@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
Possible New A&A Game
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versions with mountains. Wasn’t as big a fan of this.
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@ryandascienti Are you not planning on having the Sahara dessert at all?
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No I am I just haven’t put impassible spaces in yet because I haven’t decided on a design.
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@ryandascienti Ahh I see, cool cool
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The board has been printed! I think it looks awesome. Rules are still in development and play testing will start soon. Playing around with different set ups.
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@ryandascienti wow looks great!
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@ryandascienti i am very curious about your custom tactical combat system and how it works. I myself is working on a tactical hit combat for G40. I believe a more realistic combat would improve this game, like having tank vs tank, fighter vs fighter or battleship vs battleship instead of always taking out the least expensive unit. Can you share?
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@radioj45 If that was implemented with the house rules expansion mod by The_Captain, it would be amazing.
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@ryandascienti I like your Map.
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The basic idea I had was to combine the game Battleship with the combat system. Instead of just rolling dice on a barge board, units would go on two mini maps with players facing away from the other player’s board so they don’t see the other pieces. Then you would have to move your pieces around this mini board and defeat an enemy of unknown position and strength.
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Also slowly working on making my own pieces and designs for my new resin printer. I’m going to open up an online store for new pieces, boards, rules, and other items in the near future.