W@W captain walker vs dawgoneit (axis) #2

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    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Germans
            4 Infantrys moved from Rhine to Belgium
            4 Infantrys moved from Paris to Picardy
            1 Artillery and 1 Tank moved from Picardy to Belgium
            2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
            2 ArmoredCars and 3 Mech.Infs moved from Bohemia to Vinnytsia
            2 HeavyTanks and 1 Mech.Inf moved from East Prussia to Vinnytsia
            1 HeavyTank, 1 Mech.Inf and 1 Tank moved from Lithuania to Vinnytsia
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 10 Destroyers, 1 JetFighter, 1 S.Submarine and 12 Submarines moved from 22 Sea Zone to 21 Sea Zone
            1 Bomber moved from Warsaw to Rhine
            2 JetFighters moved from Kiev to Rhine
            1 ArmoredCar and 2 Tanks moved from Bavaria to Krakow
            1 Artillery and 1 Elite moved from Bavaria to Rhine
    
        Purchase Units - Germans
            Germans buy 6 Adv.Fighters, 1 Bunker, 2 HeavyTanks, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 21 Sea Zone
                Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 10 Destroyers, 1 JetFighter, 1 S.Submarine and 12 Submarines
                British defend with 1 T.Boat
                    Germans roll dice for 1 S.Submarine and 12 Submarines in 21 Sea Zone, round 2 : 4/13 hits, 4.50 expected hits
                1 T.Boat owned by the British lost in 21 Sea Zone
                Germans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 10 Destroyers, 1 JetFighter, 1 S.Submarine and 12 Submarines remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Belgium
                Germans attack with 1 Artillery, 4 Infantrys and 1 Tank
                British defend with 2 Artillerys, 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Belgium, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Belgium
                    Germans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Belgium, round 3 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 Artillerys and 1 Tank in Belgium, round 3 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Belgium
                    Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Belgium, round 4 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Tank in Belgium, round 4 : 2/2 hits, 0.83 expected hits
                    1 Tank owned by the British, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Belgium
                Germans win, taking Belgium from British with 1 Artillery and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Germans: 4 Infantrys
                Casualties for British: 2 Artillerys, 2 Infantrys and 1 Tank
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 Bunker, 2 HeavyTanks and 1 Tank placed in Kiev
            6 Adv.Fighters placed in Paris
            3 Infantrys and 1 Tank placed in Warsaw
            4 Infantrys placed in Rhine
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : 0.17
    

