TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 1 Politics - GermansCombat Hit Differential Summary :
Private Panic is up, Redrum did allready UK.
That is how you pay attention :nerd_face:
You said the Brits were up Kevin. I paid attention. Get it right!
I had missed that GB had done its turn. I failed to pay attention! Will be able to look at R tomorrow.
I didn’t pay attention private and meant that you are up.
Now that I am paying attention:
Well, i pay attention now as well and look what i got.
Game History
Round: 11
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 0/1 hits, 0,00 expected hits
Combat Move - Communists
1 cavalry moved from Khabarovsk to Amur
Communists take Amur from Russia
1 cavalry moved from Amur to Khabarovsk
34 conscripts, 2 field_guns, 3 heavy_guns and 27 infantry moved from Aldan to Tiksi
9 field_guns and 3 infantry moved from Yakutsk to Tiksi
1 infantry moved from Aldan to Tiksi
Purchase Units - Communists
Communists buy 1 cavalry, 3 field_guns, 1 infantry, 1 late_fighter and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Tiksi
Communists attack with 34 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry
Russia defend with 4 conscripts and 2 infantry
Communists roll dice for 34 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry in Tiksi, round 2 : 12/59 hits, 12,17 expected hits
Russia roll dice for 4 conscripts and 2 infantry in Tiksi, round 2 : 2/6 hits, 1,33 expected hits
2 infantry owned by the Russia, 4 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Tiksi
Communists win, taking Tiksi from Russia with 32 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry remaining. Battle score for attacker is 10
Casualties for Communists: 2 conscripts
Casualties for Russia: 4 conscripts and 2 infantry
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Khabarovsk
1 cavalry, 3 field_guns, 1 infantry and 1 late_fighter placed in Yakutsk
Activate Technology - Communists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Communists
Communists collect 28 PUs; end with 28 PUs
Communists collect 5 PUs from War Bonds; end with 33 PUs
Combat Hit Differential Summary :
Communists rolls : 0,00
Communists regular : -0,17
Russia regular : 0,67
Game History
Round: 11
Research Technology - USA
USA roll 4,4 and gets 0 hits
Combat Move - USA
1 zeppelin moved from San Francisco to Mexico City
2 cavalrys, 3 gass, 1 heavy_gun and 1 infantry moved from New Mexico to Chihuahua
2 cavalrys moved from San Francisco to New Mexico
2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
1 infantry moved from San Francisco to Sea Zone 147 Gulf of California
1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 36 Straits of Florida
2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 36 Straits of Florida
2 field_guns and 2 infantry moved from Sea Zone 36 Straits of Florida to Florida
2 field_guns moved from Washington D.C. to Virginia
2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic
2 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 field_guns moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 field_guns and 2 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
1 zeppelin moved from Paris to Wurttemburg
Purchase Units - USA
USA buy 6 field_guns, 6 infantry and 4 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat - USA
Strategic bombing raid in Wurttemburg
Bombing raid in Wurttemburg rolls: 4 and causes: 4 damage to unit: Factory
Bombing raid in Wurttemburg causes 4 damage total.
Strategic bombing raid in Mexico City
Bombing raid in Mexico City rolls: 2 and causes: 2 damage to unit: Factory
Bombing raid in Mexico City causes 2 damage total.
Battle in Guadalahara
USA attack with 2 field_guns and 3 infantry
Germany defend with 4 field_guns, 1 heavy_gun and 1 infantry
USA roll dice for 1 battlecruiser in Guadalahara, round 2 : 1/1 hits, 0.67 expected hits
USA roll dice for 2 field_guns and 3 infantry in Guadalahara, round 2 : 1/5 hits, 1.50 expected hits
Germany roll dice for 4 field_guns, 1 heavy_gun and 1 infantry in Guadalahara, round 2 : 4/6 hits, 2.33 expected hits
1 field_gun owned by the Germany, 1 infantry owned by the Germany, 1 field_gun owned by the USA and 3 infantry owned by the USA lost in Guadalahara
USA roll dice for 1 field_gun in Guadalahara, round 3 : 1/1 hits, 0.33 expected hits
Germany roll dice for 3 field_guns and 1 heavy_gun in Guadalahara, round 3 : 1/4 hits, 1.67 expected hits
1 field_gun owned by the Germany and 1 field_gun owned by the USA lost in Guadalahara
Germany win with 2 field_guns and 1 heavy_gun remaining. Battle score for attacker is -6
Casualties for USA: 2 field_guns and 3 infantry
Casualties for Germany: 2 field_guns and 1 infantry
Non Combat Move - USA
1 zeppelin moved from Mexico City to Chihuahua
1 zeppelin moved from Wurttemburg to Franche-Comte
Place Units - USA
2 transports placed in Sea Zone 30 Mid Atlantic
2 transports placed in Sea Zone 29 Mid Atlantic
2 field_guns and 2 infantry placed in Charleston
1 field_gun and 1 infantry placed in San Francisco
1 field_gun and 1 infantry placed in New York
2 field_guns and 2 infantry placed in Washington D.C.
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germany regular : 1.00
USA regular : 0.50
@Elrood please wait for G’s teammates to discuss his NCMs.
Will move as soon as I can.
@elrood happy birthday Seb.
Austria starts with no tech dice. Game shows 3 tech dice because I couldn’t remove them. Buying 2 tech dice, so will forum roll for 2 and roll for which tech, in case I roll a 6.
Tech roll [dice 2d6]
tech category contingent on getting a tech [dice 1d3]
SBR Rome [dice 1d6]
2d6: 3, 1
1d3: 2
1d6: 4
Tech dice missed, so 2nd dice results don’t count. SBR inflicted 4 damage to Rome, for total damage Austria 12.tsvg of 6.
@fmerwinrommel why don’t you use the combst dice roller in the game?
Why are you rolling on forum anyway.
I did not catch that.
@aequitas-et-veritas The first time that we used the new procedure, it worked for me. I used pbf and posted the saved game. But since then, for whatever reason, I keep getting an error message for pbf. So I have to use local game, which doesn’t email Marti dice. Then edit based on forum dice results.
i save to my documents.
@dawgoneit If you use the icon on the far right above your post, called “upload file”, it should give the save name without all those extra long alpha-numerics.