@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L21 BM4 Surfer (X) vs. Sovietishcat (L+18)
-
@surfer Time to leave Moscow!
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 infantry, 3 marines, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Manchuria 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 4 infantry moved from Kiangsu to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to Korea 3 tactical_bombers moved from Japan to Korea 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 2 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea 3 fighters moved from 19 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Guam Battle in Manchuria Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria Japanese win, taking Guam from Americans, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 6 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers Americans defend with 1 artillery, 1 factory_minor and 4 infantry Japanese roll dice for 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers in Korea, round 2 : 8/15 hits, 7.00 expected hits Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 4 infantry Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode 1 carrier moved from 19 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 fighter moved from Manchuria to 21 Sea Zone 1 tactical_bomber moved from Manchuria to 21 Sea Zone 1 fighter moved from Kiangsi to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 3 fighters moved from Korea to 19 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to Japan 1 transport moved from 4 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Japan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Sikang to Szechwan 1 armour and 3 mech_infantrys moved from Kiangsu to Kweichow 2 infantry moved from Anhwe to Kweichow 5 artilleries moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Korea to Kiangsu 1 bomber and 1 tactical_bomber moved from Korea to Japan 9 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Urals to Novosibirsk 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 3 marines placed in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 5 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Japanese regular : 1.17
-
I hope you don’t mind, I needed to take a CV and DD from SZ6. I should have taken them out before the combat, but I wasn’t paying attention because it was just a DD to kill.
-
@surfer I am not too sure if I follow, You can’t take any boats that participate in combat in sz 6, hence the purpose of the dd ( if you attack it)
-
@sovietishcat i had a ridiculous amount of overkill. Id move 1 dd and 1 cv prior to battle. If you want I’ll replay the round.
-
The other units will put the dd down
-
@surfer ok no worries! Just wanna be sure, no need to redo the turn, you will kill my dd no matter what.
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Spain to Holland Belgium 5 fighters and 1 tactical_bomber moved from Spain to Holland Belgium 1 mech_infantry moved from Venezuela to Bolivia Americans take Bolivia from Neutral_True Combat - Americans Battle in Holland Belgium Americans attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Buryatia: 1 mech_infantry EDIT: Changing ownership of Buryatia from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Sakha: 1 mech_infantry EDIT: Turning off Edit Mode 5 fighters and 1 tactical_bomber moved from Holland Belgium to Spain 3 fighters moved from Spain to Gibraltar 1 aaGun moved from Spain to Gibraltar 1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 marine moved from Tunisia to Algeria 1 marine moved from 92 Sea Zone to Spain 1 infantry moved from 92 Sea Zone to Spain 1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 7 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Venezuela to Brazil 1 bomber moved from British Guiana to Gibraltar 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Amur to Sakha 1 infantry moved from Soviet Far East to Siberia Place Units - Americans 1 airfield and 3 fighters placed in Spain 2 tactical_bombers placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kwangtung to Kiangsi 1 artillery moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Kwangtung Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Syria to Turkey British take Turkey from Italians 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to 80 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Iraq to Caucasus 1 fighter moved from Persia to Caucasus Combat - British Battle in 80 Sea Zone British attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caucasus British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Caucasus to Persia 2 fighters moved from 80 Sea Zone to Persia 2 infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq 1 armour and 4 mech_infantrys moved from Iraq to Persia 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 1 mech_infantry moved from India to Yunnan 2 artilleries and 9 infantry moved from India to Burma 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Spain 1 battleship, 1 carrier, 2 cruisers and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from British Columbia to Western United States Place Units - British 1 artillery and 2 infantry placed in Union of South Africa 3 mech_infantrys placed in Persia 1 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3 UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,50 Americans regular : 0,67 Japanese regular : 0,17 Germans regular : -0,67 British regular : 1,50
-
@surfer Forgot the walk in combat in Buryatia, let me know if you are not okay with edit.
-
Its fine.