    Savegame

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    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Russians
            1 Artillery and 2 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from Leningrad to Vyborg
            2 Fighters moved from Leningrad to Vyborg
            1 Infantry moved from Novgorod to Minsk
            4 Infantrys moved from Kursk to Minsk
            1 Tank moved from Kursk to Minsk
            1 Mech.Rocket moved from Gorky to Minsk
            1 HeavyTank, 8 Infantrys and 1 Mot.Inf moved from Kursk to Kiev
            1 Mech.Rocket moved from Tula to Kiev
            1 Mech.Rocket moved from Stalingrad to Kiev
            1 Mot.Inf moved from Gorky to Kiev
            1 Mech.Rocket moved from Stalingrad to Kiev
            8 Artillerys, 1 Elite, 1 HeavyTank, 40 Infantrys, 1 Mech.Rocket and 10 Tanks moved from Donetsk to Kiev
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 28 Infantrys, 1 Mech.Rocket, 1 Mot.Inf and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Minsk
                Russians attack with 5 Infantrys, 1 Mech.Rocket and 1 Tank
                Romanians defend with 1 Artillery and 2 Elites
                    Russians roll dice for 5 Infantrys, 1 Mech.Rocket and 1 Tank in Minsk, round 2 : 1/7 hits, 2.00 expected hits
                    Romanians roll dice for 1 Artillery and 2 Elites in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians and 1 Elite owned by the Romanians lost in Minsk
                    Russians roll dice for 3 Infantrys, 1 Mech.Rocket and 1 Tank in Minsk, round 3 : 1/5 hits, 1.67 expected hits
                    Romanians roll dice for 1 Artillery and 1 Elite in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Romanians lost in Minsk
                    Russians roll dice for 3 Infantrys, 1 Mech.Rocket and 1 Tank in Minsk, round 4 : 1/5 hits, 1.67 expected hits
                    Romanians roll dice for 1 Artillery in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 2 Infantrys, 1 Mech.Rocket and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 1 Artillery and 2 Elites
            Battle in Latvia
                Russians attack with 1 Artillery and 2 Infantrys
                Romanians defend with 1 Tank
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Latvia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 3 : 2/3 hits, 0.83 expected hits
                    Romanians roll dice for 1 Tank in Latvia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Latvia
                Russians win, taking Latvia from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Tank
            Battle in Vyborg
                Russians attack with 2 Fighters and 2 Infantrys
                Finns defend with 1 Artillery
                    Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 1 Artillery
            Battle in Kiev
                Russians attack with 8 Artillerys, 1 Elite, 2 HeavyTanks, 48 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks
                Germans defend with 1 Bunker, 1 Factory, 5 HeavyTanks, 10 Infantrys, 5 JetFighters, 12 Mech.Infs and 3 Tanks
                    Russians roll dice for 8 Artillerys, 1 Elite, 2 HeavyTanks, 48 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks in Kiev, round 2 : 24/75 hits, 21.67 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker, 5 HeavyTanks, 10 Infantrys, 5 JetFighters, 12 Mech.Infs and 3 Tanks in Kiev, round 2 : 14/36 hits, 14.33 expected hits
                    1 JetFighter owned by the Germans, 14 Infantrys owned by the Russians, 10 Infantrys owned by the Germans and 12 Mech.Infs owned by the Germans lost in Kiev
                    Russians roll dice for 8 Artillerys, 1 Elite, 2 HeavyTanks, 34 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks in Kiev, round 3 : 15/61 hits, 19.33 expected hits
                    Germans roll dice for 1 Bunker, 5 HeavyTanks, 4 JetFighters and 3 Tanks in Kiev, round 3 : 7/13 hits, 6.67 expected hits
                    4 JetFighters owned by the Germans, 5 HeavyTanks owned by the Germans, 7 Infantrys owned by the Russians, 3 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 8 Artillerys, 1 Elite, 2 HeavyTanks, 27 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks remaining. Battle score for attacker is 166
                Casualties for Russians: 21 Infantrys
                Casualties for Germans: 1 Bunker, 5 HeavyTanks, 10 Infantrys, 5 JetFighters, 12 Mech.Infs and 3 Tanks
    
        Non Combat Move - Russians
            1 AAGun moved from Donetsk to Kiev
            8 Infantrys moved from Rostov to Donetsk
            1 AAGun and 1 Artillery moved from Rostov to Kursk
            3 Infantrys moved from Tula to Kursk
            9 Infantrys moved from Yaroslavl to Kursk
            5 Infantrys moved from Georgia to Rostov
            2 Infantrys moved from Stalingrad to Rostov
            1 HeavyTank moved from Stalingrad to Kursk
            2 Tanks moved from Moscow to Kursk
            8 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Vologda to S.Karelia
            1 Artillery and 3 Infantrys moved from Arkhangelsk to S.Karelia
            2 Fighters moved from Vyborg to Leningrad
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            1 Artillery and 5 Infantrys moved from N.Buryat Mongolia to Chita
            1 Tank moved from Olyokminsk to Chita
            3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Irkutsk to S.Buryat Mongolia
            1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery and 4 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            4 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Mot.Inf moved from Sverdlovsk to Irkutsk
    
        Place Units - Russians
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            1 Artillery, 4 Infantrys and 1 Tank placed in Sibirsky
            1 Mech.Rocket and 1 Mot.Inf placed in Sverdlovsk
            2 Infantrys placed in Tashkent
            1 Artillery and 3 Infantrys placed in Leningrad
            3 Infantrys placed in Georgia
            1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
            9 Infantrys and 1 Tank placed in Moscow
            2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 102 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Romanians regular : 1.00
    Germans regular : -0.00
    Russians regular : -4.00
    

    Territory Summary for Russians :

