I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
TWW malmessi vs aagamerz test match
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@malmessi74 ok. it just gave that as maxd. i had like 95% odds because of low luck.
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@aagamerz13 i checked and the batt and a fighter both defend at 5 so I think it was the same result
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@aagamerz13 said in TWW malmessi vs aagamerz test match:
@aagamerz13 i checked and the batt and a fighter both defend at 5 so I think it was the same result
As in the title this is a test match so no problem :grin: , but where did you check ? I think fig was defending with a 4 not 5…
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@aagamerz13 Also, you added an Aircraft Plant but it requires 2 materials and you only had one (that rest, not deleted)
This game is VERY REALISTIC, the need of an aircrpaft plant must be planned and its building may require 1 or 2 turns…
I think purchase and placement pohse in this game are more complex that a whole Global turn, I always save afteer NCM and try for a purchase, then if I realise it is not the best or it is impossible I close without saving, better than editing -
TripleA Manual Gamesave Post: Italy round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 1 Research Technology - Italy Note to players Italy: <body><img src="startitaly.png"/></body> Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger italianaTIC: Italy gains access to ImprovedCarriers Trigger italianaTAH: Italy gains access to AdvancedHulls Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0,00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry 1 italianNavalFighter moved from Greece to Western Egypt 1 italianFighter moved from Southern Italy to Western Egypt 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt 1 italianFighter and 1 italianTank moved from Cyrenaica to Western Egypt 2 italianMarines moved from Southern Italy to 50 Sea Zone 2 italianMarines and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 2 italianMarines moved from 51 Sea Zone to Western Egypt 1 italianInfantry moved from Sardinia to 46 Sea Zone 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianMarine moved from Cyrenaica to 51 Sea Zone 1 italianMarine moved from 51 Sea Zone to Western Egypt 1 italianCruiser moved from 50 Sea Zone to 51 Sea Zone 1 italianBattleship moved from 46 Sea Zone to 51 Sea Zone 1 italianStrategicBomber moved from Sicily to Western Egypt 1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Western Egypt 1 italianTacticalBomber moved from Rome to Western Egypt 1 italianSubmarine moved from 39 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
Italy rolls : 0,00
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Scramble from EGY ?
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@malmessi74 ok ill save after ncm from now on. a lot of player enforced rules here. it’s a test game. it says 6 def for fighter but i guess different for sea battle…
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@malmessi74 no scramble
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Luckily BATT CALC consider the terrain modifiers and apply them to the battle, but here you cannot think and decide your OOL like in Global, it requires a lot of thinking.
Tank for example, they are good to attack in normal land terr. but they loose all their power in mountains (-3) or jungle (-2) and this is very realistic…
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@aagamerz13 said in TWW malmessi vs aagamerz test match:
a lot of player enforced rules here
One of them is that Air Transports do not partecipate to the battle so they cannot be selected as casualt and so did I (cause you rolled a 2 with Aa and hit me !!! :angry: )
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TripleA Turn Summary: Italy round 1
