TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
6 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Communists
Place Units - Communists
3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
@fmerwinrommel sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
No rush, enjoy time with your guests. I’ve been taking it easy with the games myself, to do more running, rowing (machine) and other activities.
@fmerwinrommel cool.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2
Research Technology - USA
USA spend 10 on tech rolls
USA roll 2,2 and gets 0 hits
Combat Move - USA
1 cavalry and 3 infantry moved from New Mexico to Chihuahua
Purchase Units - USA
USA buy 1 Factory, 1 infantry, 2 tanks and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry and 3 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 3 : 0/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0.67 expected hits
USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 4 : 2/4 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 4 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry and 1 infantry remaining. Battle score for attacker is 0
Casualties for USA: 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
1 infantry moved from Louisiana to Texas
1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
1 infantry placed in Charleston
2 tanks placed in New York
2 transports placed in Sea Zone 29 Mid Atlantic
1 transport placed in Sea Zone 30 Mid Atlantic
1 Factory placed in San Francisco
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : 0.00
Neutral regular : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 6,1,1 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover creepingBarage
Combat Move - Germany
5 stormtruppens moved from Brandenburg to Silesia
3 field_guns and 6 infantry moved from Western Poland to Silesia
2 field_guns, 2 heavy_guns and 7 infantry moved from Warsaw to Western Poland
2 infantry moved from West Prussia to Western Poland
3 fighters moved from Rhine to Sea Zone 15 English Channel
1 field_gun and 2 infantry moved from Alsace to Champagne
1 cavalry and 3 infantry moved from Belgium to Picardy
1 infantry moved from Alsace to Franche-Comte
1 heavy_gun moved from Franche-Comte to Champagne
3 field_guns, 1 heavy_gun and 9 infantry moved from Rhine to Champagne
1 heavy_gun moved from Belgium to Picardy
5 infantry moved from Belgium to Champagne
4 infantry moved from Westphalia to Rhine
1 field_gun and 2 infantry moved from Hanover to Westphalia
15 stormtruppens moved from Saxony to Westphalia
15 stormtruppens moved from Berlin to Saxony
5 stormtruppens moved from Berlin to Brandenburg
3 infantry moved from Holstein to Hanover
1 battlecruiser, 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
1 cavalry moved from Dar es Salaam to British East Africa
Germany take British East Africa from Britain
1 infantry moved from German East Africa to Uganda
Germany take Uganda from Britain
1 field_gun and 4 infantry moved from Dar es Salaam to German East Africa
1 field_gun and 1 infantry moved from Guadalcanal to Sea Zone 121 Coral Sea
1 battlecruiser, 1 cruiser, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu
Germany take Tuamotu from France
1 submarine moved from Sea Zone 83 Indian Ocean to Sea Zone 80 Indian Ocean
5 infantry moved from Alsace to Champagne
1 cavalry moved from Bavaria to Silesia
Purchase Units - Germany
Germany buy 6 cavalrys, 1 field_gun, 8 heavy_guns, 1 infantry, 3 stormtruppens and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Champagne
Germany attack with 4 field_guns, 2 heavy_guns and 21 infantry
France defend with 1 infantry
Germany roll dice for 4 field_guns, 2 heavy_guns and 21 infantry in Champagne, round 2 : 8/27 hits, 6.50 expected hits
France roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Champagne
Germany win, taking Champagne from France with 4 field_guns, 2 heavy_guns and 21 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Picardy
Germany attack with 1 cavalry, 1 heavy_gun and 3 infantry
France defend with 1 infantry
Germany roll dice for 1 cavalry, 1 heavy_gun and 3 infantry in Picardy, round 2 : 2/5 hits, 1.17 expected hits
France roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
Germany win, taking Picardy from France with 1 cavalry, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germany: 1 infantry
Casualties for France: 1 infantry
Battle in Sea Zone 80 Indian Ocean
Germany attack with 1 submarine
Britain defend with 1 cruiser and 1 destroyer
Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits
Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 3 : 2/2 hits, 0.83 expected hits
1 submarine owned by the Germany lost in Sea Zone 80 Indian Ocean
Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -7
Casualties for Germany: 1 submarine
Battle in Sea Zone 15 English Channel
