Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - Russia
Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
Russia spend 0 on tech rolls
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Rockets
Politics - Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
2 russianInfantrys moved from Stalingrad to Voronezh
2 russianFighters moved from Moscow to Voronezh
1 russianStrategicBomber moved from Stalingrad to Voronezh
1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
Combat - Russia
Battle in Voronezh
Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits
Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
2 germanInfantrys owned by the Germany lost in Voronezh
Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
Casualties for Germany: 2 germanInfantrys
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianFighter moved from Voronezh to Moscow
1 russianFighter moved from Voronezh to Stalingrad
1 russianStrategicBomber moved from Voronezh to Stalingrad
1 russianFighter moved from Voronezh to Moscow
1 russianTacticalBomber moved from Voronezh to Moscow
2 russianTanks moved from Smolensk to Moscow
1 russianArtillery moved from Smolensk to Moscow
1 russianAntiTankGun moved from Tula to Moscow
2 russianInfantrys moved from Astrakhan to Caucasus
1 russianMarine moved from Astrakhan to Stalingrad
2 russianInfantrys moved from Western Kazahk to Stalingrad
1 Truck moved from Astrakhan to Novosibirsk
1 Truck moved from Novosibirsk to Stalingrad
1 Train and 1 russianTank moved from Novosibirsk to Moscow
1 Truck moved from Novosibirsk to Stalingrad
1 russianTank moved from Novosibirsk to Sverdlovsk
1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad
1 russianMech.Infantry moved from Kansk to Northern Kazahk
1 Truck moved from Leningrad to Murmansk
1 Truck moved from Moscow to Archangel
1 Material and 1 Truck moved from Archangel to Vologda
1 russianMarine moved from Western Karelia to Murmansk
1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
1 russianAntiTankGun moved from Archangel to 15 Sea Zone
1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
1 russianAntiTankGun moved from 14 Sea Zone to Murmansk
1 russianArtillery moved from Archangel to Eastern Karelia
1 russianInfantry moved from Novgorod to Moscow
1 russianInfantry moved from Novgorod to Leningrad
1 russianInfantry moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianInfantry moved from Western Karelia to Murmansk
1 russianMarine moved from Western Karelia to Murmansk
1 russianArtillery moved from Western Karelia to Murmansk
1 russianInfantry moved from Eastern Siberia to Kansk
1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk
1 russianInfantry moved from Soviet Far East to 100 Sea Zone
1 russianInfantry moved from 100 Sea Zone to Vladivostok
1 Train moved from Moscow to Vologda
1 Train moved from Vologda to Stalingrad
1 Train moved from Stalingrad to Moscow
1 Train moved from Moscow to Vologda
1 Train moved from Vologda to Moscow
1 russianInfantry moved from Moscow to Smolensk
1 russianInfantry moved from Moscow to Novgorod
1 russianInfantry moved from Volgarod to Stalingrad
1 Material and 1 Truck moved from Murmansk to Vologda
Purchase Units - Russia
Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens;
Place Units - Russia
2 russianInfantrys placed in Leningrad
2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
3 russianInfantrys placed in Volgarod
2 russianInfantrys placed in Vologda
3 russianTanks placed in Novosibirsk
Activate Technology - Russia
Russia activating Rockets
Turn Complete - Russia
Russia collect 67 PUs; end with 70 PUs
Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : -0.50
Russia rolls : 1.00
Russia regular : -0.33
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - Russia
Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
Russia spend 0 on tech rolls
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Rockets
Politics - Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
2 russianInfantrys moved from Stalingrad to Voronezh
2 russianFighters moved from Moscow to Voronezh
1 russianStrategicBomber moved from Stalingrad to Voronezh
1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
Combat - Russia
Battle in Voronezh
Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits
Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
2 germanInfantrys owned by the Germany lost in Voronezh
Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
Casualties for Germany: 2 germanInfantrys
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianFighter moved from Voronezh to Moscow
1 russianFighter moved from Voronezh to Stalingrad
1 russianStrategicBomber moved from Voronezh to Stalingrad
1 russianFighter moved from Voronezh to Moscow
1 russianTacticalBomber moved from Voronezh to Moscow
2 russianTanks moved from Smolensk to Moscow
1 russianArtillery moved from Smolensk to Moscow
1 russianAntiTankGun moved from Tula to Moscow
2 russianInfantrys moved from Astrakhan to Caucasus
1 russianMarine moved from Astrakhan to Stalingrad
2 russianInfantrys moved from Western Kazahk to Stalingrad
1 Truck moved from Astrakhan to Novosibirsk
1 Truck moved from Novosibirsk to Stalingrad
1 Train and 1 russianTank moved from Novosibirsk to Moscow
1 Truck moved from Novosibirsk to Stalingrad
1 russianTank moved from Novosibirsk to Sverdlovsk
