@VictoryFirst Glad you are ok. Your message is well received I would guess, since a lot here were worried! :-)
I will do my best to lead Germany as good as it can get!
Russia_23.tsvg Game History
Round: 23
Research Technology - Russia
Russia spend 0 on tech rolls
Russia roll 2,4 and gets 0 hits
Combat Move - Russia
2 conscripts, 4 field_guns and 2 infantry moved from Romania to Transylvania
1 conscript moved from Odessa to Moldavia
Russia take Moldavia from Austria
6 cavalrys, 83 field_guns and 19 heavy_guns moved from Galicia to Carpathia
3 cavalrys moved from Belarus to Carpathia
2 cavalrys moved from Kiev to Carpathia
3 cavalrys moved from Minsk to Carpathia
3 conscripts, 3 field_guns and 4 infantry moved from Lithuania to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Transylvania
1 fighter moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Transylvania
1 conscript and 16 fighters moved from Bratsk to Tiksi
Purchase Units - Russia
Russia buy 13 cavalrys, 9 conscripts, 8 field_guns, 2 heavy_guns and 9 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Carpathia
Russia attack with 14 cavalrys, 83 field_guns and 19 heavy_guns
Austria defend with 1 infantry
Russia roll dice for 14 cavalrys, 83 field_guns and 19 heavy_guns in Carpathia, round 2 : 60/116 hits, 52.50 expected hits
Austria roll dice for 1 infantry in Carpathia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Carpathia
Russia win, taking Carpathia from Austria with 14 cavalrys, 83 field_guns and 19 heavy_guns remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Battle in Tiksi
Russia attack with 1 conscript and 16 fighters
Communists defend with 1 conscript
Russia roll dice for 1 conscript and 16 fighters in Tiksi, round 2 : 6/17 hits, 5.50 expected hits
Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Tiksi
Russia win, taking Tiksi from Communists with 1 conscript and 16 fighters remaining. Battle score for attacker is 2
Casualties for Communists: 1 conscript
Battle in Transylvania
Russia attack with 2 conscripts, 4 field_guns, 4 fighters and 2 infantry
Austria defend with 1 infantry
Russia roll dice for 2 conscripts, 4 field_guns, 4 fighters and 2 infantry in Transylvania, round 2 : 4/12 hits, 4.33 expected hits
Austria roll dice for 1 infantry in Transylvania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Transylvania
Russia win, taking Transylvania from Austria with 2 conscripts, 4 field_guns, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Battle in Eastern Poland
Russia attack with 3 conscripts, 3 field_guns, 3 fighters and 4 infantry
Germany defend with 1 infantry
Russia roll dice for 3 conscripts, 3 field_guns, 3 fighters and 4 infantry in Eastern Poland, round 2 : 4/13 hits, 4.17 expected hits
Germany roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Eastern Poland
Russia win, taking Eastern Poland from Germany with 3 conscripts, 3 field_guns, 3 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Russia
2 conscripts moved from Bessarabia to Galicia
5 field_guns and 5 infantry moved from Odessa to Galicia
4 fighters moved from Transylvania to Romania
3 fighters moved from Eastern Poland to Belarus
1 conscript moved from Kiev to Odessa
1 conscript moved from Latvia to Belarus
2 conscripts, 2 field_guns and 2 infantry moved from St. Petersburg to Sea Zone 9 Gulf of Bothnia
2 conscripts, 2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Lithuania
12 conscripts, 2 field_guns, 6 heavy_guns and 7 infantry moved from Bulgaria to Romania
5 transports moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
2 conscripts, 4 field_guns and 2 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 conscript and 1 infantry moved from Anatolia to Sea Zone 67 Black Sea
3 conscripts, 4 field_guns, 3 infantry and 5 transports moved from Sea Zone 67 Black Sea to Sea Zone 63 Black Sea
3 conscripts, 4 field_guns and 3 infantry moved from Sea Zone 63 Black Sea to Romania
1 heavy_gun moved from Vladivostok to Primorsky
1 conscript moved from Vladivostok to Primorsky
1 infantry moved from Vladivostok to Primorsky
2 field_guns moved from Irkutsk to Bratsk
1 heavy_gun moved from Irkutsk to Bratsk
16 fighters moved from Tiksi to Bratsk
4 conscripts and 3 infantry moved from Novosibirsk to Bratsk
2 infantry moved from Omsk to Novosibirsk
3 conscripts moved from Kazakhstan to Novosibirsk
3 conscripts moved from Volgograd to Kazakhstan
3 conscripts moved from Caucasus to Kazakhstan
1 fighter moved from Volgograd to Bratsk
1 conscript moved from Evenkia to Bratsk
1 conscript moved from Norilsk to Evenkia
Place Units - Russia
6 infantry placed in Galicia
1 conscript, 1 heavy_gun and 1 infantry placed in Vladivostok
2 field_guns and 1 heavy_gun placed in Irkutsk
1 conscript and 1 infantry placed in Omsk
4 conscripts placed in Volgograd
3 conscripts placed in Caucasus
8 cavalrys placed in Constantinople
3 field_guns placed in Belarus
3 cavalrys placed in Kiev
2 cavalrys and 1 field_gun placed in Minsk
2 field_guns and 1 infantry placed in St. Petersburg
Activate Technology - Russia
Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Russia
Russia collect 139 PUs; end with 139 PUs
Russia collect 7 PUs from War Bonds; end with 146 PUs
Combat Hit Differential Summary :
Germany regular : -0.33
Communists regular : -0.17
Austria regular : -0.67
Russia regular : 7.50
Made 4 attempts to post that and got a parsing error each time. I have to go out now so hopefully it’s okay. Fingers crossed!
