NML 1914 - Team Game #3


  • I didn’t pay attention private and meant that you are up.


  • Now that I am paying attention:

    Russia_11.tsvg


  • Well, i pay attention now as well and look what i got.

    Game History

    Round: 11
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists rolls : 0/1 hits, 0,00 expected hits
    
        Combat Move - Communists
            1 cavalry moved from Khabarovsk to Amur
                  Communists take Amur from Russia
            1 cavalry moved from Amur to Khabarovsk
            34 conscripts, 2 field_guns, 3 heavy_guns and 27 infantry moved from Aldan to Tiksi
            9 field_guns and 3 infantry moved from Yakutsk to Tiksi
            1 infantry moved from Aldan to Tiksi
    
        Purchase Units - Communists
            Communists buy 1 cavalry, 3 field_guns, 1 infantry, 1 late_fighter and 1 trench; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Tiksi
                Communists attack with 34 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry
                Russia defend with 4 conscripts and 2 infantry
                    Communists roll dice for 34 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry in Tiksi, round 2 : 12/59 hits, 12,17 expected hits
                    Russia roll dice for 4 conscripts and 2 infantry in Tiksi, round 2 : 2/6 hits, 1,33 expected hits
                    2 infantry owned by the Russia, 4 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Tiksi
                Communists win, taking Tiksi from Russia with 32 conscripts, 11 field_guns, 3 heavy_guns and 31 infantry remaining. Battle score for attacker is 10
                Casualties for Communists: 2 conscripts
                Casualties for Russia: 4 conscripts and 2 infantry
    
        Non Combat Move - Communists
    
        Place Units - Communists
            1 trench placed in Khabarovsk
            1 cavalry, 3 field_guns, 1 infantry and 1 late_fighter placed in Yakutsk
    
        Activate Technology - Communists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Communists
            Communists collect 28 PUs; end with 28 PUs
            Communists collect 5 PUs from War Bonds; end with 33 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0,00
    Communists regular : -0,17
    Russia regular : 0,67
    

    COM 11.tsvg


  • Game History

    Round: 11
    
        Research Technology - USA
                USA roll 4,4 and gets 0 hits
    
        Combat Move - USA
            1 zeppelin moved from San Francisco to Mexico City
            2 cavalrys, 3 gass, 1 heavy_gun and 1 infantry moved from New Mexico to Chihuahua
            2 cavalrys moved from San Francisco to New Mexico
            2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
            2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
            1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
            1 infantry moved from San Francisco to Sea Zone 147 Gulf of California
            1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
            1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
            1 destroyer moved from Sea Zone 30 Mid Atlantic to Sea Zone 36 Straits of Florida
            2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 36 Straits of Florida
            2 field_guns and 2 infantry moved from Sea Zone 36 Straits of Florida to Florida
            2 field_guns moved from Washington D.C. to Virginia
            2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic
            2 infantry moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            2 field_guns moved from Nova Scotia to Sea Zone 22 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
            1 zeppelin moved from Paris to Wurttemburg
    
        Purchase Units - USA
            USA buy 6 field_guns, 6 infantry and 4 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - USA
            Strategic bombing raid in Wurttemburg
                Bombing raid in Wurttemburg rolls: 4 and causes: 4 damage to unit: Factory
                Bombing raid in Wurttemburg causes 4 damage total. 
            Strategic bombing raid in Mexico City
                Bombing raid in Mexico City rolls: 2 and causes: 2 damage to unit: Factory
                Bombing raid in Mexico City causes 2 damage total. 
            Battle in Guadalahara
                USA attack with 2 field_guns and 3 infantry
                Germany defend with 4 field_guns, 1 heavy_gun and 1 infantry
                    USA roll dice for 1 battlecruiser in Guadalahara, round 2 : 1/1 hits, 0.67 expected hits
                    USA roll dice for 2 field_guns and 3 infantry in Guadalahara, round 2 : 1/5 hits, 1.50 expected hits
                    Germany roll dice for 4 field_guns, 1 heavy_gun and 1 infantry in Guadalahara, round 2 : 4/6 hits, 2.33 expected hits
                    1 field_gun owned by the Germany, 1 infantry owned by the Germany, 1 field_gun owned by the USA and 3 infantry owned by the USA lost in Guadalahara
                    USA roll dice for 1 field_gun in Guadalahara, round 3 : 1/1 hits, 0.33 expected hits
                    Germany roll dice for 3 field_guns and 1 heavy_gun in Guadalahara, round 3 : 1/4 hits, 1.67 expected hits
                    1 field_gun owned by the Germany and 1 field_gun owned by the USA lost in Guadalahara
                Germany win with 2 field_guns and 1 heavy_gun remaining. Battle score for attacker is -6
                Casualties for USA: 2 field_guns and 3 infantry
                Casualties for Germany: 2 field_guns and 1 infantry
    
        Non Combat Move - USA
            1 zeppelin moved from Mexico City to Chihuahua
            1 zeppelin moved from Wurttemburg to Franche-Comte
    
        Place Units - USA
            2 transports placed in Sea Zone 30 Mid Atlantic
            2 transports placed in Sea Zone 29 Mid Atlantic
            2 field_guns and 2 infantry placed in Charleston
            1 field_gun and 1 infantry placed in San Francisco
            1 field_gun and 1 infantry placed in New York
            2 field_guns and 2 infantry placed in Washington D.C.
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - USA
            USA collect 67 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 1.00
    USA regular : 0.50
    

    usa11.tsvg



  • @Elrood please wait for G’s teammates to discuss his NCMs.


  • Will move as soon as I can.


  • @elrood happy birthday Seb.

  • 2024 '22 '19 '17 '15

  • 2024 '22 '19 '17 '15


  • Austria starts with no tech dice. Game shows 3 tech dice because I couldn’t remove them. Buying 2 tech dice, so will forum roll for 2 and roll for which tech, in case I roll a 6.
    Tech roll [dice 2d6]
    tech category contingent on getting a tech [dice 1d3]
    SBR Rome [dice 1d6]


  • 2d6: 3, 1
    1d3: 2
    1d6: 4


  • Tech dice missed, so 2nd dice results don’t count. SBR inflicted 4 damage to Rome, for total damage Austria 12.tsvg of 6.


  • @fmerwinrommel why don’t you use the combst dice roller in the game?
    Why are you rolling on forum anyway.
    I did not catch that.



  • @aequitas-et-veritas The first time that we used the new procedure, it worked for me. I used pbf and posted the saved game. But since then, for whatever reason, I keep getting an error message for pbf. So I have to use local game, which doesn’t email Marti dice. Then edit based on forum dice results.


  • i save to my documents.


  • @dawgoneit If you use the icon on the far right above your post, called “upload file”, it should give the save name without all those extra long alpha-numerics.


  • @fmerwinrommel Can I suggest you go to the relevant forum and share your problem and ask for help. The rest of us are not having the issues you are despite the pbf problems. There are some very helpful people here.


  • @fmerwinrommel Plus - if that doesn’t work - I would trust you to play in local without cheating. Having to roll all those forum dice is such a hassle.

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