I calculate the difference between the number of units the battle calculator says the attacker should end up with and what they actually finish the battle with.
TWW malmessi vs aagamerz test match
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@malmessi74 no thx
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TripleA Turn Summary: Thailand round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Training Troops - Manchuria Manchuria collect 0 PUs; end with 9 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTISW: Japan gains access to ImprovedSpecialWarfare Japan spend 0 on tech rolls Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedFighters Combat Move - Japan Trigger japaneseSW4: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Hills Trigger japaneseSW5: Setting combatOffenseEffect to 2:japaneseCombatEngineer for territoryEffectAttachment attached to Urban Trigger japaneseSW6: Setting combatOffenseEffect to 2:japaneseAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 96 Sea Zone 1 japaneseBattleship owned by the Japan added in 96 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry, 6 japaneseArtillerys and 6 japaneseInfantrys moved from Eastern Manchuria to Vladivostok 4 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 4 japaneseInfantrys moved from 98 Sea Zone to Vladivostok 1 japaneseMarine moved from Japan to 98 Sea Zone 1 japaneseAlpineInfantry moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseAlpineInfantry and 1 japaneseMarine moved from 98 Sea Zone to Vladivostok 1 japaneseBattleship moved from 96 Sea Zone to 98 Sea Zone 1 japaneseCruiser moved from 127 Sea Zone to 98 Sea Zone 2 japaneseMarines moved from Brunei to 93 Sea Zone 1 japaneseBattleship-damaged, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseMarines and 1 japaneseTransport moved from 93 Sea Zone to 91 Sea Zone 2 japaneseMarines moved from 91 Sea Zone to Malay 3 japaneseInfantrys moved from Southern Thailand to Malay 1 japaneseInfantry moved from French Indochina to 95 Sea Zone 1 japaneseInfantry and 1 japaneseTransport moved from 95 Sea Zone to 91 Sea Zone 1 japaneseInfantry moved from Thailand to 91 Sea Zone 2 japaneseInfantrys moved from 91 Sea Zone to Malay 4 japaneseMarines moved from Phillippines Islands to 127 Sea Zone 3 japaneseCarriers, 4 japaneseMarines, 2 japaneseNavalFighters and 2 japaneseTransports moved from 127 Sea Zone to 128 Sea Zone 4 japaneseMarines moved from 128 Sea Zone to Phillippines 2 japaneseNavalFighters moved from 128 Sea Zone to Phillippines 4 japaneseNavalFighters moved from Japan to 100 Sea Zone 1 japaneseDestroyer moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from Formosa to 96 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 96 Sea Zone to 98 Sea Zone 2 japaneseInfantrys moved from 98 Sea Zone to Vladivostok 2 japaneseInfantrys moved from Okinawa to 122 Sea Zone 2 japaneseInfantrys and 1 japaneseTransport moved from 122 Sea Zone to 128 Sea Zone 2 japaneseInfantrys moved from 128 Sea Zone to Phillippines 1 japaneseInfantry moved from Burma to Bengal 1 japaneseInfantry moved from Burma to Yunnan Japan take Yunnan from China 1 japaneseInfantry moved from Kwangsi to Kweichow Japan take Kweichow from China 1 japaneseTank moved from Shensi to Northern China 2 japaneseMech.Infantrys moved from Hupeh to Northern China 2 japaneseTanks moved from Hupeh to Northern China 1 japaneseFighter moved from French Indochina to Burma 1 japaneseFighter moved from Burma to Bengal 2 japaneseNavalFighters moved from Burma to Bengal 1 japaneseStrategicBomber moved from Thailand to Eastern Szechwan 1 japaneseNavalFighter moved from Thailand to Eastern Szechwan 1 japaneseTacticalBomber moved from Thailand to Eastern Szechwan 1 japaneseAlpineInfantry moved from Burma to Eastern Szechwan 1 japaneseArtillery moved from Burma to Eastern Szechwan 1 japaneseFighter moved from Suiyuan to Kansu 1 japaneseFighter moved from Suiyuan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseArtillery moved from Rangoon to Bengal 1 japaneseInfantry moved from Far Eastern Republic to Eastern Evenki Japan take Eastern Evenki from Russia 1 japaneseArtillery moved from Irkutsk to Western Evenki Japan take Western Evenki from Russia Combat - Japan Battle in 100 Sea Zone Japan attack with 1 japaneseDestroyer and 4 japaneseNavalFighters Russia defend with 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Russia roll Substrike dice in 100 Sea Zone : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseDestroyer and 4 japaneseNavalFighters in 100 Sea Zone, round 2 : 2/1 hits, 2,25 expected hits Russia roll dice for 1 russianSubmarine in 100 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits Russia roll dice for 1 russianDestroyer and 1 russianTransport in 100 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 russianTransport owned by the Russia, 1 japaneseDestroyer owned by the Japan and 1 russianSubmarine owned by the Russia lost in 100 Sea Zone Japan roll dice for 4 japaneseNavalFighters in 100 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits Russia roll dice for 1 russianDestroyer in 100 Sea Zone, round 3 : 1/1 hits, 0,25 expected hits 1 japaneseNavalFighter owned by the Japan and 1 russianDestroyer owned by the Russia lost in 100 Sea Zone Japan win with 3 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseDestroyer and 1 japaneseNavalFighter Casualties for Russia: 1 russianDestroyer, 1 russianSubmarine and 1 russianTransport Battle in Kansu Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0,83 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China lost in Kansu Some non-combat units are destroyed: Japan win, taking Kansu from China with 2 japaneseFighters and 1 japaneseInfantry remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Bengal Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters Britain defend with 1 Flagpole, 1 Rail and 1 britishInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters in Bengal, round 2 : 1/1 hits, 1,17 expected hits Britain roll dice for 1 britishInfantry in Bengal, round 2 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 1 japaneseArtillery, 1 japaneseFighter, 1 japaneseInfantry and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Northern China Japan attack with 2 japaneseMech.Infantrys and 3 japaneseTanks China defend with 1 Flagpole, 1 Material and 1 chineseAlpineInfantry Japan roll dice for 2 japaneseMech.Infantrys and 3 japaneseTanks in Northern China, round 2 : 1/1 hits, 0,92 expected hits China roll dice for 1 chineseAlpineInfantry in Northern China, round 2 : 0/1 hits, 0,42 expected hits 1 chineseAlpineInfantry owned by the China lost in Northern China Japan