@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
W@W captain walker vs dawgoneit (axis) #2
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Hisaichi 2 ArmoredCars and 1 Tank moved from Suiyuan to Hupeh 1 ArmoredCar moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 1 ArmoredCar moved from Kweichow to Szechwan Hisaichi take Szechwan from Chinese 3 ArmoredCars moved from Hunan to Yunnan 1 Bomber moved from Hunan to Yunnan 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Hunan to N.French Indochina 2 Elites moved from N.French Indochina to Yunnan 1 Artillery and 1 Tank moved from Tanimbar to 113 Sea Zone 1 ArmoredCar and 2 Artillerys moved from Timor to 113 Sea Zone 2 Artillerys, 1 Tank and 3 Transports moved from 113 Sea Zone to 67 Sea Zone 1 ArmoredCar and 1 Tank moved from Flores to 67 Sea Zone 1 ArmoredCar, 1 Artillery, 2 Destroyers and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from Flores to 67 Sea Zone 1 ArmoredCar moved from Broome to Western Australia 2 ArmoredCars moved from Broome to 67 Sea Zone 4 ArmoredCars, 3 Artillerys, 1 Carrier, 2 Destroyers, 1 Fighter, 1 Infantry, 1 Submarine, 2 Tanks and 6 Transports moved from 67 Sea Zone to 110 Sea Zone 4 ArmoredCars, 3 Artillerys, 1 Infantry and 2 Tanks moved from 110 Sea Zone to East And South Borneo 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 ArmoredCars moved from Hong Kong to 92 Sea Zone 2 ArmoredCars, 1 B.Transport and 2 Infantrys moved from 92 Sea Zone to 110 Sea Zone 2 ArmoredCars and 2 Infantrys moved from 110 Sea Zone to East And South Borneo 1 ArmoredCar moved from Hong Kong to Hunan 1 Artillery, 1 Infantry, 10 Mech.Infs and 6 Tanks moved from Ayan to N.Buryat Mongolia 1 Infantry moved from Heilungchiang to Ayan 2 Fighters moved from Chita to N.Buryat Mongolia 2 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia 2 Infantrys moved from Heilungchiang to Ayan Purchase Units - Hisaichi Hisaichi buy 1 B.Transport, 1 Bomber, 1 Bunker, 1 Elite, 5 Infantrys, 7 Marines and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 2 ArmoredCars and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Yunnan Hisaichi attack with 3 ArmoredCars, 1 Bomber and 2 Elites British defend with 2 Mot.Infs and 2 Tanks Hisaichi roll dice for 3 ArmoredCars, 1 Bomber and 2 Elites in Yunnan, round 2 : 4/6 hits, 2.33 expected hits Chinese roll dice for 2 Mot.Infs and 2 Tanks in Yunnan, round 2 : 0/4 hits, 2.00 expected hits 2 Mot.Infs owned by the British and 2 Tanks owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 3 ArmoredCars, 1 Bomber and 2 Elites remaining. Battle score for attacker is 20 Casualties for British: 2 Mot.Infs and 2 Tanks Battle in N.Buryat Mongolia Hisaichi attack with 1 Artillery, 2 Fighters, 3 Infantrys, 10 Mech.Infs and 6 Tanks Russians defend with 1 AAGun, 4 Artillerys, 13 Infantrys, 2 Mot.Infs and 6 Tanks Russians roll AA dice in N.Buryat Mongolia : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters, 3 Infantrys, 10 Mech.Infs and 6 Tanks in N.Buryat Mongolia, round 2 : 13/22 hits, 8.33 expected hits Russians roll dice for 4 Artillerys, 13 Infantrys, 2 Mot.Infs and 6 Tanks in N.Buryat Mongolia, round 2 : 9/25 hits, 9.67 expected hits 13 Infantrys owned by the Russians, 5 Mech.Infs owned by the Hisaichi, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi roll dice for 2 Fighters, 5 Mech.Infs and 6 Tanks in N.Buryat Mongolia, round 3 : 4/13 hits, 5.33 expected hits Russians roll dice for 4 Artillerys, 2 Mot.Infs and 6 Tanks in N.Buryat Mongolia, round 3 : 6/12 hits, 5.33 expected hits 4 Artillerys owned by the Russians, 1 Fighter owned by the Hisaichi and 5 Mech.Infs owned by the Hisaichi lost in N.Buryat Mongolia Hisaichi roll dice for 1 Fighter and 6 Tanks in N.Buryat Mongolia, round 4 : 2/7 hits, 3.33 expected hits Russians roll dice for 2 Mot.Infs and 6 Tanks in N.Buryat Mongolia, round 4 : 3/8 hits, 4.00 expected hits 2 Tanks owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Mot.Infs owned by the Russians lost in N.Buryat Mongolia Hisaichi roll dice for 4 Tanks in N.Buryat Mongolia, round 5 : 2/4 hits, 2.00 expected hits Russians roll dice for 6 Tanks in N.Buryat Mongolia, round 5 : 2/6 hits, 3.00 expected hits 2 Tanks owned by the Hisaichi and 2 Tanks owned by the Russians lost in N.Buryat Mongolia 2 Tanks owned by the Hisaichi retreated to Ayan Russians win with 4 Tanks remaining. Battle score for attacker is -44 Casualties for Hisaichi: 1 Artillery, 2 Fighters, 3 Infantrys, 10 Mech.Infs and 4 Tanks Casualties for Russians: 4 Artillerys, 13 Infantrys, 2 Mot.Infs and 2 Tanks Non Combat Move - Hisaichi 1 Mech.Inf moved from Changchun to Chita 2 Mech.Infs moved from Changchun to Ayan 2 ArmoredCars and 1 Tank moved from Peking to Anhwei 1 Bomber moved from Yunnan to Malaya Place Units - Hisaichi 1 B.Transport placed in 92 Sea Zone 4 Marines placed in Hong Kong 1 Bomber placed in Hong Kong 1 Bunker and 3 Marines placed in Broome 1 Elite and 2 Infantrys placed in Peking 3 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Russians regular : -2.00 Russians AA : -0.33 Hisaichi regular : 4.50 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - British 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from Wales to 18 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from Wales to 18 Sea Zone 1 Cruiser moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Manchester to 18 Sea Zone 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Normandy 1 Cruiser and 1 Infantry moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Normandy 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 20 Sea Zone to Picardy 1 Artillery, 1 Infantry and 1 Tank moved from Belgium to Picardy 1 Bomber moved from Manchester to Picardy 1 Fighter moved from Wales to Normandy 2 Fighters moved from Wales to Picardy 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Infantry moved from Italian East Africa to 58 Sea Zone 1 Infantry moved from Italian East Africa to 58 Sea Zone 4 Infantrys and 2 Transports moved from 58 Sea Zone to 66 Sea Zone 2 Infantrys moved from 66 Sea Zone to Sumatra Dutch take Sumatra from Yamamoto 2 Infantrys moved from 66 Sea Zone to Java Dutch take Java from Yamamoto 1 Submarine moved from 63 Sea Zone to 70 Sea Zone 1 Adv.Fighter moved from Banjarmasin to 70 Sea Zone 1 Fighter moved from Banjarmasin to 70 Sea Zone 2 Submarines moved from 56 Sea Zone to 51 Sea Zone 2 Fighters moved from 56 Sea Zone to 51 Sea Zone Purchase Units - British British buy 4 ArmoredCars, 2 Artillerys, 1 Carrier, 14 Infantrys, 1 Mot.Inf, 2 Submarines and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Normandy British attack with 1 Fighter and 2 Infantrys Germans defend with 1 Artillery, 1 Factory and 1 Infantry British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Germans lost in Normandy British roll dice for 1 Fighter and 2 Infantrys in Normandy, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Normandy, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 2 Infantrys in Normandy, round 3 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Fighter and 2 Infantrys in Normandy, round 4 : 2/3 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Normandy, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Normandy British win, taking Normandy from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 Artillery and 1 Infantry Battle in Picardy British attack with 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks Germans defend with 1 Artillery, 1 Elite and 5 Infantrys British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Picardy, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Picardy, round 2 : 3/7 hits, 2.33 expected hits 4 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Picardy British roll dice for 2 Artillerys, 1 Bomber, 2 Fighters and 2 Tanks in Picardy, round 3 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Picardy, round 3 : 0/3 hits, 1.00 expected hits 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Picardy British win, taking Picardy from Germans with 2 Artillerys, 1 Bomber, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 11 Casualties for British: 3 Infantrys Casualties for Germans: 1 Artillery, 1 Elite and 5 Infantrys Battle in 70 Sea Zone British attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine Thai defend with 1 Destroyer British roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer in 70 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Thai lost in 70 Sea Zone British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 1 Casualties for British: 1 Submarine Casualties for Thai: 1 Destroyer Battle in 51 Sea Zone British attack with 2 Fighters and 2 Submarines Italians defend with 2 Destroyers British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Fighters in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 Destroyers in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 Destroyer owned by the Italians lost in 51 Sea Zone British roll dice for 2 Submarines in 51 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Fighters in 51 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Italians