@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
FMRommel vs Dawg 1914 #2
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@fmerwinrommel sorry for the delay. Christmas stuff.
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I’ve also been busy with anniversary and Christmas activities. My adult children ask me what I want for gifts, so I’ve been looking online for large, remote control cars and tanks. Its better than getting clothes.:blush: When I go for long walks with my wife on park trails, it will give me something to do besides listening to audiobooks.:blush:
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@fmerwinrommel i like the way you think. Lol
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TripleA Turn Summary: Britain round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 5,6,4 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 25 Mid Atlantic 1 battlecruiser and 1 battleship moved from Sea Zone 16 North Sea to Sea Zone 25 Mid Atlantic 1 cruiser moved from Sea Zone 16 North Sea to Sea Zone 25 Mid Atlantic 1 colonial and 1 field_gun moved from Sindh to Sea Zone 73 Arabian Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 74 Gulf of Aden 1 colonial and 1 field_gun moved from Sea Zone 74 Gulf of Aden to Yemen 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 2 infantry moved from Sea Zone 72 Persian Gulf to Trucial Coast 1 cruiser and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 80 Indian Ocean Purchase Units - Britain Britain buy 1 colonial, 1 destroyer, 4 field_guns, 1 heavy_gun, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat - Britain Battle in Sea Zone 25 Mid Atlantic Britain attack with 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer Germany defend with 2 submarines Britain roll dice for 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer in Sea Zone 25 Mid Atlantic, round 2 : 2/4 hits, 2.17 expected hits Germany roll dice for 2 submarines in Sea Zone 25 Mid Atlantic, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Britain 2 submarines owned by the Germany lost in Sea Zone 25 Mid Atlantic Britain win with 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germany: 2 submarines Battle in Yemen Britain attack with 1 colonial and 1 field_gun Turkey defend with 1 heavy_gun Britain roll dice for 1 colonial and 1 field_gun in Yemen, round 2 : 1/2 hits, 0.83 expected hits Turkey roll dice for 1 heavy_gun in Yemen, round 2 : 0/1 hits, 0.67 expected hits 1 heavy_gun owned by the Turkey lost in Yemen Britain win, taking Yemen from Turkey with 1 colonial and 1 field_gun remaining. Battle score for attacker is 5 Casualties for Turkey: 1 heavy_gun Battle in Trucial Coast Britain attack with 2 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Trucial Coast, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 infantry in Trucial Coast, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Trucial Coast, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 infantry in Trucial Coast, round 3 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Trucial Coast, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Trucial Coast Britain roll dice for 1 infantry in Trucial Coast, round 4 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Trucial Coast, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Trucial Coast, round 5 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Trucial Coast, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Trucial Coast, round 6 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Trucial Coast, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Trucial Coast Turkey win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Britain: 2 infantry Non Combat Move - Britain 1 infantry moved from Gujarat to Sindh 1 infantry moved from Orissa to Madras 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 2 cavalrys moved from Pretoria to Northern Rhodesia 1 infantry moved from Pretoria to German Southwest Africa 1 cruiser moved from Sea Zone 92 Mozambique Channel to Sea Zone 74 Gulf of Aden 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 74 Gulf of Aden 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea 1 battlecruiser, 1 battleship, 1 cruiser and 1 submarine moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 infantry moved from Eritrea to French Somaliland 1 cavalry moved from Malaya to Singapore 1 battlecruiser, 3 cruisers, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 124 Celebes Sea to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua 1 cruiser moved from Sea Zone 117 Indian Ocean to Sea Zone 126 Java Sea 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 126 Java Sea 1 cavalry and 1 colonial moved from New South Wales to Queensland 1 battlecruiser and 1 cruiser moved from Sea Zone 106 Pacific Ocean to Sea Zone 109 Pacific Ocean 1 infantry