@Witt said in World at War Game 21:
I had go confess that I didn’t even consider it . Bad mistake by me there .
…such is my burden!
@redrum More likely, will Austria take Piedmont before G takes Paris; or be the first CP to take an enemy capital? Taking Rome or Greece before T takes Mecca? That would be a challenge.
@fmerwinrommel Equally unlikely as I don’t plan to let any of my Entente allies capitals fall!
@redrum UK can give T a very hard time, and help save Paris. So that will make it that much easier for Austria to be the first to take a capital; as Brits have little to no direct effect on Austria’s march on its weak neighbors, including Russia.
Elrood, AEV, Witt, Dawg, who wants to join me on the dark side? Bwwaahh
Private-Panic - Russia
redrum - UK
Entek - USA
FMErwinRommel - Austria
Elrood - France / Serbia
aequitas-et-veritas
witt
dawgoneit
I play Entente now, and still would like to have Centrals something nice at the start, as I stand by my point that they need sth. more than they have. Especially if a player like Ron steers the british navy
@elrood I agree. I suggest that Turkey get a free tech at the start. Austria doesn’t need any special help against F/S. :blush: Yes, when the sides were reversed, I gave Austria a hard time, but in the end, it just prolonged the inevitable. I don’t expect a R collapse this time, so Austria will have a harder time against F & I, but we shall still prevail eventually.
Playing the Turks.
@fmerwinrommel I do not think a Tech will cut it for Turks… the one I had was not usable while the game was still ongoing.
I would not mind Turks having some extra units at the start.
I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.
@elrood said in NML 1914 - Team Game #3:
I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.
I wouldn’t say that.
It was more like a Kentucky shuffle 🤣
@aequitas-et-veritas Let me be more verbose then ;-)
Ron won the game despite Kevin playing Kentucky shuffle with Serbs and me playing Battleship with France. :-D
Private-Panic - Russia
redrum - UK
Entek - USA
FMErwinRommel - Austria
Elrood - France / Serbia
aequitas-et-veritas
witt - Germany
dawgoneit - Italy / Arabia
Witt chose Germany, leaving Italy for dawg.
So, what you guys say to give Centrals sth. nice? Ron? I know that Witt is too stubborn to accept something for Germany (although an IC would be nice), but Kevin could benefit from it.
E.g. that tech where IC can produce 2 more units than usual. Plus maybe 3 Inf to place at his leisure… so the presence of a “bid” can be felt.
Any opinions?
As I intimated last time, IMHO the best way to even up the game would be for redrum and Elrood to stop teaming up!
G vs F should be interesting in this game. We will see what Witt’s G can do.
Although I have not played 1914 very much in recent times, my memory of the game following the changes brought in by redrum and co a while back is that the CP position was much improved. G also has a decent crack at getting Armour early on, which seemed to make them unstoppable. Of course, I bow to the superior knowledge of those who made the last set of changes to the standard set up.
Test summary from TripleA, engine version: 2.5.22294, time: 10:41:48 AM
Savegame
@private-panic That almost seems like another compliment! That would be 2 in just a few weeks!
Balance in these team games tends to favor Entente so I prefer to give the CPs a small bid (though CPs have won 2 straight with very different strategies). My recommendation would be to just give the CPs a bid that they can spend on units or tech that any nation except Germany can use as I think any bonus to Germany would make it too easy to run over France. I would probably start with something like 10-15 PUs.
Test summary from TripleA, engine version: 2.5.22294, time: 10:00:47 AM
Savegame
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Germany
Combat Hit Differential Summary :
Hi guys . I will take my favourite, after Colonial Britain , Imperial Germany .
Redrum has set it up for me, but I will be sow to start . Birthday tomorrow and a full week ahead , as you can imagine , despite the countless cancellations due to Covid fears .
Of course , I will copy the Master and take Paris from that nasty, Anglophile , Elrood.
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Research Technology - Germany
Combat Move - Germany
Turning on Edit Mode
EDIT: Changing PUs for Germany from 100 to 90
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from Sea Zone 5 Arctic Ocean to Sea Zone 16 North Sea
2 battlecruisers, 1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea
1 submarine moved from Sea Zone 4 Greenland Sea to Sea Zone 20 Labrador Sea
1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 20 Labrador Sea
1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 21 Gulf of St. Lawrence
1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 21 Gulf of St. Lawrence
2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
1 submarine moved from Sea Zone 48 Mid Atlantic to Sea Zone 50 Mid Atlantic
1 cruiser and 2 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic
1 infantry moved from German Southwest Africa to Pretoria
Germany take Pretoria from Britain
1 cavalry moved from Kamerun to Fezzan
Germany take Chad from France
Germany take Fezzan from France
1 infantry moved from Kamerun to Chad
1 cavalry moved from German East Africa to Italian Somaliland
Germany take British East Africa from Britain
Germany take Italian Somaliland from Italy
5 infantry moved from Silesia to Western Poland
2 field_guns and 4 infantry moved from Posen to Western Poland
1 heavy_gun moved from West Prussia to Western Poland
1 infantry moved from West Prussia to Western Poland
1 heavy_gun and 3 infantry moved from West Prussia to East Prussia
1 gas moved from Saxony to Champagne
1 heavy_gun and 6 infantry moved from Alsace to Champagne
2 field_guns and 5 infantry moved from Rhine to Champagne
2 cavalrys and 2 fighters moved from Wurttemburg to Champagne
1 battlecruiser, 1 battleship and 1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
1 field_gun moved from Caroline Islands to Sea Zone 122 Bismarck Sea
1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
2 cavalrys moved from Westphalia to Champagne
1 cruiser moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 submarine moved from Sea Zone 113 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 submarine moved from Sea Zone 132 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu
3 cavalrys moved from Silesia to Western Poland
Combat Hit Differential Summary :