win, taking Northern China from China with 2 japaneseMech.Infantrys and 3 japaneseTanks remaining. Battle score for attacker is 4 Casualties for China: 1 chineseAlpineInfantry Battle in Vladivostok Japan attack with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 12 japaneseInfantrys and 1 japaneseMarine Russia defend with 1 Flagpole, 1 Rail, 1 Truck, 1 russianAirfield, 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianBarracks, 1 russianEntrenchment, 4 russianInfantrys and 1 russianTank Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Vladivostok, round 2 : 2/1 hits, 1,08 expected hits Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 12 japaneseInfantrys and 1 japaneseMarine in Vladivostok, round 2 : 6/1 hits, 5,58 expected hits Russia roll dice for 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment, 4 russianInfantrys and 1 russianTank in Vladivostok, round 2 : 3/1 hits, 3,58 expected hits 4 russianInfantrys owned by the Russia, 1 russianTank owned by the Russia, 1 russianAlpineInfantry owned by the Russia, 1 russianAntiTankGun owned by the Russia, 1 russianAntiAirGun owned by the Russia and 3 japaneseInfantrys owned by the Japan lost in Vladivostok Japan roll dice for 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 9 japaneseInfantrys and 1 japaneseMarine in Vladivostok, round 3 : 5/1 hits, 4,83 expected hits Russia roll dice for 1 russianEntrenchment in Vladivostok, round 3 : 1/1 hits, 0,58 expected hits 1 russianEntrenchment owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Vladivostok Some non-combat units are destroyed: Japan win, taking Vladivostok from Russia with 2 japaneseAlpineInfantrys, 6 japaneseArtillerys, 8 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 24 Casualties for Japan: 4 japaneseInfantrys Casualties for Russia: 1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianAntiTankGun, 1 russianEntrenchment, 4 russianInfantrys and 1 russianTank Battle in Phillippines Japan attack with 2 japaneseInfantrys, 4 japaneseMarines and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 2 japaneseInfantrys, 4 japaneseMarines and 2 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2,17 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0,92 expected hits 1 americanInfantry owned by the Usa, 1 americanArtillery owned by the Usa and 1 japaneseInfantry owned by the Japan lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 1 japaneseInfantry, 4 japaneseMarines and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseInfantry Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Malay Japan attack with 5 japaneseInfantrys and 2 japaneseMarines Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Japan roll dice for 1 japaneseBattleship-damaged and 1 japaneseCruiser in Malay, round 2 : 1/1 hits, 0,67 expected hits Japan roll dice for 5 japaneseInfantrys and 2 japaneseMarines in Malay, round 2 : 2/1 hits, 1,33 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys in Malay, round 2 : 2/1 hits, 1,75 expected hits 2 britishInfantrys owned by the Britain, 1 britishAntiAirGun owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Malay Japan roll dice for 3 japaneseInfantrys and 2 japaneseMarines in Malay, round 3 : 1/0 hits, 1,00 expected hits Britain roll dice for 1 britishEntrenchment in Malay, round 3 : 0/1 hits, 0,58 expected hits 1 britishEntrenchment owned by the Britain lost in Malay Some non-combat units are destroyed: Japan win, taking Malay from Britain with 3 japaneseInfantrys and 2 japaneseMarines remaining. Battle score for attacker is 10 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishAntiAirGun, 1 britishEntrenchment and 2 britishInfantrys Battle in Eastern Szechwan Japan attack with 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber China defend with 1 Flagpole, 1 Rail, 1 chineseAirfield, 1 chineseEntrenchment and 1 chineseInfantry Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseArtillery, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Eastern Szechwan, round 2 : 1/1 hits, 1,08 expected hits China roll dice for 1 chineseEntrenchment and 1 chineseInfantry in Eastern Szechwan, round 2 : 1/0 hits, 1,00 expected hits 1 japaneseArtillery owned by the Japan and 1 chineseInfantry owned by the China lost in Eastern Szechwan Japan roll dice for 1 japaneseAlpineInfantry, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Eastern Szechwan, round 3 : 1/1 hits, 0,83 expected hits China roll dice for 1 chineseEntrenchment in Eastern Szechwan, round 3 : 0/1 hits, 0,58 expected hits 1 chineseEntrenchment owned by the China lost in Eastern Szechwan Some non-combat units are destroyed: Japan win, taking Eastern Szechwan from China with 1 japaneseAlpineInfantry, 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber remaining. Battle score for attacker is 5 Casualties for Japan: 1 japaneseArtillery Casualties for China: 1 chineseEntrenchment and 1 chineseInfantry Non Combat Move - Japan Note to players Japan: <body><img src="phillippines.png"/></body> Note to players Japan: <body><img src="singapore.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Shensi to Hupeh 2 japaneseArtillerys moved from Shensi to Hupeh 1 Truck and 1 japaneseAntiAirGun moved from Shansi to Hupeh 1 japaneseInfantry moved from Hunan to Hupeh 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 2 japaneseInfantrys moved from Chahar to Suiyuan 2 Trucks moved from Shensi to Suiyuan 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Hong Kong to Hunan 1 japaneseArtillery moved from French Indochina to Burma 1 japaneseNavalFighter, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Eastern Szechwan to Thailand 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Manchuria to Shansi 1 japaneseInfantry moved from Manchuria to Chahar 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Irkutsk to Yakut 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Manchuria 1 japaneseCombatEngineer moved from Korea to Manchuria 1 Train moved from Thailand to Shansi 1 japaneseAirTransport moved from Japan to Palau Island 2 japaneseNavalFighters moved from Phillippines to 128 Sea Zone 1 japaneseFighter moved from Korea to French Indochina 3 japaneseNavalFighters moved from 100 Sea Zone to Korea 1 japaneseFighter moved from Bengal to French Indochina 2 japaneseNavalFighters moved from Bengal to Burma 1 japaneseTank moved from Hong Kong to Hunan 1 japaneseCombatEngineer moved from Burma to Yunnan 1 japaneseMech.Infantry moved from Manchuria to Chahar 1 Material and 1 Truck moved from Hong Kong to Hunan 1 japaneseCombatEngineer moved from French Indochina to Kwangsi 2 japaneseFighters moved from Kansu to Hunan 1 japaneseCombatEngineer