1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad
1 russianMech.Infantry moved from Kansk to Northern Kazahk
1 Truck moved from Leningrad to Murmansk
1 Truck moved from Moscow to Archangel
1 Material and 1 Truck moved from Archangel to Vologda
1 russianMarine moved from Western Karelia to Murmansk
1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
1 russianAntiTankGun moved from Archangel to 15 Sea Zone
1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
1 russianAntiTankGun moved from 14 Sea Zone to Murmansk
1 russianArtillery moved from Archangel to Eastern Karelia
1 russianInfantry moved from Novgorod to Moscow
1 russianInfantry moved from Novgorod to Leningrad
1 russianInfantry moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianInfantry moved from Western Karelia to Murmansk
1 russianMarine moved from Western Karelia to Murmansk
1 russianArtillery moved from Western Karelia to Murmansk
1 russianInfantry moved from Eastern Siberia to Kansk
1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk
1 russianInfantry moved from Soviet Far East to 100 Sea Zone
1 russianInfantry moved from 100 Sea Zone to Vladivostok
1 Train moved from Moscow to Vologda
1 Train moved from Vologda to Stalingrad
1 Train moved from Stalingrad to Moscow
1 Train moved from Moscow to Vologda
1 Train moved from Vologda to Moscow
1 russianInfantry moved from Moscow to Smolensk
1 russianInfantry moved from Moscow to Novgorod
1 russianInfantry moved from Volgarod to Stalingrad
1 Material and 1 Truck moved from Murmansk to Vologda
Purchase Units - Russia
Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens;
Place Units - Russia
2 russianInfantrys placed in Leningrad
2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
3 russianInfantrys placed in Volgarod
2 russianInfantrys placed in Vologda
3 russianTanks placed in Novosibirsk
Activate Technology - Russia
Russia activating Rockets
Turn Complete - Russia
Russia collect 67 PUs; end with 70 PUs
Units generate 9 techTokens; Russia end with 9 techTokens
Turning on Edit Mode
EDIT: Removing units owned by Russia from 28 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.50
Russia rolls : 1.00
Russia regular : -0.33
@aagamerz13 done. plz use last save
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - Russia
Trigger russianaTAAT: Russia gains access to AdvancedAntiTank
Russia spend 0 on tech rolls
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Rockets
Politics - Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
2 russianInfantrys moved from Stalingrad to Voronezh
2 russianFighters moved from Moscow to Voronezh
1 russianStrategicBomber moved from Stalingrad to Voronezh
1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh
Combat - Russia
Battle in Voronezh
Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 2 germanInfantrys
Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits
Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits
2 germanInfantrys owned by the Germany lost in Voronezh
Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6
Casualties for Germany: 2 germanInfantrys
Non Combat Move - Russia
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
1 russianFighter moved from Voronezh to Moscow
1 russianFighter moved from Voronezh to Stalingrad
1 russianStrategicBomber moved from Voronezh to Stalingrad
1 russianFighter moved from Voronezh to Moscow
1 russianTacticalBomber moved from Voronezh to Moscow
2 russianTanks moved from Smolensk to Moscow
1 russianArtillery moved from Smolensk to Moscow
1 russianAntiTankGun moved from Tula to Moscow
2 russianInfantrys moved from Astrakhan to Caucasus
1 russianMarine moved from Astrakhan to Stalingrad
2 russianInfantrys moved from Western Kazahk to Stalingrad
1 Truck moved from Astrakhan to Novosibirsk
1 Truck moved from Novosibirsk to Stalingrad
1 Train and 1 russianTank moved from Novosibirsk to Moscow
1 Truck moved from Novosibirsk to Stalingrad
1 russianTank moved from Novosibirsk to Sverdlovsk
1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad
1 russianMech.Infantry moved from Kansk to Northern Kazahk
1 Truck moved from Leningrad to Murmansk
1 Truck moved from Moscow to Archangel
1 Material and 1 Truck moved from Archangel to Vologda
1 russianMarine moved from Western Karelia to Murmansk
1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
1 russianAntiTankGun moved from Archangel to 15 Sea Zone
1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone
1 russianAntiTankGun moved from 14 Sea Zone to Murmansk
1 russianArtillery moved from Archangel to Eastern Karelia
1 russianInfantry moved from Novgorod to Moscow
1 russianInfantry moved from Novgorod to Leningrad
1 russianInfantry moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianArtillery moved from Novgorod to Leningrad
1 russianInfantry moved from Western Karelia to Murmansk
1 russianMarine moved from Western Karelia to Murmansk
1 russianArtillery moved from Western Karelia to Murmansk
1 russianInfantry moved from Eastern Siberia to Kansk
1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk
1 russianInfantry moved from Soviet Far East to 100 Sea Zone
1 russianInfantry moved from 100 Sea Zone to Vladivostok
1 Train moved from Moscow to Vologda
1 Train moved from Vologda to Stalingrad
1 Train moved from Stalingrad to Moscow
