@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsdawgoneit Axis-VS- Entek Allies TRS.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Bomber moved from Kauai to Wake 2 EarlyFighters moved from Kauai to Wake Purchase Units - Americans Americans buy 2 B.Transports, 2 Destroyers, 2 Factorys, 9 Marines and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Americans 1 Infantry moved from San Francisco to sz23 1 Artillery moved from Nor Cal to sz23 2 Infantrys moved from Nor Cal to sz23 1 Artillery, 2 B.Transports and 3 Infantrys moved from sz23 to sz14 2 Tanks moved from Portland to sz14 1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz14 to sz6 1 Artillery, 3 Infantrys and 2 Tanks moved from sz6 to N.Canada 1 Infantry and 1 Tank moved from Seattle to sz6 1 Infantry, 1 Tank and 1 Transport moved from sz6 to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Transport moved from sz4 to sz5 1 Artillery and 1 Infantry moved from N.Canada to sz5 1 Artillery, 1 Infantry and 1 Transport moved from sz5 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana 1 EarlyFighter, 1 Infantry and 1 Tank moved from Palana to Magadan 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Seattle to N.Canada 4 Infantrys moved from Portland to Seattle 2 Infantrys moved from High Desert to Rocky Mt Place Units - Americans 1 Destroyer and 1 Transport placed in sz25 1 Destroyer placed in sz25 2 B.Transports placed in sz23 9 Marines placed in San Francisco 1 Factory placed in Alaska 1 Factory placed in Wake Turn Complete - Americans Americans collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Artillery moved from Vostok to Quingdao 1 Artillery and 3 Infantrys moved from Belogorsk to Quingdao 1 Tank moved from Amursk to Quingdao 1 Infantry moved from Sukhalin to sz1 1 Infantry moved from sz1 to Vostok 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk 3 Transports moved from sz1 to sz15 2 Artillerys moved from Akina to sz15 2 Tanks moved from N.Japan to sz15 1 Marine moved from Akina to sz15 3 Infantrys moved from Akina to sz15 1 Artillery, 1 Marine and 1 Transport moved from sz15 to sz1 1 Artillery and 1 Marine moved from sz1 to Ostrov 1 Artillery moved from Sukhalin to Ostrov 1 Bomber and 1 EarlyFighter moved from Manchuria to Ostrov 1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz15 to sz1 2 Infantrys moved from Vladivostok to Amursk 1 Tank moved from Vladivostok to Belogorsk 1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Belogorsk 2 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ostrov Masaharu attack with 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Marine Russians defend with 1 Bunker Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 1 Marine in Ostrov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Artillery Casualties for Russians: 1 Bunker Non Combat Move - Masaharu 1 EarlyFighter moved from Ostrov to Sukhalin 1 Bomber moved from Ostrov to Belogorsk Place Units - Masaharu 1 Destroyer placed in sz15 2 Artillerys and 1 Tank placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu regular : -0.17 Russians regular : 0.50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan Purchase Units - Russians Russians buy 1 Fighter, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Mech.Inf Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Jinan Russians win, taking Jinan from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Mech.Inf Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 1 AAGun, 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Ustkut to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask 1 AAGun moved from Krasnoyarsk to Kaask 1 Infantry moved from Haixi to Jinquan Place Units - Russians 1 Fighter and 5 Infantrys placed in Kaask 3 Infantrys and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Hisaichi regular : -0.67 -
TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 1 Tank moved from Nagasaki to sz74 5 Artillerys moved from Nagasaki to sz74 1 Tank moved from Nagasaki to sz74 1 Tank moved from Nagasaki to sz74 5 Infantrys moved from Nagasaki to sz74 5 Artillerys, 4 B.Transports, 4 Infantrys and 3 Tanks moved from sz74 to sz60 1 Tank moved from Thailand to Malaya 3 Tanks moved from Davao to sz70 3 Artillerys moved from Davao to sz70 2 Infantrys moved from Davao to sz70 1 Marine moved from Punay to sz70 1 Infantry moved from Spralty to sz70 2 Infantrys moved from Punay to sz70 3 Artillerys, 5 Infantrys, 1 Marine, 3 Tanks and 6 Transports moved from sz70 to sz60 3 Artillerys, 5 Infantrys, 1 Marine and 3 Tanks moved from sz60 to Malaya 1 Artillery moved from Samar to sz71 1 Artillery moved from Mindor to sz71 1 Infantry moved from Samar to sz71 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz71 to sz60 1 T.Boat moved from sz71 to sz75 1 Infantry moved from Punay to sz71 1 Infantry moved from Samar to sz71 1 Battleship, 2 Infantrys and 1 Transport moved from sz71 to sz60 2 Artillerys and 3 Infantrys moved from sz60 to Malaya 5 Artillerys, 4 Infantrys and 3 Tanks moved from sz60 to Malaya 2 EarlyFighters moved from sz60 to sz66 2 Bombers moved from Spralty to sz66 1 EarlyFighter moved from Phuket to sz66 4 EarlyFighters moved from Spralty to sz66 1 EarlyFighter moved from Spralty to sz66 1 EarlyFighter moved from Spralty to Malaya 1 Carrier moved from sz70 to sz60 1 Destroyer and 1 Submarine moved from sz48 to sz46 1 Destroyer moved from sz45 to sz76 1 Destroyer moved from sz18 to sz76 1 Infantry and 1 T.Boat moved from sz74 to sz68 1 Infantry moved from sz68 to N.B Yamamoto take N.B from British 1 B.Transport moved from sz78 to sz67 2 Artillerys moved from Hainan to sz67 1 Infantry moved from Hainan to sz67 2 Artillerys and 1 Infantry moved from sz67 to Frenchindochina 5 Infantrys and 5 Tanks moved from Hopeh to Shansi 1 Artillery and 3 Infantrys moved from Tientsin to Hopeh 1 Submarine moved from sz59 to sz81 1 Submarine moved from sz59 to sz58 1 Destroyer moved from sz59 to sz60 1 Submarine moved from sz60 to sz70 3 Infantrys moved from S.Japan to Nagasaki 3 Infantrys moved from Tokyo to S.Japan 1 Artillery moved from Macau to Kwangsi