Thai
NML 1914 - Team Game #3
-
Still can’t get pbf to work, so will play local and use forum dice. I updated Java, rebooted, and still no success.
Last turn I failed to remove tech dice after getting a tech, so it shows 2 tech dice leftover. I want 3 tech dice, so will buy 1 additional die and reduce my cash by 10.roll for land offense tech [dice 3d6]
if I get a hit, the only tech left is barrage.
Combat
SBR Piedmont [dice 1d6]
Galicia > Odessa: inf, HG [dice 2d6]
R conscript [dice 1d6]
Galicia > Romania: 3 inf, HG [dice 4d6]
Neutral inf [dice 1d6]
unopposed > Macedonia & Albania -
3d6: 5, 3, 6
1d6: 3
2d6: 1, 5
1d6: 4
4d6: 3, 5, 5, 2
1d6: 4 -
forum dice results:
get tech: barrage
SBR Piedmont 3 damage
capture Odessa & Romania, no losses -
-
Austria got tech in forum dice but not in local game. No way to edit out the 3 leftover tech dice at end of turn. Will have to adjust on my next turn.
-
-
-
-
(i) <- a lit candle for the German fleet
-
-
@aequitas-et-veritas can you please non com edit two cavalry from Don to Kiev for me please. Thanks Kevin!
-
@private-panic said in NML 1914 - Team Game #3:
@aequitas-et-veritas can you please non com edit two cavalry from Don to Kiev for me please. Thanks Kevin!
No problem.
-
Game History
Round: 10 Research Technology - Communists Communists spend 0 on tech rolls Communists roll 4,2,4,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover lateFighter Combat Move - Communists 2 conscripts and 2 infantry moved from Yakutsk to Tiksi 1 field_gun moved from Aldan to Tiksi 2 conscripts moved from Yakutsk to Tiksi 1 infantry moved from Yakutsk to Tiksi Purchase Units - Communists Communists buy 9 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Tiksi Communists attack with 4 conscripts, 1 field_gun and 3 infantry Russia defend with 4 conscripts Communists roll dice for 4 conscripts, 1 field_gun and 3 infantry in Tiksi, round 2 : 0/5 hits, 1,00 expected hits Russia roll dice for 4 conscripts in Tiksi, round 2 : 1/4 hits, 0,67 expected hits 1 conscript owned by the Communists lost in Tiksi Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 3 : 0/5 hits, 1,00 expected hits Russia roll dice for 4 conscripts in Tiksi, round 3 : 0/4 hits, 0,67 expected hits Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 4 : 1/5 hits, 1,00 expected hits Russia roll dice for 4 conscripts in Tiksi, round 4 : 0/4 hits, 0,67 expected hits 1 conscript owned by the Russia lost in Tiksi Communists roll dice for 3 conscripts, 1 field_gun and 3 infantry in Tiksi, round 5 : 2/5 hits, 1,00 expected hits Russia roll dice for 3 conscripts in Tiksi, round 5 : 1/3 hits, 0,50 expected hits 2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Tiksi Communists roll dice for 2 conscripts, 1 field_gun and 3 infantry in Tiksi, round 6 : 1/5 hits, 1,00 expected hits Russia roll dice for 1 conscript in Tiksi, round 6 : 0/1 hits, 0,17 expected hits 1 conscript owned by the Russia lost in Tiksi Communists win, taking Tiksi from Russia with 2 conscripts, 1 field_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 2 conscripts Casualties for Russia: 4 conscripts Non Combat Move - Communists 2 heavy_guns moved from Yakutsk to Aldan 1 heavy_gun moved from Aldan to Khabarovsk 1 conscript and 1 infantry moved from Aldan to Khabarovsk 8 conscripts moved from Yakutsk to Aldan Place Units - Communists 9 field_guns placed in Yakutsk Activate Technology - Communists Communists activating lateFighter Trigger CommunistsT3: buylate_fighter added to productionCommunists Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 27 PUs; end with 27 PUs Communists collect 5 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
Communists regular : -1,00 Russia regular : -0,67
-
@aequitas-et-veritas Thanks Kevin. Did you manage to post from PBF?
-
@elrood said in NML 1914 - Team Game #3:
Hope they fix the tripleA interface soon, I miss the convenience of reading the moves in the forum.
Felt a bit like Neo looking at the matrix code, but seeing armies moving iand fighting nstead of letters and numbers.
I saw in a different game that they showed somehow the History of their Turn.
So i asked.
If you are interested in it, this is how it is done:
At the end of your turn were you notmally push the post Turn summary, there is also view Turn Summary. Click on it and copy paste it in here along with your save file. Works fine. -
@private-panic said in NML 1914 - Team Game #3:
@aequitas-et-veritas Thanks Kevin. Did you manage to post from PBF?
No Adam, see post above your last one.
-
My last one…it is getting late today for me, duhh.
-
@aequitas-et-veritas Past your bed time?
-
it was just a long effd up day!
Or like you mostly say:
BLIMEY!!!
-
@Entek Just making sure that you know that the USA is up?!