@Witt Maybe you felt like your side was losing so go out with a bang taking Vlad at one end and moving towards St Pete at the other end. But Vlad was a Pyrrhic victory, as your 26 cav would have been the golden horde that would have crashed into Euro Russia when combined with your many FGs and troops.
Vlad’s not that great a prize, unless you intend to build a Pacific fleet at great cost and to the detriment of the advance towards Euro Russia.
Well, it’s just a game.
NML 1914 - Team Game #3
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I guess I should begin planning the British invasion of Austria now :)
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@redrum More likely, will Austria take Piedmont before G takes Paris; or be the first CP to take an enemy capital? Taking Rome or Greece before T takes Mecca? That would be a challenge.
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@fmerwinrommel Equally unlikely as I don’t plan to let any of my Entente allies capitals fall!
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@redrum UK can give T a very hard time, and help save Paris. So that will make it that much easier for Austria to be the first to take a capital; as Brits have little to no direct effect on Austria’s march on its weak neighbors, including Russia.
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Elrood, AEV, Witt, Dawg, who wants to join me on the dark side? Bwwaahh
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Private-Panic - Russia
redrum - UK
Entek - USA
FMErwinRommel - Austria
Elrood - France / Serbia
aequitas-et-veritas
witt
dawgoneitI play Entente now, and still would like to have Centrals something nice at the start, as I stand by my point that they need sth. more than they have. Especially if a player like Ron steers the british navy
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@elrood I agree. I suggest that Turkey get a free tech at the start. Austria doesn’t need any special help against F/S. :blush: Yes, when the sides were reversed, I gave Austria a hard time, but in the end, it just prolonged the inevitable. I don’t expect a R collapse this time, so Austria will have a harder time against F & I, but we shall still prevail eventually.
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Playing the Turks.
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@fmerwinrommel I do not think a Tech will cut it for Turks… the one I had was not usable while the game was still ongoing.
I would not mind Turks having some extra units at the start.
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I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.
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@elrood said in NML 1914 - Team Game #3:
I mean, Ron as Germany singlehandedly defeated Entente last game… what Austria and Turks did was inconsequential, at best.
I wouldn’t say that.
It was more like a Kentucky shuffle 🤣 -
@aequitas-et-veritas Let me be more verbose then ;-)
Ron won the game despite Kevin playing Kentucky shuffle with Serbs and me playing Battleship with France. :-D -
Private-Panic - Russia
redrum - UK
Entek - USA
FMErwinRommel - Austria
Elrood - France / Serbia
aequitas-et-veritas
witt - Germany
dawgoneit - Italy / ArabiaWitt chose Germany, leaving Italy for dawg.
So, what you guys say to give Centrals sth. nice? Ron? I know that Witt is too stubborn to accept something for Germany (although an IC would be nice), but Kevin could benefit from it.
E.g. that tech where IC can produce 2 more units than usual. Plus maybe 3 Inf to place at his leisure… so the presence of a “bid” can be felt.
Any opinions?
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As I intimated last time, IMHO the best way to even up the game would be for redrum and Elrood to stop teaming up!
G vs F should be interesting in this game. We will see what Witt’s G can do.
Although I have not played 1914 very much in recent times, my memory of the game following the changes brought in by redrum and co a while back is that the CP position was much improved. G also has a decent crack at getting Armour early on, which seemed to make them unstoppable. Of course, I bow to the superior knowledge of those who made the last set of changes to the standard set up.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:41:48 AM
Savegame -
@private-panic That almost seems like another compliment! That would be 2 in just a few weeks!
Balance in these team games tends to favor Entente so I prefer to give the CPs a small bid (though CPs have won 2 straight with very different strategies). My recommendation would be to just give the CPs a bid that they can spend on units or tech that any nation except Germany can use as I think any bonus to Germany would make it too easy to run over France. I would probably start with something like 10-15 PUs.
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:00:47 AM
Savegame -
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1 Research Technology - Germany
Combat Hit Differential Summary :
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Hi guys . I will take my favourite, after Colonial Britain , Imperial Germany .
Redrum has set it up for me, but I will be sow to start . Birthday tomorrow and a full week ahead , as you can imagine , despite the countless cancellations due to Covid fears . -
Of course , I will copy the Master and take Paris from that nasty, Anglophile , Elrood.