moved from Shensi to Hunan 1 japaneseDestroyer moved from 95 Sea Zone to 128 Sea Zone 1 japaneseArtillery moved from Korea to Manchuria Purchase Units - Japan Japan buy 1 japaneseAirfield, 1 japaneseArtillery, 1 japaneseBattleship, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMech.Infantrys and 2 japaneseTransports; Remaining resources: 19 PUs; 0 techTokens; Place Units - Japan 1 japaneseArtillery and 2 japaneseMech.Infantrys placed in Korea Units in Hunan being upgraded or consumed: 1 Material 1 japaneseAirfield placed in Hunan 2 japaneseInfantrys placed in Kyushu Shikoku Units in 98 Sea Zone being upgraded or consumed: 1 japaneseHull 1 japaneseBattleship, 1 japaneseDestroyer and 2 japaneseTransports placed in 98 Sea Zone Activate Technology - Japan Japan activating ImprovedFighters Trigger japaneseImpFig1: Setting attack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airAttack to 6 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting defense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig1: Setting airDefense to 7 for unitAttachment attached to japaneseFighter Trigger japaneseImpFig2: Setting attack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airAttack to 5 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting defense to 6 for unitAttachment attached to japaneseNavalFighter Trigger japaneseImpFig2: Setting airDefense to 6 for unitAttachment attached to japaneseNavalFighter Turn Complete - Japan Japan collect 82 PUs; end with 101 PUs Units generate 9 techTokens; Japan end with 9 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 1 PUs; Place Units - Manchuria 1 Material and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 12 PUs Units Change Ownership Some Units in Manchuria change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry Some Units in Vladivostok change ownership: 1 Truck Purchase Units - Thailand Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseArtillery and 1 japaneseInfantry placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry
Combat Hit Differential Summary :
Japan regular : 2,25 China regular : -1,33 Japan rolls : 1,00 Russia regular : 1,17 Usa regular : 0,08 Britain regular : -0,67 Russia Substrike : -0,17
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TripleA Manual Gamesave Post: China round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover Production Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Tsinghai to Kansu 1 chineseFighter moved from Chungking to Kansu Combat - China Battle in Kansu China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking 1 Truck and 1 chineseAntiTankGun moved from Tsinghai to Chungking 1 Truck moved from Western Szechwan to Singkiang 1 chineseInfantry moved from Singkiang to Ningsia 2 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseFighter moved from Kansu to Chungking Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
Combat Hit Differential Summary :
Japan regular : 0.67 China regular : 0.33 China rolls : 1.00
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TripleA Turn Summary: China round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - China China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover Production Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 2 chineseInfantrys moved from Tsinghai to Kansu 1 chineseFighter moved from Chungking to Kansu Combat - China Battle in Kansu China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kansu, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseInfantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu China win, taking Kansu from Japan with 1 chineseFighter and 1 chineseInfantry remaining. Battle score for attacker is 0 Casualties for China: 1 chineseInfantry Casualties for Japan: 1 japaneseInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry 1 chineseCombatEngineer and 1 chineseInfantry moved from Western Szechwan to Chungking 1 Truck and 1 chineseAntiTankGun moved from Tsinghai to Chungking 1 Truck moved from Western Szechwan to Singkiang 1 chineseInfantry moved from Singkiang to Ningsia 2 chineseInfantrys moved from Singkiang to Tsinghai 1 chineseFighter moved from Kansu to Chungking Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter China buy 1 Material, 1 Train and 4 chineseInfantrys; Remaining resources: 2 PUs; 0 techTokens; Place Units - China 1 Material and 2 chineseInfantrys placed in Chungking China undo move 1. 3 chineseInfantrys placed in Chungking China undo move 1. 1 Train and 2 chineseInfantrys placed in Chungking China undo move 1. 1 Material, 1 Train and 1 chineseInfantry placed in Chungking 3 chineseInfantrys placed in Singkiang Activate Technology - China China activating Production Turn Complete - China China collect 15 PUs; end with 17 PUs Units generate 3 techTokens; China end with 3 techTokens
Combat Hit Differential Summary :
Japan regular : 0.67 China regular : 0.33 China rolls : 1.00
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TripleA Manual Gamesave Post: Britain round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedHulls Combat Move - Britain Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishInfantrys moved from Calcutta to Bengal 1 britishMarine moved from Cairo to 72 Sea Zone 1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone 1 britishMarine moved from 53 Sea Zone to Crete 1 britishArtillery moved from Calcutta to Bengal 1 britishFighter moved from Calcutta to Bengal Combat - Britain Battle in Crete Some non-combat units are destroyed: Battle in Bengal Britain attack with 1 britishArtillery, 1 britishFighter and 2 britishInfantrys Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry Britain roll dice for 1 britishArtillery, 1 britishFighter and 2 britishInfantrys in Bengal, round 2 : 1/1 hits, 0.92 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Bengal, round 2 : 1/1 hits, 0.58 expected hits 1 japaneseArtillery owned by the Japan and 1 britishInfantry owned by the Britain lost in Bengal Britain roll dice for 1 britishArtillery, 1 britishFighter and 1 britishInfantry in Bengal, round 3 : 1/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Bengal, round 3 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Britain win, taking Crete from Germany, taking Bengal from Japan with 1 britishArtillery and 1 britishFighter remaining. Battle score for attacker is 1 Casualties for Britain: 2 britishInfantrys Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishInfantry moved from Sinai to Cairo 1 britishInfantry moved from Trans Jordan to Sinai 1 britishTank moved from Rhodesia to Kenya Uganda 1 Truck moved from Eastern South Africa to Tanganyika 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Western South Africa to Rhodesia 1 britishFighter moved from Bengal to Calcutta 1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern Madras to Calcutta 1 britishInfantry moved from Bombay to New Dehli 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishInfantry and 1 britishMarine moved from Oman to 75 Sea Zone 1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishMarine moved from 72 Sea Zone to Cairo 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone 1 britishInfantry moved from Southern Australia to Queensland Purchase Units - Britain
