TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
The Entente has high 40’s easy income from Africa. G can’t be distracted from priority in Europe by spending too much in DarES, and once G is contained there, Entente’s only other garrison requirement is Cairo. CP is best suited for land warfare and can’t afford to try to achieve naval superiority in Med. Perhaps African colony income should be an area of consideration to rebalance the game. G in DarES makes for interesting variety in game play, but CP needs another avenue to challenge the golden goose of the Entente.
@fmerwinrommel The game is generally decided by around turn 10 on whether the CPs have expanded enough usually into either France/Russia/Italy to get close to income parity. If they do then the game tends to open up some, if they don’t then it ends up the CP just defend their territory for a while til the Entente have overwhelming numbers.
@redrum Does that mean the game is virtually over?
@elrood Based on past games and assuming no major Entente mistakes, yes. CPs don’t really have much opportunity left to increase their income as almost all fronts have now stabilized.
@redrum We knew from the opening that the odds were against us. Your analysis is correct. But, it ain’t over till the fat lady sings, or as Yogi Berra, catcher for the NY Yankees (1946-63) said, It ain’t over till its over (also a song).
@elrood said in NML 1914 - Team Game #3:
I say it is time the Russian bear is moving already! :-D
Are you saying that we cannot rely on @redrum 's Brits to win this game for us? :thinking_face:
I say let sleeping bears lie (down).
:sleeping:
@Private-Panic : Wakey Wakey, hands off snakey!
@elrood spoilsport!
It’s the commies turn right?
Game History
Round: 12
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 2,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover workingWomen
Combat Move - Communists
1 late_fighter moved from Yakutsk to Norilsk
1 infantry moved from Tiksi to Norilsk
Purchase Units - Communists
Communists buy 6 field_guns and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Norilsk
Communists attack with 1 infantry and 1 late_fighter
Russia defend with 1 cavalry
Communists roll dice for 1 infantry and 1 late_fighter in Norilsk, round 2 : 1/2 hits, 0,83 expected hits
Russia roll dice for 1 cavalry in Norilsk, round 2 : 1/1 hits, 0,17 expected hits
1 cavalry owned by the Russia and 1 infantry owned by the Communists lost in Norilsk
Communists win with 1 late_fighter remaining. Battle score for attacker is 1
Casualties for Communists: 1 infantry
Casualties for Russia: 1 cavalry
Non Combat Move - Communists
31 conscripts, 11 field_guns, 3 heavy_guns and 30 infantry moved from Tiksi to Aldan
3 field_guns and 4 infantry moved from Yakutsk to Aldan
1 late_fighter moved from Norilsk to Aldan
Place Units - Communists
1 trench placed in Tiksi
1 trench placed in Aldan
1 trench placed in Khabarovsk
6 field_guns placed in Yakutsk
Activate Technology - Communists
Communists activating workingWomen
Trigger CommunistsT1: buyfield_gun_w added to productionCommunists
Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists
Trigger CommunistsT1: buyfield_gun removed from productionCommunists
Trigger CommunistsT1: buyheavy_gun removed from productionCommunists
Trigger CommunistsT1: buygas_w added to productionCommunists
Trigger CommunistsT1: buyfighter_w added to productionCommunists
Trigger CommunistsT1: buygas removed from productionCommunists
Trigger CommunistsT1: buyfighter removed from productionCommunists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 27 PUs; end with 27 PUs
Communists collect 4 PUs from War Bonds; end with 31 PUs
Combat Hit Differential Summary :
Communists regular : 0,17
Russia regular : 0,83
Everybody that’s rolled for tech dice has working women except for Witt and me. If my teammates’ tech luck would just rub off on me, I would save a lot of cash every turn on my purchases.
I’m back working in the office Mondays and Tuesdays so I’ll be a bit slower taking my turns. I’ll try to do my go when I get home tonight
Problem reoccurred, uninstalled and reinstalled and still didn’t work. Will use forum dice this time and try to fix it before my next turn.
Buying 1 tech dice, started with 2, so will edit out 5 PU.
tech roll 3 [dice 3d6]
if successful, roll for which tech [dice 1d3]
SBR Rome [dice 1d6]
SBR Belarus [dice 1d6]
3d6: 4, 6, 3
1d3: 2
1d6: 3
1d6: 5
tech roll for economy hit, got War bonds.
SBR Rome 3 damage, Belarus 5 damage