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 1 Research Technology - Italy Note to players Italy: <body><img src="startitaly.png"/></body> Trigger Starttechtokens: Italy met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger italianaTIC: Italy gains access to ImprovedCarriers Trigger italianaTAH: Italy gains access to AdvancedHulls Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0,00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianNavalFighter moved from Greece to Western Egypt 1 italianFighter moved from Southern Italy to Western Egypt 1 italianArtillery, 1 italianInfantry and 1 italianMech.Infantry moved from Al Kufrah to Western Egypt 1 italianFighter and 1 italianTank moved from Cyrenaica to Western Egypt 2 italianMarines moved from Southern Italy to 50 Sea Zone 2 italianMarines and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 2 italianMarines moved from 51 Sea Zone to Western Egypt 1 italianInfantry moved from Sardinia to 46 Sea Zone 1 italianInfantry and 1 italianTransport moved from 46 Sea Zone to 51 Sea Zone 1 italianMarine moved from Cyrenaica to 51 Sea Zone 1 italianMarine moved from 51 Sea Zone to Western Egypt 1 italianCruiser moved from 50 Sea Zone to 51 Sea Zone 1 italianBattleship moved from 46 Sea Zone to 51 Sea Zone 1 italianStrategicBomber moved from Sicily to Western Egypt 1 italianAirTransport and 1 italianParatrooper moved from Northern Italy to Western Egypt 1 italianTacticalBomber moved from Rome to Western Egypt 1 italianSubmarine moved from 39 Sea Zone to 36 Sea Zone Combat - Italy Battle in Western Egypt Italy attack with 1 italianAirTransport, 1 italianArtillery, 2 italianFighters, 1 italianInfantry, 3 italianMarines, 1 italianMech.Infantry, 1 italianNavalFighter, 1 italianParatrooper, 1 italianStrategicBomber, 1 italianTacticalBomber and 1 italianTank Egypt defend with 1 Flagpole, 1 britishAirfield and 1 britishEntrenchment; Britain defend with 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys Britain roll AntiAircraftGun dice in Western Egypt : 1/1 hits, 0,17 expected hits Britain roll AntiTankGun dice in Western Egypt : 1/1 hits, 0,17 expected hits 1 italianMech.Infantry owned by the Italy and 1 italianStrategicBomber owned by the Italy lost in Western Egypt Italy roll dice for 1 italianBattleship and 1 italianCruiser in Western Egypt, round 2 : 2/1 hits, 1,08 expected hits Italy roll dice for 1 italianAirTransport, 1 italianArtillery, 2 italianFighters, 1 italianInfantry, 3 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 2 : 3/1 hits, 2,83 expected hits Egypt roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery, 1 britishEntrenchment and 2 britishInfantrys in Western Egypt, round 2 : 2/1 hits, 2,08 expected hits 2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain, 1 britishArtillery owned by the Britain, 1 britishAntiTankGun owned by the Britain, 1 italianMarine owned by the Italy and 1 italianInfantry owned by the Italy lost in Western Egypt Italy roll dice for 1 italianAirTransport, 1 italianArtillery, 2 italianFighters, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianTacticalBomber and 1 italianTank in Western Egypt, round 3 : 3/1 hits, 2,50 expected hits Egypt roll dice for 1 britishEntrenchment in Western Egypt, round 3 : 1/1 hits, 0,58 expected hits 1 italianArtillery owned by the Italy and 1 britishEntrenchment owned by the Egypt lost in Western Egypt Some non-combat units are destroyed: Italy win, taking Western Egypt from Egypt with 1 italianAirTransport, 2 italianFighters, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianTacticalBomber and 1 italianTank remaining. Battle score for attacker is -5 Casualties for Italy: 1 italianArtillery, 1 italianInfantry, 1 italianMarine, 1 italianMech.Infantry and 1 italianStrategicBomber Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys Casualties for Egypt: 1 britishEntrenchment Battle in 36 Sea Zone Italy attack with 1 italianSubmarine Usa defend with 1 americanTransport Italy roll dice for 1 italianSubmarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Usa roll dice for 1 americanTransport in 36 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits Italy roll dice for 1 italianSubmarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Usa roll dice for 1 americanTransport in 36 Sea Zone, round 3 : 0/1 hits, 0,08 expected hits Italy roll dice for 1 italianSubmarine