@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 cruiser moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 59 Sea Zone
1 submarine moved from 64 Sea Zone to 45 Sea Zone
1 cruiser moved from 64 Sea Zone to 59 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 infantry moved from Archangel to Leningrad
7 infantry moved from Karelia to Archangel
1 armour moved from Southern Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Southern Belarus
3 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
6 artilleries moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 armour moved from Poland to Southern Belarus
1 armour moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus
1 armour moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Egypt to Bessarabia
1 fighter moved from Egypt to Bessarabia
1 tactical_bomber moved from Egypt to Bessarabia
1 bomber moved from Egypt to Southern Belarus
1 bomber moved from Eastern Poland to Southern Belarus
1 tactical_bomber moved from Western Germany to Southern Belarus
1 fighter moved from Western Germany to Southern Belarus
3 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
Combat - Germans
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun moved from Eastern Poland to Southern Belarus
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Romania
2 armour and 2 mech_infantrys placed in Germany
1 infantry placed in France
1 artillery and 1 infantry placed in Germany
1 infantry placed in Western Germany
1 artillery placed in Germany
1 destroyer placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Novgorod to Leningrad
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Leningrad
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Leningrad, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Leningrad, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Smolensk
2 aaGuns and 6 infantry moved from Novgorod to Yaroslavl
2 infantry moved from Kursk to Bryansk
1 infantry moved from Rostov to Kursk
1 artillery moved from Rostov to Stalingrad
1 infantry moved from Urals to Samara
1 submarine moved from 109 Sea Zone to 93 Sea Zone
Place Units - Russians
1 fighter and 9 infantry placed in Russia
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
2 marines moved from New Britain to 48 Sea Zone
1 cruiser and 1 marine moved from 48 Sea Zone to 55 Sea Zone
1 cruiser and 1 marine moved from 48 Sea Zone to 55 Sea Zone
2 marines moved from 55 Sea Zone to New Guinea
1 battleship and 1 marine moved from 34 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 48 Sea Zone to 55 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
2 carriers moved from 34 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Manilla to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
1 marine moved from 55 Sea Zone to Solomon Islands
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Honan
1 fighter moved from Shansi to Honan
1 artillery and 1 infantry moved from Shansi to Honan
1 infantry moved from Kiangsi to Hopei
Japanese take Hopei from Chinese
1 battleship moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 7 Sea Zone to 35 Sea Zone
1 submarine moved from 25 Sea Zone to 23 Sea Zone
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
1 infantry moved from Kyushu to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to New Britain
1 artillery and 1 infantry moved from Borneo to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Kyushu to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 35 Sea Zone
1 cruiser moved from 46 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in New Guinea
Battle in Solomon Islands
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking New Guinea from ANZAC, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Honan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Honan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Honan, round 3 : 0/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Honan, round 4 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Honan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Honan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Shan State to Kwangtung
1 infantry moved from Anhwe to Shansi
1 fighter moved from Honan to Kwangtung
1 tactical_bomber moved from Shan State to French Indo China
2 artilleries and 3 infantry moved from 35 Sea Zone to Paulau
1 armour moved from 35 Sea Zone to Paulau
3 infantry moved from Kyushu to Japan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangsi to French Indo China
Place Units - Japanese
1 factory_minor placed in Southern Manchuria
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 45 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 6,1,5
Japanese collect 52 PUs (5 lost to blockades); end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Japanese regular : -2.67
UK_Pacific regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Midway
Battle in Marshall Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Midway from Japanese, taking Marshall Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Marshall Islands to 27 Sea Zone
1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to Tunisia
1 destroyer moved from 107 Sea Zone to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
4 infantry placed in Western United States
2 destroyers and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 0.67
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Szechwan to Hunan
1 artillery, 1 fighter and 1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Inner Mongolia
1 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
3 artilleries placed in Inner Mongolia
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Midway
Battle in Marshall Islands
Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Midway from Japanese, taking Marshall Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Marshall Islands to 27 Sea Zone
1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 90 Sea Zone
2 infantry moved from French Guiana to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to Tunisia
1 destroyer moved from 107 Sea Zone to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
4 infantry placed in Western United States
2 destroyers and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 2 infantry moved from Szechwan to Hunan
1 artillery, 1 fighter and 1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Inner Mongolia
1 infantry moved from Tsinghai to Inner Mongolia
Place Units - Chinese
3 artilleries placed in Inner Mongolia
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Iraq
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Southern Persia to Eastern India
2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
3 infantry moved from Eastern India to Burma
1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 82 Sea Zone to 74 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
1 armour, 1 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Southern Persia to Iraq
1 mech_infantry moved from Northeast Persia to Iraq
1 infantry moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Southern Persia
3 artilleries placed in Iraq
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -1.83
Japanese regular : 1.67
British regular : 0.67
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
2 infantry moved from Northern Italy to 99 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 fighter moved from Egypt to Southern Italy
Place Units - Italians
1 armour and 1 infantry placed in Egypt
1 carrier placed in 100 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5,5,6,4,4
