That one was crazy.
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5
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@flyingbadger Well, in our previous game, Japan went too strong, and I am feeling this Pearl Harbour disaster might change it quite a lot. I hate losing 94% battle, but this is why it’s a fun game. I think it was a good attack, I would do it again.
I also believe Gibraltar is a good way to go, especially as Germans did poor in the Scotland battle. This is also something that will change the game, can’t just put some more naval units to stop you doing whatever you will do in Atlantic.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 infantry moved from Albania to Greece 2 infantry moved from Southern Italy to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 armour moved from Northern Italy to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Greece 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Albania to Greece Combat - Italians Battle in Greece Italians attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 2/8 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Yugoslavia, round 2 : 2/5 hits, 1.50 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Non Combat Move - Italians 1 bomber moved from Yugoslavia to Southern Italy 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1 Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 Neutral_Allies regular : 1.00
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 fighters moved from New Zealand to 65 Sea Zone 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from 55 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 fighters moved from New Zealand to 65 Sea Zone 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 2 fighters moved from 55 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from Syria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Bulgaria to Eastern Poland Germans take Eastern Poland from Russians 2 armour, 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Alexandria 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 14 infantry moved from Poland to Eastern Poland 6 artilleries moved from Germany to Poland 5 armour moved from France to Germany 3 mech_infantrys moved from France to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Southern Italy 1 submarine moved from 109 Sea Zone to 121 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 116 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 bomber moved from Western Germany to Ukraine 1 transport moved from 116 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to Southern Italy Combat - Germans Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Non Combat Move - Germans 1 bomber moved from Ukraine to Romania 1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone 3 aaGuns moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 artillery moved from France to Western Germany 2 aaGuns moved from Poland to Eastern Poland Place Units - Germans 1 carrier and 1 destroyer placed in 115 Sea Zone 3 artilleries and 7 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,4 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Leningrad to Baltic States 2 fighters and 1 tactical_bomber moved from Leningrad to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Leningrad 2 infantry moved from Archangel to Leningrad 1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun moved from Smolensk to Bryansk 2 infantry moved from Northern Caucasus to Rostov 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 4 infantry moved from Ukraine to Kursk 3 infantry moved from Kursk to Bryansk 6 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Russia to Novgorod 1 artillery and 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Russia to Smolensk 1 artillery and 11 infantry moved from Northern Belarus to Smolensk 2 artilleries moved from Siberia to Amur 2 aaGuns and 15 infantry moved from Sakha to Amur 1 aaGun moved from Northern Belarus to Leningrad 1 submarine moved from 128 Sea Zone to 126 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Stalingrad 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 marine moved from Wake Island to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from Japan to 7 Sea Zone 1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 marine moved from Japan to 7 Sea Zone 1 battleship and 1 marine moved from 7 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 1 infantry moved from Hokkaido to Japan 1 infantry moved from Japan to Kyushu 1 infantry moved from Fukien to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Malaya 1 artillery and 1 infantry moved from Borneo to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 carrier moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 tactical_bomber moved from 36 Sea Zone to Caroline Islands 1 fighter moved from 36 Sea Zone to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Caroline Islands 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Paulau to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Kwangsi to Shan State 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Jehol to Shansi 1 artillery moved from Jehol to Southern Manchuria 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Hunan 1 fighter moved from Fukien to Southern Manchuria 1 infantry moved from Jehol to Southern Manchuria 1 mech_infantry moved from Shansi to Southern Manchuria 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Shansi to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in Gilbert Islands Battle in Celebes Battle in Midway Battle in Malaya Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 1/9 hits, 4.33 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 3 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Celebes from Dutch, taking Midway from Americans, taking Malaya from UK_Pacific with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from Shan State to Manilla Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 carrier, 1 submarine and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Japanese regular : -2.50 UK_Pacific regular : -0.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 121 Sea Zone Americans take 109 Sea Zone from Germans 1 bomber moved from Western United States to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 121 Sea Zone to United Kingdom 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone 2 fighters moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 28 Sea Zone 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Germans regular : -0.17