I tried to download the file below the turn results and got errors. then I saw there is a file link above it… That worked… For your convenience I have Re-Uploaded it here.
@elrood thx for sorting!
@elrood that one?
@aequitas-et-veritas “russia_23tsvg” from the top of Private Panic’s post or from Elrood’s post, they are the same/
Game History
Round: 23
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 1,5 and gets 0 hits
Combat Move - Communists
1 infantry moved from Yakutsk to Tiksi
1 conscript moved from Aldan to Tiksi
1 late_fighter moved from Yakutsk to Tiksi
2 late_fighters moved from Aldan to Tiksi
Purchase Units - Communists
Communists buy 2 infantry, 1 late_fighter, 2 tanks and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Tiksi
Communists attack with 1 conscript, 1 infantry and 3 late_fighters
Russia defend with 1 conscript
Communists roll dice for 1 conscript, 1 infantry and 3 late_fighters in Tiksi, round 2 : 0/5 hits, 2,00 expected hits
Russia roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0,17 expected hits
Communists roll dice for 1 conscript, 1 infantry and 3 late_fighters in Tiksi, round 3 : 3/5 hits, 2,00 expected hits
Russia roll dice for 1 conscript in Tiksi, round 3 : 0/1 hits, 0,17 expected hits
1 conscript owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 1 conscript, 1 infantry and 3 late_fighters remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
2 late_fighters moved from Tiksi to Aldan
1 late_fighter moved from Tiksi to Yakutsk
2 late_fighters moved from Aldan to Yakutsk
1 field_gun moved from Chukotka to Koryak
Place Units - Communists
1 trench placed in Chukotka
1 trench placed in Koryak
2 infantry, 1 late_fighter and 2 tanks placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Communists collect 7 PUs from War Bonds; end with 37 PUs
Combat Hit Differential Summary :
Communists regular : -1,00
Russia regular : -0,33
Game History
Round: 23
Research Technology - USA
USA roll 3,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover mustardGas
Combat Move - USA
7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 31 Mid Atlantic
7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea
6 field_guns and 4 infantry moved from Azores to Sea Zone 32 Sargasso Sea
1 destroyer, 6 field_guns, 4 infantry and 7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic
6 field_guns and 4 infantry moved from Sea Zone 33 Mid Atlantic to Algarve
8 field_guns moved from Lisbon to Algarve
3 field_guns and 3 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
4 field_guns and 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic
7 field_guns, 7 infantry and 7 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
7 field_guns and 7 infantry moved from Sea Zone 32 Sargasso Sea to Azores
7 transports moved from Sea Zone 31 Mid Atlantic to Sea Zone 30 Mid Atlantic
3 field_guns and 3 infantry moved from New York to Hudson-Delaware
1 field_gun and 1 infantry moved from Louisiana to Arkansas
16 field_guns moved from Texas to Louisiana
4 tanks moved from Guadalahara to Acapulco
1 field_gun moved from Veracruz to Acapulco
4 tanks moved from Mexico City to Acapulco
1 field_gun and 1 infantry moved from Puerto Vallarta to Guadalahara
1 field_gun moved from Monterrey to Guadalahara
1 tank moved from Monterrey to Acapulco
1 field_gun and 1 infantry moved from California to Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Koryak
1 field_gun and 1 infantry moved from Baja-Sonora to California
Purchase Units - USA
USA buy 1 Factory, 1 battleship, 6 field_guns, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - USA
Battle in Algarve
USA attack with 14 field_guns and 4 infantry
Neutral defend with 8 infantry
USA roll dice for 1 battlecruiser in Algarve, round 2 : 1/1 hits, 0.67 expected hits
USA roll dice for 14 field_guns and 4 infantry in Algarve, round 2 : 6/18 hits, 6.00 expected hits
Neutral roll dice for 8 infantry in Algarve, round 2 : 1/8 hits, 2.67 expected hits
7 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve
USA roll dice for 14 field_guns and 3 infantry in Algarve, round 3 : 6/17 hits, 5.67 expected hits
Neutral roll dice for 1 infantry in Algarve, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve
USA loses 0 PUs for violating Algarves neutrality.
