There’s no official answer that I know of. A&A is such an abstracted game that, in one sense, it would be meaningless to say that game unit X corresponds to real-world military (or naval) formation Y. Given the scope of A&A Global 1940, however, the various unit types on the map would roughly correspond to large formations if we were to assume that the allocation of units in the rules corresponds to real WWII numbers. As an example, Germany’s invasion of the USSR was carried out with over 150 divisions – so from that perspective, the small number of sculpts on the actual board could at best only correspond to army groups. At that level, it shouldn’t even be possible to differentiate between the components of the army groups, nor even of their consitutent armies or corps; the highest-level tank formations in WWII were, I think, armoured divisions and (one level further down) tank brigades. So one way to look at the game would be to imagine that we’re not actually seeing the military formations themselves, but rather a patchwork picture showing some of the elements of those formations, with some of these elements being high-level ones and others being lower-level ones (like tank brigades).
Condensed 'Bring-me-up-to-speed' information?
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This looks like a great project, and I’d love to get involved. The only major obstacle is that there are soooo many pages. Is it neccessary to read everything found here, or is there an easier way to get caught up to speed?
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check out phase two draft… its still being worked on… Tekky left out a bunch of stuff but hes still proofing it.
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Thanks. It looks awesome.
What does it take to be recognized as a ‘contributor’? Are you looking for ideas, drafts, editing…?
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Your on the list dont worry! you just joined up and that list is old allready.
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yeah now and then I have to go through the threads and pick up new names
contributions of any amount is appreciated -
Awesome! It’s suprisingly fun designing wargames.
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This is a truism… I only get to play board wargames every couple months, but the hours spent laboring over the games I am working on gives me about the same “rush”…
GG





