Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
L21 BM4 Surfer (X) vs. Sovietishcat (L+18)
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However, I do need to kill the DD so I can load my transports. The only alternative I’d like to use would be to move the ships away, and attack with the fighters. Since the DD hit in the battle I didn’t mean to do, I’m going to have to let it auto-hit a fighter.
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Oops. Posted on wrong game/chat…Disregard last 2 posts.
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@surfer no worries, would you be okay if I put my USSR sub in sz 97 instead of 99?
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@sovietishcat Sure. Kinda assumed you would.
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Combat Move - British 1 unit repaired. 2 infantry moved from Iraq to Syria 1 armour moved from Egypt to Syria 1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Kwangsi to 37 Sea Zone Combat - British Battle in Saudi Arabia British attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 99 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
Combat Hit Differential Summary :
Neutral_True regular : -0,67 British regular : 1,17
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@surfer 5 hits sz 99, your OOL?
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@sovietishcat max defense. Sink cv hit bb, 2 cr
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@surfer ooops forgot i have ss and dd. Sink them instead of 2 cr
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 marine moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Spain 2 armour, 1 artillery, 1 cruiser, 5 infantry, 1 marine, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Spain Americans attack with 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 2 armour, 1 artillery, 1 bomber, 5 infantry, 1 marine and 2 mech_infantrys in Spain, round 2 : 5/12 hits, 3,67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys in Spain, round 3 : 4/10 hits, 3,33 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 armour, 1 artillery, 1 bomber, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Central America 1 aaGun moved from Central United States to Southeast Mexico 1 aaGun moved from Western United States to Central United States 1 aaGun moved from Western United States to British Columbia Place Units - Americans 1 cruiser and 2 destroyers placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 marine placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 infantry moved from Iraq to Syria 1 armour moved from Egypt to Syria 1 bomber and 1 tactical_bomber moved from Egypt to 99 Sea Zone 2 fighters moved from Gibraltar to 99 Sea Zone 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Kwangsi to 37 Sea Zone Combat - British Battle in Saudi Arabia British attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 2/2 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in 99 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 99 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians, 2 destroyers owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 99 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 fighters and 2 transports in 99 Sea Zone, round 3 : 3/5 hits, 3,00 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans and 2 fighters owned by the British lost in 99 Sea Zone British roll dice for 1 battleship and 1 bomber in 99 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 battleship, 1 fighter and 2 transports in 99 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Germans, 1 bomber owned by the British and 1 battleship owned by the British lost in 99 Sea Zone Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -43 Casualties for British: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier and 2 fighters Casualties for Italians: 2 cruisers, 1 destroyer and 1 submarine Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged British roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Syria British attack with 1 armour and 2 infantry Italians defend with 1 infantry British roll dice for 1 armour and 2 infantry in Syria, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 2 infantry in Syria, round 3 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Persia to Russia 2 infantry moved from Gibraltar to Spain 1 fighter moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Alberta Saskatchewan Manitoba to Central United States 1 mech_infantry moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 carrier placed in 81 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6 British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6 UK_Pacific collect 5 PUs (6 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1,50 Italians regular : 3,17 Neutral_True regular : -1,00 British regular : 0,67
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@surfer Feel free to switch BB for fighter if you want, sadly a 84% battle for the allies went down the drain hopefully I can recover but might be a turning point…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 1 infantry moved from Rhodesia to Angola Italians take Angola from Neutral_True 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey Italians take Turkey from Neutral_True 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 battleship moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Ukraine to Suiyuyan 1 mech_infantry moved from Western Ukraine to Rostov 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to France 1 aaGun moved from Northern Italy to Southern Italy 1 mech_infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Bulgaria 1 artillery moved from Romania to Bessarabia Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5 Italians collect 21 PUs (4 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
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Happens…that’s why we play the game. Randomness
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Persia to Russia Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Rhodesia British take Rhodesia from Italians 1 infantry moved from Morocco to Algeria French take Algeria from Italians 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 3 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 submarine moved from 103 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 2 infantry moved from Southern France to France 1 artillery moved from Northern Italy to France 1 submarine moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Belarus to Bryansk 3 artilleries and 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Western Germany 2 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 tactical_bombers moved from Bryansk to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 2.00
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 3 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 submarine moved from 103 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 2 infantry moved from Southern France to France 1 artillery moved from Northern Italy to France 1 submarine moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Belarus to Bryansk 3 artilleries and 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Western Germany 2 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 tactical_bombers moved from Bryansk to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 2.00
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 3 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 submarine moved from 103 Sea Zone to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 bomber moved from 104 Sea Zone to Western Germany 2 infantry moved from Southern France to France 1 artillery moved from Northern Italy to France 1 submarine moved from 123 Sea Zone to 109 Sea Zone 2 infantry moved from Belarus to Bryansk 3 artilleries and 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Ukraine to Western Germany 2 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 tactical_bombers moved from Bryansk to Novgorod Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry EDIT: Changing ownership of Sweden from Neutral_True to Germans EDIT: Adding units owned by Germans to Sweden: 7 infantry EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Switzerland: 3 infantry EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Changing PUs for Germans from 77 to 80 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 2.00
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I forgot about my Neutral takeovers…
1 inf from Norway went to Sweden
1 inf from W. Ger went to Switzerland
Added 3 IPCs for Sweden -
Seems like you were early on the Neutral Crush. Normally I would want to be more prepared throughout the world to do that move.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 3 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Russians Battle in 99 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Russians win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
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@surfer if the battle went my way in sz 99, I think it would have helped alot, would have taken another turn for the axis to take Turkey but oh well… I needed a foothold in Europe ASAP, to force Germany to spend in Europe or be more aware of the allies, we’ll see if I was right…