@barnee
Thank you - looks like that did the trick!
TWW malmessi vs aagamerz test match
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 12 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys and 2 japaneseMarines moved from Malay to 91 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseArtillery moved from Burma to Bengal 1 japaneseTacticalBomber moved from Thailand to Bengal 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseInfantry and 4 japaneseMarines moved from Phillippines to 128 Sea Zone 3 japaneseCarriers, 1 japaneseDestroyer, 1 japaneseInfantry, 4 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone 1 japaneseInfantry moved from Malay to 92 Sea Zone 2 japaneseInfantrys and 4 japaneseMarines moved from 92 Sea Zone to Sumatra 2 japaneseBattleships moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCruiser moved from 98 Sea Zone to 100 Sea Zone 1 japaneseStrategicBomber moved from Thailand to Bengal 1 japaneseFighter moved from French Indochina to Bengal 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseMarine moved from Vladivostok to 98 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 100 Sea Zone to Soviet Far East 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 8 japaneseInfantrys moved from Vladivostok to 98 Sea Zone 8 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 8 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East Combat - Japan Battle in Kamchatka Some non-combat units are destroyed: Battle in Soviet Far East Japan attack with 9 japaneseInfantrys and 1 japaneseMarine Russia defend with 1 Flagpole, 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry Japan roll dice for 2 japaneseBattleships and 1 japaneseCruiser in Soviet Far East, round 2 : 2/1 hits, 1,92 expected hits Japan roll dice for 9 japaneseInfantrys and 1 japaneseMarine in Soviet Far East, round 2 : 1/1 hits, 1,75 expected hits Russia roll dice for 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry in Soviet Far East, round 2 : 1/1 hits, 1,17 expected hits 1 russianArtillery owned by the Russia, 1 russianMech.Infantry owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Soviet Far East Japan win, taking Kamchatka from Russia, taking Soviet Far East from Russia with 8 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 10 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry Battle in Kansu Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kansu, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu Japan win with 2 japaneseFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Bengal Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber Britain defend with 1 Flagpole and 1 britishArtillery Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Bengal, round 2 : 1/1 hits, 1,33 expected hits Britain roll dice for 1 britishArtillery in Bengal, round 2 : 0/1 hits, 0,25 expected hits 1 britishArtillery owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishArtillery Battle in Sumatra Japan attack with 4 japaneseInfantrys and 6 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishInfantry and 1 britishMarine Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1,08 expected hits Japan roll dice for 4 japaneseInfantrys and 6 japaneseMarines in Sumatra, round 2 : 2/1 hits, 2,33 expected hits ExiledAllies roll dice for 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1,08 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Sumatra Some non-combat units are destroyed: Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 6 japaneseMarines remaining. Battle score for attacker is 1 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry and 1 britishMarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Kansu to Hunan 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shansi to Hupeh 1 Truck and 1 japaneseInfantry moved from Suiyuan to Hupeh 1 Truck moved from Hupeh to Suiyuan 1 Truck and 1 japaneseInfantry moved from Suiyuan to Hupeh 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi 1 japaneseMech.Infantry and 3 japaneseTanks moved from Northern China to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseAlpineInfantry moved from Eastern Szechwan to Kweichow 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 2 japaneseFighters moved from Bengal to French Indochina 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Bengal to French Indochina 1 Train moved from Shansi to Manchuria 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseArtillery moved from Western Evenki to Irkutsk 1 Material and 1 japaneseMech.Infantry moved from Northern China to Hupeh 1 japaneseCombatEngineer moved from Hunan to Hupeh 1 Material, 1 Train and 1 japaneseInfantry moved from Manchuria to Shensi 1 Truck moved from Hunan to Shansi 2 japaneseArtillerys moved from Manchuria to Chahar 1 japaneseCombatEngineer moved from Manchuria to Chahar 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Chahar 1 Truck moved from Vladivostok to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Manchuria 1 japaneseMech.Infantry moved from Korea to Chahar 6 japaneseArtillerys moved from Vladivostok to Eastern Manchuria 2 japaneseNavalFighters moved from 128 Sea Zone to Burma 1 japaneseInfantry moved from Thailand to Burma 2 japaneseArtillerys moved from Thailand to Burma 3 japaneseNavalFighters moved from Korea to French Indochina 1 japaneseCombatEngineer moved from Kwangsi to Hunan 1 japaneseAirTransport moved from Palau Island to Luzon 3 japaneseDestroyers moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Eastern Evenki to Western Evenki 1 japaneseAlpineInfantry moved from Vladivostok to Eastern Manchuria Purchase Units - Japan Japan buy 1 japaneseArtillery, 3 japaneseDestroyers, 4 japaneseHulls, 2 japaneseMech.Infantrys and 1 japaneseTransport; Remaining resources: 8 PUs; 9 techTokens; Place Units - Japan 4 japaneseHulls placed in 98 Sea Zone 3 japaneseDestroyers and 1 japaneseTransport placed in 99 Sea Zone 1 japaneseArtillery and 2 japaneseMech.Infantrys placed in Korea Activate Technology - Japan Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 84 PUs; end with 92 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Chahar change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Units Change Ownership Some Units in Chahar change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -1,42 ExiledAllies regular : 0,92 China regular : 0,67 Japan rolls : 0,00 Russia regular : -0,17 Britain regular : -0,25
