Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
@aagamerz13 land scramble anywhere?
@aagamerz13
No thanks
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Russia
Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Production
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Some non-combat units are destroyed:
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianInfantry moved from Caucasus to Eastern Ukraine
Russia take Eastern Ukraine from Germany
1 russianInfantry moved from Southern Ukraine to Bessarabia
Russia take Bessarabia from DanubeAxis
1 russianInfantry moved from Astrakhan to Southern Caucasus
Russia take Southern Caucasus from Germany
2 russianInfantrys moved from Leningrad to Lativa Estonia
2 russianInfantrys moved from Novgorod to Pskov
1 russianStrategicBomber moved from Moscow to Lativa Estonia
1 russianArtillery moved from Leningrad to Lativa Estonia
4 russianFighters moved from Moscow to Pskov
1 russianTacticalBomber moved from Moscow to Pskov
Combat - Russia
Battle in Pskov
Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanInfantry
Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Pskov
Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Battle in Lativa Estonia
Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber
Italy defend with 1 Flagpole and 1 italianInfantry
Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits
Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 italianInfantry owned by the Italy lost in Lativa Estonia
Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3
Casualties for Italy: 1 italianInfantry
Non Combat Move - Russia
Note to players Russia: <body><img src="efcollapse.png"/></body>
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
3 russianMech.Infantrys moved from Urals to Moscow
1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow
3 russianInfantrys moved from Volgarod to Moscow
4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow
1 russianStrategicBomber moved from Lativa Estonia to Moscow
1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
3 russianTanks moved from Leningrad to Moscow
1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk
Purchase Units - Russia
Combat Hit Differential Summary :
Italy regular : -0.33
Germany regular : -0.33
Russia rolls : 1.00
Russia regular : 0.25
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Russia
Trigger russianaTAAA: Russia gains access to AdvancedAntiAircraft
Russia rolls : 1/1 hits, 0.00 expected hits
Russia removing all Technology Tokens after successful research.
Russia discover Production
Combat Move - Russia
Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport
Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Some non-combat units are destroyed:
Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
1 russianInfantry moved from Caucasus to Eastern Ukraine
Russia take Eastern Ukraine from Germany
1 russianInfantry moved from Southern Ukraine to Bessarabia
Russia take Bessarabia from DanubeAxis
1 russianInfantry moved from Astrakhan to Southern Caucasus
Russia take Southern Caucasus from Germany
2 russianInfantrys moved from Leningrad to Lativa Estonia
2 russianInfantrys moved from Novgorod to Pskov
1 russianStrategicBomber moved from Moscow to Lativa Estonia
1 russianArtillery moved from Leningrad to Lativa Estonia
4 russianFighters moved from Moscow to Pskov
1 russianTacticalBomber moved from Moscow to Pskov
Combat - Russia
Battle in Pskov
Russia attack with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber
Germany defend with 1 Flagpole and 1 germanInfantry
Russia roll dice for 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber in Pskov, round 2 : 2/0 hits, 2.00 expected hits
Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Pskov
Russia win, taking Pskov from Germany with 4 russianFighters, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Battle in Lativa Estonia
Russia attack with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber
Italy defend with 1 Flagpole and 1 italianInfantry
Russia roll dice for 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber in Lativa Estonia, round 2 : 1/1 hits, 0.75 expected hits
Italy roll dice for 1 italianInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits
1 italianInfantry owned by the Italy lost in Lativa Estonia
Russia win, taking Lativa Estonia from Italy with 1 russianArtillery, 2 russianInfantrys and 1 russianStrategicBomber remaining. Battle score for attacker is 3
Casualties for Italy: 1 italianInfantry
Non Combat Move - Russia
Note to players Russia: <body><img src="efcollapse.png"/></body>
Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger AltayLLRussia2: China takes ownership of territory Altay
3 russianMech.Infantrys moved from Urals to Moscow
1 russianCombatEngineer and 2 russianInfantrys moved from Vologda to Moscow
3 russianInfantrys moved from Volgarod to Moscow
4 russianFighters and 1 russianTacticalBomber moved from Pskov to Moscow
1 russianStrategicBomber moved from Lativa Estonia to Moscow
1 Truck and 1 russianAntiAirGun moved from Leningrad to Moscow
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
1 Truck moved from Moscow to Leningrad
3 russianTanks moved from Leningrad to Moscow
1 russianCombatEngineer moved from Northern Kazahk to Sverdlovsk
Purchase Units - Russia
Russia buy 2 russianAntiTankGuns, 13 russianInfantrys and 1 russianTank; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Russia
2 russianInfantrys placed in Leningrad
2 russianAntiTankGuns, 1 russianInfantry and 1 russianTank placed in Moscow
2 russianInfantrys placed in Vologda
3 russianInfantrys placed in Volgarod
3 russianInfantrys placed in Stalingrad
2 russianInfantrys placed in Urals
Activate Technology - Russia
Russia activating Production
Turn Complete - Russia
Russia collect 58 PUs; end with 60 PUs
Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : -0.33
Germany regular : -0.33
Russia rolls : 1.00
Russia regular : 0.25
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Training Troops - Manchuria
Manchuria collect 0 PUs; end with 11 PUs
Consolidating - Thailand
Thailand collect 0 PUs; end with 9 PUs
Research Technology - Japan
Trigger japaneseaTAH: Japan gains access to AdvancedHulls
Trigger japaneseaTIC: Japan gains access to ImprovedCarriers
Japan spend 0 on tech rolls
Japan rolls : 1/1 hits, 0,00 expected hits
Japan removing all Technology Tokens after successful research.
