Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone
1 marine moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 battleship and 2 carriers moved from 19 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
Japanese take 35 Sea Zone from Americans
2 infantry moved from Kiangsu to Kiangsi
1 bomber and 2 tactical_bombers moved from Kiangsu to Kiangsi
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsi
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kweichow to Hunan
2 infantry moved from Anhwe to Hunan
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to Siberia
2 fighters and 2 tactical_bombers moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Hunan, round 2 : 3/11 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Siberia, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/9 hits, 4.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Iwo Jima
Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 3/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Iwo Jima
Japanese win, taking Iwo Jima from ANZAC with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Samara from Russians to Japanese
EDIT: Turning off Edit Mode
2 infantry moved from Guam to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to Java
2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Korea to 6 Sea Zone
1 battleship, 2 carriers, 2 destroyers, 3 fighters, 4 infantry, 1 marine, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 infantry moved from Manchuria to Amur
1 aaGun, 5 artilleries and 8 infantry moved from Anhwe to Hunan
1 aaGun moved from Kweichow to Hunan
1 artillery moved from Hopei to Anhwe
1 artillery moved from Shensi to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Kiangsi to 35 Sea Zone
3 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Kiangsi to Kiangsu
1 infantry moved from Novosibirsk to Samara
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Korea
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : -0.83
Japanese regular : -1.83
ANZAC regular : -0.67
Russians regular : -0.33
@sovietishcat They smell blood…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
6 fighters moved from Spain to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Bolivia to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Americans
Combat Hit Differential Summary :
@surfer Scramble sz 97?
@sovietishcat Max scramble. All Italian ftrs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
6 fighters moved from Spain to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 mech_infantry moved from Bolivia to Paraguay
Americans take Paraguay from Neutral_True
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 submarine
Italians defend with 1 battleship, 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 3/10 hits, 4,83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/5 hits, 3,00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 destroyers owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser and 5 fighters in 97 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 battleship and 2 fighters in 97 Sea Zone, round 3 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Americans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers, 3 fighters and 1 submarine
Casualties for Italians: 1 battleship, 1 destroyer and 3 fighters
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -1,83
Italians regular : 1,00
@surfer I concede, I can’t survive on bad dice on big battles all the time, well played, was fun, very hard to crack the Axis.
@Sovietishcat Thanks! GG. I’m finding the combination of G2 + Japan focusing on reducing Russia to be a difficult strategy to fight as Allies. I’ve lost past 3 games when the opponent used it.
@surfer Next time I would have to ask for a higher bid! Are you up for a rematch?
@sovietishcat sure. Still want allies? Or maybe just swap sides?