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TripleA Manual Gamesave Post: China round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Ningsia to Northern China China take Northern China from Japan 2 chineseInfantrys moved from Chungking to Kweichow 1 chineseFighter moved from Chungking to Kweichow Combat - China Battle in Kweichow China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by China from Kweichow: 2 chineseInfantrys EDIT: Adding units owned by China to Chungking: 2 chineseInfantrys EDIT: Changing ownership of Kweichow from China to Japan EDIT: Adding units owned by Japan to Kweichow: 1 japaneseInfantry EDIT: Turning off Edit Mode Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Tsinghai to Western Szechwan 3 chineseInfantrys moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Chungking to Tsinghai 1 Truck and 1 chineseCombatEngineer moved from Chungking to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
Combat Hit Differential Summary :
Japan regular : -0.33 China regular : 0.33 China rolls : 1.00
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TripleA Turn Summary: China round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Ningsia to Northern China China take Northern China from Japan 2 chineseInfantrys moved from Chungking to Kweichow 1 chineseFighter moved from Chungking to Kweichow Combat - China Battle in Kweichow China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by China from Kweichow: 2 chineseInfantrys EDIT: Adding units owned by China to Chungking: 2 chineseInfantrys EDIT: Changing ownership of Kweichow from China to Japan EDIT: Adding units owned by Japan to Kweichow: 1 japaneseInfantry EDIT: Turning off Edit Mode Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Tsinghai to Western Szechwan 3 chineseInfantrys moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Chungking to Tsinghai 1 Truck and 1 chineseCombatEngineer moved from Chungking to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 3 chineseAntiTankGuns and 1 chineseInfantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - China 3 chineseAntiTankGuns placed in Chungking 1 chineseInfantry placed in Singkiang Activate Technology - China China activating ImprovedArtillery Trigger chineseImpArt1: China is added to UnitSupportAttachment attached to: UnitType{name=chineseArtillery} with name: supportAttachmentArtilleryImpchinese Turn Complete - China China collect 17 PUs; end with 19 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : -0.33 China regular : 0.33 China rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover Production Politics - Britain
Combat Hit Differential Summary :
Britain rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover Production Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishFighter moved from Malta to Tunisia Combat - Britain Britain creates battle in territory Tunisia Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishFighter moved from Tunisia to Malta 1 britishTank moved from Kenya Uganda to Anglo Egyptian Sudan 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Kenya Uganda 1 Truck and 1 britishAntiTankGun moved from Cape Town to Rhodesia 1 Truck moved from Tanganyika to Eastern South Africa 1 britishArtillery moved from Cape Town to Eastern South Africa 1 britishNavalFighter and 1 britishStrategicBomber moved from Labrador to Central Britain 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber moved from Quebec to Central Britain 1 Train moved from Queensland to New South Wales 1 Material and 1 Train moved from New South Wales to Queensland 1 Truck moved from Queensland to New South Wales 1 Material and 1 Truck moved from New South Wales to Queensland 1 Train moved from Calcutta to Western Madras 1 Train and 1 britishAntiAirGun moved from Western Madras to Calcutta 1 Truck and 1 britishAntiAirGun moved from New Dehli to Calcutta 1 britishInfantry moved from New Dehli to Western Bengal 2 britishInfantrys moved from Bombay to New Dehli 1 britishFighter moved from Central Britain to Scotland 1 britishSubmarine moved from 19 Sea Zone to 17 Sea Zone Purchase Units - Britain
Combat Hit Differential Summary :
Britain rolls : 1.00
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TripleA Manual Gamesave Post: Canada round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Purchase Units - Canada
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Australia round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia
Combat Hit Differential Summary :