Japan discover Logistics
Combat Move - Japan
Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport
Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank
Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank
Some non-combat units are destroyed:
Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank
Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank
Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry
1 japaneseInfantry moved from Alaska to Yukon
Japan take Yukon from Canada
1 japaneseInfantry moved from Burma to Eastern Szechwan
2 japaneseNavalFighters moved from French Indochina to Bengal
1 japaneseInfantry moved from Burma to Bengal
1 japaneseNavalFighter moved from French Indochina to Bengal
2 japaneseFighters moved from French Indochina to Eastern Szechwan
1 japaneseTacticalBomber moved from French Indochina to Eastern Szechwan
1 japaneseNavalFighter moved from French Indochina to Bengal
1 japaneseInfantry moved from Kansu to Northern China
Japan take Northern China from China
1 japaneseInfantry moved from Shansi to Inner Mongolia
2 japaneseFighters moved from Shansi to Inner Mongolia
1 japaneseStrategicBomber moved from Shansi to Inner Mongolia
1 japaneseAlpineInfantry moved from Eastern Siberia to Northern Siberia
Japan take Northern Siberia from Russia
1 japaneseAntiTankGun moved from Kansk to Novosibirsk
Japan take Novosibirsk from Russia
2 japaneseInfantrys and 2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 147 Sea Zone to 144 Sea Zone
2 japaneseInfantrys and 2 japaneseMarines moved from 144 Sea Zone to New Britain
2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
2 japaneseMarines moved from 144 Sea Zone to New Britain
2 japaneseMarines moved from Celebes to 147 Sea Zone
2 japaneseMarines and 1 japaneseTransport moved from 147 Sea Zone to 144 Sea Zone
2 japaneseMarines moved from 144 Sea Zone to New Britain
1 japaneseBattleship moved from 147 Sea Zone to 144 Sea Zone
4 japaneseNavalFighters moved from 147 Sea Zone to New Britain
Combat - Japan
Battle in Bengal
Japan attack with 1 japaneseInfantry and 4 japaneseNavalFighters
Britain defend with 1 Flagpole and 1 britishInfantry
Japan roll dice for 1 japaneseInfantry and 4 japaneseNavalFighters in Bengal, round 2 : 2/1 hits, 1,50 expected hits
Britain roll dice for 1 britishInfantry in Bengal, round 2 : 1/1 hits, 0,33 expected hits
1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal
Japan win with 4 japaneseNavalFighters remaining. Battle score for attacker is 0
Casualties for Japan: 1 japaneseInfantry
Casualties for Britain: 1 britishInfantry
Battle in Inner Mongolia
Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Inner Mongolia, round 2 : 1/1 hits, 0,83 expected hits
China roll dice for 1 chineseInfantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Inner Mongolia
Japan win, taking Inner Mongolia from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Battle in New Britain
Japan attack with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters
Britain defend with 1 britishArtillery; Australia defend with 1 Flagpole
Japan roll dice for 1 japaneseBattleship in New Britain, round 2 : 0/1 hits, 0,83 expected hits
Japan roll dice for 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters in New Britain, round 2 : 4/1 hits, 4,17 expected hits
Australia roll dice for 1 britishArtillery in New Britain, round 2 : 0/1 hits, 0,33 expected hits
1 britishArtillery owned by the Britain lost in New Britain
Japan win, taking New Britain from Australia with 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 4
Casualties for Britain: 1 britishArtillery
Battle in Eastern Szechwan
Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber
China defend with 1 Flagpole and 1 chineseInfantry
Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits
China roll dice for 1 chineseInfantry in Eastern Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 chineseInfantry owned by the China lost in Eastern Szechwan
Japan win, taking Eastern Szechwan from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3
Casualties for China: 1 chineseInfantry
Non Combat Move - Japan
Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport
Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport
Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
2 japaneseArtillerys moved from Shensi to Hupeh
1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh
1 japaneseArtillery moved from Shansi to Shensi
1 Truck and 1 japaneseArtillery moved from Suiyuan to Hupeh
1 Train moved from Shansi to Manchuria
1 Material, 1 Train and 1 japaneseArtillery moved from Manchuria to Shensi
