@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
NML 1914 - Team Game #3
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Game History
Round: 21 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 1/1 hits, 0,00 expected hits Communists removing all Technology Tokens after successful research. Communists discover mustardGas Combat Move - Communists 1 conscript and 2 infantry moved from Yakutsk to Tiksi 2 late_fighters moved from Aldan to Tiksi 2 late_fighters moved from Khabarovsk to Tiksi Purchase Units - Communists Communists buy 5 conscripts, 6 field_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Tiksi Communists attack with 1 conscript, 2 infantry and 4 late_fighters Russia defend with 2 conscripts Communists roll dice for 1 conscript, 2 infantry and 4 late_fighters in Tiksi, round 2 : 4/7 hits, 2,83 expected hits Russia roll dice for 2 conscripts in Tiksi, round 2 : 0/2 hits, 0,33 expected hits 2 conscripts owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 1 conscript, 2 infantry and 4 late_fighters remaining. Battle score for attacker is 4 Casualties for Russia: 2 conscripts Non Combat Move - Communists 2 late_fighters moved from Tiksi to Aldan 2 late_fighters moved from Tiksi to Khabarovsk 3 conscripts, 4 field_guns and 11 infantry moved from Yakutsk to Aldan 1 field_gun and 1 infantry moved from Aldan to Khabarovsk 2 conscripts moved from Aldan to Khabarovsk 1 field_gun and 1 infantry moved from Magadan to Khabarovsk Place Units - Communists 5 conscripts, 6 field_guns and 2 infantry placed in Yakutsk Activate Technology - Communists Communists activating mustardGas Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 30 PUs; end with 30 PUs Communists collect 5 PUs from War Bonds; end with 35 PUs
Combat Hit Differential Summary :
Communists rolls : 1,00 Communists regular : 1,17 Russia regular : -0,33
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I’m in the office today and have plans tonight. I will be able to do my USA go tomorrow
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I just spotted an Italian tank in Rome? How is that possible? Italy does not have any tech developed…
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i saw it was available so i bought 1.
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@elrood @dawgoneit If you open Austria’s saved game, it offers Italy a tank in the purchase phase. How and why is unknown. Perhaps the Easter bunny? I’ve noticed an anomaly like that before in this game. Technically, it should be disallowed and changed by edit. Italian tanks only have 2 gears, park and reverse.
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@entek, please change my tank to 2 men. thank you.
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@dawgoneit is probably a bug… dunno
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Apparently, there was a bug in NML where Italian tanks were tied to the Austrian tank tech instead of the Italian one. I fixed it so future games won’t have that issue: https://github.com/triplea-maps/domination_1914_no_mans_land/pull/11/files
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@redrum Nice to have a software engineer (?) in the group. Thanks.
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@fmerwinrommel Indeed. Also helps that I’m the one that has been maintaining and updating the map so know it well ;)
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@redrum ahh that explains it!!! :-D
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@elrood said in NML 1914 - Team Game #3:
@redrum ahh that explains it!!! :-D
Explains what???
That you have a magic man in your Team?
A wizard, who can make things disapear?.. -
@aequitas-et-veritas Exactly! Abrakadabra and Ottomans were gone poof ;-)
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Most impressive!
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@dawgoneit said in NML 1914 - Team Game #3:
@entek, please change my tank to 2 men. thank you.
@Witt I forgot to do this, can you take care of it when you do your German go?
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@entek will try and remember .
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waiting_to_be_saved_by_UK.tsvg
Edited the Italian Tank out and replaces with 2 Inf.
@FMErwinRommel : Austria up