@barnee
Thank you - looks like that did the trick!
TWW malmessi vs aagamerz test match
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Failed to kill rail in E.KAR, with a double sbr… unbelievable
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@malmessi74 heh, I’ll take that luck. have to check the train rules
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TripleA Manual Gamesave Post: Russia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Combat Hit Differential Summary :
Russia rolls : 1.00
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TripleA Manual Gamesave Post: Russia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianTank moved from Stalingrad to Southern Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianStrategicBomber moved from Stalingrad to Southern Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh 3 russianFighters moved from Leningrad to Novgorod 2 russianInfantrys moved from Leningrad to Novgorod Combat - Russia Battle in Novgorod Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 2 russianInfantrys in Novgorod, round 2 : 2/1 hits, 1.33 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 0/1 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Southern Caucasus Russia attack with 1 russianStrategicBomber and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianStrategicBomber and 1 russianTank in Southern Caucasus, round 2 : 1/1 hits, 0.17 expected hits Germany roll dice for 1 germanInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Southern Caucasus Russia win with 1 russianStrategicBomber remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianTank Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.25 expected hits Italy roll dice for 1 italianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Voronezh Russia win, taking Voronezh from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Stalingrad to Astrakhan 1 russianStrategicBomber moved from Southern Caucasus to Stalingrad 3 russianFighters moved from Novgorod to Moscow 2 russianInfantrys moved from Vologda to Moscow 6 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Lativa Estonia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Murmansk to Leningrad 2 russianTanks moved from Stalingrad to Moscow 1 russianMech.Infantry and 1 russianStrategicBomber moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Moscow 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Moscow 1 russianFighter and 1 russianTacticalBomber moved from Voronezh to Moscow 3 russianMech.Infantrys moved from Urals to Moscow 3 russianMech.Infantrys moved from Sverdlovsk to Moscow 1 Truck moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 Trucks moved from Omsk to Sverdlovsk 1 Truck and 1 russianArtillery moved from Sverdlovsk to Moscow 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Urals to Vologda Purchase Units - Russia
Combat Hit Differential Summary :
Italy regular : -0.25 Germany regular : -0.08 Russia rolls : 1.00 Russia regular : 1.25
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianTank moved from Stalingrad to Southern Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianStrategicBomber moved from Stalingrad to Southern Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh 3 russianFighters moved from Leningrad to Novgorod 2 russianInfantrys moved from Leningrad to Novgorod Combat - Russia Battle in Novgorod Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 2 russianInfantrys in Novgorod, round 2 : 2/1 hits, 1.33 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 0/1 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Southern Caucasus Russia attack with 1 russianStrategicBomber and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianStrategicBomber and 1 russianTank in Southern Caucasus, round 2 : 1/1 hits, 0.17 expected hits Germany roll dice for 1 germanInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Southern Caucasus Russia win with 1 russianStrategicBomber remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianTank Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.25 expected hits Italy roll dice for 1 italianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Voronezh Russia win, taking Voronezh from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Stalingrad to Astrakhan 1 russianStrategicBomber moved from Southern Caucasus to Stalingrad 3 russianFighters moved from Novgorod to Moscow 2 russianInfantrys moved from Vologda to Moscow 6 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Lativa Estonia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Murmansk to Leningrad 2 russianTanks moved from Stalingrad to Moscow 1 russianMech.Infantry and 1 russianStrategicBomber moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Moscow 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Moscow 