    Irkutsk : 1 Mot.Inf
    Evenkia : 1 Artillery and 4 Infantrys
    Novosibirsk : 4 Infantrys
    Arkhangelsk : 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 1 Tank
    Donetsk : 8 Infantrys
    Olyokminsk : 1 Artillery, 4 Infantrys and 1 Tank
    Astrakhan : 2 Infantrys
    Chita : 1 AAGun, 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 11 Infantrys and 6 Tanks
    Kiev : 1 AAGun, 8 Artillerys, 1 Elite, 1 Factory, 2 HeavyTanks, 27 Infantrys, 4 Mech.Rockets, 2 Mot.Infs and 10 Tanks
    S.Buryat Mongolia : 2 Infantrys
    Krasnoyarsk : 1 Infantry
    Stalingrad : 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
    Moscow : 1 AAGun, 1 Bunker, 1 Factory, 9 Infantrys and 1 Tank
    Kursk : 1 AAGun, 1 Artillery, 1 HeavyTank, 12 Infantrys and 2 Tanks
    Kamchatka : 1 Bunker
    Latvia : 1 Artillery and 1 Infantry
    Leningrad : 1 AAGun, 2 Artillerys, 2 Bunkers, 1 Factory, 2 Fighters, 1 HeavyTank, 23 Infantrys and 3 Tanks
    Tashkent : 1 Factory and 2 Infantrys
    Sverdlovsk : 1 AAGun, 1 Factory, 2 Infantrys, 1 Mech.Rocket and 1 Mot.Inf
    Estonia : 1 Infantry
    N.Sakhalin : 1 Bunker
    Sibirsky : 1 Artillery, 1 Factory, 4 Infantrys and 1 Tank
    Georgia : 1 AAGun, 1 Factory and 5 Infantrys
    Chimkent : 2 Infantrys
    Rostov : 7 Infantrys
    N.Buryat Mongolia : 3 Infantrys
    Yaroslavl : 8 Infantrys
    S.Karelia : 1 Artillery and 15 Infantrys
    Minsk : 2 Infantrys, 1 Mech.Rocket and 1 Tank
    Vyborg : 1 flag, 2 Infantrys
    Azerbaijan : 1 flag
    Khobdo : 1 flag
    126 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 104 / 107
    Russians : 102 / 103
    Italians : 54 / 58
    French : 24 / 24
    Yamamoto : 64 / 66
    Chinese : 31 / 34
    Hisaichi : 60 / 67
    British : 97 / 103
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 123 / 123
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Italians
            1 Submarine moved from 46 Sea Zone to 51 Sea Zone
            4 Artillerys and 15 Infantrys moved from Tobruk to Mersa Matruh
            1 Infantry moved from New Valley to Kufra
            2 ArmoredCars and 1 Tank moved from Hun to Mersa Matruh
            1 Infantry moved from S.Tunisia to S.Algeria
            3 Artillerys and 2 Infantrys moved from S.Tunisia to N.Tunisia
            2 Tanks moved from S.Algeria to N.Tunisia
            2 Artillerys and 2 Infantrys moved from Tunis to N.Tunisia
            4 Fighters moved from 48 Sea Zone to 51 Sea Zone
            5 Transports moved from 48 Sea Zone to 46 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            8 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Greece to 48 Sea Zone
            10 Infantrys moved from 48 Sea Zone to Tobruk
            2 Infantrys moved from Lombardy to Tuscany
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 12 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Mersa Matruh
                Italians attack with 2 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank in Mersa Matruh, round 2 : 9/22 hits, 5.67 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 2 ArmoredCars, 4 Artillerys, 15 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 4 Fighters and 1 Submarine
                British defend with 1 T.Boat
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 51 Sea Zone
                Italians win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
    
        Non Combat Move - Italians
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
            1 Submarine moved from 46 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            2 ArmoredCars and 1 Tank placed in Hun
            2 Artillerys and 2 Infantrys placed in Tunis
            1 Destroyer and 1 Submarine placed in 46 Sea Zone
            8 Infantrys placed in Rome
            2 Infantrys placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    British regular : -0.50
    

    Savegame

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    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - French
            1 Adv.Fighter and 2 Infantrys moved from E.Morocco to S.Algeria
            1 Infantry moved from Lower Egypt to New Valley
                  British take New Valley from Germans
            1 Adv.Fighter moved from Syria to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Fighter moved from Dover to Belgium
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Belgium
            1 Tank moved from French Equatorial Africa to Kufra
    
        Purchase Units - French
            French buy 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 51 Sea Zone
                French attack with 1 Adv.Fighter
                Italians defend with 1 Submarine
                    French roll dice for 1 Adv.Fighter in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in Kufra
                French attack with 1 Tank
                Italians defend with 1 Infantry
                    French roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the French and 1 Infantry owned by the Italians lost in Kufra
                Italians win with no units remaining. Battle score for attacker is -3
                Casualties for French: 1 Tank
                Casualties for Italians: 1 Infantry
            Battle in S.Algeria
                French attack with 1 Adv.Fighter and 2 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 2 Infantrys in S.Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 Infantry in S.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
                French win, taking S.Algeria from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Belgium
                French attack with 1 Artillery, 1 Fighter and 1 Infantry
                Germans defend with 1 Artillery and 1 Tank
                    French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Tank in Belgium, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the French lost in Belgium
                    French roll dice for 1 Artillery and 1 Fighter in Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Belgium, round 3 : 1/1 hits, 0.50 expected hits
                    1 Fighter owned by the French and 1 Tank owned by the Germans lost in Belgium
                French win, taking Belgium from Germans with 1 Artillery remaining. Battle score for attacker is -1
                Casualties for French: 1 Fighter and 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Tank
    
