@barnee
Thank you - looks like that did the trick!
TWW malmessi vs aagamerz test match
-
TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover Rockets Politics - Russia Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 2 russianFighters moved from Moscow to Voronezh 1 russianStrategicBomber moved from Stalingrad to Voronezh 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh Combat - Russia Battle in Voronezh Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Voronezh Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianFighter moved from Voronezh to Moscow 1 russianFighter moved from Voronezh to Stalingrad 1 russianStrategicBomber moved from Voronezh to Stalingrad 1 russianFighter moved from Voronezh to Moscow 1 russianTacticalBomber moved from Voronezh to Moscow 2 russianTanks moved from Smolensk to Moscow 1 russianArtillery moved from Smolensk to Moscow 1 russianAntiTankGun moved from Tula to Moscow 2 russianInfantrys moved from Astrakhan to Caucasus 1 russianMarine moved from Astrakhan to Stalingrad 2 russianInfantrys moved from Western Kazahk to Stalingrad 1 Truck moved from Astrakhan to Novosibirsk 1 Truck moved from Novosibirsk to Stalingrad 1 Train and 1 russianTank moved from Novosibirsk to Moscow 1 Truck moved from Novosibirsk to Stalingrad 1 russianTank moved from Novosibirsk to Sverdlovsk 1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad 1 russianMech.Infantry moved from Kansk to Northern Kazahk 1 Truck moved from Leningrad to Murmansk 1 Truck moved from Moscow to Archangel 1 Material and 1 Truck moved from Archangel to Vologda 1 russianMarine moved from Western Karelia to Murmansk 1 russianTransport moved from 14 Sea Zone to 15 Sea Zone 1 russianAntiTankGun moved from Archangel to 15 Sea Zone 1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone 1 russianAntiTankGun moved from 14 Sea Zone to Murmansk 1 russianArtillery moved from Archangel to Eastern Karelia 1 russianInfantry moved from Novgorod to Moscow 1 russianInfantry moved from Novgorod to Leningrad 1 russianInfantry moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianInfantry moved from Western Karelia to Murmansk 1 russianMarine moved from Western Karelia to Murmansk 1 russianArtillery moved from Western Karelia to Murmansk 1 russianInfantry moved from Eastern Siberia to Kansk 1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk 1 russianInfantry moved from Soviet Far East to 100 Sea Zone 1 russianInfantry moved from 100 Sea Zone to Vladivostok 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Stalingrad 1 Train moved from Stalingrad to Moscow 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Moscow 1 russianInfantry moved from Moscow to Smolensk 1 russianInfantry moved from Moscow to Novgorod 1 russianInfantry moved from Volgarod to Stalingrad 1 Material and 1 Truck moved from Murmansk to Vologda Purchase Units - Russia Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow 1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianTanks placed in Novosibirsk Activate Technology - Russia Russia activating Rockets Turn Complete - Russia Russia collect 67 PUs; end with 70 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : -0.50 Russia rolls : 1.00 Russia regular : -0.33
-
TripleA Turn Summary: Russia round 2
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover Rockets Politics - Russia Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 2 russianFighters moved from Moscow to Voronezh 1 russianStrategicBomber moved from Stalingrad to Voronezh 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh Combat - Russia Battle in Voronezh Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Voronezh Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianFighter moved from Voronezh to Moscow 1 russianFighter moved from Voronezh to Stalingrad 1 russianStrategicBomber moved from Voronezh to Stalingrad 1 russianFighter moved from Voronezh to Moscow 1 russianTacticalBomber moved from Voronezh to Moscow 2 russianTanks moved from Smolensk to Moscow 1 russianArtillery moved from Smolensk to Moscow 1 russianAntiTankGun moved from Tula to Moscow 2 russianInfantrys moved from Astrakhan to Caucasus 1 russianMarine moved from Astrakhan to Stalingrad 2 russianInfantrys moved from Western Kazahk to Stalingrad 1 Truck moved from Astrakhan to Novosibirsk 1 Truck moved from Novosibirsk to Stalingrad 1 Train and 1 russianTank moved from Novosibirsk to Moscow 1 Truck moved from Novosibirsk to Stalingrad 1 russianTank moved from Novosibirsk to Sverdlovsk 1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad 1 russianMech.Infantry moved from Kansk to Northern Kazahk 1 Truck moved from Leningrad to Murmansk 1 Truck moved from Moscow to Archangel 1 Material and 1 Truck moved from Archangel to Vologda 1 russianMarine moved from Western Karelia to Murmansk 1 russianTransport moved from 14 Sea Zone to 15 Sea Zone 1 russianAntiTankGun moved from Archangel to 15 Sea Zone 1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone 1 russianAntiTankGun moved from 14 Sea Zone to Murmansk 1 russianArtillery moved from Archangel to Eastern Karelia 1 russianInfantry moved from Novgorod to Moscow 1 russianInfantry moved from Novgorod