Purchase Units - Yamamoto Yamamoto buy 4 Destroyers, 9 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz46 Yamamoto attack with 1 Destroyer and 1 Submarine Anzac defend with 2 T.Boats Yamamoto roll dice for 1 Submarine in sz46, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Anzac lost in sz46 Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 T.Boat in sz46, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Submarine in sz46, round 3 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Anzac lost in sz46 Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 10 Casualties for Anzac: 2 T.Boats Battle in Malaya Yamamoto attack with 10 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine and 7 Tanks British defend with 2 Artillerys, 1 Bunker, 3 EarlyFighters, 12 Infantrys and 2 Tanks; Dutch defend with 1 EarlyFighter Yamamoto roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Yamamoto roll dice for 10 Artillerys, 1 EarlyFighter, 12 Infantrys, 1 Marine and 7 Tanks in Malaya, round 2 : 15/31 hits, 11.17 expected hits British roll dice for 2 Artillerys, 1 Bunker, 4 EarlyFighters, 12 Infantrys and 2 Tanks in Malaya, round 2 : 6/21 hits, 8.17 expected hits 1 Tank owned by the British, 6 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British and 12 Infantrys owned by the British lost in Malaya Yamamoto roll dice for 10 Artillerys, 1 EarlyFighter, 6 Infantrys, 1 Marine and 7 Tanks in Malaya, round 3 : 12/25 hits, 9.67 expected hits British roll dice for 1 Bunker, 4 EarlyFighters and 1 Tank in Malaya, round 3 : 2/6 hits, 3.00 expected hits 1 Bunker owned by the British, 1 Tank owned by the British, 2 Infantrys owned by the Yamamoto, 1 EarlyFighter owned by the Dutch and 3 EarlyFighters owned by the British lost in Malaya Yamamoto win, taking Malaya from British with 10 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 7 Tanks remaining. Battle score for attacker is 64 Casualties for Yamamoto: 8 Infantrys Casualties for British: 2 Artillerys, 1 Bunker, 3 EarlyFighters, 12 Infantrys and 2 Tanks Casualties for Dutch: 1 EarlyFighter Battle in sz66 Yamamoto attack with 2 Bombers and 8 EarlyFighters British defend with 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports; Dutch defend with 1 Transport Yamamoto roll dice for 2 Bombers and 8 EarlyFighters in sz66, round 2 : 6/10 hits, 4.00 expected hits British roll dice for 2 Destroyers, 1 T.Boat and 3 Transports in sz66, round 2 : 3/6 hits, 1.67 expected hits 1 Transport owned by the Dutch, 2 Submarines owned by the British, 2 Transports owned by the British, 1 T.Boat owned by the British and 3 EarlyFighters owned by the Yamamoto lost in sz66 Yamamoto roll dice for 2 Bombers and 5 EarlyFighters in sz66, round 3 : 4/7 hits, 3.00 expected hits British roll dice for 2 Destroyers in sz66, round 3 : 2/2 hits, 1.00 expected hits 2 Destroyers owned by the British and 2 EarlyFighters owned by the Yamamoto lost in sz66 Yamamoto win with 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 11 Casualties for Yamamoto: 5 EarlyFighters Casualties for British: 2 Destroyers, 2 Submarines, 1 T.Boat and 2 Transports Casualties for Dutch: 1 Transport Non Combat Move - Yamamoto 2 EarlyFighters moved from sz66 to sz60 1 EarlyFighter moved from Malaya to sz60 1 EarlyFighter moved from sz66 to sz60 2 Bombers moved from sz66 to S.Borneo Place Units - Yamamoto 4 Infantrys placed in Davao 4 Destroyers placed in sz78 3 Infantrys and 1 Marine placed in S.Japan 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Yamamoto regular : 10.50 Anzac regular : -0.17 British regular : -0.83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Gansu to N.Shangsi Chinese take N.Shangsi from Hisaichi 1 Infantry moved from Szechwan to W.Sian 2 Artillerys and 5 Infantrys moved from Gansu to Shangsi 2 Infantrys moved from Tsingnan to S.Mongolia 1 Tank moved from Gobi to S.Mongolia 1 Artillery, 1 Infantry and 1 Tank moved from W.Mongolia to N.Mongolia Purchase Units - Chinese Chinese buy 1 Elite, 3 Infantrys, 2 Mech.Infs and 4 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Mongolia Chinese attack with 2 Infantrys and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 2 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in S.Mongolia, round 3 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia Chinese loses 0 PUs for violating S.Mongolias neutrality. Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Shangsi Chinese attack with 2 Artillerys and 5 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 2/7 hits, 1.83 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in N.Mongolia Chinese attack with 1 Artillery, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 3 : 0/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.Mongolia, round 4 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 4 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia Chinese loses 0 PUs for violating N.Mongolias neutrality. Chinese win, taking N.Mongolia from Neutral with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 AAGun moved from Gansu to Szechwan 3 Mech.Infs moved from Xining to Szechwan 2 Infantrys moved from Tsingnan to Gansu 3 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 4 Mech.Infs moved from Urumal to Tsingnan Place Units - Chinese 1 Elite, 3 Infantrys and 2 Tankettes placed in Xining 2 Mech.Infs and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Neutral regular : -0.50 Hisaichi regular : -0.67 -
TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 8 Infantrys and 11 Tanks moved from Shansi to Sian 1 Infantry moved from Nanking to Sian 1 Artillery and 2 Infantrys moved from Hanan to Sian 1 Tank moved from Chunking to Sian 1 Artillery moved from N.French I. to Thailand 1 Bomber moved from Phuket to Sian 1 Tank and 2 Tankettes moved from Peking to N.Shangsi 4 Artillerys and 3 Infantrys moved from Korea to Tientsin 3 EarlyFighters moved from N.French I. to Sian 1 Infantry moved from Shantung to Shansi 1 Artillery moved from S.Borneo to E.Borneo Hisaichi take E.Borneo from Dutch 4 Artillerys and 3 Tanks moved from S.Borneo to sz60 4 Artillerys, 2 EarlyFighters and 3 Tanks moved from sz60 to N.S 2 EarlyFighters moved from sz59 to N.S 1 Carrier moved from sz59 to sz60 1 Destroyer and 1 Submarine moved from sz59 to sz60 1 Submarine moved from sz60 to sz59 Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Elite, 1 Marine, 4 Mech.Infs, 1 Tank and 12 Tankettes; Remaining resources: 2 PUs; Combat - Hisaichi Battle in N.Shangsi Hisaichi attack with 1 Tank and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Tank and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sian Hisaichi attack with 1 Artillery, 1 Bomber, 3 EarlyFighters, 11 Infantrys and 12 Tanks Chinese defend with 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 11 Infantrys and 12 Tanks in Sian, round 2 : 11/28 hits, 10.00 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks in Sian, round 2 : 7/21 hits, 8.33 expected hits 7 Infantrys owned by the Hisaichi and 11 Infantrys owned by the Chinese lost in Sian Hisaichi roll dice for 1 Artillery, 1 Bomber, 3 EarlyFighters, 4 Infantrys and 12 Tanks in Sian, round 3 : 8/21 hits, 8.83 expected hits Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 6 Tanks in Sian, round 3 : 5/10 hits, 4.67 expected hits 6 Tanks owned by the Chinese, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Artillerys owned by the Chinese lost in Sian Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 12 Tanks in Sian, round 4 : 9/16 hits, 7.67 expected hits Chinese roll dice for 2 EarlyFighters in Sian, round 4 : 2/2 hits, 1.00 expected hits 2 EarlyFighters owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Sian Hisaichi win, taking Sian from Chinese with 1 Bomber, 3 EarlyFighters and 10 Tanks remaining. Battle score for attacker is 40 Casualties for Hisaichi: 1 Artillery, 11 Infantrys and 2 Tanks Casualties for Chinese: 2 Artillerys, 2 EarlyFighters, 11 Infantrys and 6 Tanks Battle in N.S Hisaichi attack with 4 Artillerys, 4 EarlyFighters and 3 Tanks Dutch defend with 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Dutch Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters and 3 Tanks in N.S, round 2 : 5/11 hits, 4.17 expected hits Dutch roll dice for 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank in N.S, round 2 : 1/5 hits, 2.00 expected hits 1 Artillery owned by the Dutch, 1 Bunker owned by the Dutch, 2 Infantrys owned by the Dutch, 1 Tank owned by the Dutch and 1 Artillery owned by the Hisaichi lost in N.S Hisaichi win, taking N.S from Dutch with 3 Artillerys, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15 Casualties for Hisaichi: 1 Artillery Casualties for Dutch: 1 Artillery, 1 Bunker, 2 Infantrys and 1 Tank Non Combat Move - Hisaichi 4 EarlyFighters moved from N.S to sz60 3 EarlyFighters moved from Sian to Hanan 1 Artillery and 1 Infantry moved from Kiangsi to Hanan 1 Bomber moved from Sian to Hanan 6 Tankettes moved from Hongkong to Hankou 7 Infantrys moved from Seoul to Manchuria Place Units - Hisaichi 2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo 6 Tankettes placed in Hongkong Hisaichi undo move 2. 4 Mech.Infs and 2 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 8 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Dutch regular : -1.00 Hisaichi regular : 2.50 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Destroyer and 1 Transport moved from sz50 to sz58 Combat - Dutch Battle in sz58 Dutch attack with 1 Destroyer and 1 Transport Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz58, round 5 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz58, round 6 : 1/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in sz58, round 6 : 0/1 hits, 0.33 expected hits 1 Transport owned by the Dutch lost in sz58 Yamamoto roll dice for 1 Submarine in sz58, round 7 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz58, round 7 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in sz58 Dutch win with 1 Destroyer remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Transport Casualties for Yamamoto: 1 Submarine Non Combat Move - Dutch 1 Artillery and 1 Infantry moved from New Guinea to Moresby Turn Complete - DutchCombat Hit Differential Summary :
Yamamoto regular : 0.00 Dutch regular : -1.00 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz48 1 Infantry moved from sz48 to N.G Thai take N.G from British 1 Infantry moved from Celebs to sz59 1 Tank moved from N.Chunking to Burma 1 Tank moved from Phuket to Burma 1 Transport moved from sz60 to sz73 1 Marine moved from Phuket to sz73 1 Artillery moved from Phuket to sz73 1 Artillery, 1 Marine and 1 Transport moved from sz73 to sz68 1 Artillery and 1 Marine moved from sz68 to Borneo 1 Artillery moved from W.Borneo to Borneo 1 EarlyFighter moved from S.Borneo to Borneo 1 Infantry and 1 Transport moved from sz59 to sz60 1 Infantry moved from sz60 to Java Thai take Java from Dutch 1 Artillery and 12 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 1 Marine, 4 Tankettes and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 2 Tanks British defend with 1 Infantry and 1 Tank Thai roll dice for 2 Tanks in Burma, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry and 1 Tank in Burma, round 2 : 2/2 hits, 0.83 expected hits 2 Tanks owned by the Thai lost in Burma British win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -10 Casualties for Thai: 2 Tanks Battle in Borneo Thai attack with 2 Artillerys, 1 EarlyFighter and 1 Marine British defend with 1 Infantry and 1 Tank Thai roll dice for 2 Artillerys, 1 EarlyFighter and 1 Marine in Borneo, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 Infantry and 1 Tank in Borneo, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Borneo Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Borneo, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 Tank in Borneo, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Thai lost in Borneo Thai roll dice for 1 Artillery and 1 Marine in Borneo, round 4 : 2/2 hits, 0.83 expected hits British roll dice for 1 Tank in Borneo, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Marine owned by the Thai lost in Borneo Thai win, taking Borneo from British