1 Train moved from Moscow to Vologda
1 Train moved from Vologda to Moscow
1 russianInfantry moved from Moscow to Smolensk
1 russianInfantry moved from Moscow to Novgorod
1 russianInfantry moved from Volgarod to Stalingrad
1 Material and 1 Truck moved from Murmansk to Vologda
Purchase Units - Russia
Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens;
Place Units - Russia
2 russianInfantrys placed in Leningrad
2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow
1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad
3 russianInfantrys placed in Volgarod
2 russianInfantrys placed in Vologda
3 russianTanks placed in Novosibirsk
Activate Technology - Russia
Russia activating Rockets
Turn Complete - Russia
Russia collect 67 PUs; end with 70 PUs
Units generate 9 techTokens; Russia end with 9 techTokens
Turning on Edit Mode
EDIT: Removing units owned by Russia from 28 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing Technology Rockets for Russia
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.50
Russia rolls : 1.00
Russia regular : -0.33
@aagamerz13
Never seen so much luck from an opponent…
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 8 PUs
Research Technology - Japan
Japan spend 0 on tech rolls
Japan rolls : 1/1 hits, 0,00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover SpecialWarfare
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseTank moved from Fo Kien to Hong Kong
1 japaneseArtillery moved from Fo Kien to Hong Kong
1 japaneseParatrooper moved from Fo Kien to Hong Kong
1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong
1 japaneseTank moved from Kwangtung to Hong Kong
1 japaneseFighter moved from Shanghai to Hunan
2 japaneseInfantrys moved from Anhwei to Hunan
1 japaneseArtillery, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Hupeh
1 japaneseTank moved from Shansi to Hupeh
1 japaneseInfantry moved from French Indochina to Kwangsi
1 japaneseInfantry moved from Burma to Rangoon
1 japaneseArtillery moved from Burma to Rangoon
2 japaneseNavalFighters moved from 148 Sea Zone to Rangoon
1 japaneseNavalFighter moved from French Indochina to Kwangsi
1 japaneseTacticalBomber moved from French Indochina to Kwangsi
1 japaneseMarine moved from Borneo to 93 Sea Zone
1 japaneseMarine moved from 93 Sea Zone to Brunei
1 japaneseBattleship-damaged moved from 148 Sea Zone to 93 Sea Zone
1 japaneseTransport moved from 93 Sea Zone to 95 Sea Zone
2 japaneseMarines moved from Borneo to Brunei
2 japaneseMarines moved from Luzon to 127 Sea Zone
1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone
1 japaneseInfantry moved from Yakut to Irkutsk
1 japaneseArtillery moved from Yakut to Irkutsk
1 japaneseAntiTankGun moved from Yakut to Irkutsk
1 japaneseAlpineInfantry moved from Yakut to Irkutsk
1 japaneseSubmarine moved from 115 Sea Zone to 113 Sea Zone
1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
Japan take Far Eastern Republic from Russia
1 japaneseAlpineInfantry moved from Inner Mongolia to Northern China
1 japaneseAlpineInfantry, 3 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh
1 japaneseFighter moved from Shansi to Northern China
1 japaneseFighter moved from Shansi to Northern China
1 japaneseMarine moved from Luzon to 127 Sea Zone
1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone
1 japaneseMarine moved from 96 Sea Zone to Hong Kong
1 japaneseArtillery moved from Burma to Yunnan
1 japaneseInfantry moved from Burma to Yunnan
1 japaneseStrategicBomber moved from Shanghai to Yunnan
1 japaneseFighter moved from Manchuria to Hong Kong
2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
2 japaneseMarines moved from Wake Island to 120 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone
2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands
1 japaneseCruiser moved from 127 Sea Zone to 93 Sea Zone
Combat - Japan
Battle in Brunei
Japan attack with 3 japaneseMarines
Britain defend with 1 Flagpole and 1 britishInfantry
Japan roll dice for 1 japaneseBattleship-damaged in Brunei, round 2 : 1/1 hits, 0,42 expected hits
Britain roll dice for 1 britishInfantry in Brunei, round 2 : 1/1 hits, 0,42 expected hits
1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Brunei
Japan win, taking Brunei from Britain with 2 japaneseMarines remaining. Battle score for attacker is -1
Casualties for Japan: 1 japaneseMarine
Casualties for Britain: 1 britishInfantry
Battle in Hunan
Japan attack with 1 japaneseFighter and 2 japaneseInfantrys
China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry
Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,67 expected hits
China roll dice for 1 chineseInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan
Some non-combat units are destroyed:
Japan win, taking Hunan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
Casualties for Japan: 1 japaneseInfantry
Casualties for China: 1 chineseInfantry
Battle in Irkutsk
Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry
Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianAntiAirGun and 1 russianBarracks
Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry in Irkutsk, round 2 : 1/1 hits, 0,67 expected hits
Russia roll dice for 1 russianAntiAirGun in Irkutsk, round 2 : 0/1 hits, 0,08 expected hits
1 russianAntiAirGun owned by the Russia lost in Irkutsk