Germany attack with 3 fighters
Britain defend with 2 submarines and 2 transports
2 submarines owned by the Britain submerged
Germany roll dice for 3 fighters in Sea Zone 15 English Channel, round 2 : 1/3 hits, 1.00 expected hits
1 transport owned by the Britain lost in Sea Zone 15 English Channel
1 transport owned by the Britain lost in Sea Zone 15 English Channel
Germany win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Britain: 2 transports
Non Combat Move - Germany
3 fighters moved from Sea Zone 15 English Channel to Belgium
Place Units - Germany
3 heavy_guns and 3 trenchs placed in Belgium
3 heavy_guns and 3 trenchs placed in Dar es Salaam
2 heavy_guns and 3 trenchs placed in German New Guinea
1 field_gun, 1 infantry and 1 trench placed in Warsaw
6 cavalrys and 3 stormtruppens placed in Berlin
Activate Technology - Germany
Germany activating creepingBarage
Turn Complete - Germany
Germany collect 125 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germany regular : 1.67
France regular : 0.33
Britain regular : 0.33
I knew UK transport builds were unprotected, but somehow I didn’t think your fighters could reach. I don’t remember what I was thinking. Unforgivable on my part. What’s with G building max defense Africa and Pacific, instead of building for march on Paris?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - France
France spend 0 on tech rolls
France roll 4,2,1 and gets 0 hits
Combat Move - France
1 field_gun, 1 gas, 1 heavy_gun and 3 infantry moved from Paris to Picardy
1 fighter and 2 infantry moved from Rhone to Franche-Comte
1 transport moved from Sea Zone 136 East China Sea to Sea Zone 137 Yellow Sea
1 colonial and 1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea
1 colonial and 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao
Purchase Units - France
France buy 1 colonial, 1 destroyer, 1 field_gun, 9 heavy_guns, 4 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Picardy
France attack with 1 field_gun, 1 gas, 1 heavy_gun and 3 infantry
Germany defend with 1 cavalry, 1 heavy_gun and 2 infantry
France roll dice for 1 gas in Picardy, round 2 : 0/1 hits, 0.67 expected hits
1 gas owned by the France lost in Picardy
France roll dice for 1 field_gun, 1 heavy_gun and 3 infantry in Picardy, round 2 : 2/5 hits, 1.50 expected hits
Germany roll dice for 1 cavalry, 1 heavy_gun and 2 infantry in Picardy, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Germany, 1 cavalry owned by the Germany and 1 infantry owned by the France lost in Picardy
France roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Picardy, round 3 : 2/4 hits, 1.33 expected hits
Germany roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germany, 1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy
France win, taking Picardy from Germany with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 5
Casualties for France: 1 gas and 2 infantry
Casualties for Germany: 1 cavalry, 1 heavy_gun and 2 infantry
Battle in Franche-Comte
France attack with 1 fighter and 2 infantry
Germany defend with 1 infantry
France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Franche-Comte
France win, taking Franche-Comte from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Tsingtao
France attack with 1 colonial and 1 field_gun
Germany defend with 1 infantry
France roll dice for 1 colonial and 1 field_gun in Tsingtao, round 2 : 0/2 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Tsingtao, round 2 : 1/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Tsingtao
France roll dice for 1 field_gun in Tsingtao, round 3 : 1/1 hits, 0.33 expected hits
Germany roll dice for 1 infantry in Tsingtao, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 field_gun owned by the France lost in Tsingtao
Germany win with no units remaining. Battle score for attacker is -4
Casualties for France: 1 colonial and 1 field_gun
Casualties for Germany: 1 infantry
Non Combat Move - France
1 battleship and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea
1 fighter moved from Franche-Comte to Paris
4 infantry moved from Burgundy to Paris
2 infantry moved from Brittany to Burgundy
2 heavy_guns moved from Marseilles to Rhone
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
1 colonial moved from Piedmont to Rhone
1 colonial moved from Piedmont to Rhone
1 infantry moved from Marseilles to Piedmont
1 cavalry moved from Paris to Rhone
1 cavalry moved from Paris to Rhone
1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea
1 cruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
1 transport moved from Sea Zone 99 South Atlantic to Sea Zone 50 Mid Atlantic
2 cavalrys moved from Chad to Western Sudan
1 infantry moved from Niger to Chad
2 colonials moved from French Somaliland to Sea Zone 75 Red Sea
2 colonials and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden
2 colonials moved from Sea Zone 74 Gulf of Aden to Yemen
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean
1 cruiser and 1 transport moved from Sea Zone 109 Pacific Ocean to Sea Zone 147 Gulf of California
1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
Place Units - France
1 trench placed in Burgundy
8 heavy_guns placed in Paris
3 infantry placed in Brittany
1 colonial and 1 field_gun placed in Algiers
1 destroyer placed in Sea Zone 60 Central Mediterranean
1 heavy_gun and 1 infantry placed in Marseilles
Turn Complete - France
France collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germany regular : 0.50
France regular : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea
1 fighter and 1 infantry moved from Macedonia to Serbia
2 infantry moved from Albania to Serbia
Purchase Units - Serbia
Serbia buy 1 field_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Serbia
Serbia attack with 1 fighter and 3 infantry
Austria defend with 2 infantry
Serbia roll dice for 1 fighter and 3 infantry in Serbia, round 2 : 1/4 hits, 1.00 expected hits
Austria roll dice for 2 infantry in Serbia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Austria lost in Serbia
Serbia roll dice for 1 fighter and 3 infantry in Serbia, round 3 : 0/4 hits, 1.00 expected hits
Austria roll dice for 1 infantry in Serbia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Serbia
Serbia roll dice for 1 fighter and 2 infantry in Serbia, round 4 : 0/3 hits, 0.83 expected hits
Austria roll dice for 1 infantry in Serbia, round 4 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 1 fighter and 2 infantry in Serbia, round 5 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 infantry in Serbia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Serbia
Serbia win, taking Serbia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Austria: 2 infantry
Casualties for Serbia: 2 infantry
Non Combat Move - Serbia
1 fighter moved from Serbia to Bulgaria
5 infantry moved from Greece to Albania
Place Units - Serbia
2 trenchs placed in Bulgaria
1 field_gun and 4 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Serbia regular : -1.67
Austria regular : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 5,3,6,6 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover bunkers
Combat Move - Austria
3 infantry moved from Venice to Milan
2 field_guns moved from Venice to Milan
1 field_gun, 1 heavy_gun and 4 infantry moved from Trieste to Venice
1 field_gun and 2 infantry moved from Baranya to Serbia
1 infantry moved from Belgrade to Transylvania
1 field_gun and 2 infantry moved from Montenegro to Albania
1 fighter moved from Montenegro to Serbia
1 cavalry moved from Hungary to Belgrade
6 infantry moved from Hungary to Carpathia
3 infantry moved from Vienna to Carpathia
Purchase Units - Austria
Austria buy 3 field_guns, 3 heavy_guns, 14 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 1 field_gun and 2 infantry
Serbia defend with 5 infantry
Austria roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 3/3 hits, 0.83 expected hits
Serbia roll dice for 5 infantry in Albania, round 2 : 2/5 hits, 1.67 expected hits
3 infantry owned by the Serbia and 2 infantry owned by the Austria lost in Albania
Austria roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 2 infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
1 field_gun owned by the Austria lost in Albania
Serbia win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Austria: 1 field_gun and 2 infantry
Casualties for Serbia: 3 infantry
Battle in Serbia
Austria attack with 1 field_gun, 1 fighter and 2 infantry
Serbia defend with 1 infantry
Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Serbia, round 2 : 1/4 hits, 1.33 expected hits
Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Battle in Milan
Austria attack with 2 field_guns and 3 infantry
Italy defend with 1 field_gun and 2 infantry
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 2/5 hits, 1.50 expected hits
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italy lost in Milan
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 3 : 2/5 hits, 1.50 expected hits
Italy roll dice for 1 field_gun in Milan, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italy: 1 field_gun and 2 infantry
Non Combat Move - Austria
1 fighter moved from Serbia to Belgrade
Place Units - Austria
1 field_gun, 1 heavy_gun and 2 infantry placed in Venice
3 trenchs placed in Carpathia
1 field_gun, 1 heavy_gun and 2 infantry placed in Belgrade
1 field_gun, 1 heavy_gun and 5 infantry placed in Hungary
5 infantry placed in Vienna
Activate Technology - Austria
Austria activating bunkers
Turn Complete - Austria
Austria collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italy regular : -1.33
Serbia regular : 0.33
Austria regular : 2.50