1 japaneseCombatEngineer moved from Hupeh to Shensi
1 Material and 1 japaneseAirTransport moved from Shanghai to Shensi
1 japaneseAirTransport moved from Shensi to Korea
1 japaneseStrategicBomber moved from Inner Mongolia to Shansi
2 japaneseFighters moved from Inner Mongolia to Shansi
3 japaneseInfantrys moved from Thailand to Burma
4 japaneseCarriers, 1 japaneseCruiser and 2 japaneseDestroyers moved from 147 Sea Zone to 144 Sea Zone
4 japaneseNavalFighters moved from New Britain to 144 Sea Zone
4 japaneseNavalFighters moved from Bengal to French Indochina
1 japaneseTransport moved from 147 Sea Zone to 127 Sea Zone
2 japaneseInfantrys moved from Aleutian Islands to 103 Sea Zone
1 japaneseAlpineInfantry, 6 japaneseInfantrys and 1 japaneseMarine moved from Alaska to 103 Sea Zone
1 japaneseAlpineInfantry, 2 japaneseBattleships, 1 japaneseCruiser, 3 japaneseDestroyers, 8 japaneseInfantrys, 1 japaneseMarine and 6 japaneseTransports moved from 103 Sea Zone to 107 Sea Zone
1 Material, 1 Train and 1 japaneseArtillery moved from Korea to Shensi
1 Train moved from Shensi to Shansi
1 japaneseCombatEngineer moved from Kwangsi to French Indochina
3 japaneseSubmarines moved from 96 Sea Zone to 130 Sea Zone
4 japaneseInfantrys moved from Tokyo to Japan
1 japaneseInfantry moved from Kyushu Shikoku to 98 Sea Zone
4 japaneseBattleships, 3 japaneseDestroyers, 1 japaneseInfantry and 1 japaneseTransport moved from 98 Sea Zone to 119 Sea Zone
1 japaneseInfantry moved from Bonin Island to 119 Sea Zone
1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi
1 japaneseCombatEngineer moved from Suiyuan to Shansi
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Chahar to Shensi
1 japaneseArtillery and 1 japaneseInfantry moved from Eastern Siberia to Northern Siberia
2 japaneseFighters and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand
1 Truck moved from Hupeh to Shansi
1 japaneseArtillery and 1 japaneseMech.Infantry moved from Manchuria to Shansi
2 Trucks and 2 japaneseArtillerys moved from Manchuria to Shansi
2 japaneseArtillerys moved from Manchuria to Peking
1 japaneseAlpineInfantry moved from Manchuria to Peking
1 japaneseInfantry moved from Manchuria to Peking
Purchase Units - Japan
Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorProduction
Trigger japaneseIP1: buyjapaneseAirTransport added to japaneseMinorInfProduction
Japan buy 1 Material, 2 japaneseAlpineInfantrys, 1 japaneseArtillery, 1 japaneseBarracks, 3 japaneseDestroyers, 1 japaneseMech.Infantry and 4 japaneseNavalFighters; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Japan
3 japaneseDestroyers placed in 99 Sea Zone
4 japaneseNavalFighters placed in Japan
1 Material, 1 japaneseArtillery and 1 japaneseMech.Infantry placed in Korea
2 japaneseAlpineInfantrys placed in Hupeh
Units in Shensi being upgraded or consumed: 2 Materials
1 japaneseBarracks placed in Shensi
Activate Technology - Japan
Japan activating Logistics
Trigger japaneseL1: Setting isAirBase to true for unitAttachment attached to japaneseCarrier
Trigger japaneseL1: Setting maxScrambleCount to 2 for unitAttachment attached to japaneseCarrier
Turn Complete - Japan
Japan collect 98 PUs; end with 98 PUs
Units generate 12 techTokens; Japan end with 12 techTokens
Purchase Units - Manchuria
Manchuria buy 3 japaneseInfantrys; Remaining resources: 2 PUs;
Place Units - Manchuria
3 japaneseInfantrys placed in Manchuria
Turn Complete - Manchuria
Manchuria collect 11 PUs; end with 13 PUs
Some Units in Manchuria change ownership: 3 japaneseInfantrys
Purchase Units - Thailand
Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs;
Place Units - Thailand
3 japaneseInfantrys placed in Thailand
Turn Complete - Thailand
Thailand collect 9 PUs; end with 9 PUs
Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -0,33
China regular : -0,67
Australia regular : -0,33
Japan rolls : 1,00
Britain regular : 0,67
@malmessi74 This is definitely a test game, lol. allies have some work to do… I’ll make my next move probably Sunday or Monday for UK. Happy holidays
@aagamerz13
Happy holiday too
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - China
China spend 0 on tech rolls
China rolls : 1/1 hits, 0.00 expected hits
China removing all Technology Tokens after successful research.
China discover ImprovedAntiTank
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Combat Hit Differential Summary :
China rolls : 1.00
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - China
China spend 0 on tech rolls
China rolls : 1/1 hits, 0.00 expected hits
China removing all Technology Tokens after successful research.