with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Thai: 1 Artillery, 1 EarlyFighter and 1 Marine Casualties for British: 1 Infantry and 1 Tank Non Combat Move - Thai Place Units - Thai 1 Marine and 4 Tankettes placed in Phuket 1 Transport placed in sz73 Turn Complete - Thai Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Thai regular : -1.50 British regular : 2.33 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 1 Infantry moved from W.Chunking to Chunking Chinese take Chunking from Hisaichi 1 Infantry moved from Burma to N.French I. British take N.French I. from Yamamoto 1 Destroyer moved from sz49 to sz46 1 AAGun, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Infantry moved from sz4 to Palana 1 Artillery and 2 Infantrys moved from Bikaner to Punjab Purchase Units - British British buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 2 EarlyFighters and 5 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Punjab British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Punjab, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab British loses 0 PUs for violating Punjabs neutrality. British win, taking Punjab from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in sz46 British attack with 1 Destroyer Yamamoto defend with 1 Destroyer and 1 Submarine Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the British retreated to sz49 Non Combat Move - British 1 T.Boat moved from sz64 to sz66 2 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 2 Artillerys and 2 Infantrys moved from sz63 to E.India 1 Artillery and 5 Infantrys moved from E.India to Bengal 1 Tank moved from Burma to Bengal 1 Infantry moved from Bengal to Burma 1 AAGun and 2 Infantrys moved from Nepal to Bengal 2 Tankettes moved from Dheli to Nepal 1 Tank moved from Dheli to Nepal 1 Infantry moved from C.India to E.India Place Units - British 2 B.Transports, 1 Destroyer and 2 EarlyFighters placed in sz63 2 Artillerys and 1 Infantry placed in Calcutta 2 Infantrys placed in Bengal 2 Infantrys placed in Dheli 1 Destroyer placed in sz49 Turn Complete - British British collect 56 PUs; end with 56 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.67 Neutral regular : -0.67 British regular : -1.00 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 1 Destroyer moved from sz37 to sz46 1 EarlyFighter moved from sz50 to sz46 1 EarlyFighter moved from sz50 to sz81 1 Submarine moved from sz50 to sz81 1 EarlyFighter moved from Soem to sz59 1 Tank moved from Derby to sz50 2 Artillerys moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 3 Infantrys moved from W.Australia to sz50 6 Infantrys and 2 Tanks moved from Soem to Lambok 3 Artillerys, 4 Infantrys and 1 Tank moved from sz50 to Soem 2 Infantrys moved from New Guinea to N.G 2 Infantrys moved from E.G to N.G Purchase Units - Anzac Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Battle in sz81 Anzac attack with 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Submarine Anzac roll dice for 1 Submarine in sz81, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz81, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Anzac lost in sz81 Anzac roll dice for 1 EarlyFighter in sz81, round 2 : 0/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Anzac retreated Yamamoto win with 1 Submarine remaining. Battle score for attacker is -6 Casualties for Anzac: 1 Submarine Battle in N.G Anzac attack with 4 Infantrys Thai defend with 1 Infantry Anzac roll dice for 4 Infantrys in N.G, round 2 : 0/4 hits, 0.67 expected hits Thai roll dice for 1 Infantry in N.G, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 4 Infantrys in N.G, round 3 : 0/4 hits, 0.67 expected hits Thai roll dice for 1 Infantry in N.G, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.G Anzac roll dice for 3 Infantrys in N.G, round 4 : 1/3 hits, 0.50 expected hits Thai roll dice for 1 Infantry in N.G, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in N.G Anzac win, taking N.G from Thai with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Anzac: 2 Infantrys Casualties for Thai: 1 Infantry Battle in sz59 Anzac attack with 1 EarlyFighter Hisaichi defend with 1 Submarine Anzac roll dice for 1 EarlyFighter in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Hisaichi lost in sz59 Anzac win with 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Battle in sz46 Anzac attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 1 Destroyer and 1 Submarine Yamamoto roll dice for 1 Submarine in sz46, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz46, round 2 : 0/1 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in sz46 Anzac roll dice for 1 Destroyer and 1 EarlyFighter in sz46, round 3 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz46, round 3 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Anzac and 1 Destroyer owned by the Yamamoto lost in sz46 Anzac win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Destroyer and 1 Submarine Casualties for Anzac: 1 EarlyFighter Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to sz50 1 EarlyFighter moved from sz81 to sz50 1 Infantry moved from Darwin to Derby Place Units - Anzac 3 Destroyers placed in sz50 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 26 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Anzac regular : 0.83 Thai regular : 1.00 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Infantry moved from Canada to N.Canada 1 Artillery moved from Wake to sz20 1 Infantry moved from Wake to sz20 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz20 to sz18 1 Artillery and 1 Infantry moved from sz18 to Marcus 2 EarlyFighters moved from sz18 to Marcus 1 Bomber moved from Wake to sz81 1 Artillery moved from Hilo to sz25 1 Infantry moved from Hilo to sz25 1 Artillery, 2 Destroyers, 1 Infantry and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 4 Infantrys moved from Seattle to sz6 2 Artillerys and 1 Infantry moved from N.Canada to sz6 2 Transports moved from sz4 to sz5 2 Tanks moved from N.Canada to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4 2 Artillerys, 2 B.Transports and 5 Infantrys moved from sz6 to sz4 2 Artillerys, 7 