Agreed it could have definitely been worse!
L22 BM Me1945 (X) vs. AD (+21)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 armour, 2 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux 1 armour and 3 fighters moved from Western Germany to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Bulgaria to Normandy Bordeaux 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Bulgaria to Northern Italy 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 1 infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Alexandria Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry British defend with 1 aaGun and 4 fighters; French defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/13 hits, 5.67 expected hits Americans roll dice for 1 aaGun, 5 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/12 hits, 5.83 expected hits 1 mech_infantry owned by the Italians, 1 aaGun owned by the British, 1 tactical_bomber owned by the Americans, 4 infantry owned by the Americans, 1 infantry owned by the French, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians, 1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 bomber and 4 fighters in Normandy Bordeaux, round 3 : 4/6 hits, 3.17 expected hits Americans roll dice for 5 fighters in Normandy Bordeaux, round 3 : 3/5 hits, 3.33 expected hits 1 fighter owned by the Americans, 3 fighters owned by the Italians and 3 fighters owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour, 1 bomber and 1 fighter in Normandy Bordeaux, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Italians: 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry Casualties for Americans: 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 4 fighters Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Normandy Bordeaux to Western Germany 1 aaGun moved from France to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,4,5 Italians collect 14 PUs (9 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Tunisia: 1 infantry EDIT: Adding units owned by Italians to Libya: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 3.33 British AA : -0.50 British regular : 0.33
Territory Summary for Italians :
Alexandria : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag, 1 infantry Western Germany : 2 aaGuns, 1 bomber and 1 fighter Northern Italy : 1 factory_minor and 1 infantry Libya : 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry Belarus : 1 flag Baltic States : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Caucasus : 1 flag, 1 armour 112 Sea Zone : 2 cruisers Crete : 1 flag, 2 infantry Bulgaria : 1 artillery and 2 infantry Greece : 1 flag
Production/PUs Summary :
Germans : 43 / 65 Russians : 20 / 35 Japanese : 68 / 80 Americans : 60 / 87 Chinese : 3 / 4 British : 36 / 47 UK_Pacific : 0 / 0 Italians : 23 / 14 ANZAC : 11 / 19 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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I accept my luck in NB, but … you are turning in to a risky mode. NB would fall with all of the air with a minimal loss in G9.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by ANZAC from Amur: 2 fighters EDIT: Adding units owned by ANZAC to Suiyuyan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to 25 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by ANZAC from 17 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by ANZAC from Amur: 2 fighters EDIT: Adding units owned by ANZAC to Suiyuyan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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G9 sent to your dice email.
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And yet, I don’t really like to make any online judgments to your moves. Hope, you took it as a friendly note.
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@me1945 said in L22 BM Me1945 (X) vs. AD (+21):
And yet, I don’t really like to make any online judgments to your moves. Hope, you took it as a friendly note.
you’re good, I was just busy, meant to reply back! I mean yea I knew the risk there normandy, really thought I’d do better and take down more Italian air at least. oh well, part of the game!
btw I didn’t receive any file via email, check again
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@axis-dominion said in L22 BM Me1945 (X) vs. AD (+21):
@me1945 said in L22 BM Me1945 (X) vs. AD (+21):
And yet, I don’t really like to make any online judgments to your moves. Hope, you took it as a friendly note.
you’re good, I was just busy, meant to reply back! I mean yea I knew the risk there normandy, really thought I’d do better and take down more Italian air at least. oh well, part of the game!
btw I didn’t receive any file via email, check again
I just resent
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Forum full again and no game files can be attached?
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@jdow said in L22 BM Me1945 (X) vs. AD (+21):
Forum full again and no game files can be attached?
It is fixed. already -
TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Norway to Smolensk 1 infantry moved from Russia to Smolensk 20 artilleries moved from Russia to Bryansk 27 infantry moved from Russia to Bryansk Airborne Attack Move - Russians Battle in Bryansk Russians attack with 20 artilleries and 27 infantry Germans defend with 1 infantry Russians roll dice for 20 artilleries and 27 infantry in Bryansk, round 2 : 15/47 hits, 14.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 20 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 4/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 5.00
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hi ME, need a favor. I don’t know how this happened, but somehow I had both your game and farm boy’s up at the same time, and so when I was doing the calcs I must’ve mixed the two, and didn’t realize the real odds against me if I tried to stack Bryansk. wondering if you’ll allow me to send 3 inf + 1 art instead of all that stack, and we could reroll (and you can keep the hit you got there)?
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in my right mind, I obviously would not stack bryansk lol.