China discover ImprovedAntiTank
Combat Move - China
Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
1 chineseInfantry moved from Chungking to Kweichow
1 chineseFighter moved from Chungking to Kweichow
Combat - China
Battle in Kweichow
China attack with 1 chineseFighter and 1 chineseInfantry
Japan defend with 1 Flagpole and 1 japaneseInfantry
China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Japan roll dice for 1 japaneseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
China roll dice for 1 chineseFighter and 1 chineseInfantry in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
Japan roll dice for 1 japaneseInfantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 japaneseInfantry owned by the Japan lost in Kweichow
China win, taking Kweichow from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 3
Casualties for Japan: 1 japaneseInfantry
Non Combat Move - China
Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Japan to China
EDIT: Turning off Edit Mode
Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
Trigger chineseProd1: China has 1 Material placed in Chungking
1 chineseFighter moved from Kweichow to Chungking
1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking
1 chineseInfantry moved from Tsinghai to Kansu
Purchase Units - China
Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
China buy 3 chineseAntiTankGuns and 3 chineseInfantrys; Remaining resources: 4 PUs; 0 techTokens;
Place Units - China
3 chineseAntiTankGuns placed in Chungking
3 chineseInfantrys placed in Singkiang
Activate Technology - China
China activating ImprovedAntiTank
Turn Complete - China
China collect 17 PUs; end with 21 PUs
Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : -0.67
China regular : 0.00
China rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Britain
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Britain
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedCarriers
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Combat Hit Differential Summary :
Britain rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Britain
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedCarriers
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishAntiTankGun moved from Rhodesia to Belgian Congo
1 britishMech.Infantry and 1 britishTank moved from Kenya Uganda to Belgian Congo
Combat - Britain
Battle in Belgian Congo
Britain attack with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank
Germany defend with 1 Flagpole and 1 germanInfantry
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 2 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 3 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 4 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 5 : 1/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Belgian Congo
Britain win, taking Belgian Congo from Germany with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
Trigger britishProd1: Britain has 1 Material placed in London
1 britishCarrier moved from 162 Sea Zone to 161 Sea Zone
5 britishInfantrys moved from New South Wales to Queensland
1 britishCombatEngineer moved from New South Wales to Queensland
1 Truck moved from Queensland to Northern Territory
1 Truck and 1 britishAntiAirGun moved from Northern Territory to Queensland
1 Train moved from Queensland to Southern Australia
1 Train and 1 britishAntiAirGun moved from Southern Australia to Queensland
1 britishNavalFighter moved from Labrador to Scotland
1 britishNavalFighter moved from Quebec to 7 Sea Zone
Purchase Units - Britain
Trigger britishIP1: buybritishAirTransport added to britishMinorProduction
Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction
Combat Hit Differential Summary :
Germany regular : -1.33
Britain rolls : 1.00
Britain regular : -1.33
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Supporting Britain - Canada
Canada collect 0 PUs; end with 15 PUs
Organizing Partisan Operations - ExiledAllies
ExiledAllies collect 0 PUs; end with 5 PUs
Marching Orders - SouthAfrica
SouthAfrica collect 0 PUs; end with 9 PUs
Preparing Ambushes - India
India collect 0 PUs; end with 14 PUs
Preparing Naval Operations - Australia
Australia collect 0 PUs; end with 25 PUs
Research Technology - Britain
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover ImprovedCarriers
Combat Move - Britain
Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
Trigger LLquLL: Britain has 1 Pg placed in Queensland
Trigger LLabLL: Britain has 1 Pg placed in Labrador
Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry
Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank
Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank
1 britishAntiTankGun moved from Rhodesia to Belgian Congo
1 britishMech.Infantry and 1 britishTank moved from Kenya Uganda to Belgian Congo
Combat - Britain
Battle in Belgian Congo
Britain attack with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank
Germany defend with 1 Flagpole and 1 germanInfantry
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 2 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 3 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 4 : 0/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank in Belgian Congo, round 5 : 1/1 hits, 0.58 expected hits
Germany roll dice for 1 germanInfantry in Belgian Congo, round 5 : 0/1 hits, 0.33 expected hits
1 germanInfantry owned by the Germany lost in Belgian Congo
Britain win, taking Belgian Congo from Germany with 1 britishAntiTankGun, 1 britishMech.Infantry and 1 britishTank remaining. Battle score for attacker is 3
Casualties for Germany: 1 germanInfantry
Non Combat Move - Britain
Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry
Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies
Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry
Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport
Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport
Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel
Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk
Trigger britishProd1: Britain has 1 Material placed in London
1 britishCarrier moved from 162 Sea Zone to 161 Sea Zone
5 britishInfantrys moved from New South Wales to Queensland
1 britishCombatEngineer moved from New South Wales to Queensland
1 Truck moved from Queensland to Northern Territory
1 Truck and 1 britishAntiAirGun moved from Northern Territory to Queensland
1 Train moved from Queensland to Southern Australia
1 Train and 1 britishAntiAirGun moved from Southern Australia to Queensland
1 britishNavalFighter moved from Labrador to Scotland
1 britishNavalFighter moved from Quebec to 7 Sea Zone
Purchase Units - Britain
Trigger britishIP1: buybritishAirTransport added to britishMinorProduction
Trigger britishIP1: buybritishAirTransport added to britishMinorInfProduction
Britain buy 2 britishHulls and 3 britishSubmarines; Remaining resources: 6 PUs; 0 techTokens;
Place Units - Britain
1 britishNavalFighter placed in Central Britain
3 britishSubmarines placed in 21 Sea Zone
2 britishHulls placed in 21 Sea Zone
Britain undo move 3.
Britain undo move 2.
