thank you for the game
Martin (X) - dawgoneit (L+25) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Philippines 3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Shensi to Szechwan 1 armour moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Siam 1 infantry moved from Kwangsi to Hunan 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to Siam 2 fighters moved from Japan to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96 Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Battle in Philippines Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 artillery and 4 infantry Battle in Hunan Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kiangsu 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi 1 bomber moved from Philippines to Kiangsi Place Units - Japanese 4 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,33 Japanese regular : 4,33 UK_Pacific regular : -0,33 ANZAC regular : 0,00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Philippines 3 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Shensi to Szechwan 1 armour moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 artillery moved from Kiangsu to Anhwe 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 tactical_bombers moved from French Indo China to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Siam 1 tactical_bomber moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Siam 1 infantry moved from Kwangsi to Hunan 2 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to Siam 2 fighters moved from Japan to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 3 infantry in Java, round 3 : 1/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 6 tactical_bombers and 5 transports Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 6 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 2 : 9/17 hits, 8,17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 35 Sea Zone, round 2 : 4/10 hits, 5,33 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 6 tactical_bombers and 5 transports in 35 Sea Zone, round 3 : 8/14 hits, 7,17 expected hits Americans roll dice for 1 battleship, 2 fighters and 3 transports in 35 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 5 tactical_bombers and 5 transports remaining. Battle score for attacker is 96 Casualties for Japanese: 4 destroyers, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports Battle in Philippines Japanese attack with 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 4 infantry Japanese roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Philippines, round 2 : 4/9 hits, 3,00 expected hits Americans roll dice for 1 armour, 1 artillery and 4 infantry in Philippines, round 2 : 3/6 hits, 2,17 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines Japanese roll dice for 3 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Philippines, round 3 : 2/6 hits, 2,33 expected hits Americans roll dice for 1 armour and 1 artillery in Philippines, round 3 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Americans: 1 armour, 1 artillery and 4 infantry Battle in Hunan Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Siam, round 2 : 2/5 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kiangsu 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to Kiangsi 1 bomber moved from Philippines to Kiangsi Place Units - Japanese 4 destroyers and 1 transport placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Adding units owned by Japanese to Japan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : -0,33 Japanese regular : 4,33 UK_Pacific regular : -0,33 ANZAC regular : 0,00 -
@dawgoneit I have changed the production location - please use the second savegame
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 36 Sea Zone 1 bomber moved from Northern Territory to 36 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 2 destroyers Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Americans lost in 36 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 6 destroyers and 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : 1.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : -1.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 6 destroyers and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 36 Sea Zone 1 bomber moved from Northern Territory to 36 Sea Zone 1 submarine moved from 8 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 2 bombers Japanese defend with 2 destroyers Americans roll dice for 2 bombers in 36 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 bombers owned by the Americans lost in 36 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is -28 Casualties for Americans: 2 bombers Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 6 destroyers and 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hunan, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 infantry in Hunan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 9 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 9 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from United Kingdom to 112 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Russia 1 artillery moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour, 1 fighter and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Belgian Congo to Egypt 1 bomber moved from Egypt to Caucasus 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 tactical_bomber moved from Malta to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Alexandria to Libya British take Libya from Italians 1 mech_infantry moved from Alexandria to Tobruk 1 infantry moved from Syria to Iraq 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 1 fighter moved from India to Shan State 1 artillery and 2 infantry moved from Yunnan to Shan State Combat - British Battle in Libya Battle in Caucasus British attack with 1 artillery, 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Caucasus British win, taking Caucasus from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 3 artilleries, 12 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor and 1 infantry British roll dice for 3 artilleries, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 3/17 hits, 3.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 3 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 112 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans submerged British roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 92 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 92 Sea Zone British roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 92 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Germans: 1 submarine Non Combat Move - British 2 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 aaGun moved from Yunnan to French Indo China 1 fighter moved from Shan State to India 2 fighters moved from 112 Sea Zone to United Kingdom 1 bomber moved from Caucasus to Iraq Place Units - British 1 factory_minor placed in Iraq 1 destroyer and 2 submarines placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,5 British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 UK_Pacific collect 10 PUs (2 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Chinese regular : -2.67 Americans regular : -1.33 Japanese regular : 1.33 Germans regular : 0.00 British regular : 0.17 -
@dawgoneit wow, you play super fast… I will have a look at Italy in a few minutes
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Brazil 1 infantry moved from Gold Coast to French West Africa Combat - Italians Battle in Brazil Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win, taking Brazil from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery and 1 mech_infantry moved from Tunisia to Algeria Place Units - Italians 1 bomber placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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@dawgoneit your US-Bombers did not have their lucky day…
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transportsCombat Hit Differential Summary :
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@martin does your sub stay and fight?