lost in 51 Sea Zone British win with 2 Fighters and 2 Submarines remaining. Battle score for attacker is 16 Casualties for Italians: 2 Destroyers Non Combat Move - British 2 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Artillery and 3 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Lower Egypt to Nubia 1 Artillery, 1 Elite and 1 Infantry moved from Italian East Africa to Kordofan 1 Tank moved from W.Iran to Palestine 2 Fighters moved from Picardy to 20 Sea Zone 1 Bomber moved from Picardy to Wales 1 Fighter moved from Normandy to Wales 2 Infantrys moved from Koryakia to Kolyma 1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 71 Sea Zone to 72 Sea Zone 1 Infantry and 1 Tank moved from 72 Sea Zone to Koryakia 2 Infantrys moved from Calcutta to Assam 1 Mot.Inf moved from Madras to Assam 1 Tank moved from Delhi to Assam 1 Artillery and 2 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Madras to Hyderabad 1 Adv.Fighter and 1 Fighter moved from 70 Sea Zone to South Australia Place Units - British 1 Carrier placed in 20 Sea Zone 2 Submarines placed in 56 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank placed in Cairo 2 ArmoredCars and 1 Tank placed in Italian East Africa 2 ArmoredCars and 1 Tank placed in W.Iran 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 4 Infantrys and 1 Mot.Inf placed in Madras 3 Infantrys placed in Wales 2 Infantrys placed in Manchester Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Thai regular : 0.67 Germans regular : -1.33 British regular : 0.00Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Koryakia : 1 Infantry and 1 Tank Kolyma : 2 Infantrys Italian East Africa : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Tank Normandy : 2 Infantrys Picardy : 2 Artillerys and 2 Tanks Rhodes : 1 flag, 1 Infantry Assam : 1 AAGun, 3 Artillerys, 7 Infantrys, 1 Mot.Inf and 1 Tank Vancouver : 1 AAGun and 1 Factory Burma : 1 Infantry Baluchistan : 1 Artillery Kordofan : 1 Artillery, 1 Elite and 1 Infantry Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 2 Infantrys Hyderabad : 5 Infantrys Wales : 1 AAGun, 1 Bomber, 1 Factory, 1 Fighter and 4 Infantrys Mersa Matruh : 1 Infantry Quebec : 1 Infantry and 1 Tank Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Nubia : 1 Infantry Madras : 1 AAGun, 1 Factory, 9 Infantrys and 1 Mot.Inf Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Malta : 3 Bunkers Bihar : 1 Artillery and 2 Infantrys Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank Palestine : 1 Tank Lower Egypt : 1 Artillery and 4 Infantrys Gibraltar : 1 Bunker and 2 Infantrys South Australia : 1 Adv.Fighter and 1 Fighter Sumatra : 2 Infantrys Java : 2 Infantrys Attu : 1 Infantry Cape Town : 1 Factory Dublin : 1 flag Crete : 1 flag, 1 AAGun W.Iran : 1 flag, 1 AAGun, 2 ArmoredCars, 1 Factory and 1 Tank Belgium : 1 flag, 1 Infantry Greenland : 1 Fighter Munster : 1 flag 20 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Submarines, 1 T.Boat and 2 Transports 56 Sea Zone : 1 Battleship, 1 Carrier, 2 Cruisers, 2 Destroyers, 2 Fighters, 2 Submarines and 4 Transports 51 Sea Zone : 2 Submarines 66 Sea Zone : 2 Transports 58 Sea Zone : 1 Cruiser and 1 Destroyer 72 Sea Zone : 1 Destroyer and 1 TransportProduction/PUs Summary :
Germans : 95 / 105 Russians : 92 / 93 Italians : 56 / 56 French : 26 / 21 Yamamoto : 77 / 84 Chinese : 19 / 27 Hisaichi : 76 / 76 British : 99 / 99 Anzac : 29 / 31 Dutch : 13 / 15 Finns : 13 / 15 Romanians : 17 / 19 Thai : 23 / 23 Americans : 106 / 106 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Anzac 2 Infantrys moved from South Australia to Western Australia 1 Adv.Fighter and 1 Fighter moved from South Australia to Western Australia 1 Artillery and 3 Infantrys moved from Port Moresby to West Papua 1 Adv.Fighter and 1 Tank moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Anzac Battle in West Papua Anzac attack with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank Yamamoto defend with 2 Infantrys and 1 Tank Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank in West Papua, round 2 : 4/6 hits, 2.00 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in West Papua, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in West Papua Anzac win, taking West Papua from Yamamoto with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 2 Infantrys and 1 Tank Battle in Western Australia Anzac attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar Anzac roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Western Australia, round 2 : 1/4 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar in Western Australia, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Western Australia Anzac win, taking Western Australia from Thai with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Anzac 1 Adv.Fighter and 1 Fighter moved from Western Australia to Townsville 1 Artillery moved from Townsville to Northern Territory 1 Elite moved from Townsville to Northern Territory 4 Infantrys moved from Townsville to Northern Territory 3 Infantrys moved from Canberra to New South Wales 1 Adv.Fighter moved from West Papua to Port Moresby Place Units - Anzac 1 Artillery, 1 Infantry and 1 Tank placed in Port Moresby 1 Artillery, 1 Elite and 1 Infantry placed in Townsville 1 Adv.Fighter and 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 1.83 Thai regular : -0.17Territory Summary for Anzac :
New South Wales : 3 Infantrys Western Australia : 2 Infantrys West Papua : 1 Artillery, 2 Infantrys and 1 Tank Port Moresby : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank Wellington : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys Northern Territory : 1 Artillery, 1 Elite and 4 Infantrys Bougainville : 1 Infantry Canberra : 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 11 Infantrys and 1 Tank Townsville : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 5 Infantrys and 1 Tank Guadalcanal : 1 Infantry South Australia : 1 Infantry and 1 Tank New Ireland : 1 Artillery Banjarmasin : 2 FightersProduction/PUs Summary :
Germans : 95 / 105 Russians : 92 / 93 Italians : 56 / 56 French : 26 / 21 Yamamoto : 75 / 84 Chinese : 19 / 27 Hisaichi : 76 / 76 British : 99 / 99 Anzac : 33 / 33 Dutch : 13 / 15 Finns : 13 / 15 Romanians : 17 / 19 Thai : 21 / 23 Americans : 106 / 106 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Dutch 2 Infantrys and 1 Tank moved from Banjarmasin to West Borneo 1 Fighter moved from Banjarmasin to West Borneo 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank moved from Amazon to Rio De Janeiro 2 ArmoredCars and 1 Tank moved from Suriname to Rio De Janeiro Purchase Units - Dutch Dutch buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Rio De Janeiro, round 2 : 6/8 hits, 3.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in West Borneo Dutch attack with 1 Fighter, 2 Infantrys and 1 Tank Thai defend with 1 Artillery and 1 Marine Dutch roll dice for 1 Fighter, 2 Infantrys and 1 Tank in West Borneo, round 2 : 0/4 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 1 Marine in West Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch lost in West Borneo Dutch roll dice for 1 Fighter, 1 Infantry and 1 Tank in West Borneo, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Marine in West Borneo, round 3 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Dutch, 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in West Borneo Dutch roll dice for 1 Tank in West Borneo, round 4 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Marine in West Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in West Borneo Dutch win, taking West Borneo from Thai with 1 Tank remaining. Battle score for attacker is -4 Casualties for Dutch: 1 Fighter and 2 Infantrys Casualties for Thai: 1 Artillery and 1 Marine Non Combat Move - Dutch Place Units - Dutch 1 Bunker and 3 Infantrys placed in Banjarmasin 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Thai regular : 1.33 Neutral regular : 0.00 Dutch regular : 2.00Territory Summary for Dutch :
Jilolo : 1 Infantry West Borneo : 1 Tank Banjarmasin : 1 AAGun, 2 Bunkers, 1 Factory, 16 Infantrys and 2 Tanks Suriname : 1 Elite and 1 Factory Rio De Janeiro : 1 flag, 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks Amazon : 1 flagProduction/PUs Summary :
Germans : 95 / 105 Russians : 92 / 93 Italians : 56 / 56 French : 26 / 21 Yamamoto : 75 / 84 Chinese : 19 / 27 Hisaichi : 76 / 76 British : 99 / 99 Anzac : 33 / 33 Dutch : 18 / 18 Finns : 13 / 15 Romanians : 17 / 19 Thai : 18 / 23 Americans : 106 / 106 -
TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Finns 3 Infantrys moved from Oulu to Vyborg 1 Tank moved from N.Karelia to Vyborg 1 Fighter moved from Oulu to Vyborg 4 Infantrys moved from Oulu to N.Karelia 6 Infantrys moved from Tampere to Oulu 2 Elites and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter, 3 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Infantry Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Vyborg, round 2 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu Place Units - Finns 2 Artillerys and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Finns regular : 1.67 Russians regular : -0.67 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Romanians 1 Fighter and 1 Tank moved from Kiev to Minsk 2 Elites moved from Vinnytsia to Donetsk 2 Tanks moved from Odessa to Donetsk 2 Elites moved from E.Romania to Odessa 3 Tanks moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite and 3 Tanks; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Elites and 2 Tanks Russians defend with 1 Artillery and 2 Infantrys Romanians roll dice for 2 Elites and 2 Tanks in Donetsk, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Elites owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Romanians: 2 Elites Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Minsk Romanians attack with 1 Fighter and 1 Tank Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 1 Fighter and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Romanians lost in Minsk 1 Fighter owned by the Romanians retreated Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5 Casualties for Romanians: 1 Tank Non Combat Move - Romanians 1 Fighter moved from Minsk to Kiev Place Units - Romanians 1 Elite and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Romanians regular : 0.50 Russians regular : 1.33 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Thai 2 Artillerys, 3 Infantrys and 3 Tanks moved from N.Thailand to Burma 1 Infantry moved from S.Thailand to Burma 4 Tanks moved from Bangkok to Burma 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Artillery, 1 Elite and 1 Marine moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Elite, 1 Marine, 1 T.Boat and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from Bangkok to S.Thailand 1 Artillery, 1 Elite and 1 Marine moved from 110 Sea Zone to West Borneo Purchase Units - Thai Thai buy 2 Artillerys, 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 2 Artillerys, 4 Infantrys and 7 Tanks British defend with 1 Infantry Thai roll dice for 2 Artillerys, 4 Infantrys and 7 Tanks in Burma, round 2 : 7/13 hits, 5.17 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 2 Artillerys, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Battle in West Borneo Thai attack with 1 Artillery, 1 Elite and 1 Marine Dutch defend with 1 Tank Thai roll dice for 1 Artillery, 1 Elite and 1 Marine in West Borneo, round 2 : 1/3 hits, 1.33 expected hits Dutch roll dice for 1 Tank in West Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Dutch lost in West Borneo Thai win, taking West Borneo from Dutch with 1 Artillery, 1 Elite and 1 Marine remaining. Battle score for attacker is 5 Casualties for Dutch: 1 Tank Non Combat Move - Thai Place Units - Thai 2 Artillerys, 2 Elites and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Thai regular : 1.50 Dutch regular : -0.50 British regular : 0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5 Combat Move - Americans 2 Bombers and 1 Fighter moved from Amazon to 32 Sea Zone 6 Infantrys, 2 Marines and 3 Tanks moved from Bahia to Salvador 4 Fighters and 1 Submarine moved from 103 Sea Zone to 108 Sea Zone 1 Infantry moved from Eniwetok to 103 Sea Zone 1 Cruiser and 1 Infantry moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 1 Infantry moved from Kusaie to 103 Sea Zone 1 Cruiser and 1 Infantry moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Artillery and 1 Infantry moved from Kusaie to 103 Sea Zone 1 Artillery, 1 Battleship, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape 1 Artillery and 1 Elite moved from Rongelap to 103 Sea Zone 1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone 2 Artillerys, 2 Carriers, 4 Destroyers, 1 Elite, 1 Infantry and 2 Transports moved from 103 Sea Zone to 109 Sea Zone 1 Bomber moved from Kwajalein to 108 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 109 Sea Zone to Ponape 1 Adv.Fighter moved from 96 Sea Zone to Ponape 1 Adv.Fighter moved from 96 Sea Zone to 108 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 B.Transports, 1 Carrier, 3 Destroyers, 4 Infantrys, 1 Marine, 1 S.Submarine, 2 Submarines and 1 T.Boat; Remaining resources: 0 PUs; Combat - Americans Battle in 108 Sea Zone Americans attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Submarine Yamamoto defend with 1 T.Boat and 1 Transport Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Yamamoto lost in 108 Sea Zone Americans roll dice for 1 Adv.Fighter, 1 Bomber and 4 Fighters in 108 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Yamamoto roll dice for 1 T.Boat in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 108 Sea Zone Americans win with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 T.Boat and 1 Transport Battle in 32 Sea Zone Americans attack with 2 Bombers and 1 Fighter Germans defend with 4 Submarines Americans roll dice for 2 Bombers and 1 Fighter in 32 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 Submarines owned by the Germans lost in 32 Sea Zone 1 Fighter owned by the Americans and 2 Bombers owned by the Americans retreated Germans win with 2 Submarines remaining. Battle score for attacker is 14 Casualties for Germans: 2 Submarines Battle in Salvador Americans attack with 6 Infantrys, 2 Marines and 3 Tanks Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 6 Infantrys, 2 Marines and 3 Tanks in Salvador, round 2 : 2/11 hits, 3.50 expected hits Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador Americans roll dice for 4 Infantrys, 2 Marines and 3 Tanks in Salvador, round 3 : 3/9 hits, 3.17 expected hits Neutral roll dice for 2 Tanks in Salvador, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 4 Infantrys, 2 Marines and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Americans: 2 Infantrys Casualties for Neutral: 2 Infantrys and 2 Tanks Battle in Ponape Americans attack with 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Battleship and 2 Cruisers in Ponape, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys in Ponape, round 2 : 3/7 hits, 2.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape Americans win, taking Ponape from Yamamoto with 1 Adv.Fighter, 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Casualties for Americans: 1 Infantry Non Combat Move - Americans 1 Adv.Fighter moved from Ponape to 109 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 108 Sea Zone to 109 Sea Zone 1 Bomber moved from 108 Sea Zone to Port Moresby 1 Infantry moved from Kwajalein to 96 Sea Zone 1 Infantry and 1 Transport moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Carrier, 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 109 Sea Zone 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 2 Destroyers, 1 Elite, 1 Infantry, 1 Submarine and 1 Transport moved from 91 Sea Zone to 104 Sea Zone 1 Elite and 1 Infantry moved from 104 Sea Zone to Jaluit 1 Adv.Fighter moved from Johnston to 91 Sea Zone 1 Bomber moved from Pearl Harbor to Port Moresby 2 Infantrys and 2 Tanks moved from S.Chile to 125 Sea Zone 1 Artillery and 1 Infantry moved from S.Chile to 125 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 3 Infantrys, 2 Tanks and 2 Transports moved from 125 Sea Zone to 124 Sea Zone 1 Adv.Fighter moved from San Francisco to 91 Sea Zone 2 Bombers and 1 Fighter moved from 32 Sea Zone to Bahia 1 Artillery and 1 Infantry moved from Koryakia to Kolyma Place Units - Americans 1 Carrier, 1 Destroyer and 1 Submarine placed in 91 Sea Zone 1 T.Boat placed in 71 Sea Zone 1 Adv.Fighter and 1 Infantry placed in Alaska 1 B.Transport and 1 Destroyer placed in 83 Sea Zone 1 Infantry and 1 Marine placed in San Francisco 1 S.Submarine placed in 125 Sea Zone 1 B.Transport placed in 125 Sea Zone 1 Infantry placed in Santiago 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Infantry placed in Washington Turn Complete - Americans Americans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.17 Americans regular : -0.50 Neutral regular : -0.67Territory Summary for Americans :
Kolyma : 1 Artillery and 1 Infantry Kusaie : 1 flag, 1 Infantry Kwajalein : 1 flag Eniwetok : 1 flag Rongelap : 1 flag Jaluit : 1 flag, 1 Elite and 1 Infantry Port Moresby : 2 Bombers New Caledonia : 1 Infantry Washington : 1 AAGun, 1 Factory and 3 Infantrys San Francisco : 1 AAGun, 1 Factory, 3 Infantrys and 1 Marine Pearl Harbor : 1 AAGun, 1 Factory and 1 Infantry Truk : 1 Infantry Christmas : 1 Infantry South Central USA : 1 AAGun, 1 Factory and 1 Infantry Ponape : 3 Artillerys, 1 Elite and 1 Infantry Wake : 1 Artillery, 1 Fighter and 1 Infantry Alaska : 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Factory and 2 Infantrys Palmyra : 1 Infantry Woleai : 3 Infantrys Kermandec : 1 Infantry South Atlantic USA : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys Bahia : 1 flag, 2 Bombers and 1 Fighter W.Mexico : 1 flag Salvador : 1 flag, 1 AAGun, 1 Factory, 4 Infantrys, 2 Marines and 3 Tanks Peru : 1 flag Central America : 1 flag S.Chile : 1 flag, 2 Artillerys and 1 Tank E.Mexico : 1 flag N.Chile : 1 flag Santiago : 1 flag, 1 AAGun, 1 Factory and 1 Infantry 13 Sea Zone : 1 Destroyer and 1 Submarine 91 Sea Zone : 2 Adv.Fighters, 1 Carrier, 1 Destroyer and 1 Submarine 125 Sea Zone : 1 B.Transport and 1 S.Submarine 71 Sea Zone : 1 Destroyer, 1 T.Boat and 1 Transport 83 Sea Zone : 1 B.Transport and 1 Destroyer 124 Sea Zone : 1 Artillery, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 3 Infantrys, 2 Tanks and 2 Transports 109 Sea Zone : 2 Adv.Fighters, 1 Battleship, 3 Carriers, 2 Cruisers, 5 Destroyers, 4 Fighters, 1 Submarine and 4 Transports 104 Sea Zone : 2 Destroyers, 1 Submarine and 1 Transport 108 Sea Zone : 1 SubmarineProduction/PUs Summary :