in 36 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Usa roll dice for 1 americanTransport in 36 Sea Zone, round 4 : 0/1 hits, 0,08 expected hits Italy roll dice for 1 italianSubmarine in 36 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 americanTransport owned by the Usa lost in 36 Sea Zone Italy win with 1 italianSubmarine remaining. Battle score for attacker is 7 Casualties for Usa: 1 americanTransport Non Combat Move - Italy Note to players Italy: <body><img src="tobruk.png"/></body> Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianSubmarine moved from 59 Sea Zone to 5 Sea Zone 1 italianDestroyer moved from 46 Sea Zone to 51 Sea Zone 1 italianDestroyer moved from 50 Sea Zone to 51 Sea Zone 1 italianDestroyer moved from 49 Sea Zone to 51 Sea Zone 2 italianArtillerys moved from Rome to 49 Sea Zone 2 italianArtillerys and 1 italianTransport moved from 49 Sea Zone to 51 Sea Zone 1 italianArtillery moved from 51 Sea Zone to Western Egypt 1 italianArtillery moved from 51 Sea Zone to Western Egypt 1 italianInfantry moved from Cyrenaica to Al Kufrah 1 italianSubmarine moved from 47 Sea Zone to 50 Sea Zone 1 italianCombatEngineer moved from Tripolitania to Cyrenaica 1 Truck and 1 italianArtillery moved from Tripolitania to Al Kufrah 1 italianInfantry moved from Tripolitania to Cyrenaica 1 italianAntiTankGun moved from Tripolitania to Cyrenaica 1 italianInfantry moved from Rome to Southern Italy 1 italianNavalFighter moved from Western Egypt to Al Kufrah 1 italianFighter moved from Western Egypt to Cyrenaica 1 italianAirTransport, 1 italianFighter and 1 italianTacticalBomber moved from Western Egypt to Al Kufrah 1 Train and 2 italianInfantrys moved from Rome to Belorussia 1 italianInfantry and 1 italianMech.Infantry moved from Northern Italy to Hungary Slovakia 1 italianTank moved from Northern Italy to Hungary Slovakia 1 italianAlpineInfantry moved from Southern Yugoslavia to Romania 1 italianArtillery and 1 italianInfantry moved from Romania to Western Ukraine 1 italianInfantry moved from Southern Yugoslavia to Romania 1 italianMech.Infantry moved from Northern Yugoslavia to Romania 1 italianTank moved from Rome to Northern Yugoslavia 1 Material and 1 Truck moved from Northern Italy to Southern Italy 1 italianMech.Infantry moved from Romania to Western Ukraine 1 italianInfantry moved from Western Ukraine to Kharkov 1 Truck moved from Western Ukraine to Romania Purchase Units - Italy Italy buy 2 Materials, 1 ResearchCenter, 1 italianBattleship and 1 italianInfantry; Remaining resources: 1 PUs; 5 techTokens; Place Units - Italy Units in Southern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Southern Italy Units in 49 Sea Zone being upgraded or consumed: 1 italianHull 1 italianBattleship placed in 49 Sea Zone 2 Materials placed in Northern Italy 1 italianInfantry placed in Rome Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italy from 51 Sea Zone: 2 italianInfantrys and 1 italianTransport EDIT: Adding units owned by Italy to 51 Sea Zone: 1 italianTransport EDIT: Adding units owned by Italy to Southern Italy: 1 italianInfantry EDIT: Turning off Edit Mode Activate Technology - Italy Trigger italianIH1: Setting isAAforBombingThisUnitOnly to false for unitAttachment attached to italianCruiser Trigger italianIH1: Setting isAAforFlyOverOnly to false for unitAttachment attached to italianCruiser Trigger italianIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to italianCruiser Turn Complete - Italy Italy collect 27 PUs; end with 28 PUs Units generate 6 techTokens; Italy end with 11 techTokens
Combat Hit Differential Summary :
Italy regular : 1,25 Britain AntiAircraftGun : 0,83 Egypt regular : 0,33 Italy rolls : 0,00 Britain AntiTankGun : 0,83 Usa regular : -0,25
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Then you rolled a 2 with Antitank and hit me again, is it LOW luck or not ? Ah ah
AntiTank 1st strike VS tank (like sub in the sea) is one of the reason why opponent’s OOL is not always standard -