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan 2 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan 2 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 104 Sea Zone to 121 Sea Zone Americans take 109 Sea Zone from Germans 1 bomber moved from Western United States to 121 Sea Zone Combat - Americans Battle in 121 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 121 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 121 Sea Zone to United Kingdom 1 infantry moved from Morocco to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from Western United States to 11 Sea Zone 2 fighters moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 2 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 11 Sea Zone to 28 Sea Zone 1 artillery, 2 infantry, 2 marines and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 1 infantry moved from Szechwan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan 2 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Syria to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 3 infantry moved from Southern Persia to Iraq 1 infantry moved from Baluchistan to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Iraq British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 0/6 hits, 1.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 3 : 2/4 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking French Madagascar from Neutral_Axis, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Chinese from 13 to 14 EDIT: Turning off Edit Mode 1 aaGun, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 transport moved from 83 Sea Zone to 73 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 83 Sea Zone to 74 Sea Zone 2 infantry moved from Western India to Eastern India 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 2 fighters and 1 tactical_bomber moved from Yunnan to Eastern India 1 aaGun and 3 infantry moved from Burma to Yunnan 2 aaGuns moved from Burma to Eastern India EDIT: 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Gibraltar to Trans-Jordan 1 carrier, 2 cruisers and 1 fighter moved from 94 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from Algeria to 94 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 93 Sea Zone Place Units - British 1 factory_minor placed in Southern Persia 1 transport placed in 109 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Japanese to Chinese EDIT: Turning off Edit Mode 1 destroyer and 1 submarine placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 1.17 Japanese regular : 0.33 Germans regular : -0.17 Neutral_Axis regular : 0.67 British regular : -0.50
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Greece to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 armour and 1 infantry moved from 100 Sea Zone to Egypt 1 battleship moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 cruiser moved from 99 Sea Zone to 100 Sea Zone 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 artillery moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 artillery moved from Yugoslavia to 99 Sea Zone 1 infantry moved from Yugoslavia to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Crete Battle in Egypt Italians attack with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4 Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.67
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Borneo Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Borneo Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Borneo Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking 45 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Borneo Non Combat Move - ANZAC 1 cruiser moved from 55 Sea Zone to 64 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Trans-Jordan to Iraq 1 destroyer moved from 83 Sea Zone to 82 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 4 infantry moved from Romania to Bessarabia 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Eastern Poland to Northern Belarus Germans take Northern Belarus from Russians 19 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 4 artilleries moved from Eastern Poland to Southern Belarus 2 armour moved from Eastern Poland to Southern Belarus 6 artilleries moved from Poland to Eastern Poland 1 armour moved from Eastern Poland to Southern Belarus 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 3 artilleries moved from Germany to Poland 7 infantry moved from Germany to Poland 3 armour moved from Western Germany to Poland 1 artillery moved from Western Germany to Germany 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 tactical_bomber moved from Southern Italy to Egypt 1 bomber moved from Romania to Western Ukraine 1 bomber moved from Southern Italy to Egypt Combat - Germans Battle in Bessarabia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Bessarabia, round 2 : 2/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Eastern Poland Place Units - Germans 1 factory_minor placed in Romania 1 infantry placed in France 1 armour, 1 infantry and 1 mech_infantry placed in Germany 1 tactical_bomber placed in Western Germany 1 destroyer placed in 115 Sea Zone Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 2.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Leningrad to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northern Belarus to Russia 1 artillery and 4 infantry moved from Kursk to Bryansk 1 aaGun, 1 artillery and 14 infantry moved from Smolensk to Bryansk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 artilleries and 6 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Kursk 1 artillery and 2 infantry moved from Stalingrad to Rostov 2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Leningrad to Novgorod 1 submarine moved from 126 Sea Zone to 109 Sea Zone Place Units - Russians 4 artilleries and 6 infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.83
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 artillery and 1 infantry moved from Java to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Borneo 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from Anhwe to Hopei 1 bomber moved from Manilla to Hopei 1 infantry moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 fighter moved from 38 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 45 Sea Zone 1 destroyer moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from Sumatra to 38 Sea Zone 1 artillery moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 marine moved from Guam to 22 Sea Zone 1 marine moved from Gilbert Islands to 33 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 mech_infantry moved from Southern Manchuria to Chahar 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 cruiser and 1 marine moved from 22 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to New Britain 1 cruiser and 1 marine moved from 33 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to New Britain 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 48 Sea Zone 1 carrier moved from 33 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 25 Sea Zone to 34 Sea Zone 1 carrier moved from 7 Sea Zone to 34 Sea Zone Combat - Japanese Battle in New Britain Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking New Britain from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 transport moved from 38 Sea Zone to 45 Sea Zone 1 infantry moved from Celebes to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Manilla 1 artillery moved from Davao to Manilla 1 infantry moved from Japan to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery moved from Manilla to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Hopei to Kwangtung 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 infantry moved from Kiangsi to Kwangtung 1 carrier moved from 38 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from 44 Sea Zone to 46 Sea Zone 1 cruiser moved from 38 Sea Zone to 46 Sea Zone 1 battleship moved from 38 Sea Zone to 46 Sea Zone 1 fighter moved from Southern Manchuria to Shansi 1 infantry moved from Japan to Kyushu Place Units - Japanese 1 factory_minor placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 2 destroyers, 1 submarine and 2 transports placed in 7 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.00 ANZAC regular : 0.00 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 destroyers, 6 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 bomber moved from Tunisia to Algeria 1 artillery and 2 infantry moved from Morocco to Algeria 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 transports moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 28 Sea Zone to 27 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 destroyer moved from 121 Sea Zone to 107 Sea Zone 1 infantry moved from Brazil to French Guiana 1 infantry moved from Brazil to French Guiana Place Units - Americans 2 destroyers placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 armour, 3 infantry, 1 marine and 1 mech_infantry placed in Central United States 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Inner Mongolia 1 artillery and 2 infantry moved from Tsinghai to Honan 1 artillery and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 3 destroyers, 6 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia Combat - Americans Battle in Tunisia Americans attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Turning off Edit Mode 1 bomber moved from Tunisia to Algeria 1 artillery and 2 infantry moved from Morocco to Algeria 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 transports moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 104 Sea Zone to 93 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 28 Sea Zone to 27 Sea Zone 2 transports moved from 28 Sea Zone to 11 Sea Zone 1 destroyer moved from 121 Sea Zone to 107 Sea Zone 1 infantry moved from Brazil to French Guiana 1 infantry moved from Brazil to French Guiana Place Units - Americans 2 destroyers placed in 11 Sea Zone 1 artillery and 3 infantry placed in Western United States 1 armour, 3 infantry, 1 marine and 1 mech_infantry placed in Central United States 1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Inner Mongolia 1 artillery and 2 infantry moved from Tsinghai to Honan 1 artillery and 2 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Honan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Honan, round 3 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Tsinghai 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 submarine moved from 40 Sea Zone to 44 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State Combat - British Battle in 44 Sea Zone British attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 2 aaGuns and 4 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northeast Persia British take Northeast Persia from Neutral_Allies 1 armour moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 aaGun, 2 artilleries and 5 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Tanganyika Territory to 74 Sea Zone 1 infantry moved from French Madagascar to 74 Sea Zone 1 armour and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 armour, 1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone 1 armour, 1 destroyer, 3 infantry and 2 transports moved from 74 Sea Zone to 82 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 40 Sea Zone to 82 Sea Zone 1 armour and 3 infantry moved from 82 Sea Zone to Iraq 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Tanganyika Territory to Rhodesia 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 109 Sea Zone 1 armour moved from Northwest Persia to Iraq Place Units - British 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Persia 1 factory_minor placed in Iraq 1 armour and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,3,1,4 British collect 29 PUs (1 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 0.67 Japanese regular : -1.67 Italians regular : -0.67 British regular : -0.33