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Southern Italy 10 infantry and 5 mech_infantrys moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Southern France to Southern Italy 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy 1 armour moved from Volgograd to Rostov 2 fighters moved from Southern France to Southern Italy 1 artillery moved from France to Southern France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 3 infantry placed in Southern France 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.17
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Russia to Iraq 1 fighter moved from Russia to Yunnan 2 marines moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tanganyika Territory to Kenya Place Units - ANZAC 3 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
-
@surfer The 2 Anzac Marines are on 2 USA cruisers.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 1 destroyer, 1 fighter, 18 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser, 3 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Smolensk to Russia 1 infantry moved from Tambov to Russia 2 infantry moved from Bryansk to Russia 3 tactical_bombers moved from Rostov to Russia 1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 3 armour and 3 mech_infantrys moved from Rostov to Caucasus 1 armour moved from Volgograd to Caucasus 3 armour moved from Ukraine to Caucasus 14 armour and 28 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in Russia Germans attack with 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers in Russia, round 2 : 5/10 hits, 4.00 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 21 armour and 31 mech_infantrys British defend with 1 armour, 1 infantry and 2 mech_infantrys Germans roll dice for 21 armour and 31 mech_infantrys in Caucasus, round 2 : 15/52 hits, 15.67 expected hits Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.50 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 21 armour and 30 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Volgograd to Tsinghai 1 infantry moved from Tsinghai to Shensi 3 aaGuns, 18 artilleries and 26 infantry moved from Bryansk to Rostov 2 tactical_bombers moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov 1 bomber moved from Russia to Novgorod 1 tactical_bomber moved from Eastern Poland to Western Germany 1 aaGun and 3 infantry moved from France to Southern France 3 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy Place Units - Germans 3 infantry placed in France 1 aaGun placed in Western Germany 1 destroyer placed in 112 Sea Zone 1 fighter and 7 infantry placed in Western Germany 3 infantry placed in Volgograd 2 infantry and 1 mech_infantry placed in Rostov Germans undo move 6. 3 infantry placed in Rostov 2 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 61 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : 0.33
-
@surfer Oh boy Germany is about to run over the world!
-
Merry Christmas!! Don’t let the Nazi invasion ruin it :)
-
@surfer Merry Christmas, as long as they do not reach Canada, I would be fine :rolling_on_the_floor_laughing:
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 7 artilleries and 70 infantry moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 7 artilleries and 70 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Russians roll dice for 7 artilleries and 70 infantry in Russia, round 2 : 18/77 hits, 15,17 expected hits Germans roll dice for 4 infantry in Russia, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans, taking Buryatia from Americans with 7 artilleries and 66 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Russia 2 fighters moved from Egypt to Spain 2 fighters and 1 tactical_bomber moved from Persia to Egypt 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Iraq to Northwest Persia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : 2,67 Russians regular : 2,83
-
@surfer I must say the 4 infs in Moscow sure knows how to hit.
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Soviet Far East 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 battleship and 2 carriers moved from 19 Sea Zone to 35 Sea Zone Japanese take 20 Sea Zone from Americans Japanese take 35 Sea Zone from Americans 2 infantry moved from Kiangsu to Kiangsi 1 bomber and 2 tactical_bombers moved from Kiangsu to Kiangsi 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kweichow to Hunan 2 infantry moved from Anhwe to Hunan 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 bomber moved from Japan to Siberia 2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone Combat - Japanese Battle in Soviet Far East Battle in Hunan Japanese attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Hunan, round 2 : 3/11 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 cruiser in Siberia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/9 hits, 4.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Chinese: 1 artillery and 2 infantry Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Samara from Russians to Japanese EDIT: Turning off Edit Mode 2 infantry moved from Guam to 21 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Java 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 3 infantry moved from Korea to 6 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Siberia to Japan 1 infantry moved from Manchuria to Amur 1 aaGun, 5 artilleries and 8 infantry moved from Anhwe to Hunan 1 aaGun moved from Kweichow to Hunan 1 artillery moved from Hopei to Anhwe 1 artillery moved from Shensi to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 3 fighters moved from Kiangsi to 35 Sea Zone 3 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from Kiangsi to Kiangsu 1 infantry moved from Novosibirsk to Samara Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Korea 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1 Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : -0.83 Japanese regular : -1.83 ANZAC regular : -0.67 Russians regular : -0.33