Combat Hit Differential Summary :
Japan regular : 1.08 Britain rolls : 1.00 Britain regular : 0.33
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TripleA Manual Gamesave Post: Canada round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Purchase Units - Canada
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Egypt round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Purchase Units - Egypt
Combat Hit Differential Summary :
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TripleA Turn Summary: Australia round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Supporting Britain - Canada Canada collect 0 PUs; end with 20 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 7 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 9 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 8 PUs Preparing Ambushes - India India collect 0 PUs; end with 14 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 18 PUs Research Technology - Britain Note to players Britain: <body><img src="singapore.png"/></body> Britain rolls : 1/1 hits, 0.00 expected hits Britain removing all Technology Tokens after successful research. Britain discover ImprovedHulls Combat Move - Britain Trigger britishIFR9: Setting givesMovement to 3:britishFighter for unitAttachment attached to swedishAirfield Trigger britishIFR9: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to swedishAirfield Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank Trigger britishIFR10: Setting givesMovement to 3:britishFighter for unitAttachment attached to turkishAirfield Trigger britishIFR10: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to turkishAirfield Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry Trigger britishIFR8: Setting givesMovement to 3:britishFighter for unitAttachment attached to spanishAirfield Trigger britishIFR8: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to spanishAirfield Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank Trigger britishIFR7: Setting givesMovement to 3:britishFighter for unitAttachment attached to brazilianAirfield Trigger britishIFR7: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to brazilianAirfield Trigger britishAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting attack to 1 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to britishAirTransport Trigger britishIFR11: Setting givesMovement to 3:britishFighter for unitAttachment attached to chineseAirfield Trigger britishIFR11: Setting givesMovement to 3:britishNavalFighter for unitAttachment attached to chineseAirfield Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger LLquLL: Britain has 1 Pg placed in Queensland Trigger LLabLL: Britain has 1 Pg placed in Labrador Trigger britishMecht4: Setting isLandTransportable to true for unitAttachment attached to britishMech.Infantry Trigger britishTank2: Setting isLandTransportable to true for unitAttachment attached to britishTank Trigger britishHvyTank2: Setting isLandTransportable to true for unitAttachment attached to britishHeavyTank 2 britishInfantrys moved from Calcutta to Bengal 1 britishMarine moved from Cairo to 72 Sea Zone 1 britishMarine and 1 britishTransport moved from 72 Sea Zone to 53 Sea Zone 1 britishMarine moved from 53 Sea Zone to Crete 1 britishArtillery moved from Calcutta to Bengal 1 britishFighter moved from Calcutta to Bengal Combat - Britain Battle in Crete Some non-combat units are destroyed: Battle in Bengal Britain attack with 1 britishArtillery, 1 britishFighter and 2 britishInfantrys Japan defend with 1 Flagpole, 1 japaneseArtillery and 1 japaneseInfantry Britain roll dice for 1 britishArtillery, 1 britishFighter and 2 britishInfantrys in Bengal, round 2 : 1/1 hits, 0.92 expected hits Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Bengal, round 2 : 1/1 hits, 0.58 expected hits 1 japaneseArtillery owned by the Japan and 1 britishInfantry owned by the Britain lost in Bengal Britain roll dice for 1 britishArtillery, 1 britishFighter and 1 britishInfantry in Bengal, round 3 : 1/1 hits, 0.75 expected hits Japan roll dice for 1 japaneseInfantry in Bengal, round 3 : 1/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Bengal Britain win, taking Crete from Germany, taking Bengal from Japan with 1 britishArtillery and 1 britishFighter remaining. Battle score for attacker is 1 Casualties for Britain: 2 britishInfantrys Casualties for Japan: 1 japaneseArtillery and 1 japaneseInfantry Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting attack to 0 for unitAttachment attached to britishAirTransport Trigger britishAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Britain for unitAttachment attached to britishAirTransport Trigger ArchangelLLBritain2: Russia takes ownership of territory Archangel Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger MurmanskLLBritain2: Russia takes ownership of territory Murmansk 1 britishInfantry moved from Sinai to Cairo 1 britishInfantry moved from Trans Jordan to Sinai 1 britishTank moved from Rhodesia to Kenya Uganda 1 Truck moved from Eastern South Africa to Tanganyika 1 britishTank moved from Cape Town to Rhodesia 1 britishMech.Infantry moved from Western South Africa to Rhodesia 1 britishFighter moved from Bengal to Calcutta 1 britishArtillery, 1 britishInfantry and 1 britishTank moved from Eastern Madras to Calcutta 1 britishInfantry moved from Bombay to New Dehli 1 Truck moved from Western Madras to Bombay 1 Material and 1 Truck moved from Bombay to New Dehli 1 britishInfantry and 1 britishMarine moved from Oman to 75 Sea Zone 1 britishDestroyer, 1 britishInfantry, 1 britishMarine and 1 britishTransport moved from 75 Sea Zone to 72 Sea Zone 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishMarine moved from 72 Sea Zone to Cairo 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone 1 britishTransport moved from 72 Sea Zone to 75 Sea Zone 1 britishInfantry moved from Southern Australia to Queensland Purchase Units - Britain Britain buy 1 britishCruiser, 1 britishDestroyer and 3 britishSubmarines; Remaining resources: 3 PUs; 0 techTokens; Place Units - Britain 3 