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@dawgoneit I guess you mean in SZ 42?
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@how many subs are attacking? You could post the game
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@dawgoneit I do not know why, but I always see your game posts only after your comments.
Sorry, but that submarine captain is having his well deserved lunch break. The sub retreats.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese submerged 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 42 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese submerged 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 4 mech_infantrys moved from Ukraine to Russia 9 armour, 5 artilleries and 9 mech_infantrys moved from Bryansk to Russia 2 bombers and 1 tactical_bomber moved from Novgorod to Russia 1 mech_infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Belarus 1 destroyer moved from 91 Sea Zone to 102 Sea Zone 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Combat - Germans Battle in Russia Germans attack with 9 armour, 5 artilleries, 2 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber British defend with 1 fighter and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 13 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 0/5 hits, 0,83 expected hits Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/32 hits, 12,17 expected hits Russians roll dice for 4 aaGuns, 1 armour, 2 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in Russia, round 2 : 10/21 hits, 8,50 expected hits 12 infantry owned by the Russians, 1 artillery owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 9 armour, 4 artilleries, 2 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 10/22 hits, 10,17 expected hits Russians roll dice for 1 armour, 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers in Russia, round 3 : 7/9 hits, 4,50 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries and 13 mech_infantrys Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber Casualties for British: 1 fighter and 1 tactical_bomber Battle in Belarus Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 92 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa 2 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Ukraine 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine 1 bomber moved from Belarus to Greater Southern Germany 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Tunisia to Algeria 1 submarine moved from 70 Sea Zone to 72 Sea Zone Place Units - Germans 1 carrier and 3 destroyers placed in 112 Sea Zone 2 fighters and 2 infantry placed in Western Germany Germans undo move 2. 2 fighters placed in Western Germany 1 infantry placed in Novgorod 1 infantry placed in Ukraine Germans undo move 4. Germans undo move 3. 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 58 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsCombat Hit Differential Summary :
Russians regular : 3,67 Germans regular : 3,67 British regular : -0,67 Russians AA : -0,83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Archangel to Belarus 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Volgograd to Tambov Combat - Russians Battle in Belarus Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 3 destroyers, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Urals to Vologda Japanese take Vologda from Russians 1 armour moved from Vologda to Samara Japanese take Samara from Russians 1 armour moved from Shensi to Kweichow 1 infantry moved from Kansu to Shensi 1 infantry moved from Novosibirsk to Kansu 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kiangsu to Kweichow 1 artillery moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 2 tactical_bombers moved from Kiangsi to Hunan 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Kiangsi to Kweichow 2 tactical_bombers moved from Kiangsi to Kwangsi 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kiangsi to Kweichow 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine ANZAC defend with 2 submarines Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 3,00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Hunan to Kiangsi 1 bomber moved from Kweichow to Kiangsi 2 tactical_bombers moved from Kweichow to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 aaGun moved from Shantung to Kiangsu 1 infantry moved from Shantung to Anhwe 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kiangsi to Philippines 1 tactical_bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to Kiangsi 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone 1 armour placed in Japan 1 artillery and 2 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 1,17 UK_Pacific regular : -0,33 ANZAC regular : -0,50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 2 submarines and 4 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 102 Sea Zone 1 bomber moved from Eastern United States to 102 Sea Zone 4 fighters moved from 101 Sea Zone to 102 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 42 Sea Zone 1 submarine owned by the Japanese submerged Americans roll dice for 2 fighters in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 42 Sea Zone Americans roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -16 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer Battle in 102 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 102 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 artillery and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 10 destroyers, 3 infantry, 2 mech_infantrys, 7 submarines and 3 transports moved from 101 Sea Zone to 90 Sea Zone 4 fighters moved from 102 Sea Zone to 90 Sea Zone 1 bomber moved from 102 Sea Zone to Eastern United States Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 4 tactical_bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1 Americans collect 49 PUs (1 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 1.83 Germans regular : -0.33





