hf
bid: marine in india. sub sz 98. Mech in Egypt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
3 bombers moved from Western Germany to 91 Sea Zone
3 tactical_bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 carriers moved from 110 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
5 infantry moved from Karelia to Novgorod
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 armour moved from Germany to 113 Sea Zone
2 mech_infantrys moved from Germany to 113 Sea Zone
4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 9 transports moved from 113 Sea Zone to 115 Sea Zone
3 armour moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from 115 Sea Zone to Novgorod
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 carrier moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
Combat - Germans
Battle in Baltic States
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Baltic States from Russians, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Slovakia Hungary
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Slovakia Hungary, round 2 : 0/7 hits, 1,83 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 2 artilleries and 4 infantry in Slovakia Hungary, round 3 : 1/6 hits, 1,67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Slovakia Hungary
Germans roll dice for 2 artilleries and 3 infantry in Slovakia Hungary, round 4 : 3/5 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers, 3 carriers, 5 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports; Russians defend with 1 submarine
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 3 bombers, 3 carriers, 5 destroyers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 7/14 hits, 7,17 expected hits
Units damaged: 3 carriers owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports in 91 Sea Zone, round 2 : 5/14 hits, 6,83 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Russians, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 bombers, 2 carriers, 3 destroyers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 7/12 hits, 6,50 expected hits
Americans roll dice for 3 carriers, 1 cruiser and 3 transports in 91 Sea Zone, round 3 : 1/4 hits, 1,50 expected hits
Americans roll dice for 4 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 : 5/8 hits, 4,67 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Germans, 4 tactical_bombers owned by the Americans, 1 carrier owned by the Germans, 3 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers, 1 carrier, 1 destroyer, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 4 : 3/9 hits, 5,17 expected hits
Americans roll dice for 1 cruiser, 4 fighters and 3 transports in 91 Sea Zone, round 4 : 3/5 hits, 3,17 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 bombers, 1 carrier, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 5 : 4/6 hits, 3,67 expected hits
Americans roll dice for 2 fighters and 3 transports in 91 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 bombers, 1 carrier and 2 fighters remaining. Battle score for attacker is 68
Casualties for Germans: 2 carriers, 5 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 3 transports
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 113 Sea Zone to 109 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
Germans undo move 1.
1 destroyer placed in 109 Sea Zone
6 infantry placed in Germany
4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Russians regular : -0,33
Germans regular : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 infantry and 1 mech_infantry moved from Romania to Bulgaria
3 armour moved from Eastern Poland to Slovakia Hungary
2 armour moved from Bessarabia to Slovakia Hungary
3 artilleries and 11 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Bulgaria
5 armour and 9 mech_infantrys moved from Romania to Slovakia Hungary
2 fighters, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Poland
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Yugoslavia
Germans win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 10 armour, 3 artilleries, 11 infantry and 9 mech_infantrys
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 10 armour, 3 artilleries, 11 infantry and 9 mech_infantrys in Slovakia Hungary, round 2 : 11/33 hits, 9,83 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 10 armour, 3 artilleries, 9 infantry and 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Romania to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
3 mech_infantrys moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Poland to Western Ukraine
10 artilleries moved from Russia to Bryansk
6 infantry moved from Kansu to Suiyuyan
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 9 mech_infantrys placed in Russia
3 armour placed in Ukraine
Russians undo move 1.
2 armour and 8 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : 1,67
Russians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Alaska to 2 Sea Zone
1 armour and 1 transport moved from 2 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 bomber moved from Kwangsi to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Burma
2 fighters moved from 39 Sea Zone to Burma
1 bomber moved from Kwangsi to 44 Sea Zone
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kiangsi to Hunan
1 artillery moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
Combat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Wake Island from Americans, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1,83 expected hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
2 fighters owned by the Japanese retreated
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Siam to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Yunnan
2 mech_infantrys moved from Kiangsu to Kweichow
2 tactical_bombers moved from Anhwe to Kweichow
2 fighters moved from Burma to 39 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : -3,33
UK_Pacific regular : 0,67
ANZAC regular : -0,17
@Giallo another office day, tomorrow. Will use the time to think about how to slow down the Russian monster ;-) As you are an early bird, I might be able to do the Italian turn, before leaving for work.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 bomber
Battle in Alaska
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Western United States
1 infantry moved from Morocco to Algeria
3 artilleries, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -2,83
Japanese regular : -0,33
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
8 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 carrier and 2 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 bomber owned by the Americans lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 bomber
Battle in Alaska
Americans attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Western United States
1 infantry moved from Morocco to Algeria
3 artilleries, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer and 4 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
8 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;
Combat Move - British
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 fighters moved from India to Yunnan
1 bomber moved from French Equatorial Africa to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt
1 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Egypt
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 2 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Italians lost in Egypt
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Egypt, round 3 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Yunnan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win with 2 fighters remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Yunnan to India
1 fighter moved from Shan State to India
1 bomber moved from 98 Sea Zone to French Equatorial Africa
2 fighters and 2 tactical_bombers moved from Egypt to French Equatorial Africa
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,5,2,4
UK_Pacific collect 5 PUs (2 lost to blockades); end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 76 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : -2,83
Italians regular : -1,33
Japanese regular : -0,67
Germans regular : 0,00
British regular : 0,00
@martin said in L21 Martin (X) - Giallo (L+21) BM:
@Giallo another office day, tomorrow. Will use the time to think about how to slow down the Russian monster ;-) As you are an early bird, I might be able to do the Italian turn, before leaving for work.