Some non-combat units are destroyed:
Japan win, taking Irkutsk from Russia with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 4
Casualties for Russia: 1 russianAntiAirGun
Battle in Hong Kong
Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 2 japaneseTanks
Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry
Britain roll AntiAircraftGun dice in Hong Kong : 1/1 hits, 0,17 expected hits
Britain roll AntiTankGun dice in Hong Kong : 1/1 hits, 0,17 expected hits
1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Hong Kong
Japan roll dice for 1 japaneseBattleship-damaged in Hong Kong, round 2 : 0/1 hits, 0,42 expected hits
Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1,50 expected hits
Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 1/1 hits, 1,67 expected hits
1 britishAntiAirGun owned by the Britain, 1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hong Kong
Japan roll dice for 1 japaneseArtillery, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 3 : 1/1 hits, 1,25 expected hits
Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 3 : 1/1 hits, 1,17 expected hits
1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Hong Kong
Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 4 : 1/1 hits, 1,08 expected hits
Britain roll dice for 1 britishEntrenchment in Hong Kong, round 4 : 1/1 hits, 0,67 expected hits
1 japaneseParatrooper owned by the Japan and 1 britishEntrenchment owned by the Britain lost in Hong Kong
Some non-combat units are destroyed:
Japan converts britishDocks into different units
Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is -11
Casualties for Japan: 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseParatrooper and 1 japaneseTank
Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry
Battle in Rangoon
Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseNavalFighters
Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun and 1 britishInfantry
Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseNavalFighters in Rangoon, round 2 : 1/1 hits, 0,92 expected hits
Britain roll dice for 1 britishAntiTankGun and 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,75 expected hits
1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon
Japan roll dice for 1 japaneseArtillery and 2 japaneseNavalFighters in Rangoon, round 3 : 1/1 hits, 0,58 expected hits
Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 0/1 hits, 0,42 expected hits
1 britishInfantry owned by the Britain lost in Rangoon
Japan win, taking Rangoon from Britain with 1 japaneseArtillery and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
Casualties for Japan: 1 japaneseInfantry
Casualties for Britain: 1 britishAntiTankGun and 1 britishInfantry
Battle in Northern China
Japan attack with 1 japaneseAlpineInfantry and 2 japaneseFighters
China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseBarracks and 1 chineseInfantry
Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseFighters in Northern China, round 2 : 0/1 hits, 0,75 expected hits
China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits
Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseFighters in Northern China, round 3 : 1/1 hits, 0,75 expected hits
China roll dice for 1 chineseInfantry in Northern China, round 3 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Northern China
Some non-combat units are destroyed:
Japan converts chineseBarracks into different units
Japan win, taking Northern China from China with 1 japaneseAlpineInfantry and 2 japaneseFighters remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in Phillippines Islands
Japan attack with 4 japaneseMarines
Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0,25 expected hits
Japan roll dice for 4 japaneseMarines in Phillippines Islands, round 2 : 1/0 hits, 1,00 expected hits
Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0,42 expected hits
1 americanInfantry owned by the Usa lost in Phillippines Islands
Some non-combat units are destroyed:
Japan win, taking Phillippines Islands from Usa with 4 japaneseMarines remaining. Battle score for attacker is 3
Casualties for Usa: 1 americanInfantry
Battle in Kwangsi
Japan attack with 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits
China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits
1 chineseInfantry owned by the China lost in Kwangsi
Japan win, taking Kwangsi from China with 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in 113 Sea Zone
Japan attack with 1 japaneseSubmarine
Usa defend with 1 americanCarrier and 1 americanTransport
Japan roll dice for 1 japaneseSubmarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Usa roll dice for 1 americanCarrier and 1 americanTransport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japan roll dice for 1 japaneseSubmarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Usa roll dice for 1 americanCarrier and 1 americanTransport in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 japaneseSubmarine owned by the Japan lost in 113 Sea Zone
Usa win with 1 americanCarrier and 1 americanTransport remaining. Battle score for attacker is -7
Casualties for Japan: 1 japaneseSubmarine
Battle in Yunnan
Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseStrategicBomber
China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry
Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseStrategicBomber in Yunnan, round 2 : 0/1 hits, 0,75 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 japaneseInfantry owned by the Japan lost in Yunnan
Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 3 : 0/1 hits, 0,50 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 4 : 0/1 hits, 0,50 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 5 : 0/1 hits, 0,50 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 japaneseArtillery owned by the Japan lost in Yunnan
Japan roll dice for 1 japaneseStrategicBomber in Yunnan, round 6 : 0/1 hits, 0,25 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
Japan roll dice for 1 japaneseStrategicBomber in Yunnan, round 7 : 1/1 hits, 0,25 expected hits
China roll dice for 1 chineseInfantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Yunnan
Japan win with 1 japaneseStrategicBomber remaining. Battle score for attacker is -4
Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry
Casualties for China: 1 chineseInfantry
Battle in Hupeh
Japan attack with 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 2 : 3/1 hits, 2,17 expected hits
China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Hupeh
Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Non Combat Move - Japan
Note to players Japan: <body><img src="hongkong.png"/></body>
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
1 japaneseAlpineInfantry and 1 japaneseMech.Infantry moved from Shansi to Hupeh
1 japaneseArtillery and 3 japaneseInfantrys moved from Shansi to Shensi
1 japaneseFighter moved from Hunan to French Indochina
1 japaneseNavalFighter and 1 japaneseTacticalBomber moved from Kwangsi to Thailand
1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 93 Sea Zone
2 japaneseNavalFighters moved from Rangoon to Burma
1 japaneseInfantry moved from Thailand to Southern Thailand
1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma
1 japaneseStrategicBomber moved from Yunnan to Thailand
1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina
1 japaneseAirTransport moved from Hokkaido to Japan
3 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone
1 japaneseArtillery and 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone
2 japaneseArtillerys moved from Japan to 98 Sea Zone
2 japaneseInfantrys moved from Japan to 98 Sea Zone
3 japaneseArtillerys and 3 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria
1 japaneseArtillery moved from Korea to Eastern Manchuria
1 japaneseDestroyer moved from 97 Sea Zone to 98 Sea Zone
1 japaneseTank moved from Chahar to Shensi
2 japaneseFighters moved from Northern China to Suiyuan
1 japaneseInfantry moved from Chahar to Suiyuan
2 Trucks, 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Shanghai to Shensi
1 Truck moved from Kwangtung to Hong Kong
1 japaneseTransport moved from 120 Sea Zone to 121 Sea Zone
1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone
1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 122 Sea Zone
1 japaneseInfantry moved from 122 Sea Zone to Okinawa
1 japaneseDestroyer moved from 127 Sea Zone to 95 Sea Zone
2 japaneseNavalFighters moved from 124 Sea Zone to Japan
2 japaneseNavalFighters moved from 124 Sea Zone to Japan
3 japaneseCarriers and 2 japaneseNavalFighters moved from 124 Sea Zone to 127 Sea Zone
1 japaneseCombatEngineer moved from Thailand to French Indochina
1 Train moved from Thailand to French Indochina
1 Train and 1 japaneseAntiAirGun moved from French Indochina to Thailand
1 japaneseArtillery moved from Manchuria to Eastern Manchuria
1 japaneseInfantry moved from Manchuria to Eastern Manchuria
1 japaneseInfantry moved from Manchuria to Eastern Manchuria
1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Shansi
2 japaneseInfantrys moved from Manchuria to Chahar
1 Truck moved from Japan to Tokyo
1 Truck and 1 japaneseAntiAirGun moved from Tokyo to Japan
1 japaneseMarine moved from Tokyo to Japan
Purchase Units - Japan
Japan repair damage of 1x Rail, 1x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens;
Japan buy 1 ResearchCenter, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseHull, 3 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Japan
Units in Korea being upgraded or consumed: 2 Materials
1 ResearchCenter, 2 japaneseArtillerys and 1 japaneseMech.Infantry placed in Korea
2 japaneseDestroyers and 1 japaneseHull placed in 98 Sea Zone
3 japaneseInfantrys placed in Kyushu Shikoku
Activate Technology - Japan
Japan activating SpecialWarfare
Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper
Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer
Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese
Turn Complete - Japan
Japan collect 71 PUs; end with 72 PUs
Units generate 9 techTokens; Japan end with 9 techTokens
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Purchase Units - Manchuria
Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs;
Place Units - Manchuria
2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 9 PUs; end with 9 PUs
Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry
Purchase Units - Thailand
Thailand repair damage of 1x Rail; Remaining resources: 7 PUs;
Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;
Place Units - Thailand
1 japaneseArtillery and 1 japaneseInfantry placed in Thailand
Turn Complete - Thailand