moved from Togo to Dahome 1 colonial and 2 field_guns moved from New England to Sea Zone 29 Mid Atlantic 1 colonial moved from Hudson-Delaware to Sea Zone 29 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 infantry and 1 transport moved from Sea Zone 35 Mid Atlantic to Sea Zone 29 Mid Atlantic 2 cruisers moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 field_gun and 5 infantry moved from England to London 2 colonials and 2 infantry moved from Normandy to Paris 1 fighter moved from London to Paris Place Units - Britain Turning on Edit Mode EDIT: Changing ownership of Middle Congo from Germany to Britain EDIT: Removing units owned by Britain from Kamerun: 1 colonial EDIT: Adding units owned by Britain to Middle Congo: 1 colonial EDIT: Turning off Edit Mode 1 heavy_gun placed in Cairo-Suez 1 submarine placed in Sea Zone 70 Eastern Mediterranean 2 submarines and 2 transports placed in Sea Zone 15 English Channel 1 field_gun placed in London 2 field_guns placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 destroyer placed in Sea Zone 126 Java Sea 1 colonial placed in Nova Scotia Turning on Edit Mode EDIT: Removing units owned by Britain from Oregon: 1 colonial EDIT: Removing units owned by Britain from Montana: 1 colonial EDIT: Adding units owned by Britain to New Mexico: 2 colonials EDIT: Removing units owned by Britain from Dakota: 1 colonial EDIT: Adding units owned by Britain to Great Plains: 1 colonial EDIT: Removing units owned by Britain from Saskatchewan: 1 colonial EDIT: Adding units owned by Britain to Alberta: 1 colonial EDIT: Turning off Edit Mode Activate Technology - Britain Britain activating merchantmarine Turn Complete - Britain Britain collect 80 PUs; end with 80 PUs 1 unit repaired.Combat Hit Differential Summary :
Germany regular : 0.67 Turkey regular : -0.33 Britain regular : -1.83 -
TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Combat Move - Russia 1 conscript and 1 field_gun moved from Lithuania to East Prussia 2 cavalrys, 8 conscripts, 1 field_gun, 1 heavy_gun and 9 infantry moved from Eastern Poland to Galicia 6 conscripts moved from Belarus to Galicia 4 conscripts, 1 field_gun and 1 infantry moved from Odessa to Galicia 1 conscript moved from Bessarabia to Galicia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 conscript, 2 field_guns and 2 infantry moved from Finland to Norway Purchase Units - Russia Russia buy 5 cavalrys, 12 heavy_guns and 6 trenchs; Remaining resources: 0 PUs; Combat - Russia Battle in Galicia Russia attack with 2 cavalrys, 19 conscripts, 2 field_guns, 1 heavy_gun and 10 infantry Austria defend with 6 cavalrys, 1 field_gun, 5 infantry and 3 trenchs Russia roll dice for 2 cavalrys, 19 conscripts, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 2 : 3/18 hits, 3.50 expected hits Units damaged: 3 trenchs owned by the Austria Austria roll dice for 6 cavalrys, 1 field_gun, 5 infantry and 3 trenchs in Galicia, round 2 : 3/12 hits, 3.00 expected hits 3 conscripts owned by the Russia lost in Galicia Russia roll dice for 2 cavalrys, 16 conscripts, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 3 : 2/18 hits, 3.50 expected hits Austria roll dice for 6 cavalrys, 1 field_gun, 5 infantry and 3 trenchs in Galicia, round 3 : 5/12 hits, 3.00 expected hits 5 conscripts owned by the Russia and 2 trenchs owned by the Austria lost in Galicia Russia roll dice for 2 cavalrys, 11 conscripts, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 4 : 2/18 hits, 3.50 expected hits Austria roll dice for 6 cavalrys, 1 field_gun, 5 infantry and 1 trench in Galicia, round 4 : 5/12 hits, 3.00 expected hits 1 cavalry owned by the Austria, 5 conscripts owned by the Russia and 1 trench owned by the Austria lost in Galicia Russia roll dice for 2 cavalrys, 6 conscripts, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 5 : 1/18 hits, 3.50 expected hits Austria roll dice for 5 cavalrys, 1 field_gun and 5 infantry in Galicia, round 5 : 3/11 hits, 2.83 expected hits 1 cavalry owned by the Austria and 3 conscripts owned by the Russia lost in Galicia Russia roll dice for 2 cavalrys, 3 conscripts, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 6 : 3/18 hits, 3.50 expected hits Austria roll dice for 4 cavalrys, 1 field_gun and 5 infantry in Galicia, round 6 : 2/10 hits, 2.67 expected hits 3 cavalrys owned by the Austria and 2 conscripts owned by the Russia lost in Galicia Russia roll dice for 2 cavalrys, 1 conscript, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 7 : 4/16 hits, 3.50 expected hits Austria roll dice for 1 cavalry, 1 field_gun and 5 infantry in Galicia, round 7 : 2/7 hits, 2.17 expected hits 1 cavalry owned by the Austria, 1 conscript owned by the Russia, 1 cavalry owned by the Russia and 3 infantry owned by the Austria lost in Galicia Russia roll dice for 1 cavalry, 2 field_guns, 1 heavy_gun and 10 