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TripleA Turn Summary: Australia round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Supporting Britain - Canada Canada collect 0 PUs; end with 15 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 12 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 9 PUs Preparing Ambushes - India India collect 0 PUs; end with 15 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 17 PUs Research Technology - Britain Trigger britishaTIC: Britain gains access to ImprovedCarriers Trigger britishaTAH: Britain gains access to AdvancedHulls Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover Production Combat Move - Britain Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 1 britishFighter moved from Malta to Tunisia Combat - Britain Britain creates battle in territory Tunisia Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishFighter moved from Tunisia to Malta 1 britishTank moved from Kenya Uganda to Anglo Egyptian Sudan 1 britishMech.Infantry and 1 britishTank moved from Rhodesia to Kenya Uganda 1 Truck and 1 britishAntiTankGun moved from Cape Town to Rhodesia 1 Truck moved from Tanganyika to Eastern South Africa 1 britishArtillery moved from Cape Town to Eastern South Africa 1 britishNavalFighter and 1 britishStrategicBomber moved from Labrador to Central Britain 1 britishNavalFighter, 1 britishStrategicBomber and 1 britishTacticalBomber moved from Quebec to Central Britain 1 Train moved from Queensland to New South Wales 1 Material and 1 Train moved from New South Wales to Queensland 1 Truck moved from Queensland to New South Wales 1 Material and 1 Truck moved from New South Wales to Queensland 1 Train moved from Calcutta to Western Madras 1 Train and 1 britishAntiAirGun moved from Western Madras to Calcutta 1 Truck and 1 britishAntiAirGun moved from New Dehli to Calcutta 1 britishInfantry moved from New Dehli to Western Bengal 2 britishInfantrys moved from Bombay to New Dehli 1 britishFighter moved from Central Britain to Scotland 1 britishSubmarine moved from 19 Sea Zone to 17 Sea Zone Purchase Units - Britain Britain buy 3 britishHulls; Remaining resources: 6 PUs; 0 techTokens; Place Units - Britain 3 britishHulls placed in 7 Sea Zone Units in Scotland being upgraded or consumed: 1 Material 1 britishEntrenchment placed in Scotland Turning on Edit Mode EDIT: Removing units owned by Britain from Scotland: 1 britishEntrenchment EDIT: Turning off Edit Mode Activate Technology - Britain Britain activating Production Turn Complete - Britain Britain collect 32 PUs; end with 38 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 40 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 1 Material Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 2 Materials Some Units in Quebec change ownership: 1 Material Some Units in Queensland change ownership: 2 Materials and 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishStrategicBomber; Remaining resources: 2 PUs; Place Units - Canada 1 britishStrategicBomber placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishStrategicBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy 2 britishInfantrys; Remaining resources: 6 PUs; Place Units - ExiledAllies 2 britishInfantrys placed in Exiled Allies Turn Complete - ExiledAllies ExiledAllies collect 18 PUs; end with 24 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 23 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 20 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 19 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 18 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 12 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 10 PUs Units Change Ownership Some Units in Exiled Allies change ownership: 2 britishInfantrys Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 1 britishAntiTankGun and 1 britishInfantry; Remaining resources: 2 PUs; Place Units - Egypt 1 britishAntiTankGun and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 7 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 1 britishAntiTankGun, 1 britishCombatEngineer and 1 britishInfantry Purchase Units - SouthAfrica SouthAfrica buy 2 britishAntiTankGuns; Remaining resources: 1 PUs; Place Units - SouthAfrica 2 britishAntiTankGuns placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 8 PUs Some Units in Cape Town change ownership: 1 Material, 2 britishAntiTankGuns and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 5 britishInfantrys; Remaining resources: 0 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 3 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 13 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 3 britishInfantrys Some Units in Calcutta change ownership: 1 Material, 1 britishCombatEngineer and 2 britishInfantrys Some Units in New Dehli change ownership: 2 Materials Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishBarracks and 3 britishInfantrys; Remaining resources: 7 PUs; Place Units - Australia Units in Queensland being upgraded or consumed: 2 Materials 1 britishBarracks placed in Queensland 3 britishInfantrys placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 24 PUs Units Change Ownership Some Units in New South Wales change ownership: 3 britishInfantrys Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Britain rolls : 1.00