USA win, taking Algarve from Neutral with 14 field_guns and 2 infantry remaining. Battle score for attacker is 18
Casualties for USA: 2 infantry
Casualties for Neutral: 8 infantry
Battle in Koryak
USA attack with 2 field_guns and 2 infantry
Communists defend with 1 conscript, 1 field_gun and 1 trench
USA roll dice for 1 battlecruiser in Koryak, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Communists
USA roll dice for 2 field_guns and 2 infantry in Koryak, round 2 : 1/4 hits, 1.33 expected hits
Communists roll dice for 1 conscript, 1 field_gun and 1 trench in Koryak, round 2 : 0/3 hits, 0.67 expected hits
1 conscript owned by the Communists lost in Koryak
USA roll dice for 2 field_guns and 2 infantry in Koryak, round 3 : 1/4 hits, 1.33 expected hits
Communists roll dice for 1 field_gun and 1 trench in Koryak, round 3 : 1/2 hits, 0.50 expected hits
1 trench owned by the Communists and 1 infantry owned by the USA lost in Koryak
USA roll dice for 2 field_guns and 1 infantry in Koryak, round 4 : 1/3 hits, 1.00 expected hits
Communists roll dice for 1 field_gun in Koryak, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Koryak
USA win, taking Koryak from Communists with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6
Casualties for Communists: 1 conscript, 1 field_gun and 1 trench
Casualties for USA: 1 infantry
Non Combat Move - USA
1 aaGun moved from Guadalahara to Acapulco
Place Units - USA
1 Factory placed in Lisbon
1 transport placed in Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry placed in San Francisco
3 field_guns and 3 infantry placed in Charleston
1 battleship and 1 submarine placed in Sea Zone 30 Mid Atlantic
2 field_guns and 4 infantry placed in Washington D.C.
USA undo move 4.
1 field_gun and 1 infantry placed in Veracruz
2 field_guns and 2 infantry placed in Charleston
Activate Technology - USA
USA activating mustardGas
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 97 PUs; end with 98 PUs
USA collect 6 PUs from War Bonds; end with 104 PUs
Combat Hit Differential Summary :
Communists regular : -0.50
USA regular : 0.33
Neutral regular : -1.00
@entek so the Americans are in the war at last. Against peace loving Spaniards.
You bully , you!
@witt gotta start somewhere!
@witt I see you fell into both my traps!!!
@elrood Roman Holiday.tsvg
Round: 24
Combat Move - Austria
Austria captures 28PUs while taking Italy capital
1 tank moved from Latium to Apulia
Austria take Apulia from Italy
1 tank moved from Apulia to Rome
Austria take Rome from Italy
29 field_guns, 24 heavy_guns and 45 infantry moved from Latium to Rome
Purchase Units - Austria
Austria buy 4 field_guns, 18 heavy_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Non Combat Move - Austria
1 heavy_gun moved from Trieste to Austria
1 aaGun moved from Austria to Trieste
1 aaGun moved from Piedmont to Marseilles
1 cavalry moved from Latium to Tuscany
1 infantry moved from Piedmont to Switzerland
9 cavalrys moved from Venice to Vienna
4 heavy_guns and 1 infantry moved from Hungary to Vienna
2 cavalrys moved from Piedmont to Trieste
1 cavalry moved from Tuscany to Croatia
15 tanks moved from Tuscany to Rome
3 cavalrys moved from Tuscany to Venice
1 aaGun moved from Tuscany to Piedmont
Place Units - Austria
14 heavy_guns and 3 trenchs placed in Vienna
1 infantry placed in Hungary
3 trenchs placed in Marseilles
2 heavy_guns and 5 infantry placed in Trieste
2 heavy_guns and 1 trench placed in Venice
1 trench placed in Galicia
1 trench placed in Austria
Austria undo move 4.
3 field_guns, 2 heavy_guns and 3 infantry placed in Trieste
1 field_gun and 2 infantry placed in Venice
Austria undo move 8.
1 infantry placed in Tuscany
1 field_gun and 1 infantry placed in Venice
Activate Technology - Austria
Trigger AustriaP: Austria has 3 infantry placed in Vienna
Turn Complete - Austria
Austria collect 92 PUs; end with 92 PUs
Austria collect 6 PUs from War Bonds; end with 98 PUs
Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.
@fmerwinrommel oh… :-o. That was actually the plan… damn
I went for Mars first before Rome, because the French army there had a powerful offense, which could have taken northern Italy from me, if I had gone south first. Italy had 14 trenches and mostly infantry. I should have turned back to Italy sooner, as Italy and France together were putting 10 units per turn into Latium. But Turkey collapsed so quickly, that I built units in Hungary and Belgrade before Italy. Just going defensive in the east would have held off R for a while longer, but without a breakthru in Italy, it was just prolonging the inevitable. The income didn’t match what UK & R are getting from conquering T, so it wasn’t a game changer. But I just wanted to show that I could breakout into southern France and take out Italy.
@fmerwinrommel said in NML 1914 - Team Game #3:
Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.
Yeah, this is a long known bug/issue with TripleA. Many people house rule that you can’t spend it the same turn that or most players know about it and just make sure to leave 1 unit there.
@redrum ah, so it is a bug, not a feature… then: Mr Rommel: “I want my money back!” :-p
@elrood too late: seen it , pinched it , spent it!