infantry in Galicia, round 8 : 2/14 hits, 3.33 expected hits Austria roll dice for 1 field_gun and 2 infantry in Galicia, round 8 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russia, 1 cavalry owned by the Russia and 2 infantry owned by the Austria lost in Galicia Russia roll dice for 2 field_guns, 1 heavy_gun and 9 infantry in Galicia, round 9 : 2/12 hits, 3.00 expected hits Austria roll dice for 1 field_gun in Galicia, round 9 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Austria lost in Galicia Russia win, taking Galicia from Austria with 2 field_guns, 1 heavy_gun and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 2 cavalrys, 19 conscripts and 1 infantry Casualties for Austria: 6 cavalrys, 1 field_gun, 5 infantry and 3 trenchs Battle in Norway Russia attack with 1 conscript, 2 field_guns and 2 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Norway, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Norway Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Norway, round 3 : 3/5 hits, 1.33 expected hits Neutral roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Norway Russia loses 0 PUs for violating Norways neutrality. Russia win, taking Norway from Neutral with 1 conscript, 2 field_guns and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in East Prussia Russia attack with 1 conscript and 1 field_gun Germany defend with 1 infantry Russia roll dice for 1 conscript and 1 field_gun in East Prussia, round 2 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript and 1 field_gun in East Prussia, round 3 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in East Prussia, round 3 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript and 1 field_gun in East Prussia, round 4 : 0/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in East Prussia, round 4 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 conscript and 1 field_gun in East Prussia, round 5 : 1/2 hits, 0.50 expected hits Germany roll dice for 1 infantry in East Prussia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in East Prussia Russia win, taking East Prussia from Germany with 1 conscript and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Russia 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 1 conscript moved from Bessarabia to Galicia 1 conscript moved from Lithuania to Eastern Poland 1 conscript moved from Lithuania to Belarus 2 conscripts moved from Latvia to Lithuania 1 conscript and 4 infantry moved from Pskov to Latvia 1 heavy_gun moved from Moscow to Don 5 conscripts moved from Western Siberian Lowlands to Norilsk 1 conscript moved from Krasnoyarsk to Evenkia 1 cavalry moved from Amur to Bratsk 1 conscript moved from Bratsk to Chita 1 conscript moved from Khabarovsk to Amur 3 conscripts moved from Vladivostok to Primorsky 3 conscripts moved from Irkutsk to Bratsk 1 conscript moved from Novosibirsk to Bratsk 1 conscript and 1 field_gun moved from Kazan to Novosibirsk 4 conscripts moved from Kazakhstan to Novosibirsk 2 cavalrys moved from Moscow to Caucasus 1 field_gun and 2 infantry moved from Moscow to Don 1 conscript moved from Vladimir to Kazan Place Units - Russia 3 trenchs placed in Bratsk 3 heavy_guns placed in Irkutsk 3 heavy_guns placed in Vladivostok 3 heavy_guns placed in Kiev 3 heavy_guns placed in Minsk 3 cavalrys placed in Moscow 2 cavalrys placed in Omsk 1 trench placed in Norilsk 1 trench placed in Evenkia 1 trench placed in Belarus Turn Complete - Russia Russia collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Germany regular : -1.33 Austria regular : 4.00 Russia regular : -8.00 Neutral regular : -1.00 -
Terrible dice, battle calc said I’d have 20 units left, but only had 12. Rolled -8 you rolled +4. TUV barely +. But I still can’t be counterattacked. Altho I might have to retreat to protect Bela. I don’t know what I did diff, but I think I usually can hold Brat. Odds are I will lose it, even with max trenches. And I had no cash for tech. But now have 104 cash.
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TripleA Turn Summary: Communists round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 6 conscripts, 1 field_gun, 1 heavy_gun and 3 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Communists Place Units - Communists 3 conscripts, 1 field_gun, 1 heavy_gun and 1 infantry placed in Yakutsk Turn Complete - Communists Communists collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Communists rolls : 0.00 -
@fmerwinrommel sorry for the delay. still doing the xmas thing. i have guest for the week. trying to do a turn here and there.
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No rush, enjoy time with your guests. I’ve been taking it easy with the games myself, to do more running, rowing (machine) and other activities.
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@fmerwinrommel cool.