TripleA Manual Gamesave Post: Usa round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 1 Research Technology - Usa Note to players Usa: <body><img src="startusa.png"/></body> Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger americanaTIP: Usa gains access to ImprovedProduction Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover Logistics Combat Move - Usa Note to players Usa: <body><img src="pearlharbour.png"/></body> Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone 1 americanNavalFighter moved from 113 Sea Zone to 115 Sea Zone 1 americanFighter moved from Midway to 115 Sea Zone 1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone 1 americanDestroyer moved from 30 Sea Zone to 36 Sea Zone 1 americanNavalFighter moved from Florida Peninsula to 36 Sea Zone Combat - Usa Battle in 115 Sea Zone Usa attack with 1 americanCruiser, 1 americanDestroyer, 1 americanFighter and 2 americanNavalFighters Japan defend with 1 japaneseSubmarine Japan roll Substrike dice in 115 Sea Zone : 0/1 hits, 0.17 expected hits 1 japaneseSubmarine owned by the Japan submerged Battle in 36 Sea Zone Usa attack with 1 americanDestroyer and 1 americanNavalFighter Italy defend with 1 italianSubmarine Italy roll Substrike dice in 36 Sea Zone : 0/1 hits, 0.17 expected hits 1 italianSubmarine owned by the Italy submerged Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 36 Sea Zone to New Brunswick 1 americanStrategicBomber moved from Los Angeles to Solomon Islands 1 americanFighter moved from 115 Sea Zone to Hawaiian Islands 2 americanNavalFighters moved from 115 Sea Zone to Hawaiian Islands 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanTransport moved from 156 Sea Zone to 112 Sea Zone 1 americanDestroyer moved from 106 Sea Zone to 112 Sea Zone 1 americanCombatEngineer moved from Chicago to Detroit 1 Material and 1 Train moved from Chicago to Detroit 1 Material and 1 Truck moved from Central US to San Francisco Purchase Units - Usa
Combat Hit Differential Summary :
Italy Substrike : -0.17 Japan Substrike : -0.17 Usa rolls : 1.00
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TripleA Turn Summary: Usa round 1
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 1 Research Technology - Usa Note to players Usa: <body><img src="startusa.png"/></body> Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens Trigger americanaTIP: Usa gains access to ImprovedProduction Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover Logistics Combat Move - Usa Note to players Usa: <body><img src="pearlharbour.png"/></body> Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanDestroyer moved from 113 Sea Zone to 115 Sea Zone 1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone 1 americanNavalFighter moved from 113 Sea Zone to 115 Sea Zone 1 americanFighter moved from Midway to 115 Sea Zone 1 americanCruiser moved from 156 Sea Zone to 115 Sea Zone 1 americanDestroyer moved from 30 Sea Zone to 36 Sea Zone 1 americanNavalFighter moved from Florida Peninsula to 36 Sea Zone Combat - Usa Battle in 115 Sea Zone Usa attack with 1 americanCruiser, 1 americanDestroyer, 1 americanFighter and 2 americanNavalFighters Japan defend with 1 japaneseSubmarine Japan roll Substrike dice in 115 Sea Zone : 0/1 hits, 0.17 expected hits 1 japaneseSubmarine owned by the Japan submerged Battle in 36 Sea Zone Usa attack with 1 americanDestroyer and 1 americanNavalFighter Italy defend with 1 italianSubmarine Italy roll Substrike dice in 36 Sea Zone : 0/1 hits, 0.17 expected hits 1 italianSubmarine owned by the Italy submerged Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanNavalFighter moved from 36 Sea Zone to New Brunswick 1 americanStrategicBomber moved from Los Angeles to Solomon Islands 1 americanFighter moved from 115 Sea Zone to Hawaiian Islands 2 americanNavalFighters moved from 115 Sea Zone to Hawaiian Islands 1 americanNavalFighter moved from Los Angeles to Hawaiian Islands 1 americanTransport moved from 156 Sea Zone to 112 Sea Zone 1 americanDestroyer moved from 106 Sea Zone to 112 Sea Zone 1 americanCombatEngineer moved from Chicago to Detroit 1 Material and 1 Train moved from Chicago to Detroit 1 Material and 1 Truck moved from Central US to San Francisco Purchase Units - Usa Usa buy 2 ResearchCenters, 1 americanBattleship, 2 americanDestroyers and 1 