1 russianFighter and 1 russianTacticalBomber moved from Voronezh to Moscow 3 russianMech.Infantrys moved from Urals to Moscow 3 russianMech.Infantrys moved from Sverdlovsk to Moscow 1 Truck moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 Trucks moved from Omsk to Sverdlovsk 1 Truck and 1 russianArtillery moved from Sverdlovsk to Moscow 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Urals to Vologda Purchase Units - Russia Russia buy 1 russianAntiTankGun, 13 russianInfantrys and 3 russianMech.Infantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 1 russianAntiTankGun and 3 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 3 russianMech.Infantrys placed in Urals Activate Technology - Russia Russia activating ImprovedAntiAircraft triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun Turn Complete - Russia Russia collect 55 PUs; end with 55 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : -0.25 Germany regular : -0.08 Russia rolls : 1.00 Russia regular : 1.25
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@aagamerz13 said in TWW malmessi vs aagamerz test match:
@malmessi74 heh, I’ll take that luck. have to check the train rules
If rail is damaged over 2 points id does not work but you can repair it
It damages reaches 6 (I got 5 with 2 dicey) it is destroyed and requires material plus comb.eng plus 1 entire turn…
Train in LEN with no rail in E.KAR is useless, it cannot move -
TripleA Turn Summary: Thailand round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Training Troops - Manchuria Manchuria collect 0 PUs; end with 13 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedHulls Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseMarine moved from Soviet Far East to 100 Sea Zone 1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone 1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 103 Sea Zone to Alaska 6 japaneseInfantrys moved from Soviet Far East to 100 Sea Zone 6 japaneseInfantrys and 3 japaneseTransports moved from 100 Sea Zone to 103 Sea Zone 6 japaneseInfantrys moved from 103 Sea Zone to Alaska 2 japaneseInfantrys moved from Kamchatka to 100 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 2 japaneseInfantrys moved from 103 Sea Zone to Aleutian Islands 1 japaneseAlpineInfantry moved from Vladivostok to 100 Sea Zone 1 japaneseInfantry moved from Soviet Far East to 100 Sea Zone 1 japaneseAlpineInfantry, 1 japaneseInfantry and 1 japaneseTransport moved from 100 Sea Zone to 103 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from 103 Sea Zone to Alaska 1 japaneseAntiTankGun moved from Irkutsk to Kansk Japan take Kansk from Russia 1 japaneseInfantry moved from Western Evenki to Eastern Siberia 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry moved from Irkutsk to Eastern Siberia 2 japaneseInfantrys and 6 japaneseMarines moved from Sumatra to 92 Sea Zone 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseStrategicBomber moved from French Indochina to Kansu 2 japaneseInfantrys, 6 japaneseMarines and 4 japaneseTransports moved from 92 Sea Zone to 147 Sea Zone 2 japaneseInfantrys and 6 japaneseMarines moved from 147 Sea Zone to Celebes 1 japaneseBattleship moved from 92 Sea Zone to 147 Sea Zone 2 japaneseBattleships moved from 100 Sea Zone to 103 Sea Zone 1 japaneseCruiser moved from 100 Sea Zone to 103 Sea Zone Combat - Japan Battle in Aleutian Islands Battle in Kansu Japan attack with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber in Kansu, round 2 : 2/1 hits, 1,25 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu Japan win, taking Aleutian Islands from Usa, taking Kansu from China with 2 japaneseFighters, 1 japaneseInfantry and 1 japaneseStrategicBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Alaska Japan attack with 1 japaneseAlpineInfantry, 8 japaneseInfantrys and 1 japaneseMarine Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanFighter and 1 americanInfantry Japan roll dice for 2 japaneseBattleships and 1 japaneseCruiser in Alaska, round 2 : 2/1 hits, 1,92 expected hits Usa roll dice for 1 americanFighter and 1 americanInfantry in Alaska, round 2 : 1/1 hits, 0,75 expected hits 1 americanInfantry owned by the Usa, 1 americanFighter owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Alaska Some non-combat units are destroyed: Japan win, taking Alaska from Usa with 1 japaneseAlpineInfantry, 7 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 11 Casualties for Japan: 1 japaneseInfantry Casualties for Usa: 1 americanFighter and 1 americanInfantry Battle in Celebes Japan attack with 2 japaneseInfantrys and 6 japaneseMarines ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry Japan roll dice for 1 japaneseBattleship in Celebes, round 2 : 1/1 hits, 0,83 expected hits ExiledAllies roll dice for 1 britishInfantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits 1 britishInfantry owned by the Britain lost in Celebes Some non-combat units are destroyed: Japan win, taking Celebes from ExiledAllies with 2 japaneseInfantrys and 6 japaneseMarines remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Eastern Siberia Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys Russia defend with 1 Flagpole and 1 russianInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseInfantrys in Eastern Siberia, round 2 : 1/1 hits, 0,75 expected hits Russia roll dice for 1 russianInfantry in Eastern Siberia, round 2 : 1/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Eastern Siberia Japan win, taking Eastern Siberia from Russia with 1 japaneseAlpineInfantry, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianInfantry Non Combat Move - Japan Note to players Japan: <body><img src="dutchcolonies.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseArtillery moved from Bengal to Burma 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseInfantry moved from Eastern Szechwan to Burma 1 Material and 1 japaneseMech.Infantry moved from Shensi to Hupeh 2 japaneseInfantrys moved from Shensi to Hupeh 1 japaneseMech.Infantry moved from Hunan to Hupeh 1 japaneseTank moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Hunan to Hupeh 1 japaneseCombatEngineer moved from Yunnan to Kwangsi 1 Train moved from Shensi to Manchuria 1 Train, 1 japaneseAntiAirGun and 1 japaneseInfantry moved from Manchuria to Shansi 1 Truck and 1 japaneseArtillery moved from Manchuria to Shansi 1 Truck moved from Shansi to Manchuria 1 japaneseInfantry moved from Manchuria to Chahar 1 Truck moved from Suiyuan to Manchuria 2 japaneseArtillerys and 2 japaneseMech.Infantrys moved from Chahar to Shensi 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Chahar to Suiyuan 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Chahar 1 japaneseMech.Infantry moved from Korea to Chahar 1 japaneseAlpineInfantry moved from Eastern Manchuria to Manchuria 6 japaneseArtillerys moved from Eastern Manchuria to Manchuria 1 Train moved from Japan to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 3 japaneseDestroyers moved from 100 Sea Zone to 103 Sea Zone 3 japaneseDestroyers moved from 99 Sea Zone to 98 Sea Zone 1 Material and 1 japaneseAirTransport moved from Luzon to Shanghai 4 japaneseNavalFighters moved from Burma to French Indochina 4 japaneseCarriers moved from 92 Sea Zone to 147 Sea Zone 1 japaneseCruiser and 2 japaneseDestroyers moved from 92 Sea Zone to 147 Sea Zone 1 japaneseTransport moved from 92 Sea Zone to 147 Sea Zone 1 Truck moved from Hupeh to Suiyuan 1 japaneseNavalFighter moved from Thailand to 147 Sea Zone 2 japaneseNavalFighters moved from French Indochina to 147 Sea Zone 1 japaneseNavalFighter moved from French Indochina to 147 Sea Zone 2 japaneseFighters and 1 japaneseStrategicBomber moved from Kansu to Shansi Purchase Units - Japan Japan buy 1 Material, 1 japaneseArtillery, 1 japaneseBarracks, 4 japaneseBattleships, 7 japaneseInfantrys and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 1 Material and 1 japaneseArtillery placed in Korea Units in Hupeh being upgraded or consumed: 2 Materials 1 japaneseBarracks placed in Hupeh Units in 98 Sea Zone being upgraded or consumed: 4 japaneseHulls 4 japaneseBattleships placed in 98 Sea Zone 3 japaneseInfantrys placed in Kyushu Shikoku 4 japaneseInfantrys placed in Tokyo 3 japaneseSubmarines placed in 96 Sea Zone Activate Technology - Japan Japan activating ImprovedHulls Trigger japaneseIH1: Setting attack to 6 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting isAAforCombatOnly to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting mayOverStackAA to true for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxAAattacks to 1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting maxRoundsAA to -1 for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to japaneseCruiser Trigger japaneseIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to japaneseCruiser Trigger japaneseIH2: Setting attack to 7 for unitAttachment attached to japaneseBattleship Trigger japaneseIH3: Setting attack to 7 for unitAttachment attached to japaneseBattleship-damaged Turn Complete - Japan Japan collect 91 PUs; end with 91 PUs Units generate 9 techTokens; Japan end with 9 techTokens Purchase Units - Manchuria Manchuria buy 1 Material, 1 japaneseInfantry and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 1 Material, 1 japaneseInfantry and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 11 PUs Some Units in Manchuria change ownership: 1 Material, 1 japaneseInfantry and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : 1,25 ExiledAllies regular : -0,50 China regular : -0,33 Japan rolls : 1,00 Russia regular : 0,67 Usa regular : 0,25
