Battle in Philippines
                Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 1 artillery and 4 infantry
            Battle in Hunan
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Siam
                Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hunan to Kiangsu
            2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi
            1 bomber moved from Philippines to Kiangsi
    
        Place Units - Japanese
            4 destroyers and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : -0,33
    Japanese regular : 4,33
    UK_Pacific regular : -0,33
    ANZAC regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Timguska to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 42 Sea Zone to Java
            1 bomber moved from French Indo China to Philippines
            3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Shensi to Szechwan
            1 armour moved from Hopei to Shensi
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery moved from Kiangsu to Anhwe
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            4 tactical_bombers moved from French Indo China to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Siam
            1 tactical_bomber moved from French Indo China to Szechwan
            1 tactical_bomber moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Siam
            1 infantry moved from Kwangsi to Hunan
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Korea to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from French Indo China to Siam
            2 fighters moved from Japan to 35 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 3 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits
                    2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96
                Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports
            Battle in Philippines
                Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry
                    Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 1 artillery and 4 infantry
            Battle in Hunan
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Siam
                Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hunan to Kiangsu
            2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi
            1 bomber moved from Philippines to Kiangsi
    
        Place Units - Japanese
            4 destroyers and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 73 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
            EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
            EDIT: Adding units owned by Japanese to Japan: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : -0,33
    Japanese regular : 4,33
    UK_Pacific regular : -0,33
    ANZAC regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit I have changed the production location - please use the second savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 36 Sea Zone
            1 bomber moved from Northern Territory to 36 Sea Zone
            1 submarine moved from 8 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 bombers owned by the Americans lost in 36 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            6 destroyers and 4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 36 Sea Zone
            1 bomber moved from Northern Territory to 36 Sea Zone
            1 submarine moved from 8 Sea Zone to 16 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    2 bombers owned by the Americans lost in 36 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            6 destroyers and 4 submarines placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Hunan
            3 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Libya
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Russia
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 armour, 1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Belgian Congo to Egypt
            1 bomber moved from Egypt to Caucasus
            1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
            2 infantry moved from Brazil to French Guiana
                  British take French Guiana from Neutral_Axis
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            1 tactical_bomber moved from Malta to 98 Sea Zone
            1 carrier moved from 99 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Alexandria to Libya
                  British take Libya from Italians
            1 mech_infantry moved from Alexandria to Tobruk
            1 infantry moved from Syria to Iraq
            3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            1 fighter moved from India to Shan State
            1 artillery and 2 infantry moved from Yunnan to Shan State
    
        Combat - British
            Battle in Libya
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Caucasus
                British win, taking Caucasus from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in French Indo China
                British attack with 3 artilleries, 12 infantry and 2 mech_infantrys
                Japanese defend with 1 factory_minor and 1 infantry
                    British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 3/17 hits, 3.83 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Germans submerged
                    British roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 92 Sea Zone
                    British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 92 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for British: 1 submarine
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
            1 aaGun moved from Yunnan to French Indo China
            1 fighter moved from Shan State to India
            2 fighters moved from 112 Sea Zone to United Kingdom
            1 bomber moved from Caucasus to Iraq
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 destroyer and 2 submarines placed in 98 Sea Zone
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,5
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
            UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -2.67
    Americans regular : -1.33
    Japanese regular : 1.33
    Germans regular : 0.00
    British regular : 0.17
    

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit wow, you play super fast… I will have a look at Italy in a few minutes

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