Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
Oh well, killed DD…
bye, Italian far east bomber force.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery, 9 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
Combat - Italians
Battle in Tanganyika Territory
Italians attack with 3 infantry
French defend with 1 infantry
Italians roll dice for 3 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Turkey
Italians attack with 1 artillery, 9 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Turkey, round 2 : 3/11 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Turkey
Italians win, taking Turkey from British with 1 artillery, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 artillery moved from Ukraine to Rostov
2 armour moved from Caucasus to Turkey
1 armour moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Japan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.33
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - ANZAC
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
1 fighter moved from Queensland to 25 Sea Zone
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Jehol to Manchuria
Place Units - ANZAC
1 fighter and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Spain to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
@surfer I am glad the Italian bomber is gone, gives USA a little break…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 fighter, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Rostov
1 artillery moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 fighter moved from Southern Italy to Southern France
9 infantry moved from France to Southern France
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Western Germany to Volgograd
Place Units - Germans
2 armour and 1 infantry placed in Volgograd
3 artilleries placed in Rostov
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry and 1 mech_infantry placed in France
1 fighter and 1 mech_infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Persia to Russia
1 submarine moved from 81 Sea Zone to 72 Sea Zone
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 7 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Kiangsu to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 fighter moved from 19 Sea Zone to Shantung
1 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Japan to Korea
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 19 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shensi to Kweichow
1 armour moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0.17 expected hits
Bombing raid in Korea rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Korea causes 4 damage total.
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shantung
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Hopei to Kiangsu
1 artillery moved from Shensi to Hopei
1 aaGun moved from Shensi to Kweichow
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 6 infantry moved from Japan to 6 Sea Zone
1 aaGun, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 6 infantry moved from 19 Sea Zone to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to Japan
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kiangsu to 19 Sea Zone
1 bomber moved from Korea to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Yunnan to Kiangsu
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 transport moved from 3 Sea Zone to 4 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 2.67
Americans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 85 PUs;
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 infantry and 1 mech_infantry moved from Brazil to Venezuela
1 bomber moved from Spain to Venezuela
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in Venezuela
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Venezuela, round 2 : 1/5 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Venezuela, round 3 : 2/5 hits, 1,33 expected hits
Neutral_True roll dice for 1 infantry in Venezuela, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to Hawaiian Islands
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 marine moved from Spain to 92 Sea Zone
3 carriers, 2 cruisers and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Venezuela to British Guiana
3 fighters moved from Gibraltar to Spain
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Korea to Amur
1 aaGun moved from Colombia to Brazil
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
3 fighters placed in Spain
1 artillery and 7 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,6,1,6,6,5,5,5,4,6,2,3,1,6,2,1,5,3,6,2,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
1 infantry moved from Kiangsi to Hunan
9 artilleries, 1 fighter and 14 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries, 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 7 infantry moved from Trans-Jordan to Iraq
1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Persia to Iraq
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Iraq
British attack with 2 armour, 4 artilleries, 12 infantry and 5 mech_infantrys
Germans defend with 1 infantry
British roll dice for 2 armour, 4 artilleries, 12 infantry and 5 mech_infantrys in Iraq, round 2 : 6/23 hits, 5,83 expected hits
Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 4 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Syria
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Angola to Rhodesia
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from 104 Sea Zone to Spain
1 fighter moved from Holland Belgium to United Kingdom
2 mech_infantrys moved from West India to Persia
1 aaGun, 1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 artillery and 7 infantry moved from Kiangsi to Kwangtung
2 aaGuns moved from Kiangsi to Kwangtung
1 mech_infantry moved from Malaya to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery and 6 infantry moved from West India to India
Place Units - British
1 destroyer placed in 71 Sea Zone
1 cruiser placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
2 infantry placed in United Kingdom
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : -3,67
Japanese regular : -1,00
Germans regular : 0,00
Neutral_True regular : 0,00
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
6 infantry moved from Northern Italy to Western Germany
7 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Turkey to Greece
1 armour moved from Turkey to Volgograd
1 mech_infantry moved from Caucasus to Greece
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bulgaria to Greece
2 infantry moved from Tanganyika Territory to Mozambique
Italians take Mozambique from Neutral_True
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern France
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
6 infantry moved from Northern Italy to Western Germany
7 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Turkey to Greece
1 armour moved from Turkey to Volgograd
1 mech_infantry moved from Caucasus to Greece
1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bulgaria to Greece
2 infantry moved from Tanganyika Territory to Mozambique
Italians take Mozambique from Neutral_True
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern France
5 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Southern France: 2 fighters
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Edit to reposition the Italian ftrs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 7 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
3 tactical_bombers moved from Western Germany to Rostov
3 mech_infantrys moved from Caucasus to Rostov
3 artilleries and 2 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Tambov
3 armour moved from Volgograd to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Tsinghai to Sikang
1 infantry moved from Novosibirsk to Tsinghai
5 infantry moved from Sweden to Norway
2 infantry moved from Finland to Norway
1 battleship, 1 cruiser, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Holland Belgium to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Eastern Poland
7 infantry moved from Western Germany to Denmark
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 airfield placed in Denmark
3 infantry placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans regular : 1.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
7 artilleries, 2 fighters, 70 infantry and 1 tactical_bomber moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 7 artilleries, 2 fighters, 71 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 7 artilleries, 2 fighters, 71 infantry and 1 tactical_bomber in Samara, round 2 : 25/81 hits, 17,00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 7 artilleries, 2 fighters, 70 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from Persia to Egypt
1 infantry moved from Persia to Iraq
2 armour and 2 mech_infantrys moved from Kiangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Samara to Persia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : 8,00
@surfer Time to leave Moscow!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 3 marines, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Jehol to Manchuria
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
4 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
3 tactical_bombers moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
2 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
3 fighters moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Manchuria
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor and 4 infantry
Japanese roll dice for 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers in Korea, round 2 : 8/15 hits, 7.00 expected hits
Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
1 carrier moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Manchuria to 21 Sea Zone
1 tactical_bomber moved from Manchuria to 21 Sea Zone
1 fighter moved from Kiangsi to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
3 fighters moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 transport moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 armour and 3 mech_infantrys moved from Kiangsu to Kweichow
2 infantry moved from Anhwe to Kweichow
5 artilleries moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Korea to Kiangsu
1 bomber and 1 tactical_bomber moved from Korea to Japan
9 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Urals to Novosibirsk
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry and 3 marines placed in Japan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.33
Japanese regular : 1.17
I hope you don’t mind, I needed to take a CV and DD from SZ6. I should have taken them out before the combat, but I wasn’t paying attention because it was just a DD to kill.
@surfer I am not too sure if I follow, You can’t take any boats that participate in combat in sz 6, hence the purpose of the dd ( if you attack it)
@sovietishcat i had a ridiculous amount of overkill. Id move 1 dd and 1 cv prior to battle. If you want I’ll replay the round.
The other units will put the dd down