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TripleA Turn Summary: China round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - China China rolls : 0/1 hits, 0.00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Western Szechwan to Eastern Szechwan China take Eastern Szechwan from Japan 1 chineseInfantry moved from Northern China to Inner Mongolia China take Inner Mongolia from Japan 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseFighter moved from Chungking to Kansu Combat - China Battle in Kansu China attack with 1 chineseFighter and 1 chineseInfantry Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kansu 1 chineseFighter owned by the China retreated Japan win with 1 japaneseInfantry remaining. Battle score for attacker is -3 Casualties for China: 1 chineseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kansu to Chungking 1 Material and 1 Truck moved from Tsinghai to Chungking 1 Material and 1 Truck moved from Tsinghai to Chungking 1 Truck and 1 chineseInfantry moved from Tsinghai to Chungking 1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan 1 chineseInfantry moved from Singkiang to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 2 chineseAntiTankGuns and 1 chineseInfantry; Remaining resources: 8 PUs; 3 techTokens; Place Units - China 2 chineseAntiTankGuns and 1 chineseInfantry placed in Chungking Turn Complete - China China collect 17 PUs; end with 25 PUs Units generate 3 techTokens; China end with 6 techTokens
Combat Hit Differential Summary :
Japan regular : 0.67 China regular : -0.50 China rolls : 0.00
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TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador
Combat Hit Differential Summary :
Britain rolls : 0.00
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TripleA Manual Gamesave Post: Britain round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Western Bengal to Bengal Britain take Bengal from Japan 1 britishFighter and 1 britishNavalFighter moved from Scotland to 25 Sea Zone 3 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers moved from Central Britain to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 21 Sea Zone Combat - Britain Battle in 25 Sea Zone Britain attack with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 2 britishSubmarines and 2 britishTacticalBombers Germany defend with 4 germanDestroyers Britain roll dice for 2 britishSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers in 25 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Germany roll dice for 4 germanDestroyers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 britishSubmarine owned by the Britain and 4 germanDestroyers owned by the Germany lost in 25 Sea Zone Britain win with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 1 britishSubmarine and 2 britishTacticalBombers remaining. Battle score for attacker is 25 Casualties for Britain: 1 britishSubmarine Casualties for Germany: 4 germanDestroyers Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 2 britishNavalFighters moved from 25 Sea Zone to Scotland 2 britishNavalFighters moved from 25 Sea Zone to Central Britain 2 britishTacticalBombers moved from 25 Sea Zone to Central Britain 2 britishStrategicBombers moved from 25 Sea Zone to Central Britain 1 britishFighter moved from 25 Sea Zone to Central Britain 1 britishSubmarine moved from 17 Sea Zone to 21 Sea Zone 1 britishFighter moved from Labrador to Scotland 1 britishStrategicBomber moved from Quebec to Scotland 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishSubmarine and 2 britishTransports moved from 72 Sea Zone to 75 Sea Zone 1 Train moved from Calcutta to New Dehli 1 Material and 1 Train moved from New Dehli to Calcutta 1 Truck moved from Calcutta to New Dehli 3 britishInfantrys moved from Bombay to New Dehli 1 britishCombatEngineer moved from Queensland to New South Wales Purchase Units - Britain
Combat Hit Differential Summary :
Germany regular : 0.00 Britain rolls : 0.00 Britain regular : -0.17
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TripleA Manual Gamesave Post: Australia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Combat Hit Differential Summary :