Germans : 95 / 105 Russians : 88 / 93 Italians : 56 / 56 French : 26 / 21 Yamamoto : 71 / 84 Chinese : 19 / 27 Hisaichi : 76 / 76 British : 98 / 99 Anzac : 33 / 33 Dutch : 15 / 18 Finns : 15 / 15 Romanians : 19 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Germans 5 ArmoredCars, 6 Artillerys, 2 HeavyTanks, 13 Infantrys, 11 Mech.Infs, 2 Stukas and 6 Tanks moved from Kiev to Kursk 1 Bomber moved from Vinnytsia to Kursk 4 Mech.Infs moved from Warsaw to Kursk 5 JetFighters moved from Bohemia to Kursk 2 Fighters moved from Danzig to Kursk 1 Artillery moved from Aquitaine to Orleanais 2 ArmoredCars and 1 Artillery moved from Brittany to Normandy 2 Tanks moved from Brittany to Normandy 2 Elites and 5 Infantrys moved from Rhine to Belgium 1 Infantry moved from Paris to Burgundy 9 Tanks moved from Brittany to Paris 1 Infantry moved from Bavaria to Lorraine 1 Infantry moved from Bavaria to Rhine 1 Infantry moved from Vinnytsia to Kiev 2 Infantrys moved from Brest to Kiev 1 Artillery and 6 Infantrys moved from East Prussia to Brest 2 Infantrys moved from Danzig to Brest Purchase Units - Germans Germans buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 HeavyTank, 15 Infantrys, 4 Mech.Infs, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Germans Battle in Normandy Germans attack with 2 ArmoredCars, 1 Artillery and 2 Tanks British defend with 2 Infantrys; French defend with 1 Factory Germans roll dice for 2 ArmoredCars, 1 Artillery and 2 Tanks in Normandy, round 2 : 0/5 hits, 2.00 expected hits French roll dice for 2 Infantrys in Normandy, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans lost in Normandy Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Tanks in Normandy, round 3 : 0/4 hits, 1.67 expected hits French roll dice for 2 Infantrys in Normandy, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Germans lost in Normandy Germans roll dice for 1 Artillery and 2 Tanks in Normandy, round 4 : 0/3 hits, 1.33 expected hits French roll dice for 2 Infantrys in Normandy, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery and 2 Tanks in Normandy, round 5 : 1/3 hits, 1.33 expected hits French roll dice for 2 Infantrys in Normandy, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Normandy Germans roll dice for 1 Artillery and 2 Tanks in Normandy, round 6 : 1/3 hits, 1.33 expected hits French roll dice for 1 Infantry in Normandy, round 6 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Normandy Germans win, taking Normandy from French with 2 Tanks remaining. Battle score for attacker is -8 Casualties for Germans: 2 ArmoredCars and 1 Artillery Casualties for British: 2 Infantrys Battle in Kursk Germans attack with 5 ArmoredCars, 6 Artillerys, 1 Bomber, 2 Fighters, 2 HeavyTanks, 13 Infantrys, 5 JetFighters, 15 Mech.Infs, 2 Stukas and 6 Tanks Russians defend with 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 1 Bunker, 27 Infantrys and 11 Tanks Russians roll AA dice in Kursk : 5/10 hits, 1.67 expected hits 2 Fighters owned by the Germans, 2 JetFighters owned by the Germans and 1 Stuka owned by the Germans lost in Kursk Germans roll dice for 5 ArmoredCars, 6 Artillerys, 1 Bomber, 2 HeavyTanks, 13 Infantrys, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks in Kursk, round 2 : 25/52 hits, 20.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 1 Bunker, 27 Infantrys and 11 Tanks in Kursk, round 2 : 7/44 hits, 16.83 expected hits 23 Infantrys owned by the Russians, 7 Infantrys owned by the Germans and 1 Bomber owned by the Russians lost in Kursk Germans roll dice for 5 ArmoredCars, 6 Artillerys, 1 Bomber, 2 HeavyTanks, 6 Infantrys, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks in Kursk, round 3 : 14/45 hits, 18.17 expected hits Russians roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Bunker, 4 Infantrys and 11 Tanks in Kursk, round 3 : 9/20 hits, 9.00 expected hits 3 ArmoredCars owned by the Germans, 4 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 6 Infantrys owned by the Germans and 7 Tanks owned by the Russians lost in Kursk Germans roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bomber, 2 HeavyTanks, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks in Kursk, round 4 : 15/36 hits, 15.17 expected hits Russians roll dice for 1 Adv.Fighter, 1 Bunker and 4 Tanks in Kursk, round 4 : 3/6 hits, 3.17 expected hits 2 ArmoredCars owned by the Germans, 1 Artillery owned by the Germans, 1 Adv.Fighter owned by the Russians, 1 Bunker owned by the Russians and 4 Tanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 5 Artillerys, 1 Bomber, 2 HeavyTanks, 3 JetFighters, 15 Mech.Infs, 1 Stuka and 6 Tanks remaining. Battle score for attacker is 53 Casualties for Germans: 5 ArmoredCars, 1 Artillery, 2 Fighters, 13 Infantrys, 2 JetFighters and 1 Stuka Casualties for Russians: 1 Adv.Fighter, 3 Artillerys, 1 Bomber, 1 Bunker, 27 Infantrys and 11 Tanks Battle in Belgium Germans attack with 2 Elites and 5 Infantrys British defend with 1 Infantry Germans roll dice for 2 Elites and 5 Infantrys in Belgium, round 2 : 1/7 hits, 1.50 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 2 Elites and 4 Infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Germans 1 Bomber, 3 JetFighters and 1 Stuka moved from Kursk to Kiev 1 Submarine moved from 21 Sea Zone to 22 Sea Zone 1 Battleship, 1 Destroyer, 1 S.Submarine and 3 Transports moved from 24 Sea Zone to 22 Sea Zone 1 Carrier, 5 Destroyers and 4 Submarines moved from 23 Sea Zone to 22 Sea Zone Place Units - Germans 1 Adv.Fighter, 1 Destroyer and 1 Submarine placed in 22 Sea Zone 4 Mech.Infs placed in Warsaw 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Hamburg 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Rhine 1 Artillery placed in Paris 7 Infantrys placed in Paris 5 Infantrys placed in Bohemia 2 Infantrys placed in Bavaria Turn Complete - Germans Germans collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
French regular : 0.00 Russians regular : -10.00 Germans regular : -6.00 British regular : 0.67 Russians AA : 3.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians 1 Tank moved from N.Buryat Mongolia to Chita 1 Adv.Fighter and 1 Fighter moved from Olyokminsk to Chita 1 Infantry moved from Irkutsk to S.Buryat Mongolia Russians take S.Buryat Mongolia from Hisaichi 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 1 Artillery and 1 Infantry moved from Crimea to Donetsk 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 1 Artillery moved from S.Karelia to Vyborg 2 Fighters moved from Leningrad to Vyborg 5 Infantrys moved from Leningrad to Vyborg 1 Infantry moved from Rostov to Donetsk Purchase Units - Russians Russians buy 1 Bunker, 33 Infantrys and 4 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Artillery, 2 Fighters and 5 Infantrys Finns defend with 3 Infantrys and 1 Tank Russians roll dice for 1 Artillery, 2 Fighters and 5 Infantrys in Vyborg, round 2 : 3/8 hits, 2.00 expected hits Finns roll dice for 3 Infantrys and 1 Tank in Vyborg, round 2 : 1/4 hits, 1.50 expected hits 3 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in Vyborg, round 3 : 2/7 hits, 1.83 expected hits Finns roll dice for 1 Tank in Vyborg, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 2 Infantrys Casualties for Finns: 3 Infantrys and 1 Tank Battle in Donetsk Russians attack with 2 Artillerys and 3 Infantrys Romanians defend with 2 Tanks Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits Romanians roll dice for 2 Tanks in Donetsk, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 3 : 2/5 hits, 1.50 expected hits Romanians roll dice for 1 Tank in Donetsk, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 10 Casualties for Romanians: 2 Tanks Battle in Chita Russians attack with 1 Adv.Fighter, 1 Fighter and 1 Tank Hisaichi defend with 1 Mech.Inf Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Chita, round 2 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Chita, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Chita, round 3 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Chita, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Mech.Inf Non Combat Move - Russians 1 Adv.Fighter and 1 Fighter moved from Chita to N.Buryat Mongolia 1 Infantry moved from Yakutsk to Zhigansk 1 Artillery, 4 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk 3 Infantrys moved from Krasnoyarsk to Irkutsk 1 Tank moved from Sibirsky to Olyokminsk 2 Infantrys moved from Sibirsky to Khatanga 1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia 3 Infantrys moved from Novosibirsk to Ufa 3 Infantrys moved from Sverdlovsk to Perm 1 Artillery moved from Rostov to Stalingrad 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from 126 Sea Zone to Astrakhan 1 Artillery moved from Minsk to Novgorod 1 Artillery moved from Latvia to Novgorod 3 Infantrys moved from Leningrad to Novgorod 2 Fighters moved from Vyborg to Leningrad 3 Infantrys moved from S.Karelia to Novgorod 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Artillery moved from Yaroslavl to Moscow 1 Infantry moved from Yaroslavl to Tula 1 Infantry moved from Yaroslavl to Tula 4 Infantrys moved from Yaroslavl to Moscow 1 Infantry moved from Georgia to Rostov 1 Mot.Inf moved from Gorky to Rostov 1 Mech.Rocket moved from Gorky to Moscow Place Units - Russians 1 Bunker placed in Moscow 3 Infantrys placed in Georgia 2 Infantrys placed in Tashkent 4 Infantrys and 1 Tank placed in Stalingrad 4 Infantrys placed in Leningrad 8 Infantrys and 2 Tanks placed in Moscow 4 Infantrys placed in Arkhangelsk 5 Infantrys and 1 Tank placed in Sibirsky 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 96 PUs; end with 97 PUsCombat Hit Differential Summary :