Infantrys and 2 Tanks moved from sz4 to Palana 1 EarlyFighter, 1 Infantry and 1 Tank moved from Magadan to Yakutsk 1 Artillery, 2 Infantrys and 1 Tank moved from Palana to Magadan 1 Tank moved from Magadan to Yakutsk 1 Tank moved from N.Canada to Alaska 1 Artillery and 5 Infantrys moved from N.Canada to Anchorage 2 B.Transports and 8 Marines moved from sz14 to sz6 8 Marines moved from sz6 to British Columbia 2 Infantrys moved from Rocky Mt to Canada 1 Marine moved from San Francisco to Nor Cal Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 4 Destroyers and 8 Marines; Remaining resources: 0 PUs; Combat - Americans Battle in Marcus Americans attack with 1 Artillery, 2 EarlyFighters and 1 Infantry Yamamoto defend with 1 Infantry and 1 Tank Americans roll dice for 1 Battleship in Marcus, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Marcus, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Marcus, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Marcus Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Marcus, round 3 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Marcus, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Marcus Americans win, taking Marcus from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Infantry and 1 Tank Battle in sz81 Americans attack with 1 Bomber Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber in sz81, round 2 : 0/1 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto submerged Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 Bomber moved from sz81 to Nayumo 2 Infantrys moved from Lasap to Pula 1 Tank moved from Lasap to Pula 2 Infantrys moved from Pearl Harbor to Kauai EDIT: 1 AAGun moved from sz4 to Palana 2 EarlyFighters moved from Marcus to sz18 2 EarlyFighters moved from Wake to sz19 Place Units - Americans 1 Carrier placed in sz19 2 Destroyers placed in sz4 2 Destroyers placed in sz25 2 B.Transports placed in sz23 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 87 PUs; end with 87 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Americans regular : -2.00 -
TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 1 Artillery and 2 Infantrys moved from Quingdao to Jinan 1 Bomber moved from Belogorsk to Jinan 1 Infantry moved from N.Japan to sz1 1 Artillery and 1 Marine moved from Ostrov to sz1 1 Artillery moved from Amursk to sz1 1 Artillery and 1 Tank moved from Amursk to sz1 3 Infantrys moved from N.Japan to sz1 3 Artillerys, 4 Infantrys, 1 Marine and 1 Tank moved from sz1 to Yakutsk 1 EarlyFighter moved from Sukhalin to Yakutsk 1 Destroyer moved from sz15 to sz1 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in Yakutsk Masaharu attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 1 Tank Americans defend with 1 EarlyFighter, 1 Infantry and 2 Tanks; Russians defend with 1 Infantry Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 1 Tank in Yakutsk, round 2 : 4/10 hits, 3.33 expected hits Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Yakutsk, round 2 : 3/5 hits, 2.17 expected hits 1 Infantry owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Yakutsk Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank in Yakutsk, round 3 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 EarlyFighter in Yakutsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 3 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 14 Casualties for Masaharu: 4 Infantrys Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Yakutsk to Vostok 2 Artillerys, 5 Infantrys and 3 Tanks moved from Belogorsk to Quingdao 1 EarlyFighter moved from Vostok to Quingdao 2 Infantrys moved from Amursk to Belogorsk 1 Bomber moved from Jinan to Belogorsk 2 Destroyers moved from sz1 to sz7 1 Submarine moved from sz1 to sz7 Place Units - Masaharu 1 Destroyer placed in sz16 2 Artillerys and 1 Elite placed in Amursk 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 0.50 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 3 Artillerys, 1 EarlyFighter, 10 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao 1 Infantry moved from Irkutsk to Quingdao 1 Fighter moved from Kaask to Quingdao Purchase Units - Russians Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 11 Infantrys and 4 Tanks Masaharu defend with 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 11 Infantrys and 4 Tanks in Quingdao, round 2 : 6/20 hits, 6.17 expected hits Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks in Quingdao, round 2 : 3/17 hits, 6.67 expected hits 3 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Quingdao Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys and 4 Tanks in Quingdao, round 3 : 3/17 hits, 5.67 expected hits Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 1 Infantry and 5 Tanks in Quingdao, round 3 : 6/11 hits, 4.67 expected hits 6 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Quingdao Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 4 Tanks in Quingdao, round 4 : 4/11 hits, 4.50 expected hits Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 5 Tanks in Quingdao, round 4 : 2/8 hits, 3.67 expected hits 2 Infantrys owned by the Russians, 2 Artillerys owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Quingdao Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Tanks in Quingdao, round 5 : 5/9 hits, 3.83 expected hits Masaharu roll dice for 1 EarlyFighter and 3 Tanks in Quingdao, round 5 : 3/4 hits, 2.00 expected hits 3 Artillerys owned by the Russians, 3 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 29 Casualties for Russians: 3 Artillerys and 11 Infantrys Casualties for Masaharu: 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks Non Combat Move - Russians 1 Fighter moved from Quingdao to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Ustkut to Irkutsk 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Artillery moved from Kaask to Tulun 6 Infantrys moved from Kaask to Tulun 3 Infantrys moved from Achinsk to Kyzyl 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 5 Infantrys and 1 Marine placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : -3.00 Russians regular : -2.17 -
TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 1 T.Boat moved from sz75 to sz72 1 Destroyer moved from sz76 to sz17 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks moved from Malaya to sz60 5 Artillerys, 5 B.Transports, 4 Infantrys, 1 Marine and 5 Tanks moved from sz60 to sz59 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks moved from sz59 to Soem 1 Infantry moved from N.B to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz70 1 Infantry moved from sz70 to Boho Yamamoto take Boho from Americans 1 Artillery moved from Malaya to sz60 1 Artillery and 1 Transport moved from sz60 to sz70 1 Artillery moved from sz70 to S Yamamoto take S from Americans 1 Transport moved from sz60 to sz73 1 Transport moved from sz73 to sz67 1 B.Transport moved from sz67 to sz74 1 Tank moved from Nagasaki to sz74 1 Tank moved from Nagasaki to sz74 1 Infantry moved from Nagasaki to sz74 5 Infantrys and 5 Tanks moved from Shansi to Shangsi 2 Infantrys moved from Hainan to sz67 2 Infantrys moved from sz67 to N.French I. 2 Artillerys and 1 Infantry moved from Frenchindochina to N.French I. 1 B.Transport, 1 Infantry and 2 Tanks moved from sz74 to sz67 1 Infantry and 2 Tanks moved from sz67 to N.French I. 1 Artillery and 3 Infantrys moved from Hopeh to Shansi 5 Transports moved from sz60 to sz74 3 Tanks moved from Nagasaki to sz74 7 Infantrys moved from Nagasaki to sz74 7 Infantrys and 3 Tanks moved from sz74 to Hopeh 2 Carriers moved from sz60 to sz59 4 EarlyFighters moved from sz60 to sz66 2 Bombers moved from S.Borneo to sz58 1 Submarine moved from sz81 to sz58 1 Battleship and 1 Destroyer moved from sz60 to sz59 2 Tanks moved from Malaya to Burma Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 6 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz58 Yamamoto attack with 2 Bombers and 1 Submarine Dutch defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers in sz58, round 2 : 2/2 hits, 1.33 expected hits Dutch roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz58 Yamamoto win with 2 Bombers remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Submarine Casualties for Dutch: 1 Destroyer Battle in Shangsi Yamamoto attack with 5 Infantrys and 5 Tanks Chinese defend with 2 Artillerys and 5 Infantrys Yamamoto roll dice for 5 Infantrys and 5 Tanks in Shangsi, round 2 : 4/10 hits, 3.33 expected hits Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 4/7 hits, 2.33 expected hits 4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Shangsi Yamamoto roll dice for 1 Infantry and 5 Tanks in Shangsi, round 3 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 Artillerys and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi Yamamoto roll dice for 5 Tanks in Shangsi, round 4 : 1/5 hits, 2.50 expected hits Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shangsi Yamamoto win, taking Shangsi from Chinese with 5 Tanks remaining. Battle score for attacker is 8 Casualties for Yamamoto: 5 Infantrys Casualties for Chinese: 2 Artillerys and 5 Infantrys Battle in Burma Yamamoto attack with 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 2 Tanks in Burma, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma Yamamoto win, taking Burma from British with 1 Tank remaining. Battle score for attacker is -3 Casualties for Yamamoto: 1 Tank Casualties for British: 1 Infantry Battle in Soem Yamamoto attack with 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 3 Infantrys Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks in Soem, round 2 : 4/15 hits, 6.00 expected hits Dutch roll dice for 3 Artillerys, 7 Infantrys and 1 Tank in Soem, round 2 : 7/11 hits, 3.83 expected hits 2 Infantrys owned by the Anzac, 3 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in Soem Yamamoto roll dice for 2 Artillerys, 1 Marine and 5 Tanks in Soem, round 3 : 5/8 hits, 3.67 expected hits Dutch roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Soem, round 3 : 2/6 hits, 2.17 expected hits 3 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Soem Yamamoto roll dice for 1 Marine and 5 Tanks in Soem, round 4 : 2/6 hits, 2.83 expected hits Dutch roll dice for 1 Tank in Soem, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Soem Yamamoto win, taking Soem from Dutch with 1 Marine and 5 Tanks remaining. Battle score for attacker is 3 Casualties for Yamamoto: 5 Artillerys and 4 Infantrys Casualties for Anzac: 3 Artillerys, 4 Infantrys and 1 Tank Casualties for Dutch: 3 Infantrys Battle in sz66 Yamamoto attack with 4 EarlyFighters British defend with 1 T.Boat Yamamoto roll dice for 4 EarlyFighters in sz66, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 T.Boat in sz66, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 4 EarlyFighters in sz66, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 4 EarlyFighters in sz66, round 4 : 2/4 hits, 1.33 expected hits British roll dice for 1 T.Boat in sz66, round 4 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in sz66 Yamamoto win with 4 EarlyFighters remaining. Battle score for attacker is 5 Casualties for British: 1 T.Boat Battle in N.French I. Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks British defend with 1 Infantry Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.French I., round 2 : 4/8 hits, 2.67 expected hits British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French I. Yamamoto win, taking N.French I. from British with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Yamamoto 4 EarlyFighters moved from sz66 to sz59 2 Bombers moved from sz58 to Davao 1 Submarine moved from sz70 to sz45 Place Units - Yamamoto 2 Destroyers placed in sz70 4 Destroyers placed in sz78 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Yamamoto regular : -4.00 British regular : -0.50 Dutch regular : 3.00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 1 Infantry moved from W.Sian to N.Chunking Chinese take N.Chunking from Thai 2 Infantrys moved from Gansu to Shangsi 4 Mech.Infs moved from Tsingnan to Shangsi 1 Tank moved from S.Mongolia to Shangsi 1 Tank moved from N.Mongolia to Gansu 1 Infantry moved from S.Mongolia to Gansu 1 Artillery moved from N.Mongolia to