Martin (X) - dawgoneit (L+25) BM3

  • 2024 '23 '22 '21

    @dawgoneit no problem at all. I just started to worry.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Western Ukraine
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 bomber moved from Yugoslavia to Western Ukraine
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Western Ukraine
                Italians attack with 1 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour and 1 bomber in Western Ukraine, round 2 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
                Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -17
                Casualties for Italians: 1 armour and 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 4 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Neutral_Axis
            1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
            1 cruiser moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,50
    Russians regular : 0,00
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    ANZAC regular : -0.17
    

    Savegame


  • @martin i got 1 hit with my subs. i took a hit on your carrier. i got 3 more hits. ool please

  • 2024 '23 '22 '21

    @dawgoneit can you please post the game?

  • 2024 '23 '22 '21

    @dawgoneit I just noticed that you actually DID post the game, LOL.

    I will look into it and revert shortly.

  • 2024 '23 '22 '21

    @dawgoneit please sink the carrier and the cruiser and hit the battleship once. Thank you.


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 carrier owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Italians regular : 0.67
    ANZAC regular : -4.83
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 2 destroyers and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    1 carrier owned by the Japanese, 2 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 3 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    2 destroyers owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 battleship and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 6 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 fighter in 42 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 2 submarines
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
    
        Non Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.50
    Italians regular : 0.67
    ANZAC regular : -4.83
    

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit You really were not lucky with ANZAC…

  • 2024 '23 '22 '21

    @dawgoneit I am busy but should be able to make my turn with Germany, tonight (ECT).


  • @martin take your time.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Karelia to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            7 infantry moved from Vyborg to Novgorod
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            4 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Germany to Belarus
            1 tactical_bomber moved from 127 Sea Zone to Baltic States
            1 fighter moved from 127 Sea Zone to Belarus
            3 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 7 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Archangel from Russians, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Baltic States
                Germans attack with 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 2/7 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 1 fighter and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Belarus, round 2 : 1/6 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Belarus, round 3 : 1/6 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 6 infantry in Western Ukraine, round 2 : 2/6 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 destroyer moved from 105 Sea Zone to 104 Sea Zone
            1 fighter moved from 105 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
            1 fighter moved from Belarus to 127 Sea Zone
            1 tactical_bomber moved from Baltic States to 127 Sea Zone
            1 bomber moved from Baltic States to Western Germany
            1 bomber moved from Belarus to Slovakia Hungary
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            3 aaGuns, 8 armour, 5 artilleries, 11 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Slovakia Hungary to Eastern Poland
    
        Place Units - Germans
            1 armour placed in Normandy Bordeaux
            1 transport placed in 105 Sea Zone
            1 fighter placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3,00
    Germans regular : -0,83
    

    Savegame

  • 2024 '23 '22 '21

    @dawgoneit Merry Christmas to you and your family! :-):evergreen_tree: :champagne:

  • 2024 '23 '22 '21

    @dawgoneit did you maybe overlook that I posted Germany, four days ago?


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 4 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 0/6 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 4 infantry in Belarus, round 3 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
                Germans win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 4 infantry
                Casualties for Germans: 2 infantry
            Battle in Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Belarus to Russia
            3 infantry moved from Bryansk to Ukraine
            4 aaGuns, 4 armour, 7 artilleries, 13 infantry and 4 mech_infantrys moved from Bryansk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 armour, 3 artilleries and 5 infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            2 armour and 1 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
            Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : -3.00
    

    Savegame


  • @martin sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            2 artilleries moved from Amur to Korea
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 41 Sea Zone to 55 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Siam to Shan State
            1 tactical_bomber moved from Japan to Korea
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Hunan to Shan State
            1 cruiser moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in Shan State
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Aleutian Islands from Americans, taking Shan State from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 cruiser in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Korea
                Japanese attack with 2 artilleries and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 tactical_bomber in Korea, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                Americans defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from 19 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
            1 fighter moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            2 fighters moved from Kiangsi to 35 Sea Zone
            1 fighter moved from Anhwe to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Hopei to 35 Sea Zone
            1 artillery moved from Hopei to Anhwe
            1 artillery moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsi
            1 fighter moved from Caroline Islands to Philippines
            1 aaGun moved from Manchuria to Jehol
            1 tactical_bomber moved from Korea to Japan
            1 fighter moved from Manchuria to Japan
            1 tactical_bomber moved from Manchuria to Anhwe
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Kiangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            Japanese undo move 1.
            1 factory_minor placed in Kiangsu
            5 destroyers placed in 6 Sea Zone
            2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,67
    UK_Pacific regular : 0,33
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 30 Sea Zone to 46 Sea Zone
            2 bombers moved from Queensland to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports moved from 54 Sea Zone to 55 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Queensland to Northern Territory
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Americans roll dice for 2 fighters in 25 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports in 55 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 46 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 46 Sea Zone to Queensland
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 30 Sea Zone to 25 Sea Zone
            2 fighters moved from 25 Sea Zone to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
            1 aaGun moved from Western United States to British Columbia
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
            1 bomber placed in Western United States
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -4.33
    Japanese regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            3 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Japanese regular : 1.00
    

    Savegame

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