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TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Italy Trigger italianaTITB: Italy gains access to ImprovedTacticalBombers Trigger italianaTIFR: Italy gains access to IncreasedFighterRange Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover Production Combat Move - Italy Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 italianInfantry moved from Central Egpyt to Cairo 4 italianInfantrys moved from Southern Italy to 50 Sea Zone 2 italianDestroyers, 4 italianInfantrys and 2 italianTransports moved from 50 Sea Zone to 53 Sea Zone 4 italianInfantrys moved from 53 Sea Zone to Cairo 2 italianInfantrys moved from Crete to 53 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Cairo 1 italianTransport moved from 53 Sea Zone to 50 Sea Zone 1 italianAntiTankGun, 4 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 5 italianInfantrys, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianTacticalBomber and 1 italianTank moved from Western Egypt to Cairo 1 italianArtillery, 5 italianInfantrys and 2 italianTanks moved from Voronezh to Smolensk 1 italianMech.Infantry moved from Voronezh to Smolensk Combat - Italy Battle in Cairo Italy attack with 1 italianAntiTankGun, 4 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 12 italianInfantrys, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper, 1 italianTacticalBomber and 1 italianTank Egypt defend with 1 Flagpole, 1 Rail, 2 britishAirfields, 1 britishBarracks, 1 britishDocks, 1 britishEntrenchment and 1 britishFactory; Britain defend with 1 Material, 1 Truck, 1 britishAntiAirGun, 3 britishAntiTankGuns, 1 britishArtillery, 1 britishCombatEngineer, 10 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry, 1 britishNavalFighter and 1 britishTank Britain roll AntiAircraftGun dice in Cairo : 0/1 hits, 0,17 expected hits Britain roll AntiTankGun dice in Cairo : 1/1 hits, 0,50 expected hits 1 italianTank owned by the Italy lost in Cairo Italy roll dice for 2 italianBattleships and 1 italianCruiser in Cairo, round 2 : 2/1 hits, 1,92 expected hits Italy roll dice for 1 italianAntiTankGun, 4 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 12 italianInfantrys, 2 italianMarines, 1 italianNavalFighter, 1 italianParatrooper and 1 italianTacticalBomber in Cairo, round 2 : 7/1 hits, 7,08 expected hits Egypt roll dice for 1 britishAntiAirGun, 3 britishAntiTankGuns, 1 britishArtillery, 1 britishCombatEngineer, 1 britishEntrenchment, 10 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry, 1 britishNavalFighter and 1 britishTank in Cairo, round 2 : 7/1 hits, 7,17 expected hits 4 britishInfantrys owned by the Britain, 1 britishMarine owned by the Britain, 1 italianAntiTankGun owned by the Italy, 1 britishAntiAirGun owned by the Britain, 3 britishAntiTankGuns owned by the Britain, 2 italianMarines owned by the Italy and 4 italianInfantrys owned by the Italy lost in Cairo Italy roll dice for 4 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 8 italianInfantrys, 1 italianNavalFighter, 1 italianParatrooper and 1 italianTacticalBomber in Cairo, round 3 : 6/1 hits, 5,75 expected hits Egypt roll dice for 1 britishArtillery, 1 britishCombatEngineer, 1 britishEntrenchment, 6 britishInfantrys, 1 britishMech.Infantry, 1 britishNavalFighter and 1 britishTank in Cairo, round 3 : 5/1 hits, 4,58 expected hits 6 britishInfantrys owned by the Britain and 5 italianInfantrys owned by the Italy lost in Cairo Italy roll dice for 4 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 3 italianInfantrys, 1 italianNavalFighter, 1 italianParatrooper and 1 italianTacticalBomber in Cairo, round 4 : 4/1 hits, 4,50 expected hits Egypt roll dice for 1 britishArtillery, 1 britishCombatEngineer, 1 britishEntrenchment, 1 britishMech.Infantry, 1 britishNavalFighter and 1 britishTank in Cairo, round 4 : 3/1 hits, 2,50 expected hits 1 britishMech.Infantry owned by the Britain, 1 britishTank owned by the Britain, 1 britishArtillery owned by the Britain, 1 britishCombatEngineer owned by the Britain and 3 italianInfantrys owned by the Italy lost in Cairo Italy roll dice for 4 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 1 italianNavalFighter, 1 italianParatrooper and 1 italianTacticalBomber in Cairo, round 5 : 4/1 hits, 3,58 expected hits Egypt roll dice for 1 britishEntrenchment and 1 britishNavalFighter in Cairo, round 5 : 1/0 hits, 1,00 expected hits 1 britishNavalFighter owned by the Britain, 1 italianArtillery owned by the Italy and 1 britishEntrenchment owned by the Egypt lost in Cairo Italy destroys 9PUs while taking Egypt capital Some non-combat units are destroyed: Italy converts britishBarracks into different units Italy converts britishDocks into different units Italy converts britishFactory into different units Italy win, taking Cairo from Egypt with 3 italianArtillerys, 1 italianCombatEngineer, 2 italianFighters, 1 italianNavalFighter, 1 italianParatrooper and 1 italianTacticalBomber remaining. Battle score for attacker is 28 Casualties for Italy: 1 italianAntiTankGun, 1 italianArtillery, 12 italianInfantrys, 2 italianMarines and 1 italianTank Casualties for Britain: 1 britishAntiAirGun, 3 britishAntiTankGuns, 1 britishArtillery, 1 britishCombatEngineer, 10 britishInfantrys, 1 britishMarine, 1 britishMech.Infantry, 1 britishNavalFighter and 1 britishTank Casualties for Egypt: 1 britishEntrenchment Battle in Smolensk Italy attack with 1 italianArtillery, 5 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks Russia defend with 1 Flagpole and 2 russianInfantrys Italy roll dice for 1 italianArtillery, 5 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks in Smolensk, round 2 : 3/1 hits, 2,42 expected hits Russia roll dice for 2 russianInfantrys in Smolensk, round 2 : 0/1 hits, 0,50 expected hits 2 russianInfantrys owned by the Russia lost in Smolensk Italy win, taking Smolensk from Russia with 1 italianArtillery, 5 italianInfantrys, 1 italianMech.Infantry and 2 italianTanks remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianAntiAirGun and 1 italianMech.Infantry moved from Voronezh to Smolensk 1 italianAlpineInfantry moved from Kharkov to Orel Kursk 1 Truck and 1 italianAntiAirGun moved from Belorussia to Smolensk 1 italianInfantry moved from Belorussia to Pskov 1 Truck and 1 italianAntiAirGun moved from Romania to Kharkov 1 italianArtillery