S.Mongolia 2 Tankettes moved from Xining to Gansu 3 Infantrys moved from Tsingnan to Gansu 1 Elite moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 2 Tankettes moved from Urumal to Gobi 2 Mech.Infs moved from Urumal to Tsingnan Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 EarlyFighter, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 Infantrys, 4 Mech.Infs and 1 Tank Yamamoto defend with 5 Tanks Chinese roll dice for 2 Infantrys, 4 Mech.Infs and 1 Tank in Shangsi, round 2 : 4/7 hits, 2.50 expected hits Yamamoto roll dice for 5 Tanks in Shangsi, round 2 : 3/5 hits, 2.50 expected hits 1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Shangsi Chinese roll dice for 3 Mech.Infs and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Yamamoto with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 16 Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Casualties for Yamamoto: 5 Tanks Non Combat Move - Chinese 1 Mech.Inf moved from Szechwan to W.Sian 1 AAGun moved from Szechwan to Gansu 1 Mech.Inf moved from Szechwan to Gansu Place Units - Chinese 6 Infantrys placed in Xining 1 EarlyFighter, 1 Infantry and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Chinese regular : 1.00 -
TripleA Turn Summary: Hisaichi round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Hisaichi 2 Tankettes moved from Hankou to Chunking 2 Tankettes moved from Hankou to N.Chunking 1 Infantry moved from Shansi to Shangsi 1 Tank and 2 Tankettes moved from Peking to Shangsi 1 Tank and 1 Tankette moved from N.Shangsi to Shangsi 1 Infantry moved from Hanan to W.Sian 1 Artillery moved from Hanan to N.Chunking 2 Tankettes moved from Hankou to W.Sian 2 Tanks moved from Sian to Szechwan 8 Tanks moved from Sian to Shangsi 1 Submarine moved from sz60 to sz58 2 Artillerys moved from S.Borneo to sz60 1 Elite and 1 Marine moved from S.Borneo to sz60 2 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine moved from sz60 to Sumatra 1 Artillery moved from E.Borneo to sz60 1 Artillery moved from sz60 to Sumatra 1 Tank moved from N.S to sz60 1 Tank moved from sz60 to Malaya 1 Artillery moved from Thailand to Malaya 2 Artillerys and 2 Tanks moved from N.S to sz60 2 Artillerys and 2 Tanks moved from sz60 to Malaya 1 Artillery moved from N.S to Sumatra 4 Mech.Infs moved from Hongkong to N.French I. 2 Tankettes moved from Hongkong to Kiangsi 1 Bomber moved from Hanan to Chunking 3 EarlyFighters moved from Hanan to Chunking 1 Battleship moved from sz60 to sz59 2 Destroyers moved from sz60 to sz59 7 Infantrys moved from Manchuria to Hsingan 8 Tankettes moved from Seoul to Hsingan 4 Artillerys moved from Tientsin to Hopeh 1 Infantry moved from Formosa to sz74 1 Infantry moved from sz74 to Hopeh 3 Infantrys moved from Tientsin to Hopeh Purchase Units - Hisaichi Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial Hisaichi buy 2 Artillerys, 9 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 1 Infantry and 2 Tankettes Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Battle in N.Chunking Hisaichi attack with 1 Artillery and 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Hisaichi win, taking N.Chunking from Chinese with 1 Artillery and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Infantry, 10 Tanks and 3 Tankettes Chinese defend with 3 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Infantry, 10 Tanks and 3 Tankettes in Shangsi, round 2 : 7/14 hits, 6.17 expected hits Chinese roll dice for 3 Mech.Infs and 1 Tank in Shangsi, round 2 : 3/4 hits, 1.50 expected hits 3 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese and 3 Tankettes owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 10 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 3 Tankettes Casualties for Chinese: 3 Mech.Infs and 1 Tank Battle in Chunking Hisaichi attack with 1 Bomber, 3 EarlyFighters and 2 Tankettes British defend with 1 Infantry Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 2 Tankettes in Chunking, round 2 : 1/6 hits, 2.33 expected hits Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Chunking Hisaichi win, taking Chunking from Chinese with 1 Bomber, 3 EarlyFighters and 2 Tankettes remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Sumatra Hisaichi attack with 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine British defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine in Sumatra, round 2 : 4/10 hits, 3.83 expected hits British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits 1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Sumatra Hisaichi win, taking Sumatra from British with 2 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Artillerys Casualties for British: 1 Artillery and 3 Infantrys Battle in Szechwan Hisaichi attack with 2 Tanks Chinese defend with 1 Mech.Inf Hisaichi roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 Tanks remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Mech.Inf Non Combat Move - Hisaichi 3 EarlyFighters moved from Chunking to Malaya 4 EarlyFighters moved from Sumatra to sz60 1 Carrier and 2 EarlyFighters moved from sz60 to sz59 1 Bomber moved from Chunking to Phuket Place Units - Hisaichi 8 Infantrys placed in Seoul 1 Tank and 2 Tankettes placed in Peking 6 Tankettes placed in Hongkong 2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 66 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 British regular : 0.67 Hisaichi regular : 0.83 -