I just came off of 19hrs of work, slept 3, then worked straight for another 10 hrs till now. I’m sure that affected my mixup
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@axis-dominion Ok, you can redo, reroll, whatever…
You better play AA at work …. unless you are a CDL driver.:blush: -
@me1945 said in L22 BM Me1945 (X) vs. AD (+21):
@axis-dominion Ok, you can redo, reroll, whatever…
You better play AA at work …. unless you are a CDL driver.:blush:lol thanks ME! I will revise the turn and post later today. been super busy this week.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Norway to Smolensk 1 infantry moved from Russia to Smolensk 20 artilleries moved from Russia to Bryansk 27 infantry moved from Russia to Bryansk Airborne Attack Move - Russians Battle in Bryansk Russians attack with 20 artilleries and 27 infantry Germans defend with 1 infantry Russians roll dice for 20 artilleries and 27 infantry in Bryansk, round 2 : 15/47 hits, 14.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 20 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 4/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 2 aaGuns and 17 infantry moved from Amur to Buryatia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara Place Units - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 19 artilleries and 24 infantry EDIT: Removing units owned by Russians from Bryansk: 20 artilleries and 26 infantry EDIT: Adding units owned by Russians to Bryansk: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 5.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 fighter, 6 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 2 bombers moved from Yunnan to Szechwan 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Java 1 destroyer moved from 34 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 destroyer moved from 34 Sea Zone to 18 Sea Zone 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to New Guinea 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Korea to 18 Sea Zone 1 fighter moved from Japan to 18 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 18 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Java, round 3 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 fighter Battle in New Guinea Japanese attack with 1 fighter and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 2 tactical_bombers in New Guinea, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 19 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Eastern Persia to Kazakhstan 2 bombers moved from Szechwan to Yunnan 1 mech_infantry moved from Anhwe to Kweichow 1 infantry moved from Manchuria to Jehol 2 aaGuns and 10 infantry moved from Korea to Amur 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 3 carriers moved from 34 Sea Zone to 33 Sea Zone 2 carriers moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands 1 battleship moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 5 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from New Guinea to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 18 Sea Zone to 33 Sea Zone 1 fighter moved from 18 Sea Zone to Caroline Islands 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from Korea to 19 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Shantung 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 fighter and 2 tactical_bombers placed in Japan 1 carrier placed in 19 Sea Zone 2 infantry and 1 marine placed in India 2 infantry and 1 mech_infantry placed in Malaya 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -3.33 ANZAC regular : -0.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber Shantung : 1 flag, 1 factory_minor, 2 infantry and 1 marine Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 6 infantry and 2 tactical_bombers Jehol : 1 flag, 1 infantry Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 airfield, 2 bombers and 1 mech_infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 artillery Sikang : 1 flag, 1 artillery Anhwe : 1 flag Ceylon : 1 flag Shan State : 1 flag Burma : 1 flag India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag, 1 infantry Soviet Far East : 1 flag Amur : 1 flag, 2 aaGuns and 11 infantry Siberia : 1 flag Kazakhstan : 1 armour French Indo China : 1 flag, 1 harbour Celebes : 1 flag Java : 1 flag, 1 mech_infantry Dutch New Guinea : 1 flag, 1 infantry Sumatra : 1 flag 42 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport 41 Sea Zone : 1 flag 45 Sea Zone : 1 transport 33 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport 37 Sea Zone : 1 transport 35 Sea Zone : 2 carriers, 1 cruiser and 3 submarines 39 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 1 transport 22 Sea Zone : 1 destroyer 19 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport 18 Sea Zone : 1 destroyer West India : 1 flag Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 48 / 70 Russians : 18 / 23 Japanese : 71 / 81 Americans : 57 / 87 Chinese : 2 / 4 British : 34 / 47 UK_Pacific : 0 / 0 Italians : 23 / 14 ANZAC : 11 / 21 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Americans 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Yenisey to Kansu 1 infantry moved from Karelia to Finland 3 infantry moved from Norway to Finland 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 fighters and 2 tactical_bombers moved from Wake Island to Queensland 2 artilleries and 2 infantry moved from Midway to 25 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 6 submarines moved from 25 Sea Zone to 26 Sea Zone 3 tactical_bombers moved from Midway to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 3 fighters placed in Norway 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Anhwe Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Anhwe from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from 95 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to 92 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode British buy 1 carrier, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Western Ukraine 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 marine moved from Sicily to 95 Sea Zone 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 marine moved from 98 Sea Zone to Alexandria 2 artilleries and 4 infantry moved from Egypt to Alexandria 1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 2 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia Combat - British Strategic bombing raid in Western Ukraine Germans roll AA dice in Western Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Western Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Western Ukraine causes 6 damage total. Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Persia British attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Persia, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Persia, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 fighter and 1 infantry in Persia, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Battle in Alexandria British attack with 2 artilleries, 5 infantry and 1 marine Italians defend with 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 2 artilleries, 5 infantry and 1 marine in Alexandria, round 2 : 1/8 hits, 2.17 expected hits Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 2 artilleries, 4 infantry and 1 marine in Alexandria, round 3 : 2/7 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Alexandria, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Italians: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Persia to Iraq 3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 destroyers moved from 76 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Vyborg to Finland 1 bomber moved from Western Ukraine to Russia 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone Place Units - British 1 carrier and 1 submarine placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.00 Japanese regular : -0.33 Italians regular : -0.83 Germans AA : -0.17 Germans regular : 1.00 British regular : -3.00
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What AC carry your planes in sz92 & 110?
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And, by default, I would suggest, if no comments all air is on their power carriers.