NML 1914 - Team Game #3

  • 2024 '22 '19 '17 '15

    @redrum

    (i) <- a lit candle for the German fleet



  • @aequitas-et-veritas can you please non com edit two cavalry from Don to Kiev for me please. Thanks Kevin!


  • @private-panic said in NML 1914 - Team Game #3:

    @aequitas-et-veritas can you please non com edit two cavalry from Don to Kiev for me please. Thanks Kevin!

    No problem.


  • Game History

    Round: 10
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 4,2,4,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover lateFighter
    
        Combat Move - Communists
            2 conscripts and 2 infantry moved from Yakutsk to Tiksi
            1 field_gun moved from Aldan to Tiksi
            2 conscripts moved from Yakutsk to Tiksi
            1 infantry moved from Yakutsk to Tiksi
    
        Purchase Units - Communists
            Communists buy 9 field_guns; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Tiksi
                Communists attack with 4 conscripts, 1 field_gun and 3 infantry
                Russia defend with 4 conscripts
                    Communists roll dice for 4 conscripts, 1 field_gun and 3 infantry in Tiksi, round 2 : 0/5 hits, 1,00 expected hits
                    Russia roll dice for 4 conscripts in Tiksi, round 2 : 1/4 hits, 0,67 expected hits
                    1 conscript owned by the Communists lost in Tiksi
                    Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 3 : 0/5 hits, 1,00 expected hits
                    Russia roll dice for 4 conscripts in Tiksi, round 3 : 0/4 hits, 0,67 expected hits
                    Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 4 : 1/5 hits, 1,00 expected hits
                    Russia roll dice for 4 conscripts in Tiksi, round 4 : 0/4 hits, 0,67 expected hits
                    1 conscript owned by the Russia lost in Tiksi
                    Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 5 : 2/5 hits, 1,00 expected hits
                    Russia roll dice for 3 conscripts in Tiksi, round 5 : 1/3 hits, 0,50 expected hits
                    2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Tiksi
                    Communists roll dice for 2 conscripts, 1 field_gun and 3 infantry in Tiksi, round 6 : 1/5 hits, 1,00 expected hits
                    Russia roll dice for 1 conscript in Tiksi, round 6 : 0/1 hits, 0,17 expected hits
                    1 conscript owned by the Russia lost in Tiksi
                Communists win, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Communists: 2 conscripts
                Casualties for Russia: 4 conscripts
    
        Non Combat Move - Communists
            2 heavy_guns moved from Yakutsk to Aldan
            1 heavy_gun moved from Aldan to Khabarovsk
            1 conscript and 1 infantry moved from Aldan to Khabarovsk
            8 conscripts moved from Yakutsk to Aldan
    
        Place Units - Communists
            9 field_guns placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating lateFighter
            Trigger CommunistsT3: buylate_fighter added to productionCommunists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 27 PUs; end with 27 PUs
            Communists collect 5 PUs from War Bonds; end with 32 PUs
    

    Combat Hit Differential Summary :

    Communists regular : -1,00
    Russia regular : -0,67
    

    COM 10.tsvg


  • @aequitas-et-veritas Thanks Kevin. Did you manage to post from PBF?


  • @elrood said in NML 1914 - Team Game #3:

    Hope they fix the tripleA interface soon, I miss the convenience of reading the moves in the forum.

    Felt a bit like Neo looking at the matrix code, but seeing armies moving iand fighting nstead of letters and numbers.

    I saw in a different game that they showed somehow the History of their Turn.
    So i asked.
    If you are interested in it, this is how it is done:
    At the end of your turn were you notmally push the post Turn summary, there is also view Turn Summary. Click on it and copy paste it in here along with your save file. Works fine.


  • @private-panic said in NML 1914 - Team Game #3:

    @aequitas-et-veritas Thanks Kevin. Did you manage to post from PBF?

    No Adam, see post above your last one.


  • My last one…it is getting late today for me, duhh.


  • @aequitas-et-veritas Past your bed time?


  • it was just a long effd up day!

    Or like you mostly say:

    BLIMEY!!!


  • @Entek Just making sure that you know that the USA is up?!


  • Will one of Entek’s allies contact him and find out if you should take his turn for him?


  • @fmerwinrommel said in NML 1914 - Team Game #3:

    Will one of Entek’s allies contact him and find out if you should take his turn for him?

    “I have driven my car into the ditch, can you drive it out?”

    “No thanks, i am good”

    ;-)

  • '20 '19 '18 '17 '16

    Game History

    Round: 10
    
        Research Technology - USA
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
            1 heavy_gun moved from Arkansas to Sea Zone 37 Gulf of Mexico
            1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
            1 infantry moved from Arkansas to Sea Zone 37 Gulf of Mexico
            1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico
            1 heavy_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
                  USA take Guadalahara from Germany
            2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
            2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
            2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
            2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 30 Mid Atlantic to Florida
            1 heavy_gun moved from California to New Mexico
            1 infantry moved from California to New Mexico
            1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
            1 field_gun and 1 infantry moved from San Francisco to Sea Zone 147 Gulf of California
            2 cavalrys moved from San Francisco to New Mexico
            2 cavalrys moved from New Mexico to Chihuahua
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
            1 fighter moved from Texas to Chihuahua
            1 fighter moved from Missouri to Chihuahua
            1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
            1 zeppelin moved from Brittany to Belgium
            2 infantry moved from Normandy to Paris
            2 field_guns moved from Normandy to Paris
            2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
    
        Purchase Units - USA
            USA buy 2 cavalrys, 1 destroyer, 6 field_guns, 5 infantry and 1 zeppelin; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Strategic bombing raid in Belgium
                Bombing raid in Belgium rolls: 1 and causes: 0 damage to unit: Factory
                Bombing raid in Belgium causes 0 damage total. 
    
        Non Combat Move - USA
            1 zeppelin moved from Belgium to Paris
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry moved from New England to Sea Zone 29 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
    
        Place Units - USA
            2 cavalrys, 1 infantry and 1 zeppelin placed in San Francisco
            2 field_guns and 2 infantry placed in Charleston
            1 destroyer placed in Sea Zone 30 Mid Atlantic
            2 field_guns and 2 infantry placed in New York
            2 field_guns placed in Washington D.C.
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - USA
            USA collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    USA rolls : 0.00
    

    USA10.tsvg

  • '20 '19 '18 '17 '16

    Sorry, don’t get on much on the weekends.


  • @entek can we post properly again?

  • '20 '19 '18 '17 '16

    @witt I didn’t try. I just copied the history out of the game summary


  • @entek I was so hopeful. Oh well!


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