and 1 italianMech.Infantry moved from Romania to Kharkov 1 Truck and 1 italianArtillery moved from Romania to Kharkov 1 italianMech.Infantry moved from Voronezh to Smolensk 2 italianFighters moved from Cairo to Western Egypt 1 italianTacticalBomber moved from Cairo to Western Egypt 1 italianNavalFighter moved from Cairo to Western Egypt EDIT: 1 italianTransport moved from 50 Sea Zone to 53 Sea Zone 1 Truck and 1 italianCombatEngineer moved from Northern Italy to Romania 1 Train moved from Belorussia to Rome 1 Truck and 1 italianAntiAirGun moved from Al Kufrah to Cairo Purchase Units - Italy Italy buy 4 italianArtillerys and 4 italianInfantrys; Remaining resources: 2 PUs; 0 techTokens; Place Units - Italy 4 italianInfantrys placed in Rome 4 italianArtillerys placed in Northern Italy Activate Technology - Italy Italy activating Production Trigger germanIFR5: Setting givesMovement to 3:germanFighter for unitAttachment attached to italianAirfield Trigger germanIFR5: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianAirfield Trigger germanIFR6: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 35 PUs; end with 37 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,75 Britain AntiAircraftGun : -0,17 Egypt regular : 0,75 Italy rolls : 1,00 Russia regular : -0,50 Britain AntiTankGun : 0,50
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TripleA Manual Gamesave Post: Usa round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Usa Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Politics - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Manual Gamesave Post: Usa round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Usa Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanNavalFighter moved from Gilbert Islands to Queensland 1 americanNavalFighter and 1 americanStrategicBomber moved from Chicago to Labrador 1 americanDestroyer moved from 6 Sea Zone to 7 Sea Zone 1 americanStrategicBomber moved from Iceland to Central Britain 1 americanFighter moved from Newfoundland to Labrador 1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 113 Sea Zone 1 americanSubmarine moved from 134 Sea Zone to 113 Sea Zone Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger LLabFL2: has removed 1 americanFighter owned by Usa in Labrador Trigger LLabFL1: has removed 1 Pg owned by Britain in Labrador Trigger americanProd1: Usa has 1 Material placed in Washington Trigger LLabFL1: Britain has 1 britishFighter placed in Labrador 1 Material and 1 Train moved from Southwestern US to Los Angeles 1 Material and 1 Train moved from San Francisco to Los Angeles 1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco 1 americanMech.Infantry and 1 americanTank moved from Detroit to Southern Central US 1 Material and 1 Truck moved from Detroit to Los Angeles 1 Truck moved from Los Angeles to Detroit 1 Train moved from Los Angeles to Detroit 1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to Gilbert Islands 2 americanDestroyers moved from 30 Sea Zone to 32 Sea Zone 1 americanBattleship and 2 americanDestroyers moved from 30 Sea Zone to 32 Sea Zone 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Usa round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Usa Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedHulls Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanNavalFighter moved from Gilbert Islands to Queensland 1 americanNavalFighter and 1 americanStrategicBomber moved from Chicago to Labrador 1 americanDestroyer moved from 6 Sea Zone to 7 Sea Zone 1 americanStrategicBomber moved from Iceland to Central Britain 1 americanFighter moved from Newfoundland to Labrador 1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 113 Sea Zone 1 americanSubmarine moved from 134 Sea Zone to 113 Sea Zone Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger LLabFL2: has removed 1 americanFighter owned by Usa in Labrador Trigger LLabFL1: has removed 1 Pg owned by Britain in Labrador Trigger americanProd1: Usa has 1 Material placed in Washington Trigger LLabFL1: Britain has 1 britishFighter placed in Labrador 1 Material and 1 Train moved from Southwestern US to Los Angeles 1 Material and 1 Train moved from San Francisco to Los Angeles 1 americanMech.Infantry and 1 americanTank moved from Southern Central US to San Francisco 1 americanMech.Infantry and 1 americanTank moved from Detroit to Southern Central US 1 Material and 1 Truck moved from Detroit to Los Angeles 1 Truck moved from Los Angeles to Detroit 1 Train moved from Los Angeles to Detroit 1 americanNavalFighter moved from Hawaiian Islands to 132 Sea Zone 1 americanNavalFighter moved from 132 Sea Zone to Gilbert Islands 2 americanDestroyers moved from 30 Sea Zone to 32 Sea Zone 1 americanBattleship and 2 americanDestroyers moved from 30 Sea Zone to 32 Sea Zone 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone Purchase Units - Usa Usa buy 1 americanAntiTankGun, 1 americanFactory, 3 americanMarines, 1 americanMech.Infantry, 2 americanNavalFighters, 1 americanStrategicBomber, 1 americanTank and 1 americanTransport; Remaining resources: 1 PUs; 0 techTokens; Place Units - Usa Turning on Edit Mode EDIT: Removing units owned by Usa from San Francisco: 1 americanCombatEngineer EDIT: Adding units owned by Usa to Los Angeles: 1 americanCombatEngineer EDIT: Turning off Edit Mode Units in Los Angeles being upgraded or consumed: 2 Materials 1 americanFactory placed in Los Angeles 1 americanTransport placed in 156 Sea Zone 3 americanMarines placed in San Francisco 1 americanAntiTankGun, 1 americanMech.Infantry and 1 americanTank placed in Detroit 2 americanNavalFighters and 1 americanStrategicBomber placed