The Italians didn’t get a single hit in Milan. What I said about Austria being the safest CP player in the team game is true here. Despite losing Galicia, A has high income and high build capacity ICs that can out-produce R. It didn’t help that R should have had 20 units survive the battle, instead of 12. Plus G outnumbers R. Too bad I didn’t save a cav to blitz thru Bohemia, But of course, if I did, you would have occupied it.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 1,1,2 and gets 0 hits
Combat Move - Italy
1 heavy_gun and 2 infantry moved from Piedmont to Milan
2 field_guns and 1 infantry moved from Tuscany to Milan
Purchase Units - Italy
Italy buy 1 field_gun, 2 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat - Italy
Battle in Milan
Italy attack with 2 field_guns, 1 heavy_gun and 3 infantry
Austria defend with 2 field_guns and 3 infantry
Italy roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Milan, round 2 : 1/6 hits, 2.00 expected hits
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Italy and 1 infantry owned by the Austria lost in Milan
1 heavy_gun owned by the Italy and 2 field_guns owned by the Italy retreated to Piedmont
Austria win with 2 field_guns and 2 infantry remaining. Battle score for attacker is -6
Casualties for Italy: 3 infantry
Casualties for Austria: 1 infantry
Non Combat Move - Italy
1 heavy_gun and 5 infantry moved from Latium to Tuscany
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 infantry moved from Rome to Latium
2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
Place Units - Italy
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from Germany to Britain
EDIT: Turning off Edit Mode
1 field_gun and 2 heavy_guns placed in Piedmont
3 infantry placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy regular : -1.00
Austria regular : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Purchase Units - Arabia
Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Arabia
1 Bedouin moved from Oman to Yemen
Place Units - Arabia
2 Bedouins and 1 trench placed in Mecca
Turn Complete - Arabia
Arabia collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Boo, the Italians hit below average and the Austrians rolled above average on round 1. So I had to retreat. Missed my chance to put A on the defensive in Italy. Well, you did research a defensive tech. But you got it. Italy has missed since it accidentally chose the wrong tech on a lucky die roll. Arabs are doomed. Allies took Yemen just to kill the HG, but its not a good place to help Arabia.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 5,6,1 and gets 1 hit
Turkey removing all Technology Tokens after successful research.
Turkey discover mustardGas
Combat Move - Turkey
1 infantry moved from Trucial Coast to Oman
Turkey take Oman from Arabia
1 infantry moved from Kuwait to Al-Dammam
1 infantry moved from Basra to Kuwait
1 field_gun and 2 infantry moved from Mesopotamia to Arabia
1 field_gun, 1 fighter and 2 infantry moved from Jordan to Arabia
1 infantry moved from Palestine to Sinai
2 infantry moved from Lebanon to Palestine
2 infantry moved from Damascus to Lebanon
1 infantry moved from Damascus to Jordan
3 infantry moved from Baghdad to Mesopotamia
1 field_gun and 7 infantry moved from Constantinople to Dardanelles
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
Purchase Units - Turkey
Turkey buy 1 cavalry, 2 field_guns, 6 gass, 3 heavy_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Non Combat Move - Turkey
Place Units - Turkey
3 gass placed in Damascus
3 gass placed in Baghdad
1 cavalry, 2 field_guns, 3 heavy_guns and 2 infantry placed in Constantinople
Activate Technology - Turkey
Turkey activating mustardGas
Turn Complete - Turkey
Turkey collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 15 on tech rolls
Combat Move - Britain
2 infantry moved from Sindh to Baluchistan
1 colonial and 1 field_gun moved from Yemen to Oman
1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
1 battlecruiser and 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 battlecruiser and 3 cruisers moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean
1 battlecruiser and 1 cruiser moved from Sea Zone 109 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 19 North Atlantic
1 colonial and 1 field_gun moved from Sea Zone 19 North Atlantic to Iceland
Submerge G sub in sz112? I’ll assume yes if I don’t hear from you
Turkey with mustard gas and 6 gas builds can knock out Mecca or take out any UK/Fr invasion. Of course it uses up the gas, so there is a cost.
@fmerwinrommel yes
I assumed so, defense was only 1. UK gave 3 hits, the sub would likely have been sunk. UK with tech giving 3 movement spaces wasn’t my preference, but was very useful in NCM moving CAs to Crete. And will let me track down the submerged sub. Rolled poorly in Baluch.