3 britishSubmarines placed in 7 Sea Zone
2 britishHulls placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Britain from 21 Sea Zone: 2 britishSubmarines
EDIT: Adding units owned by Britain to 7 Sea Zone: 2 britishSubmarines
EDIT: Turning off Edit Mode
Activate Technology - Britain
Britain activating ImprovedCarriers
Trigger britishAC: Setting hitPoints to 2 for unitAttachment attached to britishCarrier
Turn Complete - Britain
Britain collect 31 PUs; end with 37 PUs
Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 38 PUs
Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 39 PUs
Units generate 9 techTokens; Britain end with 9 techTokens
Units Change Ownership
Some Units in Bombay change ownership: 1 Material
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer
Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer
Some Units in Java change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in New Dehli change ownership: 1 Material
Some Units in New South Wales change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material
Some Units in Queensland change ownership: 1 britishCombatEngineer
Purchase Units - Canada
Canada buy 1 britishNavalFighter; Remaining resources: 4 PUs;
Place Units - Canada
1 britishNavalFighter placed in Quebec
Turn Complete - Canada
Canada collect 14 PUs; end with 18 PUs
Units Change Ownership
Some Units in Ontario change ownership: 1 britishCombatEngineer
Some Units in Manitoba change ownership: 1 Material
Some Units in Quebec change ownership: 1 Material and 1 britishNavalFighter
Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter
Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber
Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber
Purchase Units - ExiledAllies
ExiledAllies buy 1 britishInfantry; Remaining resources: 2 PUs;
Place Units - ExiledAllies
1 britishInfantry placed in Exiled Allies
Turn Complete - ExiledAllies
ExiledAllies collect 13 PUs; end with 15 PUs
Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 12 PUs
Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs
Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 10 PUs
Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 8 PUs
Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 6 PUs
Units Change Ownership
Some Units in Exiled Allies change ownership: 1 britishInfantry
Some Units in Java change ownership: 1 britishCombatEngineer
Purchase Units - SouthAfrica
SouthAfrica buy 1 britishTank; Remaining resources: 3 PUs;
Place Units - SouthAfrica
1 britishTank placed in Cape Town
Turn Complete - SouthAfrica
SouthAfrica collect 7 PUs; end with 10 PUs
Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank
Purchase Units - India
India buy 4 britishInfantrys; Remaining resources: 2 PUs;
Place Units - India
1 Material placed in Bombay
2 britishInfantrys placed in Calcutta
2 britishInfantrys placed in Bombay
Turn Complete - India
India collect 13 PUs; end with 15 PUs
Units Change Ownership
Some Units in Bombay change ownership: 2 Materials and 2 britishInfantrys
Some Units in Calcutta change ownership: 2 Materials, 1 britishCombatEngineer and 2 britishInfantrys
Some Units in New Dehli change ownership: 1 Material
Purchase Units - Australia
Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Australia buy 2 britishHulls; Remaining resources: 1 PUs;
Place Units - Australia
2 britishHulls placed in 162 Sea Zone
1 Material placed in New South Wales
Turn Complete - Australia
Australia collect 16 PUs; end with 17 PUs
Units Change Ownership
Some Units in New South Wales change ownership: 2 Materials
Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Germany regular : -1.33
Britain rolls : 1.00
Britain regular : -1.33
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0,00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover ImprovedProduction
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
1 italianParatrooper moved from Anglo Egyptian Sudan to Abyssinia
Italy take Abyssinia from Britain
1 italianTank moved from Voronezh to Caucasus
Italy take Caucasus from Russia
1 italianTank moved from Caucasus to Eastern Ukraine
1 italianCombatEngineer moved from Kharkov to Eastern Ukraine
1 italianArtillery moved from Voronezh to Eastern Ukraine
Combat - Italy
Battle in Eastern Ukraine
Italy attack with 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank
Russia defend with 1 Flagpole and 1 russianInfantry
Italy roll dice for 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank in Eastern Ukraine, round 2 : 1/0 hits, 1,00 expected hits
Russia roll dice for 1 russianInfantry in Eastern Ukraine, round 2 : 0/1 hits, 0,25 expected hits
1 russianInfantry owned by the Russia lost in Eastern Ukraine
Italy win, taking Eastern Ukraine from Russia with 1 italianArtillery, 1 italianCombatEngineer and 1 italianTank remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
Trigger UnitsIAbyssinia2: Setting switch to false for conditionAttachmentUnitsIAbyssinia attached to Italy
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger UnitsIAbyssinia2: Italy has 1 italianInfantry placed in Abyssinia
Trigger italianProd: Italy has 1 Material placed in Rome
1 italianAlpineInfantry, 2 italianAntiAirGuns, 2 italianArtillerys, 5 italianInfantrys, 4 italianMech.Infantrys and 1 italianTank moved from Voronezh to Smolensk
2 italianArtillerys moved from Northern Yugoslavia to Romania
1 Truck moved from Romania to Northern Yugoslavia
2 Trucks moved from Kharkov to Romania
1 italianAntiAirGun and 1 italianMech.Infantry moved from Northern Italy to Romania
1 italianArtillery moved from Northern Italy to Northern Yugoslavia
1 Material and 1 italianAirTransport moved from Rome to Belorussia
1 italianArtillery moved from Belorussia to Orel Kursk
1 Train moved from Belorussia to Rome
5 italianInfantrys moved from Southern Italy to 50 Sea Zone
5 italianInfantrys and 3 italianTransports moved from 50 Sea Zone to 53 Sea Zone
5 italianInfantrys moved from 53 Sea Zone to Trans Jordan
2 italianArtillerys moved from Central Egpyt to 72 Sea Zone
2 italianArtillerys moved from 72 Sea Zone to Abyssinia
1 italianArtillery moved from Central Egpyt to Anglo Egyptian Sudan
1 Truck moved from Cairo to Trans Jordan
1 italianNavalFighter and 1 italianTacticalBomber moved from Western Egypt to Cairo
1 italianArtillery moved from Belorussia to Orel Kursk
2 italianNavalFighters moved from Northern Italy to Belorussia
2 italianFighters moved from Southern Italy to Cairo
1 Truck moved from Anglo Egyptian Sudan to Cairo
Purchase Units - Italy
Italy buy 1 italianAirTransport, 1 italianAirfield, 3 italianArtillerys and 6 italianInfantrys; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Italy
Units in Cairo being upgraded or consumed: 1 Material
1 italianAirfield and 2 italianInfantrys placed in Cairo
4 italianInfantrys placed in Rome
1 italianAirTransport and 3 italianArtillerys placed in Northern Italy
Activate Technology - Italy
Italy activating ImprovedProduction
Turn Complete - Italy
Italy collect 41 PUs; end with 41 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 44 PUs
Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,00
Italy rolls : 1,00
Russia regular : -0,25
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Usa
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover AdvancedHulls
Politics - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Usa
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover AdvancedHulls
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
2 americanMarines moved from San Francisco to 112 Sea Zone
2 americanMarines and 1 americanTransport moved from 112 Sea Zone to 104 Sea Zone
2 americanMarines moved from 104 Sea Zone to Alaska
1 americanInfantry moved from Northern Central US to Alberta
Combat - Usa
Battle in Alaska
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger americanProd1: Usa has 1 Material placed in Washington
5 americanMarines moved from San Francisco to 112 Sea Zone
2 americanCarriers, 1 americanCruiser, 7 americanDestroyers, 5 americanMarines, 1 americanSubmarine and 3 americanTransports moved from 112 Sea Zone to 104 Sea Zone
5 americanMarines moved from 104 Sea Zone to Alaska
1 americanNavalFighter moved from Los Angeles to 104 Sea Zone
1 americanNavalFighter moved from Chicago to Labrador
2 americanNavalFighters moved from Chicago to 104 Sea Zone
1 americanNavalFighter moved from Gilbert Islands to Queensland
Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6
Research Technology - Usa
Usa rolls : 1/1 hits, 0.00 expected hits
Usa removing all Technology Tokens after successful research.