        Non Combat Move - French
            1 Transport moved from 8 Sea Zone to 1 Sea Zone
            1 Elite moved from French Equatorial Africa to Darfur
            2 Artillerys, 5 Infantrys and 2 Tanks moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Adv.Fighter moved from 51 Sea Zone to Syria
            2 Infantrys moved from Syria to Palestine
            1 Adv.Fighter moved from S.Algeria to E.Morocco
    
        Place Units - French
            4 Infantrys placed in E.Morocco
            1 Infantry and 1 Tank placed in Syria
            2 Infantrys and 1 Tank placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    French regular : 1.50
    Germans regular : 0.67
    

    Territory Summary for French :

    Corsica : 1 Infantry
    Churchill : 1 AAGun, 1 Factory and 1 Infantry
    N.Algeria : 1 Infantry
    Syria : 1 AAGun, 1 Adv.Fighter, 1 Factory, 2 Infantrys and 1 Tank
    French Equatorial Africa : 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
    E.Morocco : 1 AAGun, 1 Adv.Fighter, 3 Artillerys, 1 Factory, 6 Infantrys and 4 Tanks
    S.Algeria : 1 Infantry
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    New Valley : 1 Infantry
    Darfur : 2 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks
    Palestine : 2 Infantrys
    Lower Egypt : 1 Artillery and 1 Infantry
    Belgian Congo : 1 flag
    Belgium : 1 flag, 1 Artillery
    Greenland : 1 flag, 1 Infantry
    20 Sea Zone : 1 Destroyer and 1 Transport
    1 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 100 / 107
    Russians : 102 / 103
    Italians : 54 / 55
    French : 28 / 28
    Yamamoto : 64 / 66
    Chinese : 31 / 34
    Hisaichi : 60 / 67
    British : 97 / 103
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 123 / 123
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone
            1 Artillery moved from Lombok to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Java
            1 Bomber moved from Malaya to Java
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery moved from Malaya to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
            7 Infantrys moved from Khabarovsk to Heilungchiang
            5 Infantrys moved from Vladivostok to Khabarovsk
            3 Infantrys moved from Tokyo to 84 Sea Zone
            3 Infantrys moved from 84 Sea Zone to Shantung
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Carriers, 3 Fighters and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Java
                Yamamoto attack with 4 Artillerys, 1 Bomber and 4 Infantrys
                Anzac defend with 1 Artillery, 5 Infantrys and 1 Tank
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber and 4 Infantrys in Java, round 2 : 3/9 hits, 3.33 expected hits
                    Dutch roll dice for 1 Artillery, 5 Infantrys and 1 Tank in Java, round 2 : 5/7 hits, 2.50 expected hits
                    3 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 3 Artillerys and 1 Bomber in Java, round 3 : 2/4 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 3 : 4/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac, 3 Artillerys owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Java
                Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -28
                Casualties for Yamamoto: 4 Artillerys, 1 Bomber and 4 Infantrys
                Casualties for Anzac: 5 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Carrier placed in 107 Sea Zone
            2 Fighters placed in 107 Sea Zone
            1 Carrier and 1 Fighter placed in 85 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
            EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 1 Fighter
            EDIT: Turning off Edit Mode
            7 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Dutch regular : 5.00
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Suiyuan to Chahar
            3 Infantrys moved from Shensi to Shansi
            1 Tank moved from Shensi to Chahar
            1 Tank moved from Hupeh to Shansi
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Elite, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Mech.Inf
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Tank in Chahar, round 2 : 3/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Mech.Inf
            Battle in Shansi
                Chinese attack with 3 Infantrys and 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 3 Infantrys and 1 Tank in Shansi, round 2 : 2/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 ArmoredCars
    
