no scrambling
mozkaynak Allies -VS- dawgoneit Axis - BM3
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Archangel 6 infantry moved from Novgorod to Archangel 1 artillery moved from Poland to Eastern Poland 3 bombers moved from Eastern Poland to Russia 1 bomber moved from Novgorod to Russia 2 tactical_bombers moved from Western Ukraine to Russia 2 infantry moved from Western Germany to France -
@mozkaynak intercept in russia?
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@dawgoneit No intercept!
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 2 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 armour, 2 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Archangel 6 infantry moved from Novgorod to Archangel 1 artillery moved from Poland to Eastern Poland 3 bombers moved from Eastern Poland to Russia 1 bomber moved from Novgorod to Russia 2 tactical_bombers moved from Western Ukraine to Russia 2 infantry moved from Western Germany to France Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber killed by AA Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in Russia rolls: 7,7,5 and causes: 16 damage to unit: factory_major Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 16, airfield = 5 Battle in Smolensk Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 7 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 7 infantry and 1 mech_infantry in Archangel, round 2 : 1/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 artilleries and 5 infantry moved from Germany to Western Germany 2 bombers moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 bomber moved from Russia to Western Ukraine 1 infantry moved from Vyborg to Finland Place Units - Germans 5 armour and 4 mech_infantrys placed in Western Germany 3 infantry placed in France 1 artillery placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 British regular : 1.33 Russians AA : 1.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 18 PUs; Russians buy 1 artillery and 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Timguska to Novosibirsk 2 tactical_bombers moved from Smolensk to Russia 2 fighters moved from Smolensk to Russia 2 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.00 -
@mozkaynak sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 5 carriers, 2 cruisers, 6 fighters, 4 submarines, 4 tactical_bombers and 3 transports moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India 2 mech_infantrys moved from Siam to Yunnan 1 armour and 2 mech_infantrys moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China 1 infantry and 1 marine moved from Hunan to Yunnan 1 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 artilleries and 2 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians Combat - Japanese Japanese creates battle in territory 43 Sea Zone Air Battle in IndiaCombat Hit Differential Summary :
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@dawgoneit intercept in India?
sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there. -
@dawgoneit No problem at all. Please take your time. I think this game is better when players dont feel rush. And yes, I like to intercept.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 5 carriers, 2 cruisers, 6 fighters, 4 submarines, 4 tactical_bombers and 3 transports moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Kwangsi to India 2 mech_infantrys moved from Siam to Yunnan 1 armour and 2 mech_infantrys moved from Kwangsi to Yunnan 1 infantry moved from Siam to French Indo China 1 infantry and 1 marine moved from Hunan to Yunnan 1 infantry moved from Central Mongolia to Tsagaan Olom 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 2 artilleries and 2 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians Combat - Japanese Japanese creates battle in territory 43 Sea Zone Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 marine, 4 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking 43 Sea Zone from Americans, taking Yunnan from Chinese with 1 armour, 1 fighter, 1 marine, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Cleaning up after air battles Non Combat Move - Japanese 2 bombers moved from India to Kwangsi 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 2 aaGuns and 4 infantry moved from Kiangsi to Kwangsi 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi 1 fighter moved from Kwangsi to 36 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Japan to 6 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 1.67 UK_Pacific AA : -0.33 Defenders Fire, : -0.33 Attackers Fire, : -0.33 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Northern Italy 1 bomber moved from Tunisia to Northern Italy 3 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Libya 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands -
@dawgoneit I have 2 questions:
- Are you intercepting at North Italy
- Order of loss at Carolina islands
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- yes
- Max “D”
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@dawgoneit Hey, I made a mistake. I attacked Norway with only BB without noticing that scramble from West Germany was possible. I was planning to bring other units during non-combat. May I repeat that move? It is perfectly OK with me if you feel like we should continue and I will assume you will scramble.
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@mozkaynak its cool with me.
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Libya 1 bomber moved from Tunisia to Northern Italy 1 bomber moved from Gibraltar to Northern Italy 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Java to 44 Sea Zone 2 fighters moved from Java to 43 Sea Zone -
@dawgoneit Thanks. I just posted the new game. The difference is more units to support my attack to Norway. Let me know if you like to scramble or your intercept or ool decision changed.
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@dawgoneit also let me know if you dont like to scramble :)
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 3 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Tunisia to Libya 1 bomber moved from Tunisia to Northern Italy 1 bomber moved from Gibraltar to Northern Italy 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 46 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Java to 44 Sea Zone 2 fighters moved from Java to 43 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands -
@dawgoneit Just to clarify, I reposted because I noticed that my second posting was not exact replica of the first one (except SZ 112) I just wanted to fix it for honesty. Now I am waiting for your scramble decision at 112 and whether you changed your decision on intercept and ool.