Romanians regular : -1.50 Finns regular : 0.00 Russians regular : 0.50 Hisaichi regular : -0.67Territory Summary for Russians :
East Prussia : 1 flag, 1 Infantry Irkutsk : 3 Infantrys Evenkia : 1 Artillery and 2 Infantrys Lithuania : 1 Infantry Arkhangelsk : 1 AAGun, 1 Factory and 4 Infantrys Donetsk : 2 Artillerys and 3 Infantrys Olyokminsk : 1 Artillery, 4 Infantrys and 1 Tank Astrakhan : 2 Infantrys Chita : 1 Tank S.Buryat Mongolia : 1 Infantry Perm : 3 Infantrys Ufa : 3 Infantrys Stalingrad : 1 AAGun, 2 Artillerys, 1 Factory, 7 Infantrys and 2 Tanks Moscow : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 19 Infantrys, 1 Mech.Rocket and 4 Tanks Zhigansk : 1 Infantry Khatanga : 2 Infantrys Yakutsk : 1 Infantry Kamchatka : 1 Bunker Latvia : 2 Infantrys Leningrad : 1 AAGun, 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 14 Infantrys and 4 Tanks Tashkent : 1 Factory and 2 Infantrys Sverdlovsk : 1 AAGun, 1 Factory and 3 Infantrys Estonia : 1 Infantry Tula : 2 Infantrys N.Sakhalin : 1 Bunker Sibirsky : 1 Factory, 5 Infantrys and 1 Tank Georgia : 1 AAGun, 1 Factory and 7 Infantrys Chimkent : 2 Infantrys Rostov : 5 Infantrys and 1 Mot.Inf N.Buryat Mongolia : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Fighter, 6 Infantrys and 4 Tanks Yaroslavl : 2 Infantrys S.Karelia : 4 Infantrys Novgorod : 2 Artillerys and 6 Infantrys Minsk : 1 Infantry Vyborg : 1 flag, 1 Artillery and 3 Infantrys Azerbaijan : 1 flag Khobdo : 1 flag 54 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport 126 Sea Zone : 1 TransportProduction/PUs Summary :
Germans : 101 / 104 Russians : 96 / 97 Italians : 56 / 56 French : 23 / 21 Yamamoto : 71 / 84 Chinese : 19 / 27 Hisaichi : 72 / 76 British : 95 / 99 Anzac : 33 / 33 Dutch : 15 / 18 Finns : 13 / 15 Romanians : 17 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 Destroyer and 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 4 Fighters moved from 48 Sea Zone to 51 Sea Zone 3 Tanks moved from New Valley to Mersa Matruh 8 Infantrys moved from Kufra to Mersa Matruh 1 Artillery, 8 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh 2 ArmoredCars and 1 Tank moved from Hun to Mersa Matruh 1 Submarine moved from 46 Sea Zone to 51 Sea Zone 1 ArmoredCar moved from S.Tunisia to Hun 1 ArmoredCar moved from Tunis to S.Tunisia 1 ArmoredCar, 1 Infantry and 1 Tank moved from Tunis to N.Tunisia Purchase Units - Italians Italians buy 1 Destroyer, 8 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks British defend with 1 Infantry Italians roll dice for 2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks in Mersa Matruh, round 2 : 5/24 hits, 6.33 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 1 Artillery, 16 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 51 Sea Zone Italians attack with 1 Destroyer, 4 Fighters and 2 Submarines British defend with 2 Submarines Italians roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Destroyer and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits 2 Submarines owned by the British and 1 Submarine owned by the Italians lost in 51 Sea Zone Italians win with 1 Destroyer, 4 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Casualties for British: 2 Submarines Non Combat Move - Italians 4 Fighters moved from 51 Sea Zone to 48 Sea Zone 2 Tanks moved from Greece to 48 Sea Zone 2 Tanks and 5 Transports moved from 48 Sea Zone to 46 Sea Zone 4 Infantrys moved from Rome to 46 Sea Zone 4 Infantrys, 2 Tanks and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys and 2 Tanks moved from 48 Sea Zone to Tobruk Place Units - Italians 3 Mech.Infs placed in Hun 1 Destroyer and 2 Submarines placed in 46 Sea Zone 4 Infantrys placed in Tunis 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Italians regular : -1.67 British regular : 0.00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Elite moved from E.Morocco to S.Algeria 1 Adv.Fighter moved from E.Morocco to S.Algeria 1 Elite moved from E.Morocco to N.Algeria 1 Infantry moved from E.Morocco to S.Algeria 1 Infantry moved from E.Morocco to N.Algeria 1 Infantry moved from Darfur to Kufra 1 Tank moved from Lower Egypt to New Valley British take New Valley from Italians 1 Tank moved from New Valley to Kufra Purchase Units - French French buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Kufra French attack with 1 Infantry and 1 Tank Italians defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Kufra, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kufra French win, taking Kufra from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in N.Algeria French attack with 1 Elite and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in N.Algeria, round 2 : 0/2 hits, 0.50 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Algeria French roll dice for 1 Elite in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 5 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 6 : 0/1 hits, 0.33 expected hits French roll dice for 1 Elite in N.Algeria, round 7 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in N.Algeria French win, taking N.Algeria from Italians with 1 Elite remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in S.Algeria French attack with 1 Adv.Fighter, 1 Elite and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in S.Algeria, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in S.Algeria, round 3 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria French roll dice for 1 Adv.Fighter and 1 Elite in S.Algeria, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 Infantry in S.Algeria, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the French lost in S.Algeria 1 Adv.Fighter owned by the French retreated Italians win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for French: 1 Elite and 1 Infantry Non Combat Move - French 1 Adv.Fighter moved from S.Algeria to E.Morocco 1 Artillery and 1 Infantry moved from Greenland to 8 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 1 Infantry moved from Churchill to 1 Sea Zone 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry moved from 8 Sea Zone to Greenland 1 Artillery and 3 Infantrys moved from Palestine to Lower Egypt Place Units - French 1 Factory placed in French Equatorial Africa 2 Infantrys placed in Syria 1 Infantry placed in E.Morocco Turn Complete - French French collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : -0.33 French regular : -2.67Territory Summary for French :
Kufra : 1 flag, 1 Infantry and 1 Tank Corsica : 1 Infantry Churchill : 1 AAGun and 1 Factory N.Algeria : 1 Elite Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory and 4 Infantrys French Equatorial Africa : 1 Bunker, 1 Factory and 2 Infantrys E.Morocco : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Factory, 7 Infantrys and 2 Tanks French Guiana : 1 Infantry Madagascar : 1 Infantry Dover : 1 Fighter Lower Egypt : 1 Artillery and 3 Infantrys Greenland : 1 flag, 3 Infantrys 17 Sea Zone : 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport 8 Sea Zone : 1 TransportProduction/PUs Summary :