americanFighter; Remaining resources: 2 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa Units in Detroit being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Detroit Units in San Francisco being upgraded or consumed: 2 Materials 1 ResearchCenter placed in San Francisco Units in 30 Sea Zone being upgraded or consumed: 1 americanHull 1 americanBattleship and 2 americanDestroyers placed in 30 Sea Zone 1 americanFighter placed in Chicago Activate Technology - Usa Usa activating Logistics Trigger americanL1: Setting isAirBase to true for unitAttachment attached to americanCarrier Trigger americanL1: Setting maxScrambleCount to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Usa collect 70 PUs; end with 72 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Italy Substrike : -0.17 Japan Substrike : -0.17 Usa rolls : 1.00
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@aagamerz13 Scrambling from STAL was not a good idea for you, map coming soon
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TripleA Manual Gamesave Post: Finland round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedFighters Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 2 germanInfantrys moved from Orel Kursk to Voronezh 1 germanFighter moved from Western Ukraine to Voronezh 1 germanTacticalBomber moved from Western Ukraine to Voronezh 2 germanInfantrys moved from Kharkov to Eastern Ukraine 1 germanAntiTankGun moved from Kharkov to Eastern Ukraine 1 germanArtillery moved from Kharkov to Eastern Ukraine 1 germanAntiTankGun moved from Southern Ukraine to Eastern Ukraine 1 germanArtillery moved from Southern Ukraine to Eastern Ukraine 2 germanInfantrys moved from Southern Ukraine to Eastern Ukraine 2 germanTanks moved from Western Ukraine to Eastern Ukraine 1 germanMech.Infantry moved from Western Ukraine to Eastern Ukraine 1 germanTank moved from Orel Kursk to Eastern Ukraine 1 germanBattleship moved from 27 Sea Zone to 25 Sea Zone 3 germanDestroyers moved from 27 Sea Zone to 25 Sea Zone 1 germanStrategicBomber and 1 germanTacticalBomber moved from Belorussia to Voronezh 1 germanInfantry moved from Gold Coast to French Central Africa VichyFrance take French Central Africa from ExiledAllies 1 germanCombatEngineer moved from French West Africa to Gold Coast 1 germanInfantry moved from French West Africa to Gold Coast Combat - Germany Germany creates battle in territory 14 Sea Zone Battle in 14 Sea Zone Germany attack with 1 germanSubmarine Russia defend with 1 russianDestroyer and 1 russianTransport Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Germany roll dice for 1 germanSubmarine in 14 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 14 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits 1 germanSubmarine owned by the Germany lost in 14 Sea Zone Russia win with 1 russianDestroyer and 1 russianTransport remaining. Battle score for attacker is -7 Casualties for Germany: 1 germanSubmarine Battle in Voronezh Germany attack with 1 germanFighter, 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers Russia defend with 1 Flagpole, 1 russianAirfield, 1 russianAlpineInfantry and 1 russianAntiTankGun Germany roll dice for 1 germanFighter, 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers in Voronezh, round 2 : 2/0 hits, 2,00 expected hits Russia roll dice for 1 russianAlpineInfantry and 1 russianAntiTankGun in Voronezh, round 2 : 0/1 hits, 0,42 expected hits 1 russianAlpineInfantry owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Voronezh Some non-combat units are destroyed: Germany win, taking Voronezh from Russia with 1 germanFighter, 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers remaining. Battle score for attacker is 8 Casualties for Russia: 1 russianAlpineInfantry and 1 russianAntiTankGun Battle in 25 Sea Zone Germany attack with 1 germanBattleship and 3 germanDestroyers Britain defend with 1 britishBattleship-damaged Germany roll dice for 1 germanBattleship and 3 germanDestroyers in 25 Sea Zone, round 2 : 2/1 hits, 1,75 expected hits Britain roll dice for 1 britishBattleship-damaged in 25 Sea Zone, round 2 : 0/1 hits, 0,42 expected hits 1 britishBattleship-damaged