in Chicago Activate Technology - Usa Usa activating ImprovedHulls Trigger americanIH3: Setting attack to 7 for unitAttachment attached to americanBattleship-damaged Trigger americanIH2: Setting attack to 7 for unitAttachment attached to americanBattleship Trigger americanIH1: Setting attack to 6 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting isAAforCombatOnly to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting mayOverStackAA to true for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxAAattacks to 1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting maxRoundsAA to -1 for unitAttachment attached to americanCruiser Trigger americanIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to americanCruiser Trigger americanIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to americanCruiser Turn Complete - Usa Usa collect 67 PUs; end with 68 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
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@aagamerz13 Scramble was a suicide bot from Uk and from LEN…
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TripleA Turn Summary: Finland round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover ImprovedDestroyers Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanIFR7: Setting givesMovement to 3:germanFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR7: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to brazilianAirfield Trigger germanIFR8: Setting givesMovement to 3:germanFighter for unitAttachment attached to spanishAirfield Trigger germanIFR8: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to spanishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanFighter for unitAttachment attached to swedishAirfield Trigger germanIFR9: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to swedishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanFighter for unitAttachment attached to turkishAirfield Trigger germanIFR10: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to turkishAirfield Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Pskov to Novgorod 2 germanStrategicBombers moved from Belorussia to Eastern Karelia 1 germanTacticalBomber moved from Belorussia to Novgorod 1 germanFighter moved from Kharkov to Novgorod 1 germanTacticalBomber moved from Kharkov to Novgorod 1 germanInfantry moved from Caucasus to Southern Caucasus Germany take Southern Caucasus from Russia 1 germanSubmarine moved from 34 Sea Zone to 23 Sea Zone 1 germanBattleship, 15 germanDestroyers and 1 germanSubmarine moved from 25 Sea Zone to 23 Sea Zone 2 germanTanks moved from Western Egypt to Sinai 1 germanCombatEngineer and 1 germanInfantry moved from French Equatorial Africa to Congo Germany take Congo from ExiledAllies 1 germanMech.Infantry moved from Western Egypt to Sinai 1 germanInfantry moved from Pskov to Novgorod Combat - Germany Strategic bombing raid in Eastern Karelia Bombing raid in Eastern Karelia rolls: 1,4 and causes: 5 damage to unit: Rail Bombing raid in Eastern Karelia causes 5 damage total. Battle in Novgorod Germany attack with 1 germanFighter, 2 germanInfantrys and 2 germanTacticalBombers Russia defend with 1 Flagpole and 1 russianInfantry Germany roll dice for 1 germanFighter, 2 germanInfantrys and 2 germanTacticalBombers in Novgorod, round 2 : 2/1 hits, 1,42 expected hits Russia roll dice for 1 russianInfantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 russianInfantry owned by the Russia lost in Novgorod Germany win, taking Novgorod from Russia with 1 germanFighter, 2 germanInfantrys and 2 germanTacticalBombers remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Battle in Sinai Germany attack with 1 germanMech.Infantry and 2 germanTanks Egypt defend with 1 Flagpole and 1 Rail; Britain defend with 1 britishInfantry Germany roll dice for 1 germanMech.Infantry and 2 germanTanks in Sinai, round 2 : 2/1 hits, 1,25 expected hits Egypt roll dice for 1 britishInfantry in Sinai, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Sinai Germany win, taking Sinai from Egypt with 1 germanMech.Infantry and 2 germanTanks remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in 23 Sea Zone Germany attack with 1 germanBattleship, 15 germanDestroyers and 2 germanSubmarines Britain defend with 3 britishSubmarines Britain roll Substrike dice in 23 Sea Zone : 1/1 hits, 0,50 expected hits 1 germanDestroyer owned by the Germany lost in 23 Sea Zone 3 britishSubmarines owned by the Britain submerged Germany win, taking 23 Sea Zone from Neutral with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is -8 Casualties for Germany: 1 germanDestroyer Germany win with 1 germanBattleship, 14 germanDestroyers and 2 germanSubmarines remaining. Battle score for attacker is -8 Casualties for Germany: 1 germanDestroyer Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 2 germanNavalFighters moved from Northern Germany to Northern France 2 germanInfantrys moved from Finland to Eastern Finland 4 germanInfantrys moved from Kharkov to Orel Kursk 2 germanAntiAirGuns, 3 germanAntiTankGuns, 5 germanArtillerys, 1 germanCombatEngineer, 8 germanInfantrys, 5 germanMech.Infantrys and 7 germanTanks moved from Voronezh to Smolensk 7 germanTanks moved from Smolensk to Pskov 5 germanMech.Infantrys moved from Smolensk to Pskov 7 germanInfantrys moved from Pskov to Smolensk 5 germanArtillerys moved from Pskov to Smolensk 3 germanInfantrys moved from Pskov to Smolensk 1 germanAlpineInfantry moved from Pskov to Smolensk 1 germanParatrooper moved from Pskov to Smolensk 2 germanAntiTankGuns moved from Pskov to Smolensk 5 germanInfantrys moved from Belorussia to Pskov 1 germanArtillery moved from Belorussia