britishSubmarines placed in 23 Sea Zone 1 britishDestroyer placed in 7 Sea Zone 1 britishCruiser placed in 7 Sea Zone Activate Technology - Britain Britain activating ImprovedHulls Trigger britishIH1: Setting attack to 6 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting isAAforCombatOnly to true for unitAttachment attached to britishCruiser Trigger britishIH1: Setting mayOverStackAA to true for unitAttachment attached to britishCruiser Trigger britishIH1: Setting maxAAattacks to 1 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting maxRoundsAA to -1 for unitAttachment attached to britishCruiser Trigger britishIH1: Setting typeAA to CruiserAntiAircraftGun for unitAttachment attached to britishCruiser Trigger britishIH1: Setting targetsAA to germanAdvancedTacticalBomber:germanAdvancedNavalFighter:russianAdvancedTacticalBomber:russianAdvancedNavalFighter:japaneseAdvancedTacticalBomber:japaneseAdvancedNavalFighter:britishAdvancedTacticalBomber:britishAdvancedNavalFighter:italianAdvancedTacticalBomber:italianAdvancedNavalFighter:americanAdvancedTacticalBomber:americanAdvancedNavalFighter:germanFighter:germanAdvancedFighter:germanNavalFighter:germanTacticalBomber:germanStrategicBomber:germanHeavyStrategicBomber:germanAirTransport:italianFighter:italianAdvancedFighter:italianNavalFighter:italianTacticalBomber:italianStrategicBomber:italianHeavyStrategicBomber:italianAirTransport:japaneseFighter:japaneseAdvancedFighter:japaneseNavalFighter:japaneseTacticalBomber:japaneseStrategicBomber:japaneseHeavyStrategicBomber:japaneseAirTransport:brazilianFighter:swedishFighter:spanishFighter:turkishFighter:chineseFighter:chineseTacticalBomber:russianFighter:russianAdvancedFighter:russianNavalFighter:russianTacticalBomber:russianStrategicBomber:russianHeavyStrategicBomber:russianAirTransport:britishFighter:britishAdvancedFighter:britishNavalFighter:britishTacticalBomber:britishStrategicBomber:britishHeavyStrategicBomber:britishAirTransport:americanFighter:americanAdvancedFighter:americanNavalFighter:americanTacticalBomber:americanStrategicBomber:americanHeavyStrategicBomber:americanAirTransport for unitAttachment attached to britishCruiser Trigger britishIH2: Setting attack to 7 for unitAttachment attached to britishBattleship Trigger britishIH3: Setting attack to 7 for unitAttachment attached to britishBattleship-damaged Turn Complete - Britain Britain collect 34 PUs; end with 37 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 39 PUs Objective Syria2: Britain met a national objective for an additional 1 PU; end with 40 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 41 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 42 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 1 Material and 1 britishCombatEngineer Some Units in Calcutta change ownership: 1 Material and 1 britishCombatEngineer Some Units in Cape Town change ownership: 1 Material and 1 britishCombatEngineer Some Units in Java change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in New Dehli change ownership: 2 Materials Some Units in New South Wales change ownership: 2 Materials Some Units in Quebec change ownership: 1 Material Some Units in Queensland change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 1 britishStrategicBomber and 1 britishSubmarine; Remaining resources: 0 PUs; Place Units - Canada 1 britishSubmarine placed in 19 Sea Zone 1 britishStrategicBomber placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 15 PUs Units Change Ownership Some Units in 19 Sea Zone change ownership: 1 britishSubmarine Some Units in Ontario change ownership: 1 britishCombatEngineer Some Units in Manitoba change ownership: 1 Material Some Units in Quebec change ownership: 1 Material and 1 britishStrategicBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Purchase Units - ExiledAllies ExiledAllies buy nothing; Remaining resources: 7 PUs; Turn Complete - ExiledAllies ExiledAllies collect 21 PUs; end with 28 PUs Objective Syria1: ExiledAllies met a national objective for an additional -1 PU; end with 27 PUs Objective BritishDutch1: ExiledAllies met a national objective for an additional -2 PUs; end with 25 PUs Objective BritishDutch2: ExiledAllies met a national objective for an additional -3 PUs; end with 22 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 21 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 20 PUs Objective BritishDutch4: ExiledAllies met a national objective for an additional -2 PUs; end with 18 PUs Objective BritishDutch5: ExiledAllies met a national objective for an additional -2 PUs; end with 16 PUs Objective BritishDutch6: ExiledAllies met a national objective for an additional -2 PUs; end with 14 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 12 PUs Some Units in Java change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 2 britishAntiTankGuns; Remaining resources: 1 PUs; Place Units - Egypt 2 britishAntiTankGuns placed in Cairo Turn Complete - Egypt Egypt collect 8 PUs; end with 9 PUs Some Units in Cairo change ownership: 1 Material, 2 britishAntiTankGuns and 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 Truck and 1 britishAntiTankGun; Remaining resources: 2 PUs; Place Units - SouthAfrica 1 Truck and 1 britishAntiTankGun placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 9 PUs Some Units in Cape Town change ownership: 1 Material, 1 Truck, 1 britishAntiTankGun and 1 britishCombatEngineer Purchase Units - India Trigger DutchMaterialI: 1 Material gained by PlayerId named:India India buy 4 britishInfantrys; Remaining resources: 2 PUs; Place Units - India 2 britishInfantrys placed in Calcutta 1 Material and 2 britishInfantrys placed in Bombay Turn Complete - India India collect 13 PUs; end with 15 PUs Units Change Ownership Some Units in Bombay change ownership: 1 Material and 2 britishInfantrys Some Units in Calcutta change ownership: 1 Material, 1 britishCombatEngineer and 2 britishInfantrys Some Units in New Dehli change ownership: 2 Materials Purchase Units - Australia Trigger DutchMaterialA: 1 Material gained by PlayerId named:Australia Australia buy 1 britishHull and 2 britishInfantrys; Remaining resources: 0 PUs; Place Units - Australia 1 britishHull placed in 161 Sea Zone 2 britishInfantrys placed in New South Wales Turn Complete - Australia Australia collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in New South Wales change ownership: 2 Materials and 2 britishInfantrys Some Units in Queensland change ownership: 1 britishCombatEngineer
Combat Hit Differential Summary :
Japan regular : 1.08 Britain rolls : 1.00 Britain regular : 0.33
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@aagamerz13
Chinese train ?