        Non Combat Move - Chinese
            1 AAGun, 1 Artillery, 5 Infantrys and 3 Tanks moved from Hupeh to Anhwei
            1 Artillery moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Suiyuan
            1 AAGun and 1 Infantry moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            2 Infantrys moved from Lanchow to Shensi
            3 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            1 Adv.Fighter, 2 ArmoredCars and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.83
    Hisaichi regular : 0.33
    

    Territory Summary for Chinese :

    Shansi : 2 Infantrys and 1 Tank
    Suiyuan : 1 Artillery and 2 Infantrys
    E.Qinghai : 2 Artillerys and 4 Infantrys
    Hupeh : 3 Infantrys and 1 Tank
    Urumqi : 1 Adv.Fighter, 2 ArmoredCars, 1 Factory and 1 Tank
    Lanchow : 1 Artillery and 3 Infantrys
    Shensi : 1 AAGun, 2 ArmoredCars, 3 Infantrys and 1 Tank
    Ningsia : 1 Artillery and 4 Infantrys
    Chahar : 1 Elite, 2 Infantrys and 1 Tank
    Szechwan : 1 Artillery and 1 Infantry
    Anhwei : 1 AAGun, 1 Artillery, 5 Infantrys and 3 Tanks
    Hsining : 1 Factory and 6 Infantrys
    Gobi Altai : 1 flag, 4 Tanks
    

    Production/PUs Summary :

    Germans : 100 / 107
    Russians : 102 / 103
    Italians : 54 / 55
    French : 28 / 28
    Yamamoto : 64 / 64
    Chinese : 34 / 34
    Hisaichi : 57 / 67
    British : 97 / 103
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 13 / 15
    Romanians : 17 / 20
    Thai : 22 / 22
    Americans : 123 / 123
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            6 Infantrys moved from Kirin to Heilungchiang
            13 Infantrys and 1 Tank moved from Heilungchiang to Hulunbuir
            3 Infantrys moved from Hulunbuir to Peking
            1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
            1 Infantry moved from Hunan to Shanghai
            3 ArmoredCars and 3 Infantrys moved from Hong Kong to Kiangsi
            1 ArmoredCar moved from Shanghai to Peking
            1 ArmoredCar, 1 Bomber and 2 Tanks moved from Peking to Chahar
            1 ArmoredCar and 2 Tanks moved from Soembawa to Java
            1 B.Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Marine moved from Soembawa to 111 Sea Zone
            2 Artillerys moved from Soembawa to 111 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Marine moved from 111 Sea Zone to 110 Sea Zone
            2 Artillerys and 1 Marine moved from 110 Sea Zone to Sumatra
    
        Purchase Units - Hisaichi
            Hisaichi buy nothing; Remaining resources: 67 PUs; 
    
        Combat - Hisaichi
            Battle in Sumatra
                Hisaichi attack with 2 Artillerys and 1 Marine
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 2 : 0/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Sumatra
                    Hisaichi roll dice for 2 Artillerys and 1 Marine in Sumatra, round 4 : 3/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Sumatra, round 4 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Anzac: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Bomber and 2 Tanks
                Chinese defend with 1 Elite, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Bomber and 2 Tanks in Chahar, round 2 : 4/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite, 2 Infantrys and 1 Tank in Chahar, round 2 : 0/4 hits, 1.50 expected hits
                    1 Tank owned by the Chinese, 1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar, 1 Bomber and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Chinese: 1 Elite, 2 Infantrys and 1 Tank
            Battle in Java
                Hisaichi attack with 1 ArmoredCar and 2 Tanks
                Anzac defend with 1 Artillery and 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Java, round 2 : 1/3 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery and 1 Tank in Java, round 2 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac and 1 ArmoredCar owned by the Hisaichi lost in Java
                    Hisaichi roll dice for 2 Tanks in Java, round 3 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Java, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Tanks in Java, round 4 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Tank in Java, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac and 1 Tank owned by the Hisaichi lost in Java
                Hisaichi win, taking Java from Dutch with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Casualties for Anzac: 1 Artillery and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Chahar to Peking
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Dutch regular : -1.00
    Hisaichi regular : 1.00
    

    Savegame


  • @captainwalker i think im done in this one


  • @dawgoneit yeah, I think so too. Germany spent too much on navy and now Russia is ready to overrun the eastern front.


  • @captainwalker another?


  • @dawgoneit ok…what side do you want to play?


  • @captainwalker axis for a strike 3 Lol. I’ll set it up later.


  • @dawgoneit lol, ok…let me know when it’s ready

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