That was too bad in 91… If the sub would have hit you would have lost the cv plus the 2 fig… And my bomber missed as well.
My two young children make me an early bird!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
1 fighter moved from Tunisia to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,83
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Wake Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Wake Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,67
@giallo Yes, that was critical. I was lucky, as I did a mistake when attacking that SZ with Germany. I had to be super careful not to sacrifice too many carriers for my planes to land. And at the same time, I was determined to keep one surviving destroyer to cope with the US sub. Of course, I accidentally got rid of the last destroyer. Damnit, your sub could sink my carrier, and the planes would be lost as well. At least the two fighters would have prevented an amphibious attack by the US. As it turned out, I was blessed by your dice…
@giallo Our daughter is already 11 – so early mornings are a thing from the past for us :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
3 bombers moved from Southern France to Bulgaria
2 armour and 4 mech_infantrys moved from Greater Southern Germany to Bulgaria
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Russians
2 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from 114 Sea Zone to Poland
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Germany to Greater Southern Germany
1 armour and 1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Poland
Combat - Germans
Battle in Gibraltar
Battle in Poland
Germans attack with 1 armour, 2 artilleries and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Poland, round 2 : 2/7 hits, 2,17 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Poland
Germans win, taking Gibraltar from British, taking Poland from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 2 armour, 3 bombers and 4 mech_infantrys
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 3 bombers and 4 mech_infantrys in Bulgaria, round 2 : 3/9 hits, 3,67 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from Russians with 2 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Greater Southern Germany to Germany
3 bombers moved from Bulgaria to Western Germany
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from 114 Sea Zone to Germany
3 transports moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Western Germany to Germany
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 tactical_bomber placed in Western Germany
2 artilleries and 8 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0,83
Germans regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Novosibirsk to Vologda
1 artillery moved from Bryansk to Smolensk
9 artilleries moved from Bryansk to Belarus
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Slovakia Hungary to Yugoslavia
1 artillery and 1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Eastern Poland
10 armour, 1 artillery, 4 infantry and 9 mech_infantrys moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
6 infantry moved from Suiyuyan to Chahar
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 mech_infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 mech_infantry
Battle in Romania
Russians attack with 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys in Romania, round 2 : 9/26 hits, 8,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 10 armour, 1 artillery, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Greater Southern Germany
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Greater Southern Germany
Russians roll dice for 1 artillery in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Greater Southern Germany
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,83 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 9 artilleries
Germans defend with 1 infantry
Russians roll dice for 9 artilleries in Belarus, round 2 : 2/9 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 8 artilleries remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 12 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 12 infantry in Vologda, round 2 : 0/12 hits, 2,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 11 infantry in Vologda, round 3 : 4/11 hits, 1,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 9 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Slovakia Hungary to Romania
2 fighters moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
2 aaGuns moved from Novosibirsk to Vologda
3 mech_infantrys moved from Russia to Rostov
3 armour moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Romania
2 mech_infantrys moved from Western Ukraine to Belarus
3 mech_infantrys moved from Russia to Belarus
Place Units - Russians
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
2 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : 3,17
Russians regular : -1,17
@martin said in L21 Martin (X) - Giallo (L+21) BM:
@giallo Our daughter is already 11 – so early mornings are a thing from the past for us :-)
You must be a happy man:laughing:
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 mech_infantry moved from Siberia to 5 Sea Zone
1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 battleship, 4 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers and 2 tactical_bombers moved from Philippines to 54 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 39 Sea Zone to Shan State
1 mech_infantry moved from Siberia to 5 Sea Zone
1 mech_infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Combat Hit Differential Summary :
@Giallo do you scramble from Queensland?