Germans : 101 / 104 Russians : 96 / 97 Italians : 53 / 57 French : 26 / 26 Yamamoto : 71 / 84 Chinese : 19 / 27 Hisaichi : 72 / 76 British : 95 / 99 Anzac : 33 / 33 Dutch : 15 / 18 Finns : 13 / 15 Romanians : 17 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Artillerys and 4 Infantrys moved from Malaya to 110 Sea Zone 2 Artillerys and 4 Infantrys moved from 110 Sea Zone to Banjarmasin 3 Artillerys, 1 Elite, 2 Marines and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 1 Submarine moved from 101 Sea Zone to 108 Sea Zone 1 Adv.Fighter and 8 Fighters moved from 101 Sea Zone to 108 Sea Zone 2 ArmoredCars moved from Tokyo to 85 Sea Zone 2 ArmoredCars and 2 S.Submarines moved from 85 Sea Zone to 110 Sea Zone 2 ArmoredCars and 2 Infantrys moved from 110 Sea Zone to Banjarmasin 2 Bombers moved from Chubu to Banjarmasin 1 Submarine moved from 101 Sea Zone to 102 Sea Zone 4 Destroyers moved from 85 Sea Zone to 101 Sea Zone 1 Artillery and 2 Infantrys moved from Ayan to Chita 1 B.Transport moved from 75 Sea Zone to 84 Sea Zone 4 ArmoredCars moved from Okhotsk to Kolyma 3 ArmoredCars moved from Tokyo to 84 Sea Zone 3 ArmoredCars moved from Chubu to 84 Sea Zone 6 ArmoredCars moved from 84 Sea Zone to Shantung 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Merauke to 113 Sea Zone 1 ArmoredCar and 1 T.Boat moved from 113 Sea Zone to 114 Sea Zone 1 ArmoredCar moved from 114 Sea Zone to Milne Bay Yamamoto take Milne Bay from Anzac 1 Transport moved from 110 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Jilolo Purchase Units - Yamamoto Yamamoto buy 4 ArmoredCars, 5 Destroyers, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kolyma Yamamoto attack with 4 ArmoredCars British defend with 2 Infantrys; Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 4 ArmoredCars in Kolyma, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Kolyma, round 2 : 2/4 hits, 1.33 expected hits 1 Infantry owned by the Americans, 1 Infantry owned by the British and 2 ArmoredCars owned by the Yamamoto lost in Kolyma Yamamoto roll dice for 2 ArmoredCars in Kolyma, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Yamamoto lost in Kolyma Yamamoto roll dice for 1 ArmoredCar in Kolyma, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Kolyma, round 4 : 2/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Yamamoto lost in Kolyma Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -12 Casualties for Yamamoto: 4 ArmoredCars Casualties for Americans: 1 Infantry Casualties for British: 1 Infantry Battle in Banjarmasin Yamamoto attack with 2 ArmoredCars, 5 Artillerys, 2 Bombers, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 2 Bunkers, 1 Factory, 16 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 2 ArmoredCars, 5 Artillerys, 2 Bombers, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank in Banjarmasin, round 2 : 11/19 hits, 7.33 expected hits Units damaged: 2 Bunkers owned by the Dutch Dutch roll dice for 2 Bunkers, 2 Fighters, 16 Infantrys and 2 Tanks in Banjarmasin, round 2 : 9/22 hits, 8.33 expected hits 1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto, 9 Infantrys owned by the Dutch and 2 ArmoredCars owned by the Yamamoto lost in Banjarmasin Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 Elite, 2 Marines and 1 Tank in Banjarmasin, round 3 : 4/10 hits, 5.00 expected hits Dutch roll dice for 2 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Banjarmasin, round 3 : 9/13 hits, 5.33 expected hits 2 Marines owned by the Yamamoto, 1 Elite owned by the Yamamoto, 4 Artillerys owned by the Yamamoto, 1 Bomber owned by the Yamamoto, 4 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in Banjarmasin 1 Bomber owned by the Yamamoto retreated Dutch win with 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -44 Casualties for Yamamoto: 2 ArmoredCars, 5 Artillerys, 1 Bomber, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank Casualties for Dutch: 13 Infantrys Battle in 108 Sea Zone Yamamoto attack with 1 Adv.Fighter, 8 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter and 8 Fighters in 108 Sea Zone, round 2 : 5/9 hits, 3.17 expected hits 1 Submarine owned by the Americans lost in 108 Sea Zone Yamamoto win with 1 Adv.Fighter, 8 Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Jilolo Yamamoto attack with 2 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 2 Infantrys in Jilolo, round 2 : 0/2 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Jilolo Yamamoto roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Jilolo, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Jilolo, round 5 : 1/1 hits, 0.17 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Yamamoto win, taking Jilolo from Dutch with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Infantry Battle in Chita Yamamoto attack with 1 Artillery and 2 Infantrys Russians defend with 1 Tank Yamamoto roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Tank in Chita, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Chita Yamamoto roll dice for 1 Artillery and 1 Infantry in Chita, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Tank in Chita, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto and 1 Tank owned by the Russians lost in Chita Yamamoto win, taking Chita from Russians with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Yamamoto: 2 Infantrys Casualties for Russians: 1 Tank Non Combat Move - Yamamoto 1 Bomber moved from Banjarmasin to West Borneo 1 Adv.Fighter and 8 Fighters moved from 108 Sea Zone to 101 Sea Zone Place Units - Yamamoto 6 Infantrys placed in Malaya 4 Infantrys placed in Davao 5 Destroyers and 1 S.Submarine placed in 85 Sea Zone 4 ArmoredCars placed in Chubu Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.50 Americans regular : -0.33 Dutch AA : -0.33 Russians regular : 3.33 Dutch regular : 4.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 ArmoredCar moved from Shensi to Hupeh 1 Artillery and 1 Infantry moved from Lanchow to Szechwan 1 Tank moved from Gobi Altai to Suiyuan 1 Artillery and 2 Infantrys moved from Shensi to Hupeh 1 Artillery and 1 Infantry moved from Shensi to Shansi 1 Tank moved from Shensi to Hupeh Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Chinese attack with 1 Artillery, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Hupeh Chinese attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 2 ArmoredCars and 1 Tank Chinese roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Tank in Hupeh, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 0.83 expected hits 2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 11 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 ArmoredCars and 1 Tank Battle in Szechwan Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Non Combat Move - Chinese 2 Infantrys moved from Ningsia to Shensi 1 Artillery moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 Tank moved from Gobi Altai to Shensi 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Tank moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 2 ArmoredCars and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : -1.33Territory Summary for Chinese :
Shansi : 1 Artillery and 1 Infantry Suiyuan : 1 Artillery, 1 Infantry and 1 Tank E.Qinghai : 2 Artillerys and 4 Infantrys Hupeh : 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank E.Sinkiang : 3 Infantrys Urumqi : 2 ArmoredCars, 1 Factory and 1 Tank Lanchow : 1 Artillery and 2 Infantrys Shensi : 1 AAGun, 2 Infantrys and 2 Tanks Ningsia : 1 AAGun, 1 Artillery, 1 Elite and 1 Infantry Szechwan : 1 Artillery and 1 Infantry Hsining : 2 Artillerys, 1 Factory and 4 Infantrys Gobi Altai : 1 flag, 2 Infantrys and 1 TankProduction/PUs Summary :
Germans : 101 / 104 Russians : 93 / 97 Italians : 53 / 57 French : 26 / 26 Yamamoto : 77 / 77 Chinese : 27 / 27 Hisaichi : 64 / 76 British : 95 / 99 Anzac : 31 / 33 Dutch : 14 / 18 Finns : 13 / 15 Romanians : 17 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Infantry moved from Ayan to Okhotsk 1 Infantry, 2 Mech.Infs and 2 Tanks moved from Ayan to Heilungchiang 1 Infantry moved from Peking to Chahar 1 Mech.Inf moved from Changchun to Heilungchiang 3 Infantrys moved from Changchun to Kirin 6 ArmoredCars, 3 Artillerys, 3 Infantrys and 2 Tanks moved from East And South Borneo to Banjarmasin 1 Fighter moved from 110 Sea Zone to 66 Sea Zone 1 B.Transport moved from 110 Sea Zone to 67 Sea Zone 3 Marines moved from Broome to 67 Sea Zone 3 Marines moved from 67 Sea Zone to Java 1 Bomber moved from Malaya to 66 Sea Zone 4 Marines moved from Hong Kong to 92 Sea Zone 1 B.Transport and 4 Marines moved from 92 Sea Zone to 110 Sea Zone 4 Marines moved from 110 Sea Zone to Banjarmasin 3 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Infantry moved from N.French Indochina to Kweichow 3 ArmoredCars moved from Yunnan to Hupeh 2 Elites moved from Yunnan to Szechwan 1 ArmoredCar moved from Hunan to Hupeh 1 Bomber moved from Hong Kong to Szechwan 2 ArmoredCars moved from Anhwei to Shansi 1 Tank moved from Anhwei to Hupeh Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 1 Bunker, 7 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 66 Sea Zone Hisaichi attack with 1 Bomber and 1 Fighter British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 Transports in 66 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Fighter owned by the Hisaichi lost in 66 Sea Zone Hisaichi roll dice for 1 Bomber in 66 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits British roll dice for 2 Transports in 66 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Hisaichi lost in 66 Sea Zone British win with 2 Transports remaining. Battle score for attacker is -22 Casualties for Hisaichi: 1 Bomber and 1 Fighter Battle in Hupeh Hisaichi attack with 4 ArmoredCars and 1 Tank Chinese defend with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank Hisaichi roll dice for 4 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 3/4 hits, 1.33 expected hits 3 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Hupeh, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 3 : 2/3 hits, 1.17 