You cannot use it without rails, and they are expansive, requires material + Comb.Eng -
TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Italy Trigger italianaTISW: Italy gains access to ImprovedSpecialWarfare Italy spend 0 on tech rolls Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover ImprovedFighters Combat Move - Italy Trigger italianSW5: Setting combatOffenseEffect to 2:italianCombatEngineer for territoryEffectAttachment attached to Urban Trigger italianSW6: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger italianSW4: Setting combatOffenseEffect to 2:italianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank 1 germanParatrooper and 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Peloponnese to 52 Sea Zone 1 germanParatrooper, 1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 53 Sea Zone 1 italianTransport moved from 51 Sea Zone to 52 Sea Zone 1 italianInfantry moved from Greece to 52 Sea Zone 1 italianInfantry and 1 italianTransport moved from 52 Sea Zone to 53 Sea Zone 2 italianInfantrys moved from 53 Sea Zone to Crete 3 italianDestroyers moved from 51 Sea Zone to 53 Sea Zone 1 italianSubmarine moved from 51 Sea Zone to 53 Sea Zone 1 italianCruiser moved from 51 Sea Zone to 53 Sea Zone 2 italianBattleships moved from 51 Sea Zone to 53 Sea Zone 1 italianTacticalBomber moved from Al Kufrah to Crete 2 italianInfantrys moved from Kharkov to Voronezh 1 italianArtillery moved from Kharkov to Voronezh 1 italianMech.Infantry moved from Orel Kursk to Voronezh 1 italianInfantry moved from Western Egypt to Central Egpyt 1 italianFighter moved from Al Kufrah to Central Egpyt 1 italianNavalFighter moved from Cyrenaica to Central Egpyt 1 italianFighter moved from Cyrenaica to Central Egpyt 4 italianInfantrys moved from Orel Kursk to Voronezh Combat - Italy Italy creates battle in territory 36 Sea Zone Usa scrambles 1 units out of Florida Peninsula to defend against the attack in 36 Sea Zone Battle in 36 Sea Zone Italy attack with 2 italianSubmarines Usa defend with 2 americanDestroyers and 1 americanFighter Italy roll dice for 2 italianSubmarines in 36 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Usa roll dice for 2 americanDestroyers and 1 americanFighter in 36 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits 1 americanDestroyer owned by the Usa and 1 italianSubmarine owned by the Italy lost in 36 Sea Zone Italy roll dice for 1 italianSubmarine in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Usa roll dice for 1 americanDestroyer and 1 americanFighter in 36 Sea Zone, round 3 : 1/1 hits, 0,58 expected hits 1 americanDestroyer owned by the Usa and 1 italianSubmarine owned by the Italy lost in 36 Sea Zone Usa win with 1 americanFighter remaining. Battle score for attacker is 2 Casualties for Italy: 2 italianSubmarines Casualties for Usa: 2 americanDestroyers Battle in 53 Sea Zone Italy attack with 2 italianBattleships, 1 italianCruiser, 3 italianDestroyers, 1 italianSubmarine and 2 italianTransports; Germany loiter and taunt with 1 germanParatrooper Britain defend with 1 britishTransport Italy roll dice for 1 italianSubmarine in 53 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italy roll dice for 2 italianBattleships, 1 italianCruiser, 3 italianDestroyers and 2 italianTransports in 53 Sea Zone, round 2 : 3/1 hits, 3,58 expected hits Britain roll dice for 1 britishTransport in 53 Sea Zone, round 2 : 0/1 hits, 0,08 expected hits 1 britishTransport owned by the Britain lost in 53 Sea Zone Italy win, taking 53 Sea Zone from Neutral with 2 italianBattleships, 1 italianCruiser, 3 italianDestroyers, 1 italianSubmarine and 2 italianTransports remaining. Battle score for attacker is 7 Casualties for Britain: 1 britishTransport Battle in Crete Italy attack with 2 italianInfantrys and 1 italianTacticalBomber Britain defend with 1 Flagpole, 1 Material and 1 britishMarine Italy roll dice for 2 italianInfantrys and 1 italianTacticalBomber in Crete, round 2 : 0/1 hits, 0,67 expected hits Britain roll dice for 1 britishMarine in Crete, round 2 : 0/1 hits, 0,42 expected hits Italy roll dice for 2 italianInfantrys and 1 italianTacticalBomber in Crete, round 3 : 1/1 hits, 0,67 expected hits Britain roll dice for 1 britishMarine in Crete, round 3 : 0/1 hits, 0,42 expected hits 1 britishMarine owned by the Britain lost in Crete Italy win, taking Crete from Britain with 2 italianInfantrys and 1 italianTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishMarine Battle in Voronezh Italy attack with 1 italianArtillery, 6 italianInfantrys and 1 italianMech.Infantry Russia defend with 1 Flagpole and 1 russianInfantry Italy roll dice for 1 italianArtillery, 6 italianInfantrys and 1 italianMech.Infantry in Voronezh, round 2 : 2/1 hits, 1,58 expected hits Russia roll dice for 1 russianInfantry in Voronezh, round 2 : 1/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia and 1 italianInfantry owned by the Italy lost in Voronezh Italy win, taking Voronezh from Russia with 1 italianArtillery, 5 italianInfantrys and 1 italianMech.Infantry remaining. Battle score for attacker is 0 Casualties for Italy: 1 italianInfantry Casualties for Russia: 1 russianInfantry Battle in Central Egpyt Italy attack with 2 italianFighters, 1 italianInfantry and 1 italianNavalFighter Egypt defend with 1 Flagpole and 1 Rail; Britain defend with 1 britishInfantry Italy roll dice for 2 italianFighters, 1 italianInfantry and 1 italianNavalFighter in Central Egpyt, round 2 : 1/1 hits, 1,17 expected hits Egypt roll dice for 1 britishInfantry in Central Egpyt, round 2 : 0/1 hits, 0,25 expected hits 1 britishInfantry owned by the Britain lost in Central Egpyt Italy win, taking Central Egpyt from Egypt with 2 italianFighters, 1 italianInfantry and 1 italianNavalFighter remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Moving scrambled