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 2,2 and gets 0 hits Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua Purchase Units - USA USA buy 1 Factory, 1 infantry, 2 tanks and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0.67 expected hits USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 4 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 1 infantry remaining. Battle score for attacker is 0 Casualties for USA: 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 1 infantry moved from Louisiana to Texas 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Place Units - USA 1 infantry placed in Charleston 2 tanks placed in New York 2 transports placed in Sea Zone 29 Mid Atlantic 1 transport placed in Sea Zone 30 Mid Atlantic 1 Factory placed in San Francisco Turn Complete - USA USA collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
USA regular : 0.00 Neutral regular : 0.00 -
TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 6,1,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover creepingBarage Combat Move - Germany 5 stormtruppens moved from Brandenburg to Silesia 3 field_guns and 6 infantry moved from Western Poland to Silesia 2 field_guns, 2 heavy_guns and 7 infantry moved from Warsaw to Western Poland 2 infantry moved from West Prussia to Western Poland 3 fighters moved from Rhine to Sea Zone 15 English Channel 1 field_gun and 2 infantry moved from Alsace to Champagne 1 cavalry and 3 infantry moved from Belgium to Picardy 1 infantry moved from Alsace to Franche-Comte 1 heavy_gun moved from Franche-Comte to Champagne 3 field_guns, 1 heavy_gun and 9 infantry moved from Rhine to Champagne 1 heavy_gun moved from Belgium to Picardy 5 infantry moved from Belgium to Champagne 4 infantry moved from Westphalia to Rhine 1 field_gun and 2 infantry moved from Hanover to Westphalia 15 stormtruppens moved from Saxony to Westphalia 15 stormtruppens moved from Berlin to Saxony 5 stormtruppens moved from Berlin to Brandenburg 3 infantry moved from Holstein to Hanover 1 battlecruiser, 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 cavalry moved from Dar es Salaam to British East Africa Germany take British East Africa from Britain 1 infantry moved from German East Africa to Uganda Germany take Uganda from Britain 1 field_gun and 4 infantry moved from Dar es Salaam to German East Africa 1 field_gun and 1 infantry moved from Guadalcanal to Sea Zone 121 Coral Sea 1 battlecruiser, 1 cruiser, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu Germany take Tuamotu from France 1 submarine moved from Sea Zone 83 Indian Ocean to Sea Zone 80 Indian Ocean 5 infantry moved from Alsace to Champagne 1 cavalry moved from Bavaria to Silesia Purchase Units - Germany Germany buy 6 cavalrys, 1 field_gun, 8 heavy_guns, 1 infantry, 3 stormtruppens and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Champagne Germany attack with 4 field_guns, 2 heavy_guns and 21 infantry France defend with 1 infantry Germany roll dice for 4 field_guns, 2 heavy_guns and 21 infantry in Champagne, round 2 : 8/27 hits, 6.50 expected hits France roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Champagne Germany win, taking Champagne from France with 4 field_guns, 2 heavy_guns and 21 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Picardy Germany attack with 1 cavalry, 1 heavy_gun and 3 infantry France defend with 1 infantry Germany roll dice for 1 cavalry, 1 heavy_gun and 3 infantry in Picardy, round 2 : 2/5 hits, 1.17 expected hits France roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 cavalry, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Battle in Sea Zone 80 Indian Ocean Germany attack with 1 submarine Britain defend with 1 cruiser and 1 destroyer Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 3 : 2/2 hits, 0.83 expected hits 1 submarine owned by the Germany lost in Sea Zone 80 Indian Ocean Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -7 Casualties for Germany: 1 submarine Battle in Sea Zone 15 English Channel Germany attack with 3 fighters Britain defend with 2 submarines and 2 transports 2 submarines owned by the Britain submerged Germany roll dice for 3 fighters in Sea Zone 15 English Channel, round 2 : 1/3 hits, 1.00 expected hits 1 transport owned by the Britain lost in Sea Zone 15 English Channel 1 transport owned by the Britain lost in Sea Zone 15 English Channel Germany win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Britain: 2 transports Non Combat Move - Germany 3 fighters moved from Sea Zone 15 English Channel to Belgium Place Units - Germany 3 heavy_guns and 3 trenchs placed in Belgium 3 heavy_guns and 3 trenchs placed in Dar es Salaam 2 heavy_guns and 3 trenchs placed in German New Guinea 1 field_gun, 1 infantry and 1 trench placed in Warsaw 6 cavalrys and 3 stormtruppens placed in Berlin Activate Technology - Germany Germany activating creepingBarage Turn Complete - Germany Germany collect 125 PUs; end with 125 PUsCombat Hit Differential Summary :
Germany regular : 1.67 France regular : 0.33 Britain regular : 0.33 -
I knew UK transport builds were unprotected, but somehow I didn’t think your fighters could reach. I don’t remember what I was thinking. Unforgivable on my part. What’s with G building max defense Africa and Pacific, instead of building for march on Paris?