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Hupeh Chinese win with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is -17 Casualties for Hisaichi: 4 ArmoredCars and 1 Tank Casualties for Chinese: 1 ArmoredCar Battle in Banjarmasin Hisaichi attack with 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Marines and 2 Tanks Anzac defend with 2 Fighters; Dutch defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Infantrys and 2 Tanks Hisaichi roll dice for 6 ArmoredCars, 3 Artillerys, 3 Infantrys, 4 Marines and 2 Tanks in Banjarmasin, round 2 : 6/18 hits, 7.00 expected hits Dutch roll dice for 2 Bunkers, 2 Fighters, 3 Infantrys and 2 Tanks in Banjarmasin, round 2 : 7/9 hits, 4.00 expected hits 4 ArmoredCars owned by the Hisaichi, 1 Bunker owned by the Dutch, 3 Infantrys owned by the Dutch, 2 Tanks owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 4 Marines and 2 Tanks in Banjarmasin, round 3 : 4/11 hits, 5.17 expected hits Dutch roll dice for 1 Bunker and 2 Fighters in Banjarmasin, round 3 : 1/3 hits, 1.50 expected hits 1 ArmoredCar owned by the Hisaichi, 2 Fighters owned by the Anzac and 1 Bunker owned by the Dutch lost in Banjarmasin Hisaichi captures 18PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 1 ArmoredCar, 3 Artillerys, 4 Marines and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Hisaichi: 5 ArmoredCars and 3 Infantrys Casualties for Dutch: 2 Bunkers, 3 Infantrys and 2 Tanks Casualties for Anzac: 2 Fighters Battle in Szechwan Hisaichi attack with 1 Bomber and 2 Elites Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Bomber and 2 Elites in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Szechwan Hisaichi roll dice for 1 Bomber and 2 Elites in Szechwan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 Bomber and 1 Elite remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Artillery and 1 Infantry Casualties for Hisaichi: 1 Elite Battle in Shansi Hisaichi attack with 2 ArmoredCars Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Shansi, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 6 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery in Shansi, round 6 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Java Hisaichi attack with 3 Marines British defend with 2 Infantrys Hisaichi roll dice for 3 Marines in Java, round 2 : 0/3 hits, 1.50 expected hits Dutch roll dice for 2 Infantrys in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Hisaichi lost in Java Hisaichi roll dice for 2 Marines in Java, round 3 : 0/2 hits, 1.00 expected hits Dutch roll dice for 2 Infantrys in Java, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Marines in Java, round 4 : 0/2 hits, 1.00 expected hits Dutch roll dice for 2 Infantrys in Java, round 4 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Hisaichi lost in Java Hisaichi roll dice for 1 Marine in Java, round 5 : 0/1 hits, 0.50 expected hits Dutch roll dice for 2 Infantrys in Java, round 5 : 1/2 hits, 0.67 expected hits 1 Marine owned by the Hisaichi lost in Java Dutch win with 2 Infantrys remaining. Battle score for attacker is -12 Casualties for Hisaichi: 3 Marines Non Combat Move - Hisaichi 1 Destroyer moved from 110 Sea Zone to 67 Sea Zone 3 Transports moved from 110 Sea Zone to 92 Sea Zone 1 Bomber moved from Szechwan to N.Thailand 1 Carrier and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone 1 Destroyer moved from 110 Sea Zone to 107 Sea Zone 1 Infantry moved from Peking to Shantung 1 Elite moved from Peking to Shantung Place Units - Hisaichi 6 ArmoredCars placed in Hong Kong 1 Bunker, 2 Infantrys and 1 Tank placed in Broome 2 ArmoredCars and 1 Tank placed in Peking 5 Infantrys and 3 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 71 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Dutch regular : 2.83 British regular : 1.33 Hisaichi regular : -10.17 -
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Fighter moved from Greenland to Scotland 2 Fighters moved from 20 Sea Zone to 21 Sea Zone 1 Fighter moved from Wales to 21 Sea Zone 1 Bomber moved from Wales to 21 Sea Zone 2 Transports moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Manchester to 18 Sea Zone 2 Infantrys moved from Wales to 18 Sea Zone 4 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone 4 Infantrys moved from 20 Sea Zone to Normandy 1 Artillery moved from Picardy to Normandy 1 Tank moved from Picardy to Normandy 1 Artillery and 1 Tank moved from Picardy to Burgundy 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone 1 Infantry moved from 19 Sea Zone to Aquitaine French take Aquitaine from Germans 1 Adv.Fighter and 1 Fighter moved from South Australia to 67 Sea Zone 2 Fighters moved from 56 Sea Zone to 51 Sea Zone 2 Submarines moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Java to Lombok Dutch take Lombok from Yamamoto 1 Artillery and 2 Infantrys moved from Assam to Yunnan Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 21 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 67 Sea Zone British attack with 1 Adv.Fighter and 1 Fighter Hisaichi defend with 1 B.Transport and 1 Destroyer British roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 B.Transport and 1 Destroyer in 67 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 B.Transport owned by the Hisaichi lost in 67 Sea Zone British roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Destroyer in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Hisaichi lost in 67 Sea Zone British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 B.Transport and 1 Destroyer Battle in 21 Sea Zone British attack with 1 Bomber and 3 Fighters Germans defend with 1 Submarine British roll dice for 1 Bomber and 3 Fighters in 21 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 Submarine owned by the Germans lost in 21 Sea Zone British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in Normandy British attack with 1 Artillery, 4 Infantrys and 1 Tank Germans defend with 1 Factory and 2 Tanks British roll dice for 1 Battleship and 1 Cruiser in Normandy, round 2 : 1/2 hits, 1.17 expected hits 1 Tank owned by the Germans lost in Normandy British roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Normandy, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 Tank in Normandy, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Normandy British win, taking Normandy from Germans with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Germans: 2 Tanks Casualties for British: 1 Infantry Battle in Burgundy British attack with 1 Artillery and 1 Tank Germans defend with 1 Infantry British roll dice for 1 Artillery and 1 Tank in Burgundy, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Burgundy British win, taking Burgundy from Germans with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Yunnan British attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan British roll dice for 1 Artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Hisaichi with 1 Artillery remaining. Battle score for attacker is -2 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Infantry Battle in 51 Sea Zone British attack with 2 Fighters and 2 Submarines Italians defend with 1 Destroyer and 1 Submarine British roll dice for 2 Submarines in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Fighters in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Italians submerged British roll dice for 2 Submarines in 51 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 1 Casualties for British: 1 Submarine Casualties for Italians: 1 Destroyer Non Combat Move - British 2 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Artillery and 4 Infantrys moved from Lower Egypt to Cairo 1 Tank moved from Palestine to Cairo 1 Infantry moved from Nubia to New Valley 1 Artillery, 1 Elite and 1 Infantry moved from Kordofan to Nubia 2 ArmoredCars and 1 Tank moved from Italian East Africa to Darfur 2 ArmoredCars and 1 Tank moved from W.Iran to Palestine 1 Cruiser and 1 Destroyer moved from 58 Sea Zone to 56 Sea Zone 2 Transports moved from 66 Sea Zone to 58 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 67 Sea Zone to Northern Territory 1 Infantry and 1 Tank moved from Koryakia to Kolyma 2 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Fighter moved from 21 Sea Zone to Wales 1 Bomber moved from 21 Sea Zone to Wales 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 1 Artillery and 2 Infantrys moved from Bihar to Assam 1 Tank moved from Delhi to Assam 1 Mot.Inf moved from Madras to Assam 5 Infantrys moved from Hyderabad to Calcutta 1 Artillery and 3 Infantrys moved from Delhi to Bihar 4 Infantrys moved from Madras to Hyderabad 1 Transport moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Rhodes to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Cairo Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Infantry and 2 Tanks placed in Italian East Africa 1 Infantry and 2 Mech.Infs placed in W.Iran 1 Adv.Fighter, 3 Infantrys and 1 Tank placed in Madras British undo move 4. 1 Adv.Fighter and 4 Infantrys placed in Madras 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 1 Artillery and 3 Infantrys placed in Wales 1 Artillery and 3 Infantrys placed in Manchester 1 Artillery placed in London Turning on Edit Mode EDIT: Removing units owned by British from Attu: 1 Infantry EDIT: Adding units owned by British to Koryakia: 1 Infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Germans regular : 0.17 British regular : -3.33 Hisaichi regular : -0.50Territory Summary for British :
