@Witt odds were in the range of flying and SBR and not getting hit by AA.
Losses on commie side could have been worse though
Austria got tech in forum dice but not in local game. No way to edit out the 3 leftover tech dice at end of turn. Will have to adjust on my next turn.
(i) <- a lit candle for the German fleet
@aequitas-et-veritas can you please non com edit two cavalry from Don to Kiev for me please. Thanks Kevin!
@private-panic said in NML 1914 - Team Game #3:
@aequitas-et-veritas can you please non com edit two cavalry from Don to Kiev for me please. Thanks Kevin!
No problem.
Game History
Round: 10
Research Technology - Communists
Communists spend 0 on tech rolls
Communists roll 4,2,4,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover lateFighter
Combat Move - Communists
2 conscripts and 2 infantry moved from Yakutsk to Tiksi
1 field_gun moved from Aldan to Tiksi
2 conscripts moved from Yakutsk to Tiksi
1 infantry moved from Yakutsk to Tiksi
Purchase Units - Communists
Communists buy 9 field_guns; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Tiksi
Communists attack with 4 conscripts, 1 field_gun and 3 infantry
Russia defend with 4 conscripts
Communists roll dice for 4 conscripts, 1 field_gun and 3 infantry in Tiksi, round 2 : 0/5 hits, 1,00 expected hits
Russia roll dice for 4 conscripts in Tiksi, round 2 : 1/4 hits, 0,67 expected hits
1 conscript owned by the Communists lost in Tiksi
Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 3 : 0/5 hits, 1,00 expected hits
Russia roll dice for 4 conscripts in Tiksi, round 3 : 0/4 hits, 0,67 expected hits
Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 4 : 1/5 hits, 1,00 expected hits
Russia roll dice for 4 conscripts in Tiksi, round 4 : 0/4 hits, 0,67 expected hits
1 conscript owned by the Russia lost in Tiksi
Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 5 : 2/5 hits, 1,00 expected hits
Russia roll dice for 3 conscripts in Tiksi, round 5 : 1/3 hits, 0,50 expected hits
2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Tiksi
Communists roll dice for 2 conscripts, 1 field_gun and 3 infantry in Tiksi, round 6 : 1/5 hits, 1,00 expected hits
Russia roll dice for 1 conscript in Tiksi, round 6 : 0/1 hits, 0,17 expected hits
1 conscript owned by the Russia lost in Tiksi
Communists win, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Communists: 2 conscripts
Casualties for Russia: 4 conscripts
Non Combat Move - Communists
2 heavy_guns moved from Yakutsk to Aldan
1 heavy_gun moved from Aldan to Khabarovsk
1 conscript and 1 infantry moved from Aldan to Khabarovsk
8 conscripts moved from Yakutsk to Aldan
Place Units - Communists
9 field_guns placed in Yakutsk
Activate Technology - Communists
Communists activating lateFighter
Trigger CommunistsT3: buylate_fighter added to productionCommunists
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 27 PUs; end with 27 PUs
Communists collect 5 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
Communists regular : -1,00
Russia regular : -0,67
@aequitas-et-veritas Thanks Kevin. Did you manage to post from PBF?
@elrood said in NML 1914 - Team Game #3:
Hope they fix the tripleA interface soon, I miss the convenience of reading the moves in the forum.
Felt a bit like Neo looking at the matrix code, but seeing armies moving iand fighting nstead of letters and numbers.
I saw in a different game that they showed somehow the History of their Turn.
So i asked.
If you are interested in it, this is how it is done:
At the end of your turn were you notmally push the post Turn summary, there is also view Turn Summary. Click on it and copy paste it in here along with your save file. Works fine.
@private-panic said in NML 1914 - Team Game #3:
@aequitas-et-veritas Thanks Kevin. Did you manage to post from PBF?
No Adam, see post above your last one.
My last one…it is getting late today for me, duhh.
@aequitas-et-veritas Past your bed time?
it was just a long effd up day!
Or like you mostly say:
BLIMEY!!!
@Entek Just making sure that you know that the USA is up?!
Will one of Entek’s allies contact him and find out if you should take his turn for him?
@fmerwinrommel said in NML 1914 - Team Game #3:
Will one of Entek’s allies contact him and find out if you should take his turn for him?
“I have driven my car into the ditch, can you drive it out?”
“No thanks, i am good”
;-)
Game History
Round: 10
Research Technology - USA
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
1 heavy_gun moved from Arkansas to Sea Zone 37 Gulf of Mexico
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
1 infantry moved from Arkansas to Sea Zone 37 Gulf of Mexico
1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico
1 heavy_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
USA take Guadalahara from Germany
2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry moved from Sea Zone 30 Mid Atlantic to Florida
1 heavy_gun moved from California to New Mexico
1 infantry moved from California to New Mexico
1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
1 field_gun and 1 infantry moved from San Francisco to Sea Zone 147 Gulf of California
2 cavalrys moved from San Francisco to New Mexico
2 cavalrys moved from New Mexico to Chihuahua
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
1 fighter moved from Texas to Chihuahua
1 fighter moved from Missouri to Chihuahua
1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
1 zeppelin moved from Brittany to Belgium
2 infantry moved from Normandy to Paris
2 field_guns moved from Normandy to Paris
2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
Purchase Units - USA
USA buy 2 cavalrys, 1 destroyer, 6 field_guns, 5 infantry and 1 zeppelin; Remaining resources: 0 PUs; 1 techTokens;
Combat - USA
Strategic bombing raid in Belgium
Bombing raid in Belgium rolls: 1 and causes: 0 damage to unit: Factory
Bombing raid in Belgium causes 0 damage total.
Non Combat Move - USA
1 zeppelin moved from Belgium to Paris
1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry moved from New England to Sea Zone 29 Mid Atlantic
2 field_guns and 2 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
Place Units - USA
2 cavalrys, 1 infantry and 1 zeppelin placed in San Francisco
2 field_guns and 2 infantry placed in Charleston
1 destroyer placed in Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry placed in New York
2 field_guns placed in Washington D.C.
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - USA
USA collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA rolls : 0.00