@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
ksmckay(x) vs Giallo (a+29) BM3
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 marines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 2 submarines moved from 54 Sea Zone to 63 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone Place Units - Americans 2 marines placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 2 infantry moved from Shensi to Sikang Place Units - Chinese 4 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 carrier, 1 marine and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Neutral_Axis 1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone Combat - British Non Combat Move - British 1 tactical_bomber moved from Tanganyika Territory to Egypt 2 infantry moved from Rhodesia to Union of South Africa 1 bomber and 2 tactical_bombers moved from Malta to Egypt 1 fighter moved from Malta to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 armour moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 37 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Burma to Shan State 1 aaGun and 6 infantry moved from Burma to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies Place Units - British 1 carrier placed in 98 Sea Zone 1 marine placed in Egypt 1 transport placed in 98 Sea Zone 1 transport placed in 71 Sea Zone Turn Complete - British British collect 30 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 26 PUs; end with 26 PUs Some Units in India change ownership: 3 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1,33 Japanese regular : -0,33 -
@ksmckay Yes thanks, I’m aware of that
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@simon33 During the UK turn I lost most of it…
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 artillery moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Crete Non Combat Move - Italians 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery moved from Libya to Tunisia 1 armour moved from Tobruk to Tunisia 1 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 fighter moved from Northern Italy to Southern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Yugoslavia to Romania 1 artillery moved from Greece to Bulgaria 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from British Somaliland to Ethiopia Place Units - Italians 1 marine and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 3 fighters moved from Queensland to New Zealand 1 infantry moved from Malaya to Shan State 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 3 fighters moved from Queensland to New Zealand 1 infantry moved from Malaya to Shan State 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 infantry moved from Poland to Baltic States 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Vyborg 4 infantry moved from Finland to Karelia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 2 armour and 6 artilleries moved from Poland to Eastern Poland 6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 3 aaGuns moved from Romania to Eastern Poland 1 armour moved from Romania to Eastern Poland 5 artilleries and 23 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Romania to Southern Italy 1 tactical_bomber moved from Baltic States to Western Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Western Germany to Southern Italy 1 aaGun moved from Norway to Finland 1 submarine moved from 91 Sea Zone to 110 Sea Zone 5 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Western Germany to France Place Units - Germans 1 destroyer placed in 112 Sea Zone 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 40 PUs (2 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Baltic States 1 fighter moved from Ukraine to Baltic States 1 infantry moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States 2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus 11 infantry moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Ukraine to Belarus 3 infantry moved from Ukraine to Rostov 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,83 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from Hunan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Siam to Shan State 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 33 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to Philippines 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 4 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from Caroline Islands to Philippines 1 tactical_bomber moved from Anhwe to French Indo China 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 2 fighters moved from Anhwe to Kwangtung 1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Java 1 tactical_bomber moved from 36 Sea Zone to Kwangtung Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Shan State Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry; ANZAC defend with 1 infantry British roll AA dice in Shan State : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.17 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for ANZAC: 1 infantry Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 destroyers in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 3/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in French Indo China Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 fighter moved from 45 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Kwangsi 1 fighter moved from Java to 42 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangtung to 35 Sea Zone 2 fighters moved from Shan State to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun and 2 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Korea to Manchuria Place Units - Japanese 2 destroyers and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -1.33 Japanese regular : 2.00 British AA : -0.50 ANZAC regular : 0.67 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 63 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 2 marines moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 87 Sea Zone 1 marine moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to Morocco Combat - Americans Battle in 54 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Morocco Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 : 2/6 hits, 2,83 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 2 : 0/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 3 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -3,50 Japanese regular : -0,83 Neutral_Axis regular : -1,00 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan 9 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese regular : 0,83 Japanese regular : 0,33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 63 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 2 marines moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Morocco 1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 87 Sea Zone 1 marine moved from 87 Sea Zone to French West Africa 1 bomber moved from Eastern United States to Morocco Combat - Americans Battle in 54 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Morocco Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Morocco, round 2 : 2/6 hits, 2,83 expected hits Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Morocco Americans win, taking Morocco from Neutral_Axis with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in French West Africa Americans attack with 1 armour, 1 infantry and 1 marine Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 2 : 0/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 marine in French West Africa, round 3 : 1/3 hits, 1,00 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 artillery, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland Place Units - Americans 1 carrier placed in 101 Sea Zone 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Sikang to Szechwan 9 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 1/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Egypt to 99 Sea Zone 2 fighters moved from 98 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 marine moved from Egypt to 98 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone 2 infantry moved from 70 Sea Zone to Belgian Congo 2 tactical_bombers moved from Egypt to Belgian Congo 1 infantry moved from Brazil to French Guiana British take French Guiana from Neutral_Axis 1 armour and 2 infantry moved from Brazil to French Guiana Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber and 1 transport Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Crete British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in Crete, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Crete British roll dice for 1 bomber, 2 fighters and 2 infantry in Crete, round 3 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete British win, taking Crete from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Belgian Congo British attack with 2 infantry and 2 tactical_bombers Italians defend with 1 artillery British roll dice for 2 infantry and 2 tactical_bombers in Belgian Congo, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Ethiopia British attack with 1 marine Italians defend with 1 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 marine in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the British lost in Ethiopia Italians win with 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 marine Non Combat Move - British 2 tactical_bombers moved from Belgian Congo to Egypt 2 fighters moved from Crete to 98 Sea Zone 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 bomber moved from Crete to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from United Kingdom to Gibraltar 1 battleship, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 3 infantry placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 2 artilleries and 6 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 6 infantryCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : -3,50 Italians regular : 0,33 Japanese regular : -0,50 Neutral_Axis regular : -1,00 British regular : -1,17 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 2 mech_infantrys moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Neutral_Axis 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 marine moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Yugoslavia to Northern Italy 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 26 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 3 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 3 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Bryansk Germans take Bryansk from Russians Combat - Germans Non Combat Move - Germans 5 artilleries and 23 infantry moved from Bessarabia to Ukraine 6 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Yugoslavia 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter and 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 submarine moved from 110 Sea Zone to 124 Sea Zone 1 infantry moved from Karelia to Finland Place Units - Germans 1 airfield placed in Yugoslavia 1 destroyer placed in 113 Sea Zone 1 fighter and 3 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 4 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Timguska to Kansu 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 123 Sea Zone to 106 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hitsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 1,33 Russians regular : 0,50 -
@giallo sub hits in 113
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 4 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Timguska to Kansu 2 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 infantry moved from Rostov to Bryansk 1 fighter moved from Belarus to Bryansk 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 123 Sea Zone to 106 Sea Zone Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Kansu Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 cruiser Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 2 armour and 2 mech_infantrys moved from Belarus to Russia 4 aaGuns, 3 artilleries and 35 infantry moved from Belarus to Smolensk 2 infantry moved from Rostov to Tambov 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 fighters moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,83 Russians regular : -0,50