Usa discover AdvancedHulls
Combat Move - Usa
Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train
Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank
2 americanMarines moved from San Francisco to 112 Sea Zone
2 americanMarines and 1 americanTransport moved from 112 Sea Zone to 104 Sea Zone
2 americanMarines moved from 104 Sea Zone to Alaska
1 americanInfantry moved from Northern Central US to Alberta
Combat - Usa
Battle in Alaska
Non Combat Move - Usa
Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train
Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
Trigger americanProd1: Usa has 1 Material placed in Washington
5 americanMarines moved from San Francisco to 112 Sea Zone
2 americanCarriers, 1 americanCruiser, 7 americanDestroyers, 5 americanMarines, 1 americanSubmarine and 3 americanTransports moved from 112 Sea Zone to 104 Sea Zone
5 americanMarines moved from 104 Sea Zone to Alaska
1 americanNavalFighter moved from Los Angeles to 104 Sea Zone
1 americanNavalFighter moved from Chicago to Labrador
2 americanNavalFighters moved from Chicago to 104 Sea Zone
1 americanNavalFighter moved from Gilbert Islands to Queensland
Purchase Units - Usa
Usa buy 2 americanCarriers, 1 americanHull, 3 americanMarines, 2 americanNavalFighters and 1 americanTank; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Usa
Units in 156 Sea Zone being upgraded or consumed: 2 americanHulls
2 americanCarriers and 1 americanHull placed in 156 Sea Zone
2 americanNavalFighters placed in Chicago
3 americanMarines placed in San Francisco
1 americanTank placed in Detroit
Activate Technology - Usa
Usa activating AdvancedHulls
Trigger americanAH2: Setting defense to 6 for unitAttachment attached to americanBattleship
Trigger americanAH3: Setting defense to 6 for unitAttachment attached to americanBattleship-damaged
Trigger americanAH1: Setting defense to 7 for unitAttachment attached to americanCruiser
Trigger americanAH1: Setting attackAA to 2 for unitAttachment attached to americanCruiser
Turn Complete - Usa
Usa collect 66 PUs; end with 67 PUs
Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 70 PUs
Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
???
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 7
Reconnaissance Missions - Finland
Finland collect 0 PUs; end with 7 PUs
Reinforcing - DanubeAxis
DanubeAxis collect 0 PUs; end with 12 PUs
Counter Intelligence Operations - VichyFrance
VichyFrance collect 0 PUs; end with 21 PUs
Research Technology - Germany
Note to players Germany: <body><img src="efcollapse.png"/></body>
Germany spend 0 on tech rolls
Germany rolls : 1/1 hits, 0,00 expected hits
Germany removing all Technology Tokens after successful research.