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TripleA Turn Summary: Australia round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Supporting Britain - Canada Canada collect 0 PUs; end with 17 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 10 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 13 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 24 PUs Research Technology - Britain Note to players Britain: <body><img src="dutchcolonies.png"/></body> Trigger britishaTIP: Britain gains access to ImprovedProduction Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishInfantry moved from Western Bengal to Bengal Britain take Bengal from Japan 1 britishFighter and 1 britishNavalFighter moved from Scotland to 25 Sea Zone 3 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers moved from Central Britain to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 25 Sea Zone 1 britishSubmarine moved from 23 Sea Zone to 21 Sea Zone Combat - Britain Battle in 25 Sea Zone Britain attack with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 2 britishSubmarines and 2 britishTacticalBombers Germany defend with 4 germanDestroyers Britain roll dice for 2 britishSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers and 2 britishTacticalBombers in 25 Sea Zone, round 2 : 4/1 hits, 3.50 expected hits Germany roll dice for 4 germanDestroyers in 25 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 britishSubmarine owned by the Britain and 4 germanDestroyers owned by the Germany lost in 25 Sea Zone Britain win with 1 britishFighter, 4 britishNavalFighters, 2 britishStrategicBombers, 1 britishSubmarine and 2 britishTacticalBombers remaining. Battle score for attacker is 25 Casualties for Britain: 1 britishSubmarine Casualties for Germany: 4 germanDestroyers Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk Trigger britishProd1: Britain has 1 Material placed in London 2 britishNavalFighters moved from 25 Sea Zone to Scotland 2 britishNavalFighters moved from 25 Sea Zone to Central Britain 2 britishTacticalBombers moved from 25 Sea Zone to Central Britain 2 britishStrategicBombers moved from 25 Sea Zone to Central Britain 1 britishFighter moved from 25 Sea Zone to Central Britain 1 britishSubmarine moved from 17 Sea Zone to 21 Sea Zone 1 britishFighter moved from Labrador to Scotland 1 britishStrategicBomber moved from Quebec to Scotland 1 britishBattleship, 1 britishCruiser, 3 britishDestroyers, 1 britishSubmarine and 2 britishTransports moved from 72 Sea Zone to 75 Sea Zone 1 Train moved from Calcutta to New Dehli 1 Material and 1 Train moved from New Dehli to Calcutta 1 Truck moved from Calcutta to New Dehli 3 britishInfantrys moved from Bombay to New Dehli 1 britishCombatEngineer moved from Queensland to New South Wales Purchase Units - Britain Britain buy 3 britishCarriers and 2 britishInfantrys; Remaining resources: 13 PUs; 9 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain Units in 7 Sea Zone being upgraded or consumed: 3 britishHulls 3 britishCarriers placed in 7 Sea Zone 2 britishInfantrys placed in London Turn Complete - Britain Britain collect 33 PUs; end with 46 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 48 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 49 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 50 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 51 PUs Units generate 9 techTokens; Britain end with 18 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 1 britishCombatEngineer Some Units in Quebec change ownership: 1 Material Purchase Units - Canada Canada buy 2 britishInfantrys and 1 britishNavalFighter; Remaining resources: 0 PUs; Place Units - Canada 1 britishNavalFighter placed in Quebec 2 britishInfantrys placed in British Columbia Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishNavalFighter Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishMarines; Remaining resources: 2 PUs; Place Units - ExiledAllies Turning on Edit Mode EDIT: Changing ownership of Western Sahara from Spain to ExiledAllies EDIT: Adding units owned by ExiledAllies to Western Sahara: 1 britishBarracks EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ExiledAllies from Western Sahara: 1 britishBarracks EDIT: Changing ownership of Western Sahara from ExiledAllies to Spain EDIT: Turning off Edit Mode Turn Complete - ExiledAllies ExiledAllies collect 15 PUs; end with 17 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 13 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 12 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 11 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 5 PUs Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishTank; Remaining resources: 2 PUs; Place Units - SouthAfrica 1 britishTank placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank Purchase Units - India India buy 3 britishAntiTankGuns; Remaining resources: 1 PUs; Place Units - India 3 britishAntiTankGuns placed in Bombay Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 3 britishAntiTankGuns Some Units in Calcutta change ownership: 2 Materials and 1 britishCombatEngineer Some Units in New Dehli change ownership: 1 Material Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 2 britishCarriers; Remaining resources: 8 PUs; Place Units - Australia Units in 161 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 161 Sea Zone Units in 162 Sea Zone being upgraded or consumed: 1 britishHull 1 britishCarrier placed in 162 Sea Zone 1 Material placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 25 PUs Units Change Ownership Some Units in 161 Sea Zone change ownership: 1 britishCarrier Some Units in 162 Sea Zone change ownership: 1 britishCarrier Some Units in New South Wales change ownership: 1 Material and 1 britishCombatEngineer