to Pskov 1 germanCombatEngineer moved from Belorussia to Pskov 1 germanFighter moved from Novgorod to Pskov 2 germanTacticalBombers moved from Novgorod to Pskov 2 germanStrategicBombers moved from Eastern Karelia to Pskov 1 Truck moved from Voronezh to Kharkov 1 Truck moved from Western Ukraine to Kharkov 2 germanInfantrys moved from Western Ukraine to Kharkov 1 Truck and 1 germanInfantry moved from Eastern Poland to Pskov 1 Train moved from Belorussia to Poland 1 Train moved from Belorussia to Poland 2 Trains, 2 germanArtillerys and 2 germanInfantrys moved from Poland to Belorussia 4 germanInfantrys moved from Eastern Germany to Poland 4 germanInfantrys moved from Romania to Western Ukraine 1 germanTacticalBomber moved from Pskov to Belorussia 2 germanInfantrys moved from Hungary Slovakia to Eastern Poland 1 Truck and 1 germanInfantry moved from Hungary Slovakia to Belorussia 1 germanAirTransport moved from Hungary Slovakia to Crete 1 germanAirTransport moved from Hungary Slovakia to Berlin 1 germanInfantry and 1 germanMech.Infantry moved from Northern Yugoslavia to Romania 3 germanInfantrys moved from Austria to Hungary Slovakia 2 germanInfantrys moved from Berlin to Northern Germany 2 germanInfantrys moved from Western France to Northern France 1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia 1 germanFighter moved from Vichy France to Belorussia 1 germanNavalFighter moved from Southern Germany to Northern Germany 1 germanFighter moved from Northern Germany to Pskov 1 germanFighter moved from Northern Germany to Pskov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Western Egypt to Sinai 1 Truck moved from Cyrenaica to Western Egypt 2 germanInfantrys moved from Western Egypt to 53 Sea Zone 2 germanInfantrys moved from 53 Sea Zone to Sinai 1 germanInfantry moved from Western Egypt to Central Egpyt 3 germanInfantrys moved from Western Egypt to Cairo 1 germanArtillery, 1 germanCombatEngineer and 1 germanParatrooper moved from Western Egypt to Cairo 2 germanArtillerys moved from Western Egypt to Cairo 1 Truck moved from Eastern Finland to Finland 1 Truck moved from Norway to Northern Norway 1 germanMech.Infantry moved from Romania to Western Ukraine 1 Truck moved from Kharkov to Western Ukraine 1 Truck moved from Kharkov to Western Ukraine 1 germanMech.Infantry moved from Southern Germany to Berlin 1 Material and 1 germanMech.Infantry moved from Berlin to Eastern Germany Purchase Units - Germany Germany buy 3 germanArtillerys, 4 germanDestroyers, 6 germanInfantrys and 1 germanNavalFighter; Remaining resources: 0 PUs; 0 techTokens; Place Units - Germany 1 germanNavalFighter placed in Southern Germany 2 germanInfantrys placed in Belorussia 4 germanInfantrys placed in Eastern Germany 4 germanDestroyers placed in 25 Sea Zone 3 germanArtillerys placed in Western Germany Activate Technology - Germany Germany activating ImprovedDestroyers Trigger germanImpD: Setting isDestroyer to true for unitAttachment attached to germanDestroyer Turn Complete - Germany Germany collect 76 PUs; end with 76 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 19 PUs; end with 19 PUs Units Change Ownership Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 2 germanInfantrys; Remaining resources: 2 PUs; Place Units - Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 9 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanInfantrys
Combat Hit Differential Summary :
Germany regular : 1,33 Britain Substrike : 0,50 Egypt regular : -0,25 Germany rolls : 1,00 Russia regular : -0,33
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Failed to kill rail in E.KAR, with a double sbr… unbelievable
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@malmessi74 heh, I’ll take that luck. have to check the train rules
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TripleA Manual Gamesave Post: Russia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay
Combat Hit Differential Summary :
Russia rolls : 1.00
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TripleA Manual Gamesave Post: Russia round 5
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianTank moved from Stalingrad to Southern Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianStrategicBomber moved from Stalingrad to Southern Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh 3 russianFighters moved from Leningrad to Novgorod 2 russianInfantrys moved from Leningrad to Novgorod Combat - Russia Battle in Novgorod Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 2 russianInfantrys in Novgorod, round 2 : 2/1 hits, 1.33 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 0/1 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Southern Caucasus Russia attack with 1 russianStrategicBomber and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianStrategicBomber and 1 russianTank in Southern Caucasus, round 2 : 1/1 hits, 0.17 expected hits Germany roll dice for 1 germanInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Southern Caucasus Russia win with 1 russianStrategicBomber remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianTank Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.25 expected hits Italy roll dice for 1 italianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Voronezh Russia win, taking Voronezh from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Stalingrad to Astrakhan 1 russianStrategicBomber moved from Southern Caucasus to Stalingrad 3 russianFighters moved from Novgorod to Moscow 2 russianInfantrys moved from Vologda to Moscow 6 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Lativa Estonia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Murmansk to Leningrad 2 russianTanks moved from Stalingrad to Moscow 1 russianMech.Infantry and 1 russianStrategicBomber moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Moscow 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Moscow 1 russianFighter and 1 russianTacticalBomber moved from Voronezh to Moscow 3 russianMech.Infantrys moved from Urals to Moscow 3 russianMech.Infantrys moved from Sverdlovsk to Moscow 1 Truck moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 Trucks moved from Omsk to Sverdlovsk 1 Truck and 1 russianArtillery moved from Sverdlovsk to Moscow 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Urals to Vologda Purchase Units - Russia
Combat Hit Differential Summary :
Italy regular : -0.25 Germany regular : -0.08 Russia rolls : 1.00 Russia regular : 1.25
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 5 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover ImprovedAntiAircraft Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Voronezh 1 russianInfantry moved from Crimea to Southern Ukraine Russia take Southern Ukraine from Germany 1 russianTank moved from Stalingrad to Southern Caucasus 1 russianInfantry moved from Stalingrad to Caucasus Russia take Caucasus from Germany 1 russianStrategicBomber moved from Stalingrad to Southern Caucasus 1 russianFighter and 1 russianTacticalBomber moved from Stalingrad to Voronezh 3 russianFighters moved from Leningrad to Novgorod 2 russianInfantrys moved from Leningrad to Novgorod Combat - Russia Battle in Novgorod Russia attack with 3 russianFighters and 2 russianInfantrys Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 3 russianFighters and 2 russianInfantrys in Novgorod, round 2 : 2/1 hits, 1.33 expected hits Germany roll dice for 2 germanInfantrys in Novgorod, round 2 : 0/1 hits, 0.67 expected hits 2 germanInfantrys owned by the Germany lost in Novgorod Russia win, taking Novgorod from Germany with 3 russianFighters and 2 russianInfantrys remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Southern Caucasus Russia attack with 1 russianStrategicBomber and 1 russianTank Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianStrategicBomber and 1 russianTank in Southern Caucasus, round 2 : 1/1 hits, 0.17 expected hits Germany roll dice for 1 germanInfantry in Southern Caucasus, round 2 : 1/1 hits, 0.42 expected hits 1 germanInfantry owned by the Germany and 1 russianTank owned by the Russia lost in Southern Caucasus Russia win with 1 russianStrategicBomber remaining. Battle score for attacker is -3 Casualties for Russia: 1 russianTank Casualties for Germany: 1 germanInfantry Battle in Voronezh Russia attack with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber Italy defend with 1 Flagpole and 1 italianInfantry Russia roll dice for 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber in Voronezh, round 2 : 1/1 hits, 1.25 expected hits Italy roll dice for 1 italianInfantry in Voronezh, round 2 : 0/1 hits, 0.25 expected hits 1 italianInfantry owned by the Italy lost in Voronezh Russia win, taking Voronezh from Italy with 1 russianFighter, 2 russianInfantrys and 1 russianTacticalBomber remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianInfantry moved from Stalingrad to Astrakhan 1 russianStrategicBomber moved from Southern Caucasus to Stalingrad 3 russianFighters moved from Novgorod to Moscow 2 russianInfantrys moved from Vologda to Moscow 6 russianInfantrys moved from Volgarod to Moscow 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Lativa Estonia to Leningrad 1 Truck and 1 russianAntiTankGun moved from Murmansk to Leningrad 2 russianTanks moved from Stalingrad to Moscow 1 russianMech.Infantry and 1 russianStrategicBomber moved from Stalingrad to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Moscow 1 Truck and 1 russianAntiTankGun moved from Stalingrad to Moscow 1 russianFighter and 1 russianTacticalBomber moved from Voronezh to Moscow 3 russianMech.Infantrys moved from Urals to Moscow 3 russianMech.Infantrys moved from Sverdlovsk to Moscow 1 Truck moved from Omsk to Sverdlovsk 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 Trucks moved from Omsk to Sverdlovsk 1 Truck and 1 russianArtillery moved from Sverdlovsk to Moscow 1 Truck and 1 russianInfantry moved from Sverdlovsk to Moscow 2 russianTanks moved from Leningrad to Moscow 1 russianCombatEngineer moved from Urals to Vologda Purchase Units - Russia Russia buy 1 russianAntiTankGun, 13 russianInfantrys and 3 russianMech.Infantrys; Remaining resources: 0 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 1 russianAntiTankGun and 3 russianInfantrys placed in Moscow 2 russianInfantrys placed in Vologda 3 russianInfantrys placed in Volgarod 3 russianInfantrys placed in Stalingrad 3 russianMech.Infantrys placed in Urals Activate Technology - Russia Russia activating ImprovedAntiAircraft triggerAttachmenrussianImpAA: Setting attackAA to 2 for unitAttachment attached to russianAntiAirGun triggerAttachmenrussianImpAA: Setting defense to 2 for unitAttachment attached to russianAntiAirGun Turn Complete - Russia Russia collect 55 PUs; end with 55 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : -0.25 Germany regular : -0.08 Russia rolls : 1.00 Russia regular : 1.25
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@aagamerz13 said in TWW malmessi vs aagamerz test match:
@malmessi74 heh, I’ll take that luck. have to check the train rules
If rail is damaged over 2 points id does not work but you can repair it
It damages reaches 6 (I got 5 with 2 dicey) it is destroyed and requires material plus comb.eng plus 1 entire turn…
Train in LEN with no rail in E.KAR is useless, it cannot move