owned by the Britain lost in 25 Sea Zone Germany win, taking 25 Sea Zone from Britain with 1 germanBattleship and 3 germanDestroyers remaining. Battle score for attacker is 17 Casualties for Britain: 1 britishBattleship-damaged Battle in Eastern Ukraine Germany attack with 2 germanAntiTankGuns, 2 germanArtillerys, 4 germanInfantrys, 1 germanMech.Infantry and 3 germanTanks Russia defend with 1 Flagpole, 1 russianArtillery, 1 russianMech.Infantry and 1 russianTank Germany roll dice for 2 germanAntiTankGuns, 2 germanArtillerys, 4 germanInfantrys, 1 germanMech.Infantry and 3 germanTanks in Eastern Ukraine, round 2 : 4/1 hits, 3,25 expected hits Russia roll dice for 1 russianArtillery, 1 russianMech.Infantry and 1 russianTank in Eastern Ukraine, round 2 : 1/1 hits, 1,08 expected hits 1 germanInfantry owned by the Germany, 1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia and 1 russianMech.Infantry owned by the Russia lost in Eastern Ukraine Germany win, taking Eastern Ukraine from Russia with 2 germanAntiTankGuns, 2 germanArtillerys, 3 germanInfantrys, 1 germanMech.Infantry and 3 germanTanks remaining. Battle score for attacker is 12 Casualties for Germany: 1 germanInfantry Casualties for Russia: 1 russianArtillery, 1 russianMech.Infantry and 1 russianTank Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry 2 germanSubmarines moved from 19 Sea Zone to 4 Sea Zone 1 germanSubmarine moved from 35 Sea Zone to 5 Sea Zone 1 germanSubmarine moved from 61 Sea Zone to 33 Sea Zone 1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone 1 germanInfantry moved from Crete to 51 Sea Zone 1 germanArtillery moved from Crete to 51 Sea Zone 1 germanArtillery and 1 germanInfantry moved from 51 Sea Zone to Western Egypt 1 germanAntiAirGun, 1 germanArtillery, 2 germanInfantrys, 2 germanMech.Infantrys and 2 germanTanks moved from Tobruk to Western Egypt 1 Truck and 1 germanAntiAirGun moved from Tripolitania to Tobruk 1 germanArtillery and 1 germanInfantry moved from Tripolitania to Cyrenaica 2 germanInfantrys moved from Tunisia to Tripolitania 1 germanCombatEngineer moved from Tunisia to Tripolitania 1 Train moved from Tunisia to Algeria 1 Material and 1 Train moved from Algeria to Tunisia 1 germanNavalFighter moved from Northern France to Northern Germany 1 germanTank moved from Pskov to Kharkov 1 germanArtillery moved from Orel Kursk to Kharkov 3 germanInfantrys moved from Western Ukraine to Kharkov 1 germanAntiTankGun moved from Western Ukraine to Kharkov 1 Truck and 1 germanAntiAirGun moved from Western Ukraine to Eastern Ukraine 1 germanInfantry moved from Belorussia to Orel Kursk 1 germanAntiTankGun moved from Pskov to Belorussia 1 germanArtillery moved from Pskov to Belorussia 1 germanMech.Infantry moved from Lativa Estonia to Belorussia 1 germanInfantry moved from Lativa Estonia to Belorussia 1 germanArtillery and 1 germanInfantry moved from Lithuania to Belorussia 1 germanParatrooper moved from Eastern Poland to Belorussia 2 germanArtillerys moved from Eastern Poland to Belorussia 2 germanTanks moved from Eastern Poland to Kharkov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Eastern Poland to Kharkov 2 germanInfantrys moved from Poland to Lithuania 2 germanInfantrys moved from Eastern Germany to Poland 4 germanInfantrys moved from Eastern Poland to Belorussia 1 germanStrategicBomber moved from Norway to Kharkov 1 Train moved from Belorussia to Hungary Slovakia 1 Train, 1 germanAlpineInfantry and 1 germanInfantry moved from Hungary Slovakia to Belorussia 1 Train moved from Eastern Poland to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 1 germanInfantry moved from Romania to Western Ukraine 1 Truck moved from Eastern Poland to Austria 1 Truck moved from Northern France to Western Germany 1 Train moved from Belorussia to Eastern Poland 1 germanFighter moved from Voronezh to Kharkov 1 germanStrategicBomber moved from Voronezh to Kharkov 1 germanTacticalBomber moved from Voronezh to Belorussia 1 germanCombatEngineer moved from Northern Germany to Western Germany 1 germanAntiAirGun and 1 germanMech.Infantry moved from Western Germany to Low Countries 1 germanCombatEngineer moved from