to Leningrad 1 russianInfantry moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianInfantry moved from Western Karelia to Murmansk 1 russianMarine moved from Western Karelia to Murmansk 1 russianArtillery moved from Western Karelia to Murmansk 1 russianInfantry moved from Eastern Siberia to Kansk 1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk 1 russianInfantry moved from Soviet Far East to 100 Sea Zone 1 russianInfantry moved from 100 Sea Zone to Vladivostok 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Stalingrad 1 Train moved from Stalingrad to Moscow 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Moscow 1 russianInfantry moved from Moscow to Smolensk 1 russianInfantry moved from Moscow to Novgorod 1 russianInfantry moved from Volgarod to Stalingrad 1 Material and 1 Truck moved from Murmansk to Vologda Purchase Units - Russia Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow 1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianTanks placed in Novosibirsk Activate Technology - Russia Russia activating Rockets Turn Complete - Russia Russia collect 67 PUs; end with 70 PUs Units generate 9 techTokens; Russia end with 9 techTokens Turning on Edit Mode EDIT: Removing units owned by Russia from 28 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.50 Russia rolls : 1.00 Russia regular : -0.33
-
@aagamerz13 done. plz use last save
-
TripleA Manual Gamesave Post: Russia round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - Russia Trigger russianaTAAT: Russia gains access to AdvancedAntiTank Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover Rockets Politics - Russia Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 2 russianFighters moved from Moscow to Voronezh 1 russianStrategicBomber moved from Stalingrad to Voronezh 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh Combat - Russia Battle in Voronezh Russia attack with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Voronezh, round 2 : 2/1 hits, 2.33 expected hits Germany roll dice for 2 germanInfantrys in Voronezh, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Voronezh Russia win, taking Voronezh from Germany with 3 russianFighters, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianFighter moved from Voronezh to Moscow 1 russianFighter moved from Voronezh to Stalingrad 1 russianStrategicBomber moved from Voronezh to Stalingrad 1 russianFighter moved from Voronezh to Moscow 1 russianTacticalBomber moved from Voronezh to Moscow 2 russianTanks moved from Smolensk to Moscow 1 russianArtillery moved from Smolensk to Moscow 1 russianAntiTankGun moved from Tula to Moscow 2 russianInfantrys moved from Astrakhan to Caucasus 1 russianMarine moved from Astrakhan to Stalingrad 2 russianInfantrys moved from Western Kazahk to Stalingrad 1 Truck moved from Astrakhan to Novosibirsk 1 Truck moved from Novosibirsk to Stalingrad 1 Train and 1 russianTank moved from Novosibirsk to Moscow 1 Truck moved from Novosibirsk to Stalingrad 1 russianTank moved from Novosibirsk to Sverdlovsk 1 russianAlpineInfantry moved from Sverdlovsk to Stalingrad 1 russianMech.Infantry moved from Kansk to Northern Kazahk 1 Truck moved from Leningrad to Murmansk 1 Truck moved from Moscow to Archangel 1 Material and 1 Truck moved from Archangel to Vologda 1 russianMarine moved from Western Karelia to Murmansk 1 russianTransport moved from 14 Sea Zone to 15 Sea Zone 1 russianAntiTankGun moved from Archangel to 15 Sea Zone 1 russianAntiTankGun and 1 russianTransport moved from 15 Sea Zone to 14 Sea Zone 1 russianAntiTankGun moved from 14 Sea Zone to Murmansk 1 russianArtillery moved from Archangel to Eastern Karelia 1 russianInfantry moved from Novgorod to Moscow 1 russianInfantry moved from Novgorod to Leningrad 1 russianInfantry moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianInfantry moved from Western Karelia to Murmansk 1 russianMarine moved from Western Karelia to Murmansk 1 russianArtillery moved from Western Karelia to Murmansk 1 russianInfantry moved from Eastern Siberia to Kansk 1 russianArtillery and 1 russianInfantry moved from Kansk to Novosibirsk 1 russianInfantry moved from Soviet Far East to 100 Sea Zone 1 russianInfantry moved from 100 Sea Zone to Vladivostok 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Stalingrad 1 Train moved from Stalingrad to Moscow 1 Train moved from Moscow to Vologda 1 Train moved from Vologda to Moscow 1 russianInfantry moved from Moscow to Smolensk 1 russianInfantry moved from Moscow to Novgorod 1 russianInfantry moved from Volgarod to Stalingrad 1 Material and 1 Truck moved from Murmansk to Vologda Purchase Units - Russia Russia buy 5 russianAntiTankGuns, 11 russianInfantrys and 3 russianTanks; Remaining resources: 3 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 2 russianAntiTankGuns and 2 russianInfantrys placed in Moscow 1 russianAntiTankGun and 2 russianInfantrys placed in Stalingrad 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda 3 russianTanks placed in Novosibirsk Activate Technology - Russia Russia activating Rockets Turn Complete - Russia Russia collect 67 PUs; end with 70 PUs Units generate 9 techTokens; Russia end with 9 techTokens Turning on Edit Mode EDIT: Removing units owned by Russia from 28 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport EDIT: Adding units owned by Russia to 29 Sea Zone: 1 russianCruiser, 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets for Russia EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -0.50 Russia rolls : 1.00 Russia regular : -0.33
