@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Ukraine to Russia
2 bombers moved from Slovakia Hungary to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
Intercept in Moscow?
@surfer No thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Ukraine to Russia
2 bombers moved from Slovakia Hungary to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Malta
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Malta from British, taking Southern France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns, 7 armour, 5 artilleries, 17 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 bomber and 1 fighter moved from Russia to Bryansk
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
6 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Holland Belgium to France
1 artillery moved from Yugoslavia to Northern Italy
2 armour and 1 mech_infantry moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern France to Southern Italy
2 tactical_bombers moved from Southern Italy to Bryansk
1 tactical_bomber moved from Southern France to Western Germany
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Ukraine: 1 bomber
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 4.
1 bomber and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : 0.50
Russians AA : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 fighter moved from Western Ukraine to Russia
2 bombers moved from Slovakia Hungary to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern France
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Malta
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Germans win, taking Malta from British, taking Southern France from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
3 aaGuns, 7 armour, 5 artilleries, 17 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 bomber and 1 fighter moved from Russia to Bryansk
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
2 infantry moved from Novgorod to Belarus
6 infantry moved from Karelia to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Holland Belgium to France
1 artillery moved from Yugoslavia to Northern Italy
2 armour and 1 mech_infantry moved from Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern France to Southern Italy
2 tactical_bombers moved from Southern Italy to Bryansk
1 tactical_bomber moved from Southern France to Western Germany
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Ukraine: 1 bomber
EDIT: Turning off Edit Mode
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 bomber, 1 infantry and 2 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 4.
1 bomber and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 89 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
Combat Hit Differential Summary :
French regular : -0.33
Germans regular : 0.50
Russians AA : 0.50
Keep forgetting the subs…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 30 PUs;
Russians buy 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
2 aaGuns, 6 artilleries and 28 infantry moved from Smolensk to Russia
1 submarine moved from 92 Sea Zone to 99 Sea Zone
2 armour and 2 mech_infantrys moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to India
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 mech_infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Malaya
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 aaGun, 3 artilleries and 6 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers and 3 tactical_bombers moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Anhwe
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 airfield placed in Java
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Java: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : 0.67
Ok. I forgot that you bought a German DD in SZ110. I wasn 't meaning to stop my fleet there.
However, I do need to kill the DD so I can load my transports. The only alternative I’d like to use would be to move the ships away, and attack with the fighters. Since the DD hit in the battle I didn’t mean to do, I’m going to have to let it auto-hit a fighter.
Oops. Posted on wrong game/chat…Disregard last 2 posts.
@surfer no worries, would you be okay if I put my USSR sub in sz 97 instead of 99?
@sovietishcat Sure. Kinda assumed you would.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Combat Move - British
1 unit repaired.
2 infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Kwangsi to 37 Sea Zone
Combat - British
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 99 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Combat Hit Differential Summary :
Neutral_True regular : -0,67
British regular : 1,17
@surfer 5 hits sz 99, your OOL?
@sovietishcat max defense. Sink cv hit bb, 2 cr
@surfer ooops forgot i have ss and dd. Sink them instead of 2 cr
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 bomber moved from Eastern United States to Spain
2 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Spain
Americans attack with 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys in Spain, round 2 : 5/12 hits, 3,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys in Spain, round 3 : 4/10 hits, 3,33 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Central America
1 aaGun moved from Central United States to Southeast Mexico
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Western United States to British Columbia
Place Units - Americans
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 marine placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 infantry moved from Iraq to Syria
1 armour moved from Egypt to Syria
1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 fighter moved from Kwangsi to 37 Sea Zone
Combat - British
Battle in Saudi Arabia
British attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 99 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits
1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone
British roll dice for 1 battleship and 1 bomber in 99 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 battleship, 1 fighter and 2 transports in 99 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British and 1 battleship owned by the British lost in 99 Sea Zone
Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -43
Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Italians: 2 cruisers, 1 destroyer and 1 submarine
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Syria
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 3 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Persia to Russia
2 infantry moved from Gibraltar to Spain
1 fighter moved from 37 Sea Zone to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Alberta Saskatchewan Manitoba to Central United States
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 carrier placed in 81 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,50
Italians regular : 3,17
Neutral_True regular : -1,00
British regular : 0,67
@surfer Feel free to switch BB for fighter if you want, sadly a 84% battle for the allies went down the drain hopefully I can recover but might be a turning point…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Rhodesia to Angola
Italians take Angola from Neutral_True
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Ukraine to Suiyuyan
1 mech_infantry moved from Western Ukraine to Rostov
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Romania to Bessarabia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :