Here is the game, Have Fun
L21 BM4 Surfer (X) vs. Sovietishcat (L+18)
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Intercept in Moscow?
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@surfer No thank you.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter moved from Western Ukraine to Russia 2 bombers moved from Slovakia Hungary to Russia 1 bomber moved from Western Germany to Russia 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Malta Battle in Southern France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Malta from British, taking Southern France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 7 armour, 5 artilleries, 17 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk 1 bomber and 1 fighter moved from Russia to Bryansk 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 6 infantry moved from Karelia to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Holland Belgium to France 1 artillery moved from Yugoslavia to Northern Italy 2 armour and 1 mech_infantry moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern France to Southern Italy 2 tactical_bombers moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern France to Western Germany 1 mech_infantry moved from Western Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 bomber EDIT: Adding units owned by Germans to Ukraine: 1 bomber EDIT: Turning off Edit Mode 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Germans undo move 4. 1 bomber and 1 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.50 Russians AA : 0.50
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter moved from Western Ukraine to Russia 2 bombers moved from Slovakia Hungary to Russia 1 bomber moved from Western Germany to Russia 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Malta Battle in Southern France Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans win, taking Malta from British, taking Southern France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 7 armour, 5 artilleries, 17 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk 1 bomber and 1 fighter moved from Russia to Bryansk 1 bomber moved from Bryansk to Ukraine 1 bomber moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bessarabia to Ukraine 3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 2 infantry moved from Novgorod to Belarus 6 infantry moved from Karelia to Novgorod 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Holland Belgium to France 1 artillery moved from Yugoslavia to Northern Italy 2 armour and 1 mech_infantry moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Southern France to Southern Italy 2 tactical_bombers moved from Southern Italy to Bryansk 1 tactical_bomber moved from Southern France to Western Germany 1 mech_infantry moved from Western Germany to Poland Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 bomber EDIT: Adding units owned by Germans to Ukraine: 1 bomber EDIT: Turning off Edit Mode 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Germans undo move 4. 1 bomber and 1 infantry placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 89 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
Combat Hit Differential Summary :
French regular : -0.33 Germans regular : 0.50 Russians AA : 0.50
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Keep forgetting the subs…
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 30 PUs; Russians buy 9 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 2 aaGuns, 6 artilleries and 28 infantry moved from Smolensk to Russia 1 submarine moved from 92 Sea Zone to 99 Sea Zone 2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Yunnan to India Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 mech_infantry moved from Sakha to Siberia Japanese take Siberia from Russians 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi Combat - Japanese Battle in Malaya Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Kiangsi to 19 Sea Zone 1 fighter moved from Anhwe to 19 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 aaGun, 3 artilleries and 6 infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Kiangsi to Kiangsu 2 bombers and 3 tactical_bombers moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Kiangsu 1 artillery moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Shantung to Kiangsu 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 airfield placed in Java 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Japan 1 carrier and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 2 tactical_bombers EDIT: Adding units owned by Japanese to Java: 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.67
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Ok. I forgot that you bought a German DD in SZ110. I wasn 't meaning to stop my fleet there.
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However, I do need to kill the DD so I can load my transports. The only alternative I’d like to use would be to move the ships away, and attack with the fighters. Since the DD hit in the battle I didn’t mean to do, I’m going to have to let it auto-hit a fighter.
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Oops. Posted on wrong game/chat…Disregard last 2 posts.
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@surfer no worries, would you be okay if I put my USSR sub in sz 97 instead of 99?
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@sovietishcat Sure. Kinda assumed you would.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 unit repaired. 2 infantry moved from Iraq to Syria 1 armour moved from Egypt to Syria 1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Kwangsi to 37 Sea Zone Combat - British Battle in Saudi Arabia British attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 99 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Combat Hit Differential Summary :
Neutral_True regular : -0,67 British regular : 1,17
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@surfer 5 hits sz 99, your OOL?
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@sovietishcat max defense. Sink cv hit bb, 2 cr
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@surfer ooops forgot i have ss and dd. Sink them instead of 2 cr
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Spain 2 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Spain Americans attack with 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys in Spain, round 2 : 5/12 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys in Spain, round 3 : 4/10 hits, 3,33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Central America 1 aaGun moved from Central United States to Southeast Mexico 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 cruiser and 2 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 marine placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Iraq to Syria 1 armour moved from Egypt to Syria 1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Kwangsi to 37 Sea Zone Combat - British Battle in Saudi Arabia British attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 99 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone British roll dice for 1 battleship and 1 bomber in 99 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 battleship, 1 fighter and 2 transports in 99 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 bomber owned by the British and 1 battleship owned by the British lost in 99 Sea Zone Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -43 Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier and 2 fighters Casualties for Italians: 2 cruisers, 1 destroyer and 1 submarine Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Syria British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Syria, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Persia to Russia 2 infantry moved from Gibraltar to Spain 1 fighter moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 carrier placed in 81 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,50 Italians regular : 3,17 Neutral_True regular : -1,00 British regular : 0,67
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@surfer Feel free to switch BB for fighter if you want, sadly a 84% battle for the allies went down the drain hopefully I can recover but might be a turning point…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 1 infantry moved from Rhodesia to Angola Italians take Angola from Neutral_True 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey Italians take Turkey from Neutral_True 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 battleship moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Ukraine to Suiyuyan 1 mech_infantry moved from Western Ukraine to Rostov 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Bulgaria 1 artillery moved from Romania to Bessarabia Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5 Italians collect 21 PUs (4 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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Happens…that’s why we play the game. Randomness