-
@aagamerz13
Never seen so much luck from an opponent… -
TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 8 PUs Research Technology - Japan Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseArtillery moved from Fo Kien to Hong Kong 1 japaneseParatrooper moved from Fo Kien to Hong Kong 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Kwangtung to Hong Kong 1 japaneseTank moved from Kwangtung to Hong Kong 1 japaneseFighter moved from Shanghai to Hunan 2 japaneseInfantrys moved from Anhwei to Hunan 1 japaneseArtillery, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 1 japaneseTank moved from Shensi to Hupeh 1 japaneseTank moved from Shansi to Hupeh 1 japaneseInfantry moved from French Indochina to Kwangsi 1 japaneseInfantry moved from Burma to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 2 japaneseNavalFighters moved from 148 Sea Zone to Rangoon 1 japaneseNavalFighter moved from French Indochina to Kwangsi 1 japaneseTacticalBomber moved from French Indochina to Kwangsi 1 japaneseMarine moved from Borneo to 93 Sea Zone 1 japaneseMarine moved from 93 Sea Zone to Brunei 1 japaneseBattleship-damaged moved from 148 Sea Zone to 93 Sea Zone 1 japaneseTransport moved from 93 Sea Zone to 95 Sea Zone 2 japaneseMarines moved from Borneo to Brunei 2 japaneseMarines moved from Luzon to 127 Sea Zone 1 japaneseBattleship-damaged moved from 127 Sea Zone to 96 Sea Zone 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseArtillery moved from Yakut to Irkutsk 1 japaneseAntiTankGun moved from Yakut to Irkutsk 1 japaneseAlpineInfantry moved from Yakut to Irkutsk 1 japaneseSubmarine moved from 115 Sea Zone to 113 Sea Zone 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseAlpineInfantry moved from Inner Mongolia to Northern China 1 japaneseAlpineInfantry, 3 japaneseArtillerys and 1 japaneseInfantry moved from Inner Mongolia to Hupeh 1 japaneseFighter moved from Shansi to Northern China 1 japaneseFighter moved from Shansi to Northern China 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMarine moved from 96 Sea Zone to Hong Kong 1 japaneseArtillery moved from Burma to Yunnan 1 japaneseInfantry moved from Burma to Yunnan 1 japaneseStrategicBomber moved from Shanghai to Yunnan 1 japaneseFighter moved from Manchuria to Hong Kong 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 2 japaneseMarines moved from Wake Island to 120 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 120 Sea Zone to 127 Sea Zone 2 japaneseMarines moved from 127 Sea Zone to Phillippines Islands 1 japaneseCruiser moved from 127 Sea Zone to 93 Sea Zone Combat - Japan Battle in Brunei Japan attack with 3 japaneseMarines Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseBattleship-damaged in Brunei, round 2 : 1/1 hits, 0,42 expected hits Britain roll dice for 1 britishInfantry in Brunei, round 2 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Brunei Japan win, taking Brunei from Britain with 2 japaneseMarines remaining. Battle score for attacker is -1 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishInfantry Battle in Hunan Japan attack with 1 japaneseFighter and 2 japaneseInfantrys China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry Japan roll dice for 1 japaneseFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,67 expected hits China roll dice for 1 chineseInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Hunan Some non-combat units are destroyed: Japan win, taking Hunan from China with 1 japaneseFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Irkutsk Japan attack with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry Russia defend with 1 Flagpole, 1 Rail, 1 russianAirfield, 1 russianAntiAirGun and 1 russianBarracks Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry in Irkutsk, round 2 : 1/1 hits, 0,67 expected hits Russia roll dice for 1 russianAntiAirGun in Irkutsk, round 2 : 0/1 hits, 0,08 expected hits 1 russianAntiAirGun owned by the Russia lost in Irkutsk Some non-combat units are destroyed: Japan win, taking Irkutsk from Russia with 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun, 1 japaneseArtillery and 1 japaneseInfantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiAirGun Battle in Hong Kong Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 2 japaneseTanks Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry Britain roll AntiAircraftGun dice in Hong Kong : 1/1 hits, 0,17 expected hits Britain roll AntiTankGun dice in Hong Kong : 1/1 hits, 0,17 expected hits 1 japaneseFighter owned by the Japan and 1 japaneseTank owned by the Japan lost in Hong Kong Japan roll dice for 1 japaneseBattleship-damaged in Hong Kong, round 2 : 0/1 hits, 0,42 expected hits Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1,50 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 1/1 hits, 1,67 expected hits 1 britishAntiAirGun