TripleA Turn Summary: Dutch round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Purchase Units - Dutch Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Thai 1 T.Boat moved from sz48 to sz70 1 Infantry moved from Java to sz60 1 Infantry and 1 Transport moved from sz60 to sz59 1 Artillery moved from Borneo to sz68 1 Artillery and 1 Transport moved from sz68 to sz59 1 Artillery moved from sz59 to Bali Thai take Bali from Dutch 1 Artillery moved from Celebs to sz59 1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58 1 Artillery and 1 Infantry moved from sz58 to Flores 1 Tankette moved from Phuket to sz73 1 Marine moved from Phuket to sz73 1 Marine, 1 Tankette and 1 Transport moved from sz73 to sz70 1 Marine and 1 Tankette moved from sz70 to Halma 1 Artillery and 12 Infantrys moved from Thailand to Malaya 3 Tankettes moved from Phuket to N.French I. Purchase Units - Thai Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial Thai buy 4 Artillerys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Thai Battle in Flores Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Artillery Thai roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in Flores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Flores Thai win, taking Flores from Dutch with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Dutch: 1 Artillery Battle in Halma Thai attack with 1 Marine and 1 Tankette Dutch defend with 1 Infantry Thai roll dice for 1 Marine and 1 Tankette in Halma, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Marine and 1 Tankette in Halma, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Marine and 1 Tankette in Halma, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Marine and 1 Tankette in Halma, round 5 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Halma, round 5 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Thai and 1 Infantry owned by the Dutch lost in Halma Thai win, taking Halma from Dutch with 1 Marine remaining. Battle score for attacker is -2 Casualties for Thai: 1 Tankette Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 4 Artillerys and 1 Tank placed in Phuket 1 Transport placed in sz73 Turn Complete - Thai Thai collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Thai regular : -1.33 Dutch regular : 0.33 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - British 2 Artillerys moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 2 Artillerys moved from E.India to sz63 3 Infantrys moved from E.India to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to Thailand British take Thailand from Thai 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to N.S British take N.S from Hisaichi 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz66 2 Artillerys and 1 Infantry moved from sz66 to Thailand 1 B.Transport and 1 Infantry moved from sz63 to sz66 1 Infantry moved from sz66 to N.S 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz63 to sz66 1 Artillery and 1 Infantry moved from Bengal to Burma 1 Tank and 2 Tankettes moved from Nepal to Bengal 2 EarlyFighters moved from Bengal to Burma 2 Infantrys moved from Dheli to Bhopa 1 Artillery and 2 Infantrys moved from Punjab to Agra 1 Transport moved from sz4 to sz6 2 Destroyers moved from sz49 to sz58 Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - British Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Agra, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Artillery, 2 EarlyFighters and 1 Infantry Yamamoto defend with 1 Tank British roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in sz58 British attack with 2 Destroyers Hisaichi defend with 1 Submarine; Thai defend with 1 Transport Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 Destroyers in sz58, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 Destroyers in sz58, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 2 Destroyers in sz58, round 4 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Thai, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in sz58 British win with 1 Destroyer remaining. Battle score for attacker is 4 Casualties for British: 1 Destroyer Casualties for Hisaichi: 1 Submarine Casualties for Thai: 1 Transport Non Combat Move - British 2 EarlyFighters moved from Burma to Bengal 1 Infantry moved from Bengal to W.Chunking Place Units - British 1 Destroyer and 1 Transport placed in sz49 1 Bunker and 2 Infantrys placed in Bengal 1 Transport placed in sz63 4 Artillerys and 3 Infantrys placed in Calcutta 3 Infantrys placed in Dheli Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.50 Neutral regular : -0.67 British regular : -1.00 Hisaichi regular : 0.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 1 Infantry and 1 Tank moved from Lambok to Bali 2 Infantrys moved from W.Australia to sz50 1 Artillery moved from W.Australia to sz50 4 Infantrys moved from Derby to sz50 1 Artillery, 2 EarlyFighters and 6 Infantrys moved from sz50 to Soem Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 2 Artillerys, 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in Bali Anzac attack with 1 Infantry and 1 Tank Thai defend with 1 Artillery Anzac roll dice for 1 Infantry and 1 Tank in Bali, round 2 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Bali, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Bali Anzac win, taking Bali from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Battle in Soem Anzac attack with 1 Artillery, 2 EarlyFighters and 6 Infantrys Yamamoto defend with 1 Marine and 5 Tanks Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits Anzac roll dice for 1 Artillery, 2 EarlyFighters and 6 Infantrys in Soem, round 2 : 3/9 hits, 2.17 expected hits Yamamoto roll dice for 1 Marine and 5 Tanks in Soem, round 2 : 1/6 hits, 2.83 expected hits 1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Soem Anzac roll dice for 1 Artillery, 2 EarlyFighters and 5 Infantrys in Soem, round 3 : 2/8 hits, 2.00 expected hits Yamamoto roll dice for 3 Tanks in Soem, round 3 : 0/3 hits, 1.50 expected hits 2 Tanks owned by the Yamamoto lost in Soem Anzac roll dice for 1 Artillery, 2 EarlyFighters and 5 Infantrys in Soem, round 4 : 1/8 hits, 2.00 expected hits Yamamoto roll dice for 1 Tank in Soem, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Soem Anzac win, taking Soem from Yamamoto with 1 Artillery, 2 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 24 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Marine and 5 Tanks Non Combat Move - Anzac 2 EarlyFighters moved from Soem to sz50 2 Infantrys moved from N.G to E.G 1 Infantry moved from Darwin to Derby Place Units - Anzac 1 Artillery and 1 Infantry placed in W.Australia 1 Destroyer placed in sz50 1 Artillery and 2 Infantrys placed in Darwin 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.83 Anzac regular : 0.50 Thai regular : -0.33