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France spend 0 on tech rolls France roll 4,2,1 and gets 0 hits Combat Move - France 1 field_gun, 1 gas, 1 heavy_gun and 3 infantry moved from Paris to Picardy 1 fighter and 2 infantry moved from Rhone to Franche-Comte 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 137 Yellow Sea 1 colonial and 1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 colonial and 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao Purchase Units - France France buy 1 colonial, 1 destroyer, 1 field_gun, 9 heavy_guns, 4 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Picardy France attack with 1 field_gun, 1 gas, 1 heavy_gun and 3 infantry Germany defend with 1 cavalry, 1 heavy_gun and 2 infantry France roll dice for 1 gas in Picardy, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the France lost in Picardy France roll dice for 1 field_gun, 1 heavy_gun and 3 infantry in Picardy, round 2 : 2/5 hits, 1.50 expected hits Germany roll dice for 1 cavalry, 1 heavy_gun and 2 infantry in Picardy, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germany, 1 cavalry owned by the Germany and 1 infantry owned by the France lost in Picardy France roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Picardy, round 3 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germany, 1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy France win, taking Picardy from Germany with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 5 Casualties for France: 1 gas and 2 infantry Casualties for Germany: 1 cavalry, 1 heavy_gun and 2 infantry Battle in Franche-Comte France attack with 1 fighter and 2 infantry Germany defend with 1 infantry France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Franche-Comte France win, taking Franche-Comte from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Tsingtao France attack with 1 colonial and 1 field_gun Germany defend with 1 infantry France roll dice for 1 colonial and 1 field_gun in Tsingtao, round 2 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Tsingtao, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the France lost in Tsingtao France roll dice for 1 field_gun in Tsingtao, round 3 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Tsingtao, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 field_gun owned by the France lost in Tsingtao Germany win with no units remaining. Battle score for attacker is -4 Casualties for France: 1 colonial and 1 field_gun Casualties for Germany: 1 infantry Non Combat Move - France 1 battleship and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea 1 fighter moved from Franche-Comte to Paris 4 infantry moved from Burgundy to Paris 2 infantry moved from Brittany to Burgundy 2 heavy_guns moved from Marseilles to Rhone 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Piedmont to Rhone 1 colonial moved from Piedmont to Rhone 1 infantry moved from Marseilles to Piedmont 1 cavalry moved from Paris to Rhone 1 cavalry moved from Paris to Rhone 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea 1 cruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 transport moved from Sea Zone 99 South Atlantic to Sea Zone 50 Mid Atlantic 2 cavalrys moved from Chad to Western Sudan 1 infantry moved from Niger to Chad 2 colonials moved from French Somaliland to Sea Zone 75 Red Sea 2 colonials and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden 2 colonials moved from Sea Zone 74 Gulf of Aden to Yemen 1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean 1 cruiser and 1 transport moved from Sea Zone 109 Pacific Ocean to Sea Zone 147 Gulf of California 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean Place Units - France 1 trench placed in Burgundy 8 heavy_guns placed in Paris 3 infantry placed in Brittany 1 colonial and 1 field_gun placed in Algiers 1 destroyer placed in Sea Zone 60 Central Mediterranean 1 heavy_gun and 1 infantry placed in Marseilles Turn Complete - France France collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Germany regular : 0.50 France regular : 0.50 -
TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea 1 fighter and 1 infantry moved from Macedonia to Serbia 2 infantry moved from Albania to Serbia Purchase Units - Serbia Serbia buy 1 field_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; Combat - Serbia Battle in Serbia Serbia attack with 1 fighter and 3 infantry Austria defend with 2 infantry Serbia roll dice for 1 fighter and 3 infantry in Serbia, round 2 : 1/4 hits, 1.00 expected hits Austria roll dice for 2 infantry in Serbia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Serbia Serbia roll dice for 1 fighter and 3 infantry in Serbia, round 3 : 0/4 hits, 1.00 expected hits Austria roll dice for 1 infantry in Serbia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Serbia roll dice for 1 fighter and 2 infantry in Serbia, round 4 : 0/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Serbia, round 4 : 0/1 hits, 0.33 expected hits Serbia roll dice for 1 fighter and 2 infantry in Serbia, round 5 : 1/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Serbia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Serbia Serbia win, taking Serbia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 2 infantry Casualties for Serbia: 2 infantry Non Combat Move - Serbia 1 fighter moved from Serbia to Bulgaria 5 infantry moved from Greece to Albania Place Units - Serbia 2 trenchs placed in Bulgaria 1 field_gun and 4 infantry placed in Greece Turn Complete - Serbia Serbia collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Serbia regular : -1.67 Austria regular : 0.33 -
TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 5,3,6,6 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover bunkers Combat Move - Austria 3 infantry moved from Venice to Milan 2 field_guns moved from Venice to Milan 1 field_gun, 1 heavy_gun and 4 infantry moved from Trieste to Venice 1 field_gun and 2 infantry moved from Baranya to Serbia 1 infantry moved from Belgrade to Transylvania 1 field_gun and 2 infantry moved from Montenegro to Albania 1 fighter moved from Montenegro to Serbia 1 cavalry moved from Hungary to Belgrade 6 infantry moved from Hungary to Carpathia 3 infantry moved from Vienna to Carpathia Purchase Units - Austria Austria buy 3 field_guns, 3 heavy_guns, 14 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 1 field_gun and 2 infantry Serbia defend with 5 infantry Austria roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 3/3 hits, 0.83 expected hits Serbia roll dice for 5 infantry in Albania, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Serbia and 2 infantry owned by the Austria lost in Albania Austria roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits Serbia roll dice for 2 infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Austria lost in Albania Serbia win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Austria: 1 field_gun and 2 infantry Casualties for Serbia: 3 infantry Battle in Serbia Austria attack with 1 field_gun, 1 fighter and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Serbia, round 2 : 1/4 hits, 1.33 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Milan Austria attack with 2 field_guns and 3 infantry Italy defend with 1 field_gun and 2 infantry Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italy lost in Milan Austria roll dice for 2 field_guns and 3 infantry in Milan, round 3 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 field_gun in Milan, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Italy lost in Milan Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italy: 1 field_gun and 2 infantry Non Combat Move - Austria 1 fighter moved from Serbia to Belgrade Place Units - Austria 1 field_gun, 1 heavy_gun and 2 infantry placed in Venice 3 trenchs placed in Carpathia 1 field_gun, 1 heavy_gun and 2 infantry placed in Belgrade 1 field_gun, 1 heavy_gun and 5 infantry placed in Hungary 5 infantry placed in Vienna Activate Technology - Austria Austria activating bunkers Turn Complete - Austria Austria collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Italy regular : -1.33 Serbia regular : 0.33 Austria regular : 2.50 -
The Italians didn’t get a single hit in Milan. What I said about Austria being the safest CP player in the team game is true here. Despite losing Galicia, A has high income and high build capacity ICs that can out-produce R. It didn’t help that R should have had 20 units survive the battle, instead of 12. Plus G outnumbers R. Too bad I didn’t save a cav to blitz thru Bohemia, But of course, if I did, you would have occupied it.
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 1,1,2 and gets 0 hits Combat Move - Italy 1 heavy_gun and 2 infantry moved from Piedmont to Milan 2 field_guns and 1 infantry moved from Tuscany to Milan Purchase Units - Italy Italy buy 1 field_gun, 2 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns, 1 heavy_gun and 3 infantry Austria defend with 2 field_guns and 3 infantry Italy roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Milan, round 2 : 1/6 hits, 2.00 expected hits Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Italy and 1 infantry owned by the Austria lost in Milan 1 heavy_gun owned by the Italy and 2 field_guns owned by the Italy retreated to Piedmont Austria win with 2 field_guns and 2 infantry remaining. Battle score for attacker is -6 Casualties for Italy: 3 infantry Casualties for Austria: 1 infantry Non Combat Move - Italy 1 heavy_gun and 5 infantry moved from Latium to Tuscany 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Rome to Latium 2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete Place Units - Italy Turning on Edit Mode EDIT: Changing ownership of British Somaliland from Germany to Britain EDIT: Turning off Edit Mode 1 field_gun and 2 heavy_guns placed in Piedmont 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italy regular : -1.00 Austria regular : 1.33 -
TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Purchase Units - Arabia Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia 1 Bedouin moved from Oman to Yemen Place Units - Arabia 2 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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Boo, the Italians hit below average and the Austrians rolled above average on round 1. So I had to retreat. Missed my chance to put A on the defensive in Italy. Well, you did research a defensive tech. But you got it. Italy has missed since it accidentally chose the wrong tech on a lucky die roll. Arabs are doomed. Allies took Yemen just to kill the HG, but its not a good place to help Arabia.