Germany discover Logistics
Combat Move - Germany
Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport
Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank
Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank
Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Some non-combat units are destroyed:
Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry
Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank
Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank
2 germanInfantrys moved from Belorussia to Lativa Estonia
2 germanInfantrys moved from Belorussia to Pskov
1 germanFighter moved from Belorussia to Lativa Estonia
1 germanTacticalBomber moved from Belorussia to Lativa Estonia
1 germanFighter moved from Smolensk to Pskov
1 germanTacticalBomber moved from Smolensk to Pskov
2 germanStrategicBombers moved from Smolensk to Pskov
2 germanFighters moved from Orel Kursk to Lativa Estonia
1 germanInfantry moved from Smolensk to Novgorod
Germany take Novgorod from Russia
1 germanInfantry moved from Northern Finland to Murmansk
2 germanAlpineInfantrys moved from Northern Finland to Murmansk
1 germanAlpineInfantry, 1 germanArtillery, 1 germanCombatEngineer, 11 germanInfantrys and 1 germanMech.Infantry moved from Eastern Finland to Murmansk
1 germanNavalFighter moved from Northern Germany to Murmansk
1 germanNavalFighter moved from Northern Germany to Murmansk
1 germanInfantry moved from Western Ukraine to Southern Ukraine
Germany take Southern Ukraine from Russia
4 germanInfantrys moved from Romania to Bessarabia
2 germanInfantrys moved from Romania to Bessarabia
1 germanInfantry moved from Romania to Bessarabia
4 germanInfantrys, 2 germanMech.Infantrys and 1 germanTank moved from Iraq to Northern Iran
Germany take Northern Iran from Russia
1 germanInfantry moved from Anglo Egyptian Sudan to Western Anglo Egyptian Sudan
Germany take Western Anglo Egyptian Sudan from Egypt
Combat - Germany
Battle in Murmansk
Germany attack with 3 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer, 12 germanInfantrys, 1 germanMech.Infantry and 2 germanNavalFighters
Russia defend with 1 Flagpole, 1 Rail, 1 russianAlpineInfantry, 1 russianArtillery, 1 russianDocks, 1 russianEntrenchment, 2 russianInfantrys and 2 russianMarines
Germany roll dice for 3 germanAlpineInfantrys, 1 germanArtillery, 1 germanCombatEngineer, 12 germanInfantrys, 1 germanMech.Infantry and 2 germanNavalFighters in Murmansk, round 2 : 4/1 hits, 3,83 expected hits
Russia roll dice for 1 russianAlpineInfantry, 1 russianArtillery, 1 russianEntrenchment, 2 russianInfantrys and 2 russianMarines in Murmansk, round 2 : 3/1 hits, 2,67 expected hits
2 russianInfantrys owned by the Russia, 3 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia and 1 russianMarine owned by the Russia lost in Murmansk
2 germanNavalFighters owned by the Germany retreated
1 germanCombatEngineer owned by the Germany, 9 germanInfantrys owned by the Germany, 1 germanMech.Infantry owned by the Germany, 1 germanArtillery owned by the Germany and 3 germanAlpineInfantrys owned by the Germany retreated to Eastern Finland
Russia win with 1 russianAlpineInfantry, 1 russianEntrenchment and 1 russianMarine remaining. Battle score for attacker is 5
Casualties for Germany: 3 germanInfantrys
Casualties for Russia: 1 russianArtillery, 2 russianInfantrys and 1 russianMarine
Battle in Bessarabia
Germany attack with 7 germanInfantrys
Russia defend with 1 Flagpole and 1 russianInfantry
Germany roll dice for 7 germanInfantrys in Bessarabia, round 2 : 1/1 hits, 1,17 expected hits
Russia roll dice for 1 russianInfantry in Bessarabia, round 2 : 0/1 hits, 0,25 expected hits
1 russianInfantry owned by the Russia lost in Bessarabia
Some non-combat units are destroyed:
Germany win, taking Bessarabia from Russia with 7 germanInfantrys remaining. Battle score for attacker is 3
Casualties for Russia: 1 russianInfantry
Battle in Pskov
Germany attack with 1 germanFighter, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber
Russia defend with 1 Flagpole and 2 russianInfantrys
Germany roll dice for 1 germanFighter, 2 germanInfantrys, 2 germanStrategicBombers and 1 germanTacticalBomber in Pskov, round 2 : 1/1 hits, 1,42 expected hits
Russia roll dice for 2 russianInfantrys in Pskov, round 2 : 1/1 hits, 0,67 expected hits
1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
Germany roll dice for 1 germanFighter, 1 germanInfantry, 2 germanStrategicBombers and 1 germanTacticalBomber in Pskov, round 3 : 1/1 hits, 1,25 expected hits
Russia roll dice for 1 russianInfantry in Pskov, round 3 : 1/1 hits, 0,33 expected hits
1 russianInfantry owned by the Russia and 1 germanInfantry owned by the Germany lost in Pskov
Germany win with 1 germanFighter, 2 germanStrategicBombers and 1 germanTacticalBomber remaining. Battle score for attacker is 0
Casualties for Germany: 2 germanInfantrys
Casualties for Russia: 2 russianInfantrys
Battle in Lativa Estonia
Germany attack with 3 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber
Russia defend with 1 Flagpole, 1 russianArtillery and 2 russianInfantrys
Germany roll dice for 3 germanFighters, 2 germanInfantrys and 1 germanTacticalBomber in Lativa Estonia, round 2 : 2/1 hits, 1,67 expected hits
Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Lativa Estonia, round 2 : 1/0 hits, 1,00 expected hits
2 russianInfantrys owned by the Russia and 1 germanInfantry owned by the Germany lost in Lativa Estonia
Germany roll dice for 3 germanFighters, 1 germanInfantry and 1 germanTacticalBomber in Lativa Estonia, round 3 : 2/1 hits, 1,50 expected hits
Russia roll dice for 1 russianArtillery in Lativa Estonia, round 3 : 1/1 hits, 0,33 expected hits
1 germanInfantry owned by the Germany and 1 russianArtillery owned by the Russia lost in Lativa Estonia
Germany win with 3 germanFighters and 1 germanTacticalBomber remaining. Battle score for attacker is 4
