NML 1914 - Team Game #3


  • @Entek Just making sure that you know that the USA is up?!


  • Will one of Entek’s allies contact him and find out if you should take his turn for him?


  • @fmerwinrommel said in NML 1914 - Team Game #3:

    Will one of Entek’s allies contact him and find out if you should take his turn for him?

    “I have driven my car into the ditch, can you drive it out?”

    “No thanks, i am good”

    ;-)

  • '20 '19 '18 '17 '16

    Game History

    Round: 10
    
        Research Technology - USA
                USA rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - USA
            1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
            1 heavy_gun moved from Arkansas to Sea Zone 37 Gulf of Mexico
            1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
            1 infantry moved from Arkansas to Sea Zone 37 Gulf of Mexico
            1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico
            1 heavy_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
                  USA take Guadalahara from Germany
            2 field_guns and 2 infantry moved from Florida to Sea Zone 36 Straits of Florida
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico
            2 field_guns and 2 infantry moved from Sea Zone 38 Gulf of Mexico to Guadalahara
            2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
            2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 30 Mid Atlantic to Florida
            1 heavy_gun moved from California to New Mexico
            1 infantry moved from California to New Mexico
            1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 147 Gulf of California
            1 field_gun and 1 infantry moved from San Francisco to Sea Zone 147 Gulf of California
            2 cavalrys moved from San Francisco to New Mexico
            2 cavalrys moved from New Mexico to Chihuahua
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 147 Gulf of California to Sea Zone 146 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 146 Pacific Ocean to Guadalahara
            1 fighter moved from Texas to Chihuahua
            1 fighter moved from Missouri to Chihuahua
            1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
            1 zeppelin moved from Brittany to Belgium
            2 infantry moved from Normandy to Paris
            2 field_guns moved from Normandy to Paris
            2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 22 Mid Atlantic
    
        Purchase Units - USA
            USA buy 2 cavalrys, 1 destroyer, 6 field_guns, 5 infantry and 1 zeppelin; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - USA
            Strategic bombing raid in Belgium
                Bombing raid in Belgium rolls: 1 and causes: 0 damage to unit: Factory
                Bombing raid in Belgium causes 0 damage total. 
    
        Non Combat Move - USA
            1 zeppelin moved from Belgium to Paris
            1 field_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 field_gun and 1 infantry moved from New England to Sea Zone 29 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 29 Mid Atlantic to Nova Scotia
    
        Place Units - USA
            2 cavalrys, 1 infantry and 1 zeppelin placed in San Francisco
            2 field_guns and 2 infantry placed in Charleston
            1 destroyer placed in Sea Zone 30 Mid Atlantic
            2 field_guns and 2 infantry placed in New York
            2 field_guns placed in Washington D.C.
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - USA
            USA collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    USA rolls : 0.00
    

    USA10.tsvg

  • '20 '19 '18 '17 '16

    Sorry, don’t get on much on the weekends.


  • @entek can we post properly again?

  • '20 '19 '18 '17 '16

    @witt I didn’t try. I just copied the history out of the game summary


  • @entek I was so hopeful. Oh well!


  • 2024 '22 '19 '17 '15

  • '20 '19 '18 '17 '16

    Game History

    Round: 12
    
        Combat Move - Russians
            1 Elite and 7 Infantrys moved from Rostov to Tula
            8 Artillerys, 1 Bomber, 5 Elites, 1 HeavyTank, 121 Infantrys and 10 Tanks moved from Kursk to Tula
            5 Infantrys moved from Stalingrad to Rostov
            3 Infantrys moved from Georgia to Rostov
            1 Infantry moved from Kuybyshev to Penza
            2 Infantrys moved from Ufa to Kuybyshev
            2 Infantrys moved from Chimkent to Ufa
            1 Tank moved from Tashkent to Ufa
            1 Elite moved from Tashkent to Chimkent
            1 Fighter moved from Chita to 75 Sea Zone
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from N.Buryat Mongolia to Ayan
    
        Combat - Russians
            Battle in 75 Sea Zone
                Russians attack with 1 Fighter
                Hisaichi defend with 1 Transport
                    Russians roll dice for 1 Fighter in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in 75 Sea Zone
                Russians win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
            Battle in Tula
                Russians attack with 8 Artillerys, 1 Bomber, 6 Elites, 1 HeavyTank, 128 Infantrys and 10 Tanks
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 8 Artillerys, 1 Bomber, 6 Elites, 1 HeavyTank, 128 Infantrys and 10 Tanks in Tula, round 2 : 27/154 hits, 33.67 expected hits
                    Germans roll dice for 1 Mech.Inf in Tula, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Tula
                Russians win, taking Tula from Germans with 8 Artillerys, 1 Bomber, 6 Elites, 1 HeavyTank, 128 Infantrys and 10 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Ayan
                Russians attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys in Ayan, round 3 : 2/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            4 Infantrys moved from N.Buryat Mongolia to Chita
            5 Infantrys moved from Sibirsky to Evenkia
            12 Infantrys moved from Yeniseysk to Surgut
            1 Bomber moved from Tula to Sverdlovsk
            1 Fighter moved from 75 Sea Zone to Chita
    
        Turn Complete - Russians
            Russians collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -5.00
    Hisaichi regular : -0.83
    

    soviets12.tsvg

  • '20 '19 '18 '17 '16

    Wrong team game, that’s what I get for having too many tabs open.


  • No tech dice left over, not buying any tech.
    Combat:
    SBR Zep Tusc > Rome [dice 1d6]
    Greece:
    round 1: 6 gas @5 [dice 6d6]


  • 1d6: 6
    6d6: 5, 5, 5, 3, 5, 5


  • SBR 6 damage Rome
    Greece: 6 gas gave 6 hits remove AA & 5 inf & 6 gas
    Round 2:
    Austria
    4 infantry @ 1 [dice 4d6]
    16 supported inf, cav, 3 HG @ 2 [dice 19d6]
    13 FG @ 3 [dice 13d6]
    Serbia
    1 trench no defense 2 HP
    20 inf, FG, colonials @ 2 [20d6]
    1 fighter @ 3 [dice 1d6]
    8 HG @ 4 [dice 4d6]


  • 4d6: 1, 6, 1, 5
    19d6: 3, 2, 6, 3, 2, 3, 1, 1, 5, 1, 6, 5, 4, 1, 4, 5, 5, 2, 5
    13d6: 4, 1, 6, 6, 6, 2, 4, 6, 6, 1, 4, 5, 1
    1d6: 1
    4d6: 1, 1, 6, 3


  • Sorry, miswrote Serbia 2 inf should be 20 and 4 HG should be 8
    add 18 @ 2 [dice 18d6]
    add 4 @ 4 [dice 4d6]


  • 18d6: 2, 3, 6, 2, 3, 5, 3, 1, 3, 4, 4, 6, 3, 4, 2, 4, 1, 1
    4d6: 6, 4, 2, 4


  • Correction, I forgot to include the word “dice” in first Serb round, so I rolled 18, but should have been 20, need 2 more @ 2 [dice 2d6]


  • 2d6: 1, 6

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