@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
NML 1914 - Team Game #3
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@elrood Based on past games and assuming no major Entente mistakes, yes. CPs don’t really have much opportunity left to increase their income as almost all fronts have now stabilized.
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@redrum We knew from the opening that the odds were against us. Your analysis is correct. But, it ain’t over till the fat lady sings, or as Yogi Berra, catcher for the NY Yankees (1946-63) said, It ain’t over till its over (also a song).
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@elrood said in NML 1914 - Team Game #3:
I say it is time the Russian bear is moving already! :-D
Are you saying that we cannot rely on @redrum 's Brits to win this game for us? :thinking_face:
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I say let sleeping bears lie (down).
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:sleeping:
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@Private-Panic : Wakey Wakey, hands off snakey!
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@elrood spoilsport!
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It’s the commies turn right?
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Game History
Round: 12 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 2,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover workingWomen Combat Move - Communists 1 late_fighter moved from Yakutsk to Norilsk 1 infantry moved from Tiksi to Norilsk Purchase Units - Communists Communists buy 6 field_guns and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Norilsk Communists attack with 1 infantry and 1 late_fighter Russia defend with 1 cavalry Communists roll dice for 1 infantry and 1 late_fighter in Norilsk, round 2 : 1/2 hits, 0,83 expected hits Russia roll dice for 1 cavalry in Norilsk, round 2 : 1/1 hits, 0,17 expected hits 1 cavalry owned by the Russia and 1 infantry owned by the Communists lost in Norilsk Communists win with 1 late_fighter remaining. Battle score for attacker is 1 Casualties for Communists: 1 infantry Casualties for Russia: 1 cavalry Non Combat Move - Communists 31 conscripts, 11 field_guns, 3 heavy_guns and 30 infantry moved from Tiksi to Aldan 3 field_guns and 4 infantry moved from Yakutsk to Aldan 1 late_fighter moved from Norilsk to Aldan Place Units - Communists 1 trench placed in Tiksi 1 trench placed in Aldan 1 trench placed in Khabarovsk 6 field_guns placed in Yakutsk Activate Technology - Communists Communists activating workingWomen Trigger CommunistsT1: buyfield_gun_w added to productionCommunists Trigger CommunistsT1: buyheavy_gun_w added to productionCommunists Trigger CommunistsT1: buyfield_gun removed from productionCommunists Trigger CommunistsT1: buyheavy_gun removed from productionCommunists Trigger CommunistsT1: buygas_w added to productionCommunists Trigger CommunistsT1: buyfighter_w added to productionCommunists Trigger CommunistsT1: buygas removed from productionCommunists Trigger CommunistsT1: buyfighter removed from productionCommunists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs Communists collect 4 PUs from War Bonds; end with 31 PUs
Combat Hit Differential Summary :
Communists regular : 0,17 Russia regular : 0,83
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Everybody that’s rolled for tech dice has working women except for Witt and me. If my teammates’ tech luck would just rub off on me, I would save a lot of cash every turn on my purchases.
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I’m back working in the office Mondays and Tuesdays so I’ll be a bit slower taking my turns. I’ll try to do my go when I get home tonight
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Problem reoccurred, uninstalled and reinstalled and still didn’t work. Will use forum dice this time and try to fix it before my next turn.
Buying 1 tech dice, started with 2, so will edit out 5 PU.
tech roll 3 [dice 3d6]
if successful, roll for which tech [dice 1d3]
SBR Rome [dice 1d6]
SBR Belarus [dice 1d6] -
3d6: 4, 6, 3
1d3: 2
1d6: 3
1d6: 5 -
tech roll for economy hit, got War bonds.
SBR Rome 3 damage, Belarus 5 damage -
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@Elrood Nice move, convoying colonials from Latium > Piedmont increases threat to Milan, while still being able to attack Tuscany. Forced me to build some HG instead of all FG this turn.
Wanted workingmen like most of you have, but got war bonds and rolled snake eyes, the least amount.
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