London : 1 AAGun, 1 Artillery and 1 Factory British Guiana : 1 Infantry Koryakia : 1 Infantry Kolyma : 2 Infantrys and 1 Tank Italian East Africa : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks Burgundy : 1 Artillery and 1 Tank Aquitaine : 1 Infantry Normandy : 1 Artillery, 3 Infantrys and 1 Tank Yunnan : 1 Artillery New Valley : 1 Infantry Rhodes : 1 flag Assam : 1 AAGun, 3 Artillerys, 7 Infantrys, 2 Mot.Infs and 2 Tanks Vancouver : 1 AAGun and 1 Factory Darfur : 2 ArmoredCars and 1 Tank Baluchistan : 1 Artillery Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 1 Infantry Hyderabad : 4 Infantrys Wales : 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter and 5 Infantrys Scotland : 1 Fighter Calcutta : 5 Infantrys Quebec : 1 Infantry and 1 Tank Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank Nubia : 1 Artillery, 1 Elite and 1 Infantry Madras : 1 AAGun, 1 Adv.Fighter, 1 Factory and 9 Infantrys Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Malta : 3 Bunkers Bihar : 1 Artillery and 3 Infantrys Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory, 15 Infantrys and 2 Tanks Palestine : 2 ArmoredCars and 1 Tank Gibraltar : 1 Bunker and 2 Infantrys Northern Territory : 1 Adv.Fighter and 1 Fighter Sumatra : 2 Infantrys Lombok : 1 Infantry Java : 1 Infantry Cape Town : 1 Factory Dublin : 1 flag Crete : 1 flag, 1 AAGun W.Iran : 1 flag, 1 AAGun, 1 Factory, 1 Infantry and 2 Mech.Infs Munster : 1 flag 21 Sea Zone : 1 Submarine 20 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports 19 Sea Zone : 1 T.Boat 56 Sea Zone : 1 Battleship, 1 Carrier, 3 Cruisers, 3 Destroyers, 2 Fighters and 4 Transports 51 Sea Zone : 1 Submarine 58 Sea Zone : 2 Transports 72 Sea Zone : 1 Destroyer and 1 TransportProduction/PUs Summary :
Germans : 94 / 104 Russians : 93 / 97 Italians : 53 / 57 French : 33 / 26 Yamamoto : 76 / 77 Chinese : 26 / 27 Hisaichi : 69 / 89 British : 95 / 95 Anzac : 31 / 33 Dutch : 11 / 0 Finns : 13 / 15 Romanians : 17 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Adv.Fighter moved from Port Moresby to 108 Sea Zone 1 Infantry moved from West Papua to Hollandia Dutch take Hollandia from Yamamoto 1 Tank moved from West Papua to Merauke Dutch take Merauke from Yamamoto 1 Tank moved from Merauke to West Papua 1 Artillery and 2 Infantrys moved from Port Moresby to Milne Bay 1 Adv.Fighter moved from Townsville to 108 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 108 Sea Zone Anzac attack with 2 Adv.Fighters Yamamoto defend with 1 Submarine Anzac roll dice for 2 Adv.Fighters in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 108 Sea Zone Anzac win with 2 Adv.Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Milne Bay Anzac attack with 1 Artillery and 2 Infantrys Yamamoto defend with 1 ArmoredCar Anzac roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 2 : 1/3 hits, 0.83 expected hits Yamamoto roll dice for 1 ArmoredCar in Milne Bay, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Yamamoto lost in Milne Bay Anzac win, taking Milne Bay from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 ArmoredCar Non Combat Move - Anzac 2 Adv.Fighters moved from 108 Sea Zone to West Papua 3 Infantrys moved from Port Moresby to West Papua 1 Artillery, 1 Elite and 4 Infantrys moved from Northern Territory to Western Australia 1 Infantry and 1 Tank moved from South Australia to Western Australia 3 Infantrys moved from New South Wales to South Australia 4 Infantrys moved from Canberra to New South Wales 1 Tank moved from Canberra to South Australia 1 Adv.Fighter moved from Canberra to Townsville 1 Artillery moved from Townsville to Northern Territory 1 Tank moved from Townsville to Northern Territory 1 Elite moved from Townsville to Northern Territory 2 Infantrys moved from Townsville to Northern Territory Place Units - Anzac 1 Cruiser and 1 Transport placed in 122 Sea Zone 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery and 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 1.17Territory Summary for Anzac :
New South Wales : 4 Infantrys Western Australia : 1 Artillery, 1 Elite, 7 Infantrys and 1 Tank West Papua : 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Tank Milne Bay : 1 Artillery and 2 Infantrys Port Moresby : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 1 Tank Wellington : 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys Northern Territory : 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank Bougainville : 1 Infantry Canberra : 1 AAGun, 1 Bunker, 1 Factory and 7 Infantrys Townsville : 1 AAGun, 1 Adv.Fighter, 1 Artillery, 1 Bunker, 1 Factory, 1 Fighter and 5 Infantrys Guadalcanal : 1 Infantry South Australia : 3 Infantrys and 1 Tank New Ireland : 1 Artillery Hollandia : 1 Infantry 122 Sea Zone : 1 Cruiser and 1 TransportProduction/PUs Summary :
Germans : 94 / 104 Russians : 93 / 97 Italians : 53 / 57 French : 33 / 26 Yamamoto : 71 / 77 Chinese : 26 / 27 Hisaichi : 69 / 89 British : 95 / 95 Anzac : 33 / 33 Dutch : 14 / 0 Finns : 13 / 15 Romanians : 17 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks moved from Rio De Janeiro to Argentina Combat - Dutch Battle in Argentina Dutch attack with 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 2 ArmoredCars, 2 Artillerys, 1 Marine and 2 Tanks in Argentina, round 2 : 3/7 hits, 3.00 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits 2 ArmoredCars owned by the Dutch and 3 Infantrys owned by the Neutral lost in Argentina Dutch loses 0 PUs for violating Argentinas neutrality. Dutch win, taking Argentina from Neutral with 2 Artillerys, 1 Marine and 2 Tanks remaining. Battle score for attacker is -2 Casualties for Dutch: 2 ArmoredCars Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 1 Elite moved from Suriname to Amazon Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Neutral regular : 1.00 Dutch regular : 0.00Territory Summary for Dutch :
Suriname : 1 Factory Rio De Janeiro : 1 flag Amazon : 1 flag, 1 Elite Argentina : 1 flag, 2 Artillerys, 1 Marine and 2 TanksProduction/PUs Summary :
Germans : 94 / 104 Russians : 93 / 97 Italians : 53 / 57 French : 33 / 26 Yamamoto : 71 / 77 Chinese : 26 / 27 Hisaichi : 69 / 89 British : 95 / 95 Anzac : 33 / 33 Dutch : 16 / 16 Finns : 13 / 15 Romanians : 17 / 20 Thai : 22 / 22 Americans : 112 / 112 -
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 2 Infantrys moved from N.Karelia to Vyborg 5 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg 2 Elites and 4 Infantrys moved from Tampere to Oulu 2 Artillerys and 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 7 Infantrys Russians defend with 1 Artillery and 3 Infantrys Finns roll dice for 1 Fighter and 7 Infantrys in Vyborg, round 2 : 0/8 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 5 Infantrys in Vyborg, round 3 : 1/6 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 4 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 4 : 0/3 hits, 1.00 expected hits Finns roll dice for 1 Fighter and 4 Infantrys in Vyborg, round 5 : 0/5 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 5 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 6 : 1/4 hits, 0.83 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Vyborg, round 6 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 7 : 0/3 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 7 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Finns lost in Vyborg 1 Fighter owned by the Finns retreated Russians win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -10 Casualties for Finns: 7 Infantrys Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu Place Units - Finns 2 Artillerys and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Finns regular : -4.17 Russians regular : 0.67 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 3 Tanks moved from Vinnytsia to Donetsk 2 Elites moved from Odessa to Donetsk 1 Elite moved from E.Romania to Odessa 3 Tanks moved from Bucharest to Vinnytsia 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Elites and 3 Tanks Russians defend with 2 Artillerys and 3 Infantrys Romanians roll dice for 2 Elites and 3 Tanks in Donetsk, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.67 expected hits 3 Infantrys owned by the Russians and 2 Elites owned by the Romanians lost in Donetsk Romanians roll dice for 3 Tanks in Donetsk, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 Artillerys in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 3 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 2 Elites Casualties for Russians: 2 Artillerys and 3 Infantrys Non Combat Move - Romanians Place Units - Romanians 4 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Romanians regular : 1.33 Russians regular : -0.33