Combat Hit Differential Summary :
Germany regular : 0.00 Britain rolls : 0.00 Britain regular : -0.17
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@aagamerz13 italy is rolling africa. have to improve defense there
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@aagamerz13 Swapped C.E. and Paratroop so edited without affecting combat results
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Italy Trigger italianaTIP: Italy gains access to ImprovedProduction Italy spend 0 on tech rolls Italy rolls : 0/1 hits, 0,00 expected hits Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianCombatEngineer moved from Cairo to 53 Sea Zone 1 italianCombatEngineer and 1 italianTransport moved from 53 Sea Zone to 72 Sea Zone 1 italianCombatEngineer moved from 72 Sea Zone to Anglo Egyptian Sudan 2 italianBattleships moved from 53 Sea Zone to 72 Sea Zone 1 italianCruiser moved from 53 Sea Zone to 72 Sea Zone 2 italianTanks moved from Smolensk to Voronezh 5 italianInfantrys moved from Smolensk to Voronezh 1 italianArtillery moved from Smolensk to Voronezh 1 italianInfantry moved from Pskov to Lativa Estonia Italy take Lativa Estonia from Russia Combat - Italy Battle in Anglo Egyptian Sudan Italy attack with 1 italianCombatEngineer Egypt defend with 1 Flagpole; Britain defend with 1 britishTank Italy roll dice for 1 italianBattleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,83 expected hits Italy roll dice for 1 italianCombatEngineer in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,17 expected hits Egypt roll dice for 1 britishTank in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,42 expected hits 1 britishTank owned by the Britain lost in Anglo Egyptian Sudan Italy win, taking Anglo Egyptian Sudan from Egypt with 1 italianCombatEngineer remaining. Battle score for attacker is 6 Casualties for Britain: 1 britishTank Battle in Voronezh Italy attack with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks Russia defend with 1 Flagpole and 2 russianInfantrys Italy roll dice for 1 italianArtillery, 5 italianInfantrys and 2 italianTanks in Voronezh, round 2 : 2/1 hits, 2,17 expected hits Russia roll dice for 2 russianInfantrys in Voronezh, round 2 : 0/1 hits, 0,50 expected hits 2 russianInfantrys owned by the Russia lost in Voronezh Italy win, taking Voronezh from Russia with 1 italianArtillery, 5 italianInfantrys and 2 italianTanks remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianArtillery moved from Kharkov to Voronezh 1 italianArtillery moved from Kharkov to Voronezh 1 italianMech.Infantry moved from Kharkov to Voronezh 1 italianAlpineInfantry moved from Orel Kursk to Voronezh 1 Truck and 1 italianCombatEngineer moved from Romania to Kharkov 1 Truck moved from Kharkov to Romania 3 italianTransports moved from 53 Sea Zone to 50 Sea Zone 5 italianDestroyers and 1 italianSubmarine moved from 53 Sea Zone to 72 Sea Zone 3 italianArtillerys moved from Cairo to Central Egpyt 1 Truck and 1 italianAntiAirGun moved from Cairo to Anglo Egyptian Sudan EDIT: 1 italianCombatEngineer moved from Anglo Egyptian Sudan to Cairo EDIT: 1 italianParatrooper moved from Cairo to Anglo Egyptian Sudan 1 Train and 1 italianAntiAirGun moved from Rome to Northern Italy 1 Train and 2 italianArtillerys moved from Northern Italy to Belorussia 2 italianArtillerys moved from Northern Italy to Northern Yugoslavia 2 italianFighters moved from Western Egypt to Southern Italy 5 italianInfantrys moved from Rome to Southern Italy 1 Truck moved from Smolensk to Belorussia 1 italianAntiAirGun and 2 italianMech.Infantrys moved from Smolensk to Voronezh 1 italianAntiAirGun and 1 italianMech.Infantry moved from Smolensk to Voronezh 1 Truck and 1 italianAntiAirGun moved from Kharkov to Voronezh 1 Truck moved from Voronezh to Kharkov 1 italianAirTransport moved from Western Egypt to Rome Purchase Units - Italy Italy buy 1 italianArtillery, 1 italianBarracks, 1 italianMech.Infantry, 2 italianNavalFighters and 1 italianParatrooper; Remaining resources: 1 PUs; 9 techTokens; Place Units - Italy Units in Cairo being upgraded or consumed: 2 Materials 1 italianBarracks placed in Cairo 1 italianArtillery, 1 italianMech.Infantry and 2 italianNavalFighters placed in Northern Italy 1 italianParatrooper placed in Rome Turn Complete - Italy Italy collect 37 PUs; end with 38 PUs Units generate 9 techTokens; Italy end with 18 techTokens
Combat Hit Differential Summary :
Italy regular : -0,17 Egypt regular : -0,42 Italy rolls : 0,00 Russia regular : -0,50