unit from 36 Sea Zone back to originating territory: Florida Peninsula Non Combat Move - Italy Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry 1 italianNavalFighter moved from Central Egpyt to Western Egypt 1 italianFighter moved from Central Egpyt to Western Egypt 1 italianFighter moved from Central Egpyt to Western Egypt 1 italianTacticalBomber moved from Crete to Western Egypt 1 Material and 1 italianAirTransport moved from Tripolitania to Western Egypt 1 italianAntiTankGun and 1 italianCombatEngineer moved from Al Kufrah to Western Egypt 1 Truck and 1 italianAntiAirGun moved from Tripolitania to Al Kufrah 1 italianTransport moved from 51 Sea Zone to 50 Sea Zone 3 italianInfantrys moved from Rome to Southern Italy 1 Truck and 1 italianAntiAirGun moved from Northern Italy to Romania 1 italianArtillery and 1 italianMech.Infantry moved from Northern Italy to Romania 1 Truck and 1 italianArtillery moved from Northern Italy to Romania 1 Train, 1 italianAntiAirGun and 1 italianInfantry moved from Rome to Belorussia 1 Truck moved from Kharkov to Belorussia 1 italianAntiAirGun and 1 italianMech.Infantry moved from Orel Kursk to Voronezh 2 italianTanks moved from Western Ukraine to Voronezh 1 italianInfantry and 1 italianMech.Infantry moved from Western Ukraine to Voronezh 1 italianAlpineInfantry moved from Western Ukraine to Kharkov Purchase Units - Italy Italy buy 1 italianAirfield, 2 italianDestroyers, 1 italianInfantry and 1 italianTransport; Remaining resources: 0 PUs; 0 techTokens; Place Units - Italy 2 italianDestroyers and 1 italianTransport placed in 50 Sea Zone 1 italianInfantry placed in Rome Units in Western Egypt being upgraded or consumed: 1 Material 1 italianAirfield placed in Western Egypt Activate Technology - Italy Italy activating ImprovedFighters Trigger italianImpFig1: Setting attack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airAttack to 6 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting defense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig1: Setting airDefense to 7 for unitAttachment attached to italianFighter Trigger italianImpFig2: Setting attack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airAttack to 5 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting defense to 6 for unitAttachment attached to italianNavalFighter Trigger italianImpFig2: Setting airDefense to 6 for unitAttachment attached to italianNavalFighter Turn Complete - Italy Italy collect 30 PUs; end with 30 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy regular : 0,00 Egypt regular : -0,25 Italy rolls : 1,00 Russia regular : 0,75 Usa regular : 0,58 Britain regular : -0,92
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TripleA Manual Gamesave Post: Usa round 3
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedProduction Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanStrategicBomber moved from Chicago to Labrador 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 Material and 1 Train moved from Florida Peninsula to San Francisco 1 Train moved from Florida Peninsula to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington 1 americanTacticalBomber moved from Chicago to San Francisco 1 americanFighter moved from Florida Peninsula to Newfoundland 1 americanAntiTankGun moved from Southeastern US to Eastern US 1 americanArtillery moved from Eastern US to Washington 1 Truck moved from Detroit to Chicago 1 Truck and 1 americanParatrooper moved from Chicago to Los Angeles 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone 1 americanCarrier and 1 americanTransport moved from 113 Sea Zone to 112 Sea Zone 1 americanArtillery moved from Southwestern US to Los Angeles Purchase Units - Usa
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Usa round 3
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 3 Research Technology - Usa Note to players Usa: <body><img src="phillippines.png"/></body> Trigger americanaTAD: Usa gains access to AdvancedDestroyers Usa rolls : 1/1 hits, 0.00 expected hits Usa removing all Technology Tokens after successful research. Usa discover ImprovedProduction Combat Move - Usa Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry Trigger americanL4: Setting movement to 6 for unitAttachment attached to Train Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank Trigger americanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting attack to 1 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to americanAirTransport Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank 1 americanStrategicBomber moved from Chicago to Labrador 1 americanNavalFighter moved from Hawaiian Islands to Gilbert Islands Combat - Usa Non Combat Move - Usa Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanL5: Setting movement to 5 for unitAttachment attached to Train Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 Material and 1 Train moved from Florida Peninsula to San Francisco 1 Train moved from Florida Peninsula to Washington 1 Material and 1 Train moved from Washington to Southwestern US 1 americanMech.Infantry and 1 americanTank moved from Detroit to Washington 1 americanTacticalBomber moved from Chicago to San Francisco 1 americanFighter moved from Florida Peninsula to Newfoundland 1 americanAntiTankGun moved from Southeastern US to Eastern US 1 americanArtillery moved from Eastern US to Washington 1 Truck moved from Detroit to Chicago 1 Truck and 1 americanParatrooper moved from Chicago to Los Angeles 1 americanDestroyer moved from 156 Sea Zone to 112 Sea Zone 1 americanCarrier and 1 americanTransport moved from 113 Sea Zone to 112 Sea Zone 1 americanArtillery moved from Southwestern US to Los Angeles Purchase Units - Usa Usa buy 1 Material, 4 americanDestroyers, 1 americanMech.Infantry, 1 americanNavalFighter, 1 americanStrategicBomber and 1 americanTank; Remaining resources: 1 PUs; 0 techTokens; Trigger LLabSBL2: has removed 1 americanStrategicBomber owned by Usa in Labrador Trigger LLabSBL1: has removed 1 Pg owned by Britain in Labrador Trigger LLabSBL1: Britain has 1 britishStrategicBomber placed in Labrador Place Units - Usa 1 americanNavalFighter and 1 americanStrategicBomber placed in Chicago 1 Material, 1 americanMech.Infantry and 1 americanTank placed in Detroit 2 americanDestroyers placed in 30 Sea Zone 2 americanDestroyers placed in 156 Sea Zone Activate Technology - Usa Usa activating ImprovedProduction Turn Complete - Usa Usa collect 67 PUs; end with 68 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 71 PUs Units generate 9 techTokens; Usa end with 9 techTokens
