Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
L21 BM4 Surfer (X) vs. Sovietishcat (L+18)
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@sovietishcat They smell blood…
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians 6 fighters moved from Spain to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 mech_infantry moved from Bolivia to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Brazil to Peru Americans take Peru from Neutral_True 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - AmericansCombat Hit Differential Summary :
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@surfer Scramble sz 97?
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@sovietishcat Max scramble. All Italian ftrs.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians 6 fighters moved from Spain to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 mech_infantry moved from Bolivia to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Brazil to Peru Americans take Peru from Neutral_True 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine Italians defend with 1 battleship, 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 3/10 hits, 4,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone Americans roll dice for 1 bomber, 3 carriers, 1 cruiser and 5 fighters in 97 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 battleship and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits 2 fighters owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 2 destroyers, 3 fighters and 1 submarine Casualties for Italians: 1 battleship, 1 destroyer and 3 fighters Non Combat Move - AmericansCombat Hit Differential Summary :
Americans regular : -1,83 Italians regular : 1,00 -
@surfer I concede, I can’t survive on bad dice on big battles all the time, well played, was fun, very hard to crack the Axis.
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@Sovietishcat Thanks! GG. I’m finding the combination of G2 + Japan focusing on reducing Russia to be a difficult strategy to fight as Allies. I’ve lost past 3 games when the opponent used it.
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@surfer Next time I would have to ask for a higher bid! Are you up for a rematch?
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@sovietishcat sure. Still want allies? Or maybe just swap sides?