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TripleA Manual Gamesave Post: Usa round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Manual Gamesave Post: Usa round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanNavalFighter moved from Gilbert Islands to Queensland 1 americanNavalFighter moved from Chicago to Labrador 1 americanStrategicBomber moved from Labrador to Central Britain 1 americanNavalFighter moved from Labrador to Central Britain 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands 1 americanNavalFighter moved from Chicago to Los Angeles Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone 1 americanTransport moved from 156 Sea Zone to 112 Sea Zone 1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco 1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone 1 americanFighter moved from Hawaiian Islands to 112 Sea Zone 1 americanStrategicBomber moved from Chicago to 112 Sea Zone 1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone 1 americanTank moved from Washington to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 americanMarine moved from Los Angeles to San Francisco 1 americanStrategicBomber moved from 112 Sea Zone to San Francisco 1 americanFighter moved from 112 Sea Zone to San Francisco Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Usa round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Usa Trigger americanaTAH: Usa gains access to AdvancedHulls Trigger americanaTIC: Usa gains access to ImprovedCarriers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedCarriers Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanNavalFighter moved from Gilbert Islands to Queensland 1 americanNavalFighter moved from Chicago to Labrador 1 americanStrategicBomber moved from Labrador to Central Britain 1 americanNavalFighter moved from Labrador to Central Britain 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands 1 americanNavalFighter moved from Chicago to Los Angeles Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanCarrier, 1 americanDestroyer and 1 americanSubmarine moved from 113 Sea Zone to 112 Sea Zone 1 americanTransport moved from 156 Sea Zone to 112 Sea Zone 1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco 1 americanCruiser and 1 americanDestroyer moved from 115 Sea Zone to 112 Sea Zone 1 americanFighter moved from Hawaiian Islands to 112 Sea Zone 1 americanStrategicBomber moved from Chicago to 112 Sea Zone 1 americanBattleship and 4 americanDestroyers moved from 32 Sea Zone to 7 Sea Zone 1 americanTank moved from Washington to 30 Sea Zone 1 americanTank and 1 americanTransport moved from 30 Sea Zone to 20 Sea Zone 1 americanMarine moved from Los Angeles to San Francisco 1 americanStrategicBomber moved from 112 Sea Zone to San Francisco 1 americanFighter moved from 112 Sea Zone to San Francisco Purchase Units - Usa Usa buy 2 americanHulls, 3 americanMarines and 3 americanNavalFighters; Remaining resources: 2 PUs; 0 techTokens; Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan Place Units - Usa 2 americanHulls placed in 156 Sea Zone 3 americanMarines placed in San Francisco 3 americanNavalFighters placed in Chicago Activate Technology - Usa Usa activating ImprovedCarriers Trigger americanAC: Setting hitPoints to 2 for unitAttachment attached to americanCarrier Turn Complete - Usa Usa collect 64 PUs; end with 66 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 69 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Finland round 6
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 6 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 9 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Trigger germanaTAD: Germany gains access to AdvancedDestroyers Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedProduction Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines moved from 23 Sea Zone to 25 Sea Zone 1 germanTank moved from Sinai to Syria Germany take Trans Jordan from Britain VichyFrance take Syria from ExiledAllies 1 germanTank moved from Sinai to Iraq Germany take Iraq from Britain 1 germanCombatEngineer moved from Congo to Cameroon VichyFrance take Cameroon from ExiledAllies 1 germanInfantry moved from Congo to Belgian Congo Germany take Belgian Congo from ExiledAllies Combat - Germany Battle in 25 Sea Zone Germany attack with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines Britain defend with 1 britishSubmarine Britain roll Substrike dice in 25 Sea Zone : 0/1 hits, 0,17 expected hits Germany roll dice for 2 germanSubmarines in 25 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Germany roll dice for 1 germanBattleship and 14 germanDestroyers in 25 Sea Zone, round 2 : 5/1 hits, 4,50 expected hits Britain roll dice for 1 britishSubmarine in 25 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishSubmarine owned by the Britain lost in 25 Sea Zone Germany win with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishSubmarine Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger UnitsGSyria1: Setting switch to false for conditionAttachmentUnitsGSyria attached to VichyFrance Trigger UnitsGIraq1: Setting switch to false for conditionAttachmentUnitsGIraq attached to Germany Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger UnitsGSyria1: VichyFrance has 1 germanInfantry placed in Syria Trigger germanProd: Germany has 1 Material placed in Berlin Trigger UnitsGIraq1: Germany has 2 germanInfantrys placed in Iraq 1 germanCombatEngineer moved from Pskov to Orel Kursk 1 germanArtillery, 6 germanInfantrys and 7 germanTanks moved from Pskov to Smolensk 2 germanAntiAirGuns and 2 germanMech.Infantrys moved from Pskov to Smolensk 3 germanMech.Infantrys moved from Pskov to Smolensk 4 germanInfantrys moved from Orel Kursk to Smolensk 1 germanInfantry moved from Belorussia to Pskov 1 Truck and 1 germanInfantry moved from Belorussia to Smolensk 3 germanInfantrys moved from Belorussia to Orel Kursk 2 germanInfantrys moved from Eastern Poland to Belorussia 1 Material and 1 germanAirTransport moved from Berlin to Orel Kursk 2 germanFighters moved from Pskov to Orel Kursk 1 germanStrategicBomber moved from Pskov to Smolensk 1 germanFighter moved from Pskov to Smolensk 1 germanStrategicBomber and 1 germanTacticalBomber moved from Pskov to Smolensk 1 germanInfantry moved from Kharkov to Voronezh 1 germanInfantry moved from Kharkov to Voronezh 1 germanInfantry and 1 germanMech.Infantry moved from Western Ukraine to Voronezh 1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh 1 Truck and 1 germanInfantry moved from Western Ukraine to Voronezh 1 germanInfantry moved from Western Ukraine to Kharkov 5 germanInfantrys moved from Romania to Western Ukraine 3 germanInfantrys moved from Hungary Slovakia to Romania 2 Trains moved from Belorussia to Eastern Germany 2 Trains and 4 germanInfantrys moved from Eastern Germany to Eastern Poland 4 germanInfantrys moved from Poland to Eastern Poland 1 Material and 1 germanMech.Infantry moved from Eastern Germany to Eastern Poland 1 germanTank moved from Low Countries to Eastern Germany 1 germanFighter moved from Vichy France to Western Ukraine 1 germanFighter moved from Western Ukraine to Kharkov 1 Truck moved from Pskov to Eastern Poland 2 germanInfantrys moved from Finland to Eastern Finland 1 Truck moved from Finland to Northern Finland 1 Truck and 1 germanAntiAirGun moved from Northern Finland to Eastern Finland 1 Truck moved from Northern Norway to Finland 1 germanNavalFighter moved from Southern Germany to Northern Germany 5 germanInfantrys moved from Low Countries to Northern France 1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Western Ukraine 1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia 1 germanDestroyer and 1 germanTransport moved from 53 Sea Zone to 50 Sea Zone 2 germanInfantrys moved from Southern Italy to 50 Sea Zone 2 germanInfantrys moved from 50 Sea Zone to Greece 1 germanInfantry moved from Central Egpyt to Anglo Egyptian Sudan 1 Truck and 1 germanAntiAirGun moved from Western Egypt to Anglo Egyptian Sudan 3 germanInfantrys moved from Cairo to Central Egpyt 3 germanArtillerys moved from Cairo to Central Egpyt 1 germanCombatEngineer moved from Cairo to Central Egpyt 1 germanParatrooper moved from Cairo to Central Egpyt 2 germanInfantrys and 2 germanMech.Infantrys moved from Sinai to Iraq 1 germanArtillery moved from Low Countries to Northern France 3 germanArtillerys moved from Western Germany to Low Countries 1 Material and 1 germanAirTransport moved from Crete to Cairo 2 germanArtillerys moved from Belorussia to Orel Kursk Purchase Units - Germany Germany buy 2 Materials, 1 germanAirfield, 4 germanDestroyers and 11 germanInfantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany Units in Orel Kursk being upgraded or consumed: 1 Material 1 germanAirfield placed in Orel Kursk 2 Materials and 2 germanInfantrys placed in Eastern Germany 3 germanInfantrys placed in Austria 4 germanDestroyers placed in 25 Sea Zone 4 germanInfantrys placed in Berlin 2 germanInfantrys placed in Belorussia Activate Technology - Germany Germany activating ImprovedProduction Turn Complete - Germany Germany collect 75 PUs; end with 75 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 78 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Cameroon change ownership: 1 germanCombatEngineer Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 21 PUs; end with 21 PUs Units Change Ownership Some Units in Cameroon change ownership: 1 germanCombatEngineer Some Units in Syria change ownership: 1 germanInfantry Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 3 germanInfantrys
Combat Hit Differential Summary :
Germany regular : -0,17 Britain Substrike : -0,17 Germany rolls : 1,00 Britain regular : -0,08