Combat Hit Differential Summary :
Usa rolls : 1.00
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TripleA Turn Summary: Finland round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 8 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 19 PUs Research Technology - Germany Trigger germanaTIP: Germany gains access to ImprovedProduction Germany spend 0 on tech rolls Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover IncreasedFighterRange Combat Move - Germany Trigger germanAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting attack to 1 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to germanAirTransport Trigger germanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to germanHeavyTank Trigger germanTank1: Setting isLandTransportable to false for unitAttachment attached to germanTank Trigger germanMecht3: Setting isLandTransportable to false for unitAttachment attached to germanMech.Infantry Trigger germanMecht4: Setting isLandTransportable to true for unitAttachment attached to germanMech.Infantry Trigger germanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to germanHeavyTank Trigger germanTank2: Setting isLandTransportable to true for unitAttachment attached to germanTank 1 germanInfantry moved from Eastern Ukraine to Caucasus 1 germanStrategicBomber moved from Kharkov to Caucasus 1 germanFighter moved from Kharkov to Caucasus 2 germanInfantrys moved from Pskov to Smolensk 2 germanTacticalBombers moved from Belorussia to Smolensk 1 germanStrategicBomber moved from Belorussia to Smolensk 1 germanCombatEngineer and 1 germanInfantry moved from Nigeria to French Equatorial Africa VichyFrance take French Equatorial Africa from ExiledAllies Combat - Germany Battle in Smolensk Germany attack with 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers Russia defend with 1 Flagpole and 2 russianInfantrys Germany roll dice for 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers in Smolensk, round 2 : 1/1 hits, 1,58 expected hits Russia roll dice for 2 russianInfantrys in Smolensk, round 2 : 0/1 hits, 0,50 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany roll dice for 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers in Smolensk, round 3 : 1/1 hits, 1,58 expected hits Russia roll dice for 1 russianInfantry in Smolensk, round 3 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Smolensk Germany win, taking Smolensk from Russia with 2 germanInfantrys, 1 germanStrategicBomber and 2 germanTacticalBombers remaining. Battle score for attacker is 6 Casualties for Russia: 2 russianInfantrys Battle in Caucasus Germany attack with 1 germanFighter, 1 germanInfantry and 1 germanStrategicBomber Russia defend with 1 Flagpole, 2 Rails, 1 russianAirfield, 1 russianDocks and 1 russianInfantry Germany roll dice for 1 germanFighter, 1 germanInfantry and 1 germanStrategicBomber in Caucasus, round 2 : 1/1 hits, 0,83 expected hits Russia roll dice for 1 russianInfantry in Caucasus, round 2 : 0/1 hits, 0,25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Some non-combat units are destroyed: Germany win, taking Caucasus from Russia with 1 germanFighter, 1 germanInfantry and 1 germanStrategicBomber remaining. Battle score for attacker is 3 Casualties for Russia: 1 russianInfantry Non Combat Move - Germany Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting attack to 0 for unitAttachment attached to germanAirTransport Trigger germanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Germany for unitAttachment attached to germanAirTransport Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanAntiAirGun and 1 germanMech.Infantry moved from Eastern Ukraine to Voronezh 3 germanArtillerys moved from Eastern Ukraine to Voronezh 1 germanAntiTankGun moved from Eastern Ukraine to Voronezh 4 germanTanks moved from Eastern Ukraine to Voronezh 5 germanInfantrys moved from Eastern Ukraine to Voronezh 2 germanAntiTankGuns moved from Eastern Ukraine to Voronezh 1 germanArtillery moved from Kharkov to Voronezh 1 germanMech.Infantry moved from Eastern Ukraine to Kharkov 1 germanAntiAirGun and 1 germanMech.Infantry moved from Kharkov to Voronezh 3 germanTanks moved from Pskov to Voronezh 1 germanArtillery, 1 germanInfantry and 2 germanMech.Infantrys moved from Pskov to Voronezh 1 germanStrategicBomber moved from Smolensk to Belorussia 4 germanInfantrys moved from Western Ukraine to Kharkov 1 germanStrategicBomber moved from Caucasus to Belorussia 1 germanFighter moved from Caucasus to Kharkov 2 germanInfantrys moved from Belorussia to Pskov 4 germanInfantrys moved from Belorussia to Pskov 1 germanInfantry and 1 germanMech.Infantry moved from Belorussia to Voronezh 1 germanInfantry moved from Lithuania to Lativa Estonia 1 germanInfantry moved from Lithuania to Belorussia 1 Truck and 1 germanInfantry moved from Belorussia to Voronezh 1 germanTacticalBomber moved from Smolensk to Belorussia 1 germanTacticalBomber moved from Smolensk to Kharkov 1 Train moved from Eastern Poland to Eastern Germany 1 Train, 1 germanArtillery and 1 germanInfantry moved from Eastern Germany to Belorussia 1 Train