Italians collect 23 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales
1 submarine moved from 45 Sea Zone to 38 Sea Zone
1 cruiser moved from 59 Sea Zone to 40 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales
1 submarine moved from 45 Sea Zone to 38 Sea Zone
1 cruiser moved from 59 Sea Zone to 40 Sea Zone
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Archangel to Leningrad
2 bombers moved from Southern Belarus to Leningrad
1 tactical_bomber moved from Southern Belarus to Leningrad
1 fighter moved from Southern Belarus to Leningrad
2 infantry moved from Ukraine to Kursk
3 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Bessarabia to Kursk
1 infantry moved from Baltic States to Leningrad
Combat - Germans
Battle in Kursk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/12 hits, 3.50 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Leningrad, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Leningrad, round 3 : 3/10 hits, 3.17 expected hits
Russians roll dice for 1 artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Kursk to Bessarabia
1 fighter moved from Bessarabia to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Southern Belarus
3 artilleries moved from Eastern Poland to Southern Belarus
2 infantry moved from Eastern Poland to Southern Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus
4 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
2 bombers moved from Leningrad to Western Germany
1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Eastern Poland to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 1 infantry and 1 mech_infantry placed in Romania
1 factory_minor placed in Ukraine
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Kursk
2 infantry moved from Bryansk to Kursk
Combat - Russians
Battle in Kursk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kursk to Stalingrad
1 fighter moved from Kursk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Stalingrad
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Yaroslavl to Russia
2 aaGuns and 4 infantry moved from Yaroslavl to Russia
8 infantry moved from Russia to Bryansk
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Kursk to Russia
Place Units - Russians
3 infantry placed in Stalingrad
5 artilleries and 3 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Solomon Islands to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Northern Australia
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 marines moved from 55 Sea Zone to Queensland
1 armour, 2 artilleries and 3 infantry moved from Paulau to 35 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
1 artillery moved from Honan to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangtung to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Hunan
1 fighter moved from Kwangtung to Kwangsi
1 submarine moved from 35 Sea Zone to 64 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from New Britain to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 64 Sea Zone
1 submarine moved from 23 Sea Zone to 7 Sea Zone
1 bomber moved from Kwangtung to Hunan
1 artillery moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Northern Australia
Battle in Queensland
Battle in 64 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 4 tactical_bombers in 64 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 64 Sea Zone
Japanese win, taking Northern Australia from ANZAC, taking Queensland from ANZAC, taking 64 Sea Zone from Neutral with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Hunan to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from French Indo China to 47 Sea Zone
1 fighter moved from Kwangtung to 47 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 37 Sea Zone
5 fighters moved from 64 Sea Zone to 55 Sea Zone
4 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
Place Units - Japanese
2 artilleries and 1 infantry placed in Southern Manchuria
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in French Indo China
3 infantry placed in Japan
2 transports placed in 6 Sea Zone
3 destroyers placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.00
ANZAC regular : -0.33
@FlyingBadger Bah. Maximum blockade efficiency. And that poor Chinese guy stuck there defending against all odds.
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
And that poor Chinese guy stuck there defending against all odds.
It is Jet Li, he insisted on going alone.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Wake Island
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Tunisia to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Wake Island
Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
3 fighters moved from Gibraltar to Malta
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Central United States to 104 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
4 infantry moved from Western United States to 11 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
6 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 artillery and 1 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Wake Island
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Tunisia to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Wake Island
Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
3 fighters moved from Gibraltar to Malta
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Central United States to 104 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
4 infantry moved from Western United States to 11 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
6 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 artillery and 1 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries and 2 marines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Eastern India
3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Eastern India to Burma
2 fighters moved from Eastern India to Iraq
1 fighter moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Southern Persia to Iraq
1 aaGun moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to 98 Sea Zone
1 carrier and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Tobruk
2 fighters moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Tanganyika Territory to Kenya
1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 74 Sea Zone to 73 Sea Zone
Place Units - British
1 artillery and 2 marines placed in Union of South Africa
1 airfield placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,1,4,3,6,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.00
British regular : 0.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Egypt to 100 Sea Zone
2 infantry moved from Egypt to 100 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
3 artilleries moved from Egypt to Anglo-Egyptian Sudan
7 infantry moved from Egypt to Anglo-Egyptian Sudan
1 carrier moved from 100 Sea Zone to 99 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 destroyer moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 100 Sea Zone to 99 Sea Zone
2 cruisers moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Southern Italy
Combat - Italians
Battle in Anglo-Egyptian Sudan
Italians attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 4.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egyptian Sudan
Italians win, taking Anglo-Egyptian Sudan from British with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from Neutral_Axis
2 armour and 2 infantry moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
2 destroyers placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : 0.00