owned by the Britain, 1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hong Kong Japan roll dice for 1 japaneseArtillery, 1 japaneseMarine, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 3 : 1/1 hits, 1,25 expected hits Britain roll dice for 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 3 : 1/1 hits, 1,17 expected hits 1 britishInfantry owned by the Britain and 1 japaneseMarine owned by the Japan lost in Hong Kong Japan roll dice for 1 japaneseArtillery, 1 japaneseMech.Infantry, 1 japaneseParatrooper and 1 japaneseTank in Hong Kong, round 4 : 1/1 hits, 1,08 expected hits Britain roll dice for 1 britishEntrenchment in Hong Kong, round 4 : 1/1 hits, 0,67 expected hits 1 japaneseParatrooper owned by the Japan and 1 britishEntrenchment owned by the Britain lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 1 japaneseMech.Infantry and 1 japaneseTank remaining. Battle score for attacker is -11 Casualties for Japan: 1 japaneseFighter, 1 japaneseInfantry, 1 japaneseMarine, 1 japaneseParatrooper and 1 japaneseTank Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Battle in Rangoon Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseNavalFighters Britain defend with 1 Flagpole, 1 Rail, 1 britishAntiTankGun and 1 britishInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 2 japaneseNavalFighters in Rangoon, round 2 : 1/1 hits, 0,92 expected hits Britain roll dice for 1 britishAntiTankGun and 1 britishInfantry in Rangoon, round 2 : 1/1 hits, 0,75 expected hits 1 britishAntiTankGun owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Rangoon Japan roll dice for 1 japaneseArtillery and 2 japaneseNavalFighters in Rangoon, round 3 : 1/1 hits, 0,58 expected hits Britain roll dice for 1 britishInfantry in Rangoon, round 3 : 0/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain lost in Rangoon Japan win, taking Rangoon from Britain with 1 japaneseArtillery and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishAntiTankGun and 1 britishInfantry Battle in Northern China Japan attack with 1 japaneseAlpineInfantry and 2 japaneseFighters China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseBarracks and 1 chineseInfantry Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseFighters in Northern China, round 2 : 0/1 hits, 0,75 expected hits China roll dice for 1 chineseInfantry in Northern China, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseFighters in Northern China, round 3 : 1/1 hits, 0,75 expected hits China roll dice for 1 chineseInfantry in Northern China, round 3 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Northern China Some non-combat units are destroyed: Japan converts chineseBarracks into different units Japan win, taking Northern China from China with 1 japaneseAlpineInfantry and 2 japaneseFighters remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Phillippines Islands Japan attack with 4 japaneseMarines Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines Islands, round 2 : 0/1 hits, 0,25 expected hits Japan roll dice for 4 japaneseMarines in Phillippines Islands, round 2 : 1/0 hits, 1,00 expected hits Usa roll dice for 1 americanInfantry in Phillippines Islands, round 2 : 0/1 hits, 0,42 expected hits 1 americanInfantry owned by the Usa lost in Phillippines Islands Some non-combat units are destroyed: Japan win, taking Phillippines Islands from Usa with 4 japaneseMarines remaining. Battle score for attacker is 3 Casualties for Usa: 1 americanInfantry Battle in Kwangsi Japan attack with 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber in Kwangsi, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 chineseInfantry in Kwangsi, round 2 : 0/1 hits, 0,25 expected hits 1 chineseInfantry owned by the China lost in Kwangsi Japan win, taking Kwangsi from China with 1 japaneseInfantry, 1 japaneseNavalFighter and 1 japaneseTacticalBomber remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in 113 Sea Zone Japan attack with 1 japaneseSubmarine Usa defend with 1 americanCarrier and 1 americanTransport Japan roll dice for 1 japaneseSubmarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Usa roll dice for 1 americanCarrier and 1 americanTransport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseSubmarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Usa roll dice for 1 americanCarrier and 1 americanTransport in 113 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 japaneseSubmarine owned by the Japan lost in 113 Sea Zone Usa win with 1 americanCarrier and 1 americanTransport remaining. Battle score for attacker is -7 Casualties for Japan: 1 japaneseSubmarine Battle in Yunnan Japan attack with 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseStrategicBomber China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseStrategicBomber in Yunnan, round 2 : 0/1 hits, 0,75 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 japaneseInfantry owned by the Japan lost in Yunnan Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 3 : 0/1 hits, 0,50 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 4 : 0/1 hits, 0,50 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseStrategicBomber in Yunnan, round 5 : 0/1 hits, 0,50 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 japaneseArtillery owned by the Japan lost in Yunnan Japan roll dice for 1 japaneseStrategicBomber in Yunnan, round 6 : 0/1 hits, 0,25 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Japan roll dice for 1 japaneseStrategicBomber in Yunnan, round 7 : 1/1 hits, 0,25 expected hits China roll dice for 1 chineseInfantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Yunnan Japan win with 1 japaneseStrategicBomber remaining. Battle score for attacker is -4 Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Hupeh Japan attack with 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks in Hupeh, round 2 : 3/1 hits, 2,17 expected hits China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 1 japaneseAlpineInfantry, 4 japaneseArtillerys, 3 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTanks remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Non Combat Move - Japan Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry and 1 japaneseMech.Infantry moved from Shansi to Hupeh 1 japaneseArtillery and 3 japaneseInfantrys moved from Shansi to Shensi 1 japaneseFighter moved from Hunan to French Indochina 1 japaneseNavalFighter and 1 japaneseTacticalBomber moved from Kwangsi to Thailand 1 japaneseCarrier and 1 japaneseDestroyer moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from Rangoon to Burma 1 japaneseInfantry moved from Thailand to Southern Thailand 1 japaneseArtillery and 2 japaneseInfantrys moved from Thailand to Burma 1 japaneseStrategicBomber moved from Yunnan to Thailand 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseAirTransport moved from Hokkaido to Japan 3 japaneseTransports moved from 97 Sea Zone to 98 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hokkaido to 98 Sea Zone 2 japaneseArtillerys moved from Japan to 98 Sea Zone 2 japaneseInfantrys moved from Japan to 98 Sea Zone 3 japaneseArtillerys and 3 japaneseInfantrys moved from 98 Sea Zone to Eastern Manchuria 1 japaneseArtillery moved from Korea to Eastern Manchuria 1 japaneseDestroyer moved from 97 Sea Zone to 98 Sea Zone 1 japaneseTank moved from Chahar to Shensi 2 japaneseFighters moved from Northern China to Suiyuan 1 japaneseInfantry moved from Chahar to Suiyuan 2 Trucks, 1 japaneseArtillery and 1 japaneseCombatEngineer moved from Shanghai to Shensi 1 Truck moved from Kwangtung to Hong Kong 1 japaneseTransport moved from 120 Sea Zone to 121 Sea Zone 1 japaneseInfantry moved from Iwo Jima to 121 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 121 Sea Zone to 122 Sea Zone 1 japaneseInfantry moved from 122 Sea Zone to Okinawa 1 japaneseDestroyer moved from 127 Sea Zone to 95 Sea Zone 2 japaneseNavalFighters moved from 124 Sea Zone to Japan 2 japaneseNavalFighters moved from 124 Sea Zone to Japan 3 japaneseCarriers and 2 japaneseNavalFighters moved from 124 Sea Zone to 127 Sea Zone 1 japaneseCombatEngineer moved from Thailand to French Indochina 1 Train moved from Thailand to French Indochina 1 Train and 1 japaneseAntiAirGun moved from French Indochina to Thailand 1 japaneseArtillery moved from Manchuria to Eastern Manchuria 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Shansi 2 japaneseInfantrys moved from Manchuria to Chahar 1 Truck moved from Japan to Tokyo 1 Truck and 1 japaneseAntiAirGun moved from Tokyo to Japan 1 japaneseMarine moved from Tokyo to Japan Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; Japan buy 1 ResearchCenter, 2 japaneseArtillerys, 2 japaneseDestroyers, 1 japaneseHull, 3 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japan Units in Korea being upgraded or consumed: 2 Materials 1 ResearchCenter, 2 japaneseArtillerys and 1 japaneseMech.Infantry placed in Korea 2 japaneseDestroyers and 1 japaneseHull placed in 98 Sea Zone 3 japaneseInfantrys placed in Kyushu Shikoku Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 71 PUs; end with 72 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Burma change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 9 PUs; end with 9 PUs Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 7 PUs; Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
Combat Hit Differential Summary :
Britain AntiAircraftGun : 0,83 Japan regular : -0,83 China regular : -0,58 Japan rolls : 1,00 Britain AntiTankGun : 0,83 Russia regular : -0,08 Usa regular : -0,08 Britain regular : -0,08
-
TripleA Manual Gamesave Post: China round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - China China spend 0 on tech rolls China rolls : 0/1 hits, 0.00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseAlpineInfantry and 1 chineseArtillery moved from Ningsia to Northern China 1 chineseFighter moved from Chungking to Northern China Combat - China Battle in Northern China China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter Japan defend with 1 Flagpole, 1 Material and 1 japaneseAlpineInfantry China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter in Northern China, round 2 : 1/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Northern China, round 2 : 1/1 hits, 0.42 expected hits 1 chineseArtillery owned by the China and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China China win, taking Northern China from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 0 Casualties for China: 1 chineseArtillery Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Kansu to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 2 chineseInfantrys moved from Western Szechwan to Chungking 1 chineseTank moved from Western Szechwan to Chungking 1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan 1 Truck and 1 chineseAntiAirGun moved from Western Szechwan to Chungking 1 chineseAntiTankGun moved from Ningsia to Tsinghai 1 Truck moved from Chungking to Tsinghai 2 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseFighter moved from Northern China to Chungking 1 Truck moved from Chungking to Kweichow 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking 1 Truck moved from Chungking to Western Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
Combat Hit Differential Summary :
Japan regular : 0.58 China regular : 0.25 China rolls : 0.00
-
TripleA Turn Summary: China round 2
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - China China spend 0 on tech rolls China rolls : 0/1 hits, 0.00 expected hits Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseAlpineInfantry and 1 chineseArtillery moved from Ningsia to Northern China 1 chineseFighter moved from Chungking to Northern China Combat - China Battle in Northern China China attack with 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter Japan defend with 1 Flagpole, 1 Material and 1 japaneseAlpineInfantry China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery and 1 chineseFighter in Northern China, round 2 : 1/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Northern China, round 2 : 1/1 hits, 0.42 expected hits 1 chineseArtillery owned by the China and 1 japaneseAlpineInfantry owned by the Japan lost in Northern China China win, taking Northern China from Japan with 1 chineseAlpineInfantry and 1 chineseFighter remaining. Battle score for attacker is 0 Casualties for China: 1 chineseArtillery Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Kansu to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 2 chineseInfantrys moved from Western Szechwan to Chungking 1 chineseTank moved from Western Szechwan to Chungking 1 chineseCombatEngineer and 1 chineseInfantry moved from Tsinghai to Western Szechwan 1 Truck and 1 chineseAntiAirGun moved from Western Szechwan to Chungking 1 chineseAntiTankGun moved from Ningsia to Tsinghai 1 Truck moved from Chungking to Tsinghai 2 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseFighter moved from Northern China to Chungking 1 Truck moved from Chungking to Kweichow 1 Truck and 1 chineseAntiAirGun moved from Kweichow to Chungking 1 Truck moved from Chungking to Western Szechwan Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 6 chineseInfantrys; Remaining resources: 8 PUs; 3 techTokens; Place Units - China 3 chineseInfantrys placed in Chungking 3 chineseInfantrys placed in Singkiang Turn Complete - China China collect 21 PUs; end with 29 PUs Units generate 3 techTokens; China end with 6 techTokens
Combat Hit Differential Summary :
Japan regular : 0.58 China regular : 0.25 China rolls : 0.00
-
@aagamerz13
It’s Churchill turn… -
TripleA Manual Gamesave Post: Britain round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - Britain Note to players Britain: <body><img src="hongkong.png"/></body> Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishCombatEngineer moved from London to Southern Britain 2 Materials moved from Central Britain to Southern Britain 1 Material moved from Central Britain to Scotland 1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone 2 britishInfantrys moved from Exiled Allies to Central Britain 1 britishMarine moved from Exiled Allies to London 1 britishInfantry moved from Sinai to Cairo 1 britishInfantry moved from Trans Jordan to Sinai 1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone 1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone 1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo 1 britishTank moved from Cape Town to Rhodesia 1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone 1 britishInfantry moved from Eastern Madras to Calcutta 1 britishMech.Infantry moved from Western Bengal to Calcutta 1 Material moved from Bombay to New Dehli 1 Truck moved from Calcutta to Western Madras 1 britishTank moved from Bombay to Eastern Madras 1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone 1 britishInfantry moved from Iraq to Trans Jordan Purchase Units - Britain
Combat Hit Differential Summary :
Britain rolls : 1.00
-
TripleA Manual Gamesave Post: Canada round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Purchase Units - Canada
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: ExiledAllies round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Purchase Units - ExiledAllies
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Egypt round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Purchase Units - Egypt
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: SouthAfrica round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Purchase Units - SouthAfrica