Casualties for Germany: 2 germanInfantrys
Casualties for Russia: 1 russianArtillery and 2 russianInfantrys
Non Combat Move - Germany
Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport
Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport
Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
Trigger germanProd: Germany has 1 Material placed in Berlin
1 germanFighter and 1 germanTacticalBomber moved from Pskov to Orel Kursk
2 germanStrategicBombers moved from Pskov to Belorussia
2 germanNavalFighters moved from Murmansk to Eastern Finland
3 germanInfantrys moved from Finland to Northern Finland
1 Truck moved from Eastern Finland to Finland
1 Train moved from Eastern Poland to Eastern Germany
2 Materials and 1 Train moved from Eastern Germany to Western Ukraine
1 germanCombatEngineer moved from Orel Kursk to Kharkov
1 Train moved from Eastern Poland to Berlin
1 Material, 1 Train and 1 germanInfantry moved from Berlin to Poland
2 germanMech.Infantrys moved from Smolensk to Kharkov
1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Orel Kursk
3 germanInfantrys moved from Orel Kursk to Smolensk
2 germanArtillerys moved from Orel Kursk to Smolensk
1 Truck moved from Eastern Poland to Poland
1 germanInfantry moved from Eastern Germany to Poland
1 germanInfantry moved from Eastern Germany to Poland
1 germanTank moved from Eastern Germany to Eastern Poland
3 germanInfantrys moved from Berlin to Eastern Germany
1 germanInfantry moved from Northern Germany to Eastern Germany
3 germanInfantrys moved from Northern Germany to Low Countries
3 germanArtillerys moved from Low Countries to Northern France
2 germanNavalFighters moved from Northern France to Finland
3 germanInfantrys moved from Austria to Hungary Slovakia
1 Truck moved from Smolensk to Belorussia
1 Truck moved from Voronezh to Western Ukraine
1 Truck moved from Voronezh to Western Ukraine
1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Western Ukraine
2 germanInfantrys moved from Greece to 50 Sea Zone
1 germanDestroyer, 2 germanInfantrys and 1 germanTransport moved from 50 Sea Zone to 53 Sea Zone
2 germanInfantrys moved from 53 Sea Zone to Trans Jordan
1 germanTank moved from Syria to Northern Iran
1 germanInfantry moved from Syria to Iraq
1 germanParatrooper moved from Central Egpyt to Cairo
3 germanArtillerys, 1 germanCombatEngineer and 3 germanInfantrys moved from Central Egpyt to Anglo Egyptian Sudan
1 Truck moved from Anglo Egyptian Sudan to Cairo
1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia
1 germanFighter moved from Kharkov to Voronezh
1 germanInfantry moved from Kharkov to Orel Kursk
5 germanInfantrys moved from Voronezh to Smolensk
1 germanMech.Infantry moved from Voronezh to Smolensk
1 germanFighter moved from Voronezh to Orel Kursk
1 germanFighter moved from Vichy France to Belorussia
4 germanInfantrys moved from Western Ukraine to Kharkov
1 germanInfantry and 1 germanMech.Infantry moved from Eastern Poland to Orel Kursk
7 germanInfantrys moved from Eastern Poland to Belorussia
3 germanFighters moved from Lativa Estonia to Orel Kursk
1 germanTacticalBomber moved from Lativa Estonia to Belorussia
1 germanAirTransport moved from Orel Kursk to Eastern Germany
Purchase Units - Germany
Trigger germanIP1: buygermanAirTransport added to germanMinorProduction
Trigger germanIP1: buygermanAirTransport added to germanMinorInfProduction
Germany buy 2 germanArtillerys, 3 germanFighters, 11 germanInfantrys and 1 germanParatrooper; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Germany
2 germanInfantrys placed in Belorussia
2 germanArtillerys, 1 germanInfantry and 1 germanParatrooper placed in Eastern Germany
4 germanInfantrys placed in Northern Germany
3 germanFighters placed in Southern Germany
3 germanInfantrys placed in Austria
1 germanInfantry placed in Berlin
Activate Technology - Germany
Germany activating Logistics
Trigger germanL1: Setting isAirBase to true for unitAttachment attached to germanCarrier
Trigger germanL1: Setting maxScrambleCount to 2 for unitAttachment attached to germanCarrier
Turn Complete - Germany
Germany collect 72 PUs; end with 72 PUs
Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 75 PUs
Units generate 9 techTokens; Germany end with 9 techTokens
Units Change Ownership
Some Units in Cameroon change ownership: 1 germanCombatEngineer
Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
Some Units in Tunisia change ownership: 1 Material
Purchase Units - VichyFrance
VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 2 PUs;
Place Units - VichyFrance
1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France
Turn Complete - VichyFrance
VichyFrance collect 21 PUs; end with 23 PUs
Units Change Ownership
Some Units in Cameroon change ownership: 1 germanCombatEngineer
Some Units in Tunisia change ownership: 1 Material
Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry
Purchase Units - DanubeAxis
DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs;
Place Units - DanubeAxis
4 germanInfantrys placed in Romania
Turn Complete - DanubeAxis
DanubeAxis collect 12 PUs; end with 12 PUs
Some Units in Romania change ownership: 4 germanInfantrys
Purchase Units - Finland
Finland buy 1 germanArtillery and 1 germanInfantry; Remaining resources: 0 PUs;
Place Units - Finland
1 germanArtillery and 1 germanInfantry placed in Finland
Turn Complete - Finland
Finland collect 7 PUs; end with 7 PUs
Units Change Ownership
Some Units in Eastern Finland change ownership: 1 germanCombatEngineer
Some Units in Finland change ownership: 1 germanArtillery and 1 germanInfantry
Combat Hit Differential Summary :
Germany regular : 0,17
Germany rolls : 1,00
Russia regular : 1,75
@malmessi74 I think you have ussr. I’ll go ahead and conced. well played. We can play a real game in the future after I look over this game and plan some things out for the allies.