Scramble 111 but not 110
sub fights in 106 and dies first.
@sovietishcat They smell blood…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
6 fighters moved from Spain to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Bolivia to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Americans
Combat Hit Differential Summary :
@surfer Scramble sz 97?
@sovietishcat Max scramble. All Italian ftrs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
6 fighters moved from Spain to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Bolivia to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
Italians defend with 1 battleship, 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 3/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser and 5 fighters in 97 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 battleship and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 3 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 destroyer and 3 fighters
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : 1,00
@surfer I concede, I can’t survive on bad dice on big battles all the time, well played, was fun, very hard to crack the Axis.
@Sovietishcat Thanks! GG. I’m finding the combination of G2 + Japan focusing on reducing Russia to be a difficult strategy to fight as Allies. I’ve lost past 3 games when the opponent used it.
@surfer Next time I would have to ask for a higher bid! Are you up for a rematch?
@sovietishcat sure. Still want allies? Or maybe just swap sides?