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: India round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Australia round 2
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Combat Hit Differential Summary :
-
TripleA Turn Summary: Australia round 2
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Supporting Britain - Canada Canada collect 0 PUs; end with 28 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 8 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 15 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Note to players Britain: <body><img src="hongkong.png"/></body> Trigger britishaTITB: Britain gains access to ImprovedTacticalBombers Trigger britishaTIFR: Britain gains access to IncreasedFighterRange Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover IncreasedFighterRange Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishCombatEngineer moved from London to Southern Britain 2 Materials moved from Central Britain to Southern Britain 1 Material moved from Central Britain to Scotland 1 britishDestroyer, 1 britishSubmarine and 3 britishTransports moved from 24 Sea Zone to 7 Sea Zone 2 britishInfantrys moved from Exiled Allies to Central Britain 1 britishMarine moved from Exiled Allies to London 1 britishInfantry moved from Sinai to Cairo 1 britishInfantry moved from Trans Jordan to Sinai 1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from Abyssinia to 73 Sea Zone 1 britishArtillery, 1 britishDestroyer, 2 britishInfantrys, 1 britishMech.Infantry, 1 britishSubmarine and 2 britishTransports moved from 73 Sea Zone to 72 Sea Zone 1 britishArtillery, 2 britishInfantrys and 1 britishMech.Infantry moved from 72 Sea Zone to Cairo 1 britishTank moved from Cape Town to Rhodesia 1 britishDestroyer and 1 britishTransport moved from 85 Sea Zone to 75 Sea Zone 1 britishInfantry moved from Eastern Madras to Calcutta 1 britishMech.Infantry moved from Western Bengal to Calcutta 1 Material moved from Bombay to New Dehli 1 Truck moved from Calcutta to Western Madras 1 britishTank moved from Bombay to Eastern Madras 1 britishArtillery and 1 britishInfantry moved from New Dehli to Eastern Madras 1 britishBattleship, 1 britishCruiser, 1 britishDestroyer and 2 britishTransports moved from 53 Sea Zone to 72 Sea Zone 1 britishInfantry moved from Iraq to Trans Jordan Purchase Units - Britain Britain buy 1 ResearchCenter, 1 britishBattleship, 1 britishCombatEngineer, 2 britishCruisers and 1 britishNavalFighter; Remaining resources: 3 PUs; 0 techTokens; Trigger EasternSzechwanLLBritain2: China takes ownership of territory Eastern Szechwan Place Units - Britain 1 britishCombatEngineer placed in Scotland Units in 7 Sea Zone being upgraded or consumed: 1 britishHull 1 britishBattleship and 2 britishCruisers placed in 7 Sea Zone Units in Southern Britain being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Southern Britain Activate Technology - Britain Britain activating IncreasedFighterRange Trigger britishIFR2: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishCarrier Trigger britishIFR1: Setting givesMovement to 3:britishFighter for unitAttachment attached to britishAirfield Trigger britishIFR1: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to britishAirfield Turn Complete - Britain Britain collect 36 PUs; end with 39 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 41 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 43 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 44 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 1 Material Some Units in New South Wales change ownership: 1 Material Some Units in Quebec change ownership: 1 Material Some Units in Queensland change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishNavalFighter and 1 britishTacticalBomber; Remaining resources: 5 PUs; Place Units - Canada 1 britishFighter, 1 britishNavalFighter and 1 britishTacticalBomber placed in Quebec Turning on Edit Mode EDIT: Removing units owned by Canada from Quebec: 1 britishFighter EDIT: Turning off Edit Mode Turn Complete - Canada Canada collect 15 PUs; end with 20 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material, 1 britishNavalFighter and 1 britishTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishInfantrys; Remaining resources: 2 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 23 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 22 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 20 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 17 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 16 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 15 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 13 PUs Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 11 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 9 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 7 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 Material and 1 britishInfantry; Remaining resources: 1 PUs; Place Units - Egypt 1 Material and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 1 britishCombatEngineer and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 1 britishTank; Remaining resources: 1 PUs; Place Units - SouthAfrica 1 britishTank placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Some Units in Cape Town change ownership: 1 Material, 1 britishCombatEngineer and 1 britishTank Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 1 Material and 3 britishInfantrys; Remaining resources: 1 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 2 Materials and 1 britishInfantry placed in Bombay Turning on Edit Mode EDIT: Removing units owned by India from Bombay: 1 Material EDIT: Turning off Edit Mode Turn Complete - India India collect 13 PUs; end with 14 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 1 britishInfantry Some Units in Calcutta change ownership: 1 britishCombatEngineer and 2 britishInfantrys Some Units in New Dehli change ownership: 1 Material Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 2 britishDestroyers; Remaining resources: 1 PUs; Place Units - Australia 2 britishDestroyers placed in 161 Sea Zone 1 Material placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Australia from New South Wales: 1 Material EDIT: Turning off Edit Mode Turn Complete - Australia Australia collect 17 PUs; end with 18 PUs Units Change Ownership Some Units in 161 Sea Zone change ownership: 2 britishDestroyers Some Units in New South Wales change ownership: 1 Material Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 1.00
-
@aagamerz13
I use to post after AUS placement only, just 1 map for (CHI+brit forces) -
@aagamerz13
Why did you remove material from Calcullta and Sydney ? -
TripleA Turn Summary: Italy round 2
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 2 Research Technology - Italy Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover SpecialWarfare Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianSubmarine moved from 5 Sea Zone to 36 Sea Zone Combat - Italy Battle in 36 Sea Zone Italy attack with 2 italianSubmarines Usa defend with 1 americanDestroyer Italy roll dice for 2 italianSubmarines in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 americanDestroyer owned by the Usa lost in 36 Sea Zone Italy win with 2 italianSubmarines remaining. Battle score for attacker is 8 Casualties for Usa: 1 americanDestroyer Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianBattleship moved from 49 Sea Zone to 51 Sea Zone 1 italianSubmarine moved from 50 Sea Zone to 51 Sea Zone 3 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 Truck and 1 italianCombatEngineer moved from Southern Italy to Northern Italy 2 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianInfantrys moved from Sicily to 50 Sea Zone 4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 51 Sea Zone 4 italianInfantrys moved from 51 Sea Zone to Western Egypt 1 italianArtillery moved from Al Kufrah to Western Egypt 1 italianInfantry moved from Al Kufrah to Western Egypt 1 italianNavalFighter moved from Al Kufrah to Cyrenaica 1 italianAirTransport moved from Al Kufrah to Tripolitania 1 Truck moved from Al Kufrah to Tripolitania 1 italianCombatEngineer moved from Cyrenaica to Al Kufrah 1 italianArtillery moved from Greece to 50 Sea Zone 1 italianArtillery and 1 italianTransport moved from 50 Sea Zone to 51 Sea Zone 1 italianInfantry moved from Cyrenaica to 51 Sea Zone 1 italianArtillery and 1 italianInfantry moved from 51 Sea Zone to Western Egypt 1 italianAntiTankGun moved from Cyrenaica to Al Kufrah 1 Truck moved from Southern Italy to Northern Italy 1 italianInfantry moved from Rome to Southern Italy 2 italianInfantrys and 1 italianMech.Infantry moved from Kharkov to Orel Kursk 1 italianAntiAirGun and 1 italianMech.Infantry moved from Western Ukraine to Orel Kursk 1 italianArtillery and 1 italianInfantry moved from Western Ukraine to Kharkov 2 italianInfantrys moved from Belorussia to Orel Kursk 1 Truck and 1 italianInfantry moved from Romania to Kharkov 1 italianAlpineInfantry moved from Romania to Western Ukraine 1 italianInfantry and 1 italianMech.Infantry moved from Hungary Slovakia to Western Ukraine 1 italianTank moved from Northern Yugoslavia to Western Ukraine 1 italianTank moved from Hungary Slovakia to Western Ukraine 1 Train moved from Belorussia to Rome Purchase Units - Italy Italy buy 1 ResearchCenter, 1 Truck, 2 italianArtillerys, 4 italianInfantrys and 1 italianMech.Infantry; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy Units in Northern Italy being upgraded or consumed: 2 Materials 1 ResearchCenter, 1 Truck, 2 italianArtillerys and 1 italianMech.Infantry placed in Northern Italy 4 italianInfantrys placed in Rome Activate Technology - Italy Italy activating SpecialWarfare Trigger italianSW1: Setting isMarine to true for unitAttachment attached to italianMarine Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianInfantry Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianAlpineInfantry Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianParatrooper Trigger italianSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to italianCombatEngineer Trigger italianSW3: Italy is added to UnitSupportAttachment attached to: UnitType{name=italianAirTransport} with name: supportAttachmentAirtranitalian Turn Complete - Italy Italy collect 27 PUs; end with 27 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,33 Italy rolls : 1,00