Western Ukraine to Kharkov 1 germanAlpineInfantry moved from Northern Norway to Northern Finland 1 Truck moved from Northern Finland to Finland 3 germanInfantrys moved from Finland to Eastern Finland 1 germanCombatEngineer moved from Finland to Eastern Finland 1 germanInfantry moved from Northern Finland to Eastern Finland 1 germanArtillery moved from Lativa Estonia to Belorussia 1 germanInfantry moved from Pinsk Marshes to Kharkov 1 germanMarine moved from Western France to Northern France 1 germanInfantry moved from Northern France to Western France 1 germanTank moved from Belorussia to Kharkov 1 Material and 1 Truck moved from Finland to Eastern Finland 1 germanInfantry moved from Bohemia Moravia to Poland 1 germanTacticalBomber moved from Voronezh to Belorussia 1 germanArtillery and 1 germanMech.Infantry moved from Hungary Slovakia to Western Ukraine 1 germanArtillery moved from Northern Norway to Northern Finland 1 germanAirTransport moved from Eastern Poland to Eastern Germany 1 germanAirTransport moved from Western Ukraine to Eastern Germany 1 Train moved from Belorussia to Eastern Poland 1 Material and 1 Train moved from Eastern Poland to Poland 1 germanCombatEngineer and 1 germanMech.Infantry moved from Belorussia to Poland Purchase Units - Germany Germany buy 2 Materials, 1 ResearchCenter, 4 germanDestroyers, 1 germanFortification, 5 germanInfantrys and 1 germanNavalFighter; Remaining resources: 1 PUs; 0 techTokens; Place Units - Germany Units in Poland being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Poland Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France 1 germanNavalFighter placed in Southern Germany 2 germanInfantrys placed in Eastern Germany 2 Materials placed in Western Germany 4 germanDestroyers placed in 25 Sea Zone 1 germanInfantry placed in Eastern Germany 1 germanInfantry placed in Austria 1 germanInfantry placed in Eastern Germany Activate Technology - Germany Germany activating ImprovedFighters Trigger germanImpFig1: Setting attack to 6 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting airAttack to 6 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting defense to 7 for unitAttachment attached to germanFighter Trigger germanImpFig1: Setting airDefense to 7 for unitAttachment attached to germanFighter Trigger germanImpFig2: Setting attack to 5 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting airAttack to 5 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting defense to 6 for unitAttachment attached to germanNavalFighter Trigger germanImpFig2: Setting airDefense to 6 for unitAttachment attached to germanNavalFighter Turn Complete - Germany Germany collect 69 PUs; end with 70 PUs Units generate 6 techTokens; Germany end with 6 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Gold Coast change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter and 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - VichyFrance 1 germanFighter and 2 germanInfantrys placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 18 PUs; end with 20 PUs Units Change Ownership Some Units in Gold Coast change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter and 2 germanInfantrys Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 1 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in Finland change ownership: 3 germanInfantrys
Combat Hit Differential Summary :
Germany regular : -1,33 Germany rolls : 1,00 Russia regular : -1,83 Britain regular : -0,42
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@malmessi74 heh. ussr lucky with sub battle
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@aagamerz13 said in TWW malmessi vs aagamerz test match:
@malmessi74 heh. ussr lucky with sub battle
Yes, subs are a very powerful unit in this game, but if you are not lucky… you are not lucky !
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@malmessi74 my tech roll missed. ill edit that. have to redo combat move due to land air scramble
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@aagamerz13
ok, I also save after TECH ROLL, or use the AUTOSAVE files when necessary, but ok, TWW has an EDIT MODE section for techs so… :blush: