@dawgoneit is up as Russia
NML 1914 - Team Game #3
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Russia_23.tsvg Game History
Round: 23 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 2,4 and gets 0 hits Combat Move - Russia 2 conscripts, 4 field_guns and 2 infantry moved from Romania to Transylvania 1 conscript moved from Odessa to Moldavia Russia take Moldavia from Austria 6 cavalrys, 83 field_guns and 19 heavy_guns moved from Galicia to Carpathia 3 cavalrys moved from Belarus to Carpathia 2 cavalrys moved from Kiev to Carpathia 3 cavalrys moved from Minsk to Carpathia 3 conscripts, 3 field_guns and 4 infantry moved from Lithuania to Eastern Poland 2 fighters moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Transylvania 1 fighter moved from Belarus to Eastern Poland 2 fighters moved from Belarus to Transylvania 1 conscript and 16 fighters moved from Bratsk to Tiksi Purchase Units - Russia Russia buy 13 cavalrys, 9 conscripts, 8 field_guns, 2 heavy_guns and 9 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Carpathia Russia attack with 14 cavalrys, 83 field_guns and 19 heavy_guns Austria defend with 1 infantry Russia roll dice for 14 cavalrys, 83 field_guns and 19 heavy_guns in Carpathia, round 2 : 60/116 hits, 52.50 expected hits Austria roll dice for 1 infantry in Carpathia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Carpathia Russia win, taking Carpathia from Austria with 14 cavalrys, 83 field_guns and 19 heavy_guns remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Battle in Tiksi Russia attack with 1 conscript and 16 fighters Communists defend with 1 conscript Russia roll dice for 1 conscript and 16 fighters in Tiksi, round 2 : 6/17 hits, 5.50 expected hits Communists roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Tiksi Russia win, taking Tiksi from Communists with 1 conscript and 16 fighters remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Transylvania Russia attack with 2 conscripts, 4 field_guns, 4 fighters and 2 infantry Austria defend with 1 infantry Russia roll dice for 2 conscripts, 4 field_guns, 4 fighters and 2 infantry in Transylvania, round 2 : 4/12 hits, 4.33 expected hits Austria roll dice for 1 infantry in Transylvania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Transylvania Russia win, taking Transylvania from Austria with 2 conscripts, 4 field_guns, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Battle in Eastern Poland Russia attack with 3 conscripts, 3 field_guns, 3 fighters and 4 infantry Germany defend with 1 infantry Russia roll dice for 3 conscripts, 3 field_guns, 3 fighters and 4 infantry in Eastern Poland, round 2 : 4/13 hits, 4.17 expected hits Germany roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Eastern Poland Russia win, taking Eastern Poland from Germany with 3 conscripts, 3 field_guns, 3 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Russia 2 conscripts moved from Bessarabia to Galicia 5 field_guns and 5 infantry moved from Odessa to Galicia 4 fighters moved from Transylvania to Romania 3 fighters moved from Eastern Poland to Belarus 1 conscript moved from Kiev to Odessa 1 conscript moved from Latvia to Belarus 2 conscripts, 2 field_guns and 2 infantry moved from St. Petersburg to Sea Zone 9 Gulf of Bothnia 2 conscripts, 2 field_guns and 2 infantry moved from Sea Zone 9 Gulf of Bothnia to Lithuania 12 conscripts, 2 field_guns, 6 heavy_guns and 7 infantry moved from Bulgaria to Romania 5 transports moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea 2 conscripts, 4 field_guns and 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 1 conscript and 1 infantry moved from Anatolia to Sea Zone 67 Black Sea 3 conscripts, 4 field_guns, 3 infantry and 5 transports moved from Sea Zone 67 Black Sea to Sea Zone 63 Black Sea 3 conscripts, 4 field_guns and 3 infantry moved from Sea Zone 63 Black Sea to Romania 1 heavy_gun moved from Vladivostok to Primorsky 1 conscript moved from Vladivostok to Primorsky 1 infantry moved from Vladivostok to Primorsky 2 field_guns moved from Irkutsk to Bratsk 1 heavy_gun moved from Irkutsk to Bratsk 16 fighters moved from Tiksi to Bratsk 4 conscripts and 3 infantry moved from Novosibirsk to Bratsk 2 infantry moved from Omsk to Novosibirsk 3 conscripts moved from Kazakhstan to Novosibirsk 3 conscripts moved from Volgograd to Kazakhstan 3 conscripts moved from Caucasus to Kazakhstan 1 fighter moved from Volgograd to Bratsk 1 conscript moved from Evenkia to Bratsk 1 conscript moved from Norilsk to Evenkia Place Units - Russia 6 infantry placed in Galicia 1 conscript, 1 heavy_gun and 1 infantry placed in Vladivostok 2 field_guns and 1 heavy_gun placed in Irkutsk 1 conscript and 1 infantry placed in Omsk 4 conscripts placed in Volgograd 3 conscripts placed in Caucasus 8 cavalrys placed in Constantinople 3 field_guns placed in Belarus 3 cavalrys placed in Kiev 2 cavalrys and 1 field_gun placed in Minsk 2 field_guns and 1 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Russia Russia collect 139 PUs; end with 139 PUs Russia collect 7 PUs from War Bonds; end with 146 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 Communists regular : -0.17 Austria regular : -0.67 Russia regular : 7.50
Made 4 attempts to post that and got a parsing error each time. I have to go out now so hopefully it’s okay. Fingers crossed!
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I tried to download the file below the turn results and got errors. then I saw there is a file link above it… That worked… For your convenience I have Re-Uploaded it here.
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@elrood thx for sorting!
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@elrood that one?
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@aequitas-et-veritas “russia_23tsvg” from the top of Private Panic’s post or from Elrood’s post, they are the same/
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Game History
Round: 23 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 1,5 and gets 0 hits Combat Move - Communists 1 infantry moved from Yakutsk to Tiksi 1 conscript moved from Aldan to Tiksi 1 late_fighter moved from Yakutsk to Tiksi 2 late_fighters moved from Aldan to Tiksi Purchase Units - Communists Communists buy 2 infantry, 1 late_fighter, 2 tanks and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Tiksi Communists attack with 1 conscript, 1 infantry and 3 late_fighters Russia defend with 1 conscript Communists roll dice for 1 conscript, 1 infantry and 3 late_fighters in Tiksi, round 2 : 0/5 hits, 2,00 expected hits Russia roll dice for 1 conscript in Tiksi, round 2 : 0/1 hits, 0,17 expected hits Communists roll dice for 1 conscript, 1 infantry and 3 late_fighters in Tiksi, round 3 : 3/5 hits, 2,00 expected hits Russia roll dice for 1 conscript in Tiksi, round 3 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 1 conscript, 1 infantry and 3 late_fighters remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Non Combat Move - Communists 2 late_fighters moved from Tiksi to Aldan 1 late_fighter moved from Tiksi to Yakutsk 2 late_fighters moved from Aldan to Yakutsk 1 field_gun moved from Chukotka to Koryak Place Units - Communists 1 trench placed in Chukotka 1 trench placed in Koryak 2 infantry, 1 late_fighter and 2 tanks placed in Yakutsk Activate Technology - Communists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 7 PUs from War Bonds; end with 37 PUs
Combat Hit Differential Summary :
Communists regular : -1,00 Russia regular : -0,33
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Game History
Round: 23 Research Technology - USA USA roll 3,6 and gets 1 hit USA removing all Technology Tokens after successful research. USA discover mustardGas Combat Move - USA 7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 31 Mid Atlantic 7 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 32 Sargasso Sea 6 field_guns and 4 infantry moved from Azores to Sea Zone 32 Sargasso Sea 1 destroyer, 6 field_guns, 4 infantry and 7 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 33 Mid Atlantic 6 field_guns and 4 infantry moved from Sea Zone 33 Mid Atlantic to Algarve 8 field_guns moved from Lisbon to Algarve 3 field_guns and 3 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 4 field_guns and 4 infantry moved from Washington D.C. to Sea Zone 30 Mid Atlantic 7 field_guns, 7 infantry and 7 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea 7 field_guns and 7 infantry moved from Sea Zone 32 Sargasso Sea to Azores 7 transports moved from Sea Zone 31 Mid Atlantic to Sea Zone 30 Mid Atlantic 3 field_guns and 3 infantry moved from New York to Hudson-Delaware 1 field_gun and 1 infantry moved from Louisiana to Arkansas 16 field_guns moved from Texas to Louisiana 4 tanks moved from Guadalahara to Acapulco 1 field_gun moved from Veracruz to Acapulco 4 tanks moved from Mexico City to Acapulco 1 field_gun and 1 infantry moved from Puerto Vallarta to Guadalahara 1 field_gun moved from Monterrey to Guadalahara 1 tank moved from Monterrey to Acapulco 1 field_gun and 1 infantry moved from California to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Koryak 1 field_gun and 1 infantry moved from Baja-Sonora to California Purchase Units - USA USA buy 1 Factory, 1 battleship, 6 field_guns, 8 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat - USA Battle in Algarve USA attack with 14 field_guns and 4 infantry Neutral defend with 8 infantry USA roll dice for 1 battlecruiser in Algarve, round 2 : 1/1 hits, 0.67 expected hits USA roll dice for 14 field_guns and 4 infantry in Algarve, round 2 : 6/18 hits, 6.00 expected hits Neutral roll dice for 8 infantry in Algarve, round 2 : 1/8 hits, 2.67 expected hits 7 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve USA roll dice for 14 field_guns and 3 infantry in Algarve, round 3 : 6/17 hits, 5.67 expected hits Neutral roll dice for 1 infantry in Algarve, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Algarve USA loses 0 PUs for violating Algarves neutrality. USA win, taking Algarve from Neutral with 14 field_guns and 2 infantry remaining. Battle score for attacker is 18 Casualties for USA: 2 infantry Casualties for Neutral: 8 infantry Battle in Koryak USA attack with 2 field_guns and 2 infantry Communists defend with 1 conscript, 1 field_gun and 1 trench USA roll dice for 1 battlecruiser in Koryak, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 trench owned by the Communists USA roll dice for 2 field_guns and 2 infantry in Koryak, round 2 : 1/4 hits, 1.33 expected hits Communists roll dice for 1 conscript, 1 field_gun and 1 trench in Koryak, round 2 : 0/3 hits, 0.67 expected hits 1 conscript owned by the Communists lost in Koryak USA roll dice for 2 field_guns and 2 infantry in Koryak, round 3 : 1/4 hits, 1.33 expected hits Communists roll dice for 1 field_gun and 1 trench in Koryak, round 3 : 1/2 hits, 0.50 expected hits 1 trench owned by the Communists and 1 infantry owned by the USA lost in Koryak USA roll dice for 2 field_guns and 1 infantry in Koryak, round 4 : 1/3 hits, 1.00 expected hits Communists roll dice for 1 field_gun in Koryak, round 4 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Communists lost in Koryak USA win, taking Koryak from Communists with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6 Casualties for Communists: 1 conscript, 1 field_gun and 1 trench Casualties for USA: 1 infantry Non Combat Move - USA 1 aaGun moved from Guadalahara to Acapulco Place Units - USA 1 Factory placed in Lisbon 1 transport placed in Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry placed in San Francisco 3 field_guns and 3 infantry placed in Charleston 1 battleship and 1 submarine placed in Sea Zone 30 Mid Atlantic 2 field_guns and 4 infantry placed in Washington D.C. USA undo move 4. 1 field_gun and 1 infantry placed in Veracruz 2 field_guns and 2 infantry placed in Charleston Activate Technology - USA USA activating mustardGas Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - USA USA collect 97 PUs; end with 98 PUs USA collect 6 PUs from War Bonds; end with 104 PUs
Combat Hit Differential Summary :
Communists regular : -0.50 USA regular : 0.33 Neutral regular : -1.00
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@entek so the Americans are in the war at last. Against peace loving Spaniards.
You bully , you! -
@witt gotta start somewhere!
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@witt I see you fell into both my traps!!!
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@elrood Roman Holiday.tsvg
Round: 24Combat Move - Austria Austria captures 28PUs while taking Italy capital 1 tank moved from Latium to Apulia Austria take Apulia from Italy 1 tank moved from Apulia to Rome Austria take Rome from Italy 29 field_guns, 24 heavy_guns and 45 infantry moved from Latium to Rome Purchase Units - Austria Austria buy 4 field_guns, 18 heavy_guns, 6 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Non Combat Move - Austria 1 heavy_gun moved from Trieste to Austria 1 aaGun moved from Austria to Trieste 1 aaGun moved from Piedmont to Marseilles 1 cavalry moved from Latium to Tuscany 1 infantry moved from Piedmont to Switzerland 9 cavalrys moved from Venice to Vienna 4 heavy_guns and 1 infantry moved from Hungary to Vienna 2 cavalrys moved from Piedmont to Trieste 1 cavalry moved from Tuscany to Croatia 15 tanks moved from Tuscany to Rome 3 cavalrys moved from Tuscany to Venice 1 aaGun moved from Tuscany to Piedmont Place Units - Austria 14 heavy_guns and 3 trenchs placed in Vienna 1 infantry placed in Hungary 3 trenchs placed in Marseilles 2 heavy_guns and 5 infantry placed in Trieste 2 heavy_guns and 1 trench placed in Venice 1 trench placed in Galicia 1 trench placed in Austria Austria undo move 4. 3 field_guns, 2 heavy_guns and 3 infantry placed in Trieste 1 field_gun and 2 infantry placed in Venice Austria undo move 8. 1 infantry placed in Tuscany 1 field_gun and 1 infantry placed in Venice Activate Technology - Austria Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 92 PUs; end with 92 PUs Austria collect 6 PUs from War Bonds; end with 98 PUs
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Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.
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@fmerwinrommel oh… :-o. That was actually the plan… damn
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I went for Mars first before Rome, because the French army there had a powerful offense, which could have taken northern Italy from me, if I had gone south first. Italy had 14 trenches and mostly infantry. I should have turned back to Italy sooner, as Italy and France together were putting 10 units per turn into Latium. But Turkey collapsed so quickly, that I built units in Hungary and Belgrade before Italy. Just going defensive in the east would have held off R for a while longer, but without a breakthru in Italy, it was just prolonging the inevitable. The income didn’t match what UK & R are getting from conquering T, so it wasn’t a game changer. But I just wanted to show that I could breakout into southern France and take out Italy.
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@fmerwinrommel said in NML 1914 - Team Game #3:
Got a pleasant surprise when I captured Rome. Because it was left undefended, I entered it during the combat movement phase and received the capital Treasury before my purchase phase. Thus allowing me to use the 28 PU to buy more units this turn. Which was particularly helpful because R will likely capture my capital this round and would have taken Italy’s treasury from me if I had not been able to spend it this round.
Yeah, this is a long known bug/issue with TripleA. Many people house rule that you can’t spend it the same turn that or most players know about it and just make sure to leave 1 unit there.
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@redrum ah, so it is a bug, not a feature… then: Mr Rommel: “I want my money back!” :-p