@simon33 Scramble?
Martin (X) - dawgoneit (L+25) BM3
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 4 infantry moved from Northern Territory to 55 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry and 3 transports moved from 55 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 4 infantry moved from 35 Sea Zone to Philippines 1 armour moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 bombers moved from Queensland to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Queensland Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 35 Sea Zone Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 1 carrier, 3 destroyers and 5 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 3 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 battleship and 4 fighters in 35 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 33 Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers and 5 fighters Battle in Philippines Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 airfield and 1 harbour Non Combat Move - Americans 1 bomber moved from 35 Sea Zone to Northern Territory Place Units - Americans 1 carrier, 1 destroyer, 2 fighters and 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 12 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 13 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kweichow, round 13 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Egypt to Union of South Africa Combat - British Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Italians defend with 2 destroyers, 2 fighters and 1 transport British roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Italians roll dice for 2 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 2 destroyers owned by the Italians, 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for British: 1 destroyer and 1 fighter Casualties for Italians: 2 destroyers, 2 fighters and 1 transport Non Combat Move - British 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries and 5 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Yunnan to India 1 aaGun moved from Burma to India 2 artilleries and 3 infantry moved from Burma to Yunnan Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,5 British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -4.00 Americans regular : 0.83 Italians regular : -0.67 Japanese regular : -3.67 British regular : -1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French West Africa to Nigeria Italians take Nigeria from British 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British Combat - Italians Non Combat Move - Italians 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 artillery moved from Libya to Tunisia 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Libya to Tunisia Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2,6,3 Italians collect 15 PUs (2 lost to blockades); end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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@dawgoneit I will go to bed, now , and play Germany in the morning.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 fighters moved from Novgorod to Russia 1 bomber moved from Eastern Poland to Russia 9 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 68 Sea Zone to 70 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 mech_infantry moved from France to Southern Italy 1 mech_infantry moved from Germany to Greater Southern Germany Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@dawgoneit I couldn’t sleep… Do you intercept in Russia? How?
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@martin with your planes.
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@dawgoneit at 2’s
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@dawgoneit oh. your asking me Lol. i just asked someone else the same question
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@dawgoneit no
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 1 bomber, 1 destroyer, 1 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 2 fighters moved from Novgorod to Russia 1 bomber moved from Eastern Poland to Russia 9 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 8 armour, 5 artilleries, 16 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 submarine moved from 105 Sea Zone to 92 Sea Zone 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 submarine moved from 68 Sea Zone to 70 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 1 mech_infantry moved from France to Southern Italy 1 mech_infantry moved from Germany to Greater Southern Germany Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Bryansk Germans attack with 9 armour, 5 artilleries, 25 infantry and 21 mech_infantrys Russians defend with 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys Germans roll dice for 9 armour, 5 artilleries, 25 infantry and 21 mech_infantrys in Bryansk, round 2 : 17/60 hits, 14,67 expected hits Russians roll dice for 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 18/44 hits, 15,83 expected hits 17 infantry owned by the Russians and 18 infantry owned by the Germans lost in Bryansk Germans roll dice for 9 armour, 5 artilleries, 7 infantry and 21 mech_infantrys in Bryansk, round 3 : 13/42 hits, 11,67 expected hits Russians roll dice for 7 armour, 11 artilleries, 4 infantry and 5 mech_infantrys in Bryansk, round 3 : 10/27 hits, 10,17 expected hits 5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 artilleries owned by the Russians, 7 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 9 armour, 5 artilleries and 18 mech_infantrys in Bryansk, round 4 : 9/32 hits, 10,00 expected hits Russians roll dice for 7 armour and 7 artilleries in Bryansk, round 4 : 5/14 hits, 5,83 expected hits 2 armour owned by the Russians, 7 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 9 armour, 5 artilleries and 13 mech_infantrys in Bryansk, round 5 : 12/27 hits, 9,17 expected hits Russians roll dice for 5 armour in Bryansk, round 5 : 4/5 hits, 2,50 expected hits 5 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 46 Casualties for Germans: 25 infantry and 12 mech_infantrys Casualties for Russians: 7 armour, 11 artilleries, 21 infantry and 5 mech_infantrys Battle in 92 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone 2 aaGuns moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Germany to Romania 1 aaGun moved from Belarus to Novgorod 2 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Novgorod 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from Germany to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 mech_infantrys and 1 tactical_bomber placed in Novgorod 3 mech_infantrys placed in Ukraine 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 2,67 Germans regular : 3,83 British regular : -0,33 Russians AA : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 18 PUs; Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 artillery moved from Vologda to Russia 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 artillery and 1 infantry moved from Smolensk to Russia 1 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Russians retreated to Volgograd Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Place Units - Russians 1 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Philippines 3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Shensi to Szechwan 1 armour moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Siam 1 infantry moved from Kwangsi to Hunan 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to Siam 2 fighters moved from Japan to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96 Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Battle in Philippines Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 artillery and 4 infantry Battle in Hunan Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kiangsu 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi 1 bomber moved from Philippines to Kiangsi Place Units - Japanese 4 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,33 Japanese regular : 4,33 UK_Pacific regular : -0,33 ANZAC regular : 0,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Philippines 3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Shensi to Szechwan 1 armour moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Siam 1 infantry moved from Kwangsi to Hunan 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to Siam 2 fighters moved from Japan to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96 Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Battle in Philippines Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 artillery and 4 infantry Battle in Hunan Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kiangsu 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi 1 bomber moved from Philippines to Kiangsi Place Units - Japanese 4 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,33 Japanese regular : 4,33 UK_Pacific regular : -0,33 ANZAC regular : 0,00
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@dawgoneit I have changed the production location - please use the second savegame
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 36 Sea Zone 1 bomber moved from Northern Territory to 36 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 2 destroyers Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Americans lost in 36 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 6 destroyers and 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 1.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 36 Sea Zone 1 bomber moved from Northern Territory to 36 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 2 destroyers Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Americans lost in 36 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 6 destroyers and 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 112 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Russia 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour, 1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 1 bomber moved from Egypt to Caucasus 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 tactical_bomber moved from Malta to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Libya British take Libya from Italians 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Syria to Iraq 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 1 fighter moved from India to Shan State 1 artillery and 2 infantry moved from Yunnan to Shan State Combat - British Battle in Libya Battle in Caucasus British attack with 1 artillery, 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Caucasus British win, taking Caucasus from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 3 artilleries, 12 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor and 1 infantry British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 3/17 hits, 3.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans submerged British roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 92 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Germans: 1 submarine Non Combat Move - British 2 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 aaGun moved from Yunnan to French Indo China 1 fighter moved from Shan State to India 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Caucasus to Iraq Place Units - British 1 factory_minor placed in Iraq 1 destroyer and 2 submarines placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,5 British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.33 Japanese regular : 1.33 Germans regular : 0.00 British regular : 0.17
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@dawgoneit wow, you play super fast… I will have a look at Italy in a few minutes