Thailand collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Burma change ownership: 1 japaneseCombatEngineer
Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
Combat Hit Differential Summary :
Britain AntiAircraftGun : 0,83
Japan regular : -0,83
China regular : -0,58
Japan rolls : 1,00
Britain AntiTankGun : 0,83
Russia regular : -0,08
Usa regular : -0,08
Britain regular : -0,08
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - China
China spend 0 on tech rolls
China rolls : 0/1 hits, 0.00 expected hits
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
1 chineseAlpineInfantry and 1 chineseArtillery moved from Ningsia to Northern China
1 chineseFighter moved from Chungking to Northern China
Combat - China
Battle in Northern China
China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter
Japan defend with 1 Flagpole, 1 Material and 1 japaneseAlpineInfantry
China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter in Northern China, round 2 : 1/1 hits, 0.75 expected hits
Japan roll dice for 1 japaneseAlpineInfantry in Northern China, round 2 : 1/1 hits, 0.42 expected hits
1 chineseArtillery owned by the China and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
China win, taking Northern China from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 0
Casualties for China: 1 chineseArtillery
Casualties for Japan: 1 japaneseAlpineInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
1 chineseInfantry moved from Kansu to Chungking
1 chineseInfantry moved from Tsinghai to Kansu
2 chineseInfantrys moved from Western Szechwan to Chungking
1 chineseTank moved from Western Szechwan to Chungking
1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan
1 Truck and 1 chineseAntiAirGun moved from Western Szechwan to Chungking
1 chineseAntiTankGun moved from Ningsia to Tsinghai
1 Truck moved from Chungking to Tsinghai
2 chineseInfantrys moved from Singkiang to Tsinghai
1 chineseFighter moved from Northern China to Chungking
1 Truck moved from Chungking to Kweichow
1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking
1 Truck moved from Chungking to Western Szechwan
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
Combat Hit Differential Summary :
Japan regular : 0.58
China regular : 0.25
China rolls : 0.00
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - China
China spend 0 on tech rolls
China rolls : 0/1 hits, 0.00 expected hits
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
1 chineseAlpineInfantry and 1 chineseArtillery moved from Ningsia to Northern China
1 chineseFighter moved from Chungking to Northern China
Combat - China
Battle in Northern China
China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter
Japan defend with 1 Flagpole, 1 Material and 1 japaneseAlpineInfantry
China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter in Northern China, round 2 : 1/1 hits, 0.75 expected hits
Japan roll dice for 1 japaneseAlpineInfantry in Northern China, round 2 : 1/1 hits, 0.42 expected hits
1 chineseArtillery owned by the China and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China
China win, taking Northern China from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 0
Casualties for China: 1 chineseArtillery
Casualties for Japan: 1 japaneseAlpineInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
1 chineseInfantry moved from Kansu to Chungking
1 chineseInfantry moved from Tsinghai to Kansu
2 chineseInfantrys moved from Western Szechwan to Chungking
1 chineseTank moved from Western Szechwan to Chungking
1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan
1 Truck and 1 chineseAntiAirGun moved from Western Szechwan to Chungking
1 chineseAntiTankGun moved from Ningsia to Tsinghai
1 Truck moved from Chungking to Tsinghai
2 chineseInfantrys moved from Singkiang to Tsinghai
1 chineseFighter moved from Northern China to Chungking
1 Truck moved from Chungking to Kweichow
1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking
1 Truck moved from Chungking to Western Szechwan
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
China buy 6 chineseInfantrys; Remaining resources: 8 PUs; 3 techTokens;
Place Units - China
3 chineseInfantrys placed in Chungking
3 chineseInfantrys placed in Singkiang
Turn Complete - China
China collect 21 PUs; end with 29 PUs
Units generate 3 techTokens; China end with 6 techTokens
Combat Hit Differential Summary :
Japan regular : 0.58
China regular : 0.25
China rolls : 0.00
@aagamerz13
It’s Churchill turn…
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - Britain
Note to players Britain: <body><img src="hongkong.png"/></body>
Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover IncreasedFighterRange
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
1 britishCombatEngineer moved from London to Southern Britain
2 Materials moved from Central Britain to Southern Britain
1 Material moved from Central Britain to Scotland
1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone
2 britishInfantrys moved from Exiled Allies to Central Britain
1 britishMarine moved from Exiled Allies to London
1 britishInfantry moved from Sinai to Cairo
1 britishInfantry moved from Trans Jordan to Sinai
1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone
1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone
1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo
1 britishTank moved from Cape Town to Rhodesia
1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
1 britishInfantry moved from Eastern Madras to Calcutta
1 britishMech.Infantry moved from Western Bengal to Calcutta
1 Material moved from Bombay to New Dehli
1 Truck moved from Calcutta to Western Madras
1 britishTank moved from Bombay to Eastern Madras
1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras
1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
1 britishInfantry moved from Iraq to Trans Jordan
Purchase Units - Britain
Combat Hit Differential Summary :
Britain rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Purchase Units - Canada
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Purchase Units - ExiledAllies
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Purchase Units - Egypt
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Purchase Units - SouthAfrica
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Purchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Supporting Britain - Canada
Canada collect 0 PUs; end with 28 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 8 PUs
Preparing Defense - Egypt
Egypt collect 0 PUs; end with 9 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 7 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 15 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 17 PUs
Research Technology - Britain
Note to players Britain: <body><img src="hongkong.png"/></body>
Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers
Trigger britishaTIFR: Britain gains access to IncreasedFighterRange
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover IncreasedFighterRange
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
1 britishCombatEngineer moved from London to Southern Britain
2 Materials moved from Central Britain to Southern Britain
1 Material moved from Central Britain to Scotland
1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone
2 britishInfantrys moved from Exiled Allies to Central Britain
1 britishMarine moved from Exiled Allies to London
1 britishInfantry moved from Sinai to Cairo
1 britishInfantry moved from Trans Jordan to Sinai
1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone
1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone
1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo
1 britishTank moved from Cape Town to Rhodesia
1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone
1 britishInfantry moved from Eastern Madras to Calcutta
1 britishMech.Infantry moved from Western Bengal to Calcutta
1 Material moved from Bombay to New Dehli
1 Truck moved from Calcutta to Western Madras
1 britishTank moved from Bombay to Eastern Madras
1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras
1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone
1 britishInfantry moved from Iraq to Trans Jordan
Purchase Units - Britain
Britain buy 1 ResearchCenter, 1 britishBattleship, 1 britishCombatEngineer, 2 britishCruisers and 1 britishNavalFighter; Remaining resources: 3 PUs; 0 techTokens;
Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan
Place Units - Britain
1 britishCombatEngineer placed in Scotland
Units in 7 Sea Zone being upgraded or consumed: 1 britishHull
1 britishBattleship and 2 britishCruisers placed in 7 Sea Zone
Units in Southern Britain being upgraded or consumed: 2 Materials
1 ResearchCenter placed in Southern Britain
Activate Technology - Britain
Britain activating IncreasedFighterRange
Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier
Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield
Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield
Turn Complete - Britain
Britain collect 36 PUs; end with 39 PUs
Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs
Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs
Units generate 9 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Cairo change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 1 britishCombatEngineer
Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in New Dehli change ownership: 1 Material
Some Units in New South Wales change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material
Some Units in Queensland change ownership: 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishNavalFighter and 1 britishTacticalBomber; Remaining resources: 5 PUs;
Place Units - Canada
1 britishFighter, 1 britishNavalFighter and 1 britishTacticalBomber placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by Canada from Quebec: 1 britishFighter
EDIT: Turning off Edit Mode
Turn Complete - Canada
Canada collect 15 PUs; end with 20 PUs
Units Change Ownership
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material, 1 britishNavalFighter and 1 britishTacticalBomber
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 2 britishInfantrys; Remaining resources: 2 PUs;
Place Units - ExiledAllies
2 britishInfantrys placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 21 PUs; end with 23 PUs
Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs
Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 17 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs
Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs
Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs
Units Change Ownership
Some Units in Exiled Allies change ownership: 2 britishInfantrys
Some Units in Java change ownership: 1 britishCombatEngineer
Purchase Units - Egypt
Egypt buy 1 Material and 1 britishInfantry; Remaining resources: 1 PUs;
Place Units - Egypt
1 Material and 1 britishInfantry placed in Cairo
Turn Complete - Egypt
Egypt collect 8 PUs; end with 9 PUs
Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry
Purchase Units - SouthAfrica
SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs;
Place Units - SouthAfrica
1 britishTank placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 8 PUs
Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank
Purchase Units - India
Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
India buy 1 Material and 3 britishInfantrys; Remaining resources: 1 PUs;
Place Units - India
2 britishInfantrys placed in Calcutta
2 Materials and 1 britishInfantry placed in Bombay
Turning on Edit Mode
EDIT: Removing units owned by India from Bombay: 1 Material
EDIT: Turning off Edit Mode
Turn Complete - India
India collect 13 PUs; end with 14 PUs
Units Change Ownership
Some Units in Bombay change ownership: 1 Material and 1 britishInfantry
Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrys
Some Units in New Dehli change ownership: 1 Material
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 2 britishDestroyers; Remaining resources: 1 PUs;
Place Units - Australia
2 britishDestroyers placed in 161 Sea Zone
1 Material placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by Australia from New South Wales: 1 Material
EDIT: Turning off Edit Mode
Turn Complete - Australia
Australia collect 17 PUs; end with 18 PUs
Units Change Ownership
Some Units in 161 Sea Zone change ownership: 2 britishDestroyers
Some Units in New South Wales change ownership: 1 Material
Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 1.00
@aagamerz13
I use to post after AUS placement only, just 1 map for (CHI+brit forces)
@aagamerz13
Why did you remove material from Calcullta and Sydney ?
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0,00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover SpecialWarfare
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianSubmarine moved from 5 Sea Zone to 36 Sea Zone
Combat - Italy
Battle in 36 Sea Zone
Italy attack with 2 italianSubmarines
Usa defend with 1 americanDestroyer
Italy roll dice for 2 italianSubmarines in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 americanDestroyer owned by the Usa lost in 36 Sea Zone
Italy win with 2 italianSubmarines remaining. Battle score for attacker is 8
Casualties for Usa: 1 americanDestroyer
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone
1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone
3 italianTransports moved from 51 Sea Zone to 50 Sea Zone
1 Truck and 1 italianCombatEngineer moved from Southern Italy to Northern Italy
2 italianInfantrys moved from Southern Italy to 50 Sea Zone
2 italianInfantrys moved from Sicily to 50 Sea Zone
4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone
4 italianInfantrys moved from 51 Sea Zone to Western Egypt
1 italianArtillery moved from Al Kufrah to Western Egypt
1 italianInfantry moved from Al Kufrah to Western Egypt
1 italianNavalFighter moved from Al Kufrah to Cyrenaica
1 italianAirTransport moved from Al Kufrah to Tripolitania
1 Truck moved from Al Kufrah to Tripolitania
1 italianCombatEngineer moved from Cyrenaica to Al Kufrah
1 italianArtillery moved from Greece to 50 Sea Zone
1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone
1 italianInfantry moved from Cyrenaica to 51 Sea Zone
1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Western Egypt
1 italianAntiTankGun moved from Cyrenaica to Al Kufrah
1 Truck moved from Southern Italy to Northern Italy
1 italianInfantry moved from Rome to Southern Italy
2 italianInfantrys and 1 italianMech.Infantry moved from Kharkov to Orel Kursk
1 italianAntiAirGun and 1 italianMech.Infantry moved from Western Ukraine to Orel Kursk
1 italianArtillery and 1 italianInfantry moved from Western Ukraine to Kharkov
2 italianInfantrys moved from Belorussia to Orel Kursk
1 Truck and 1 italianInfantry moved from Romania to Kharkov
1 italianAlpineInfantry moved from Romania to Western Ukraine
1 italianInfantry and 1 italianMech.Infantry moved from Hungary Slovakia to Western Ukraine
1 italianTank moved from Northern Yugoslavia to Western Ukraine
1 italianTank moved from Hungary Slovakia to Western Ukraine
1 Train moved from Belorussia to Rome
Purchase Units - Italy
Italy buy 1 ResearchCenter, 1 Truck, 2 italianArtillerys, 4 italianInfantrys and 1 italianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
Units in Northern Italy being upgraded or consumed: 2 Materials
1 ResearchCenter, 1 Truck, 2 italianArtillerys and 1 italianMech.Infantry placed in Northern Italy
4 italianInfantrys placed in Rome
Activate Technology - Italy
Italy activating SpecialWarfare
Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper
Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer
Trigger italianSW3: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianAirTransport} with name: supportAttachmentAirtranitalian
Turn Complete - Italy
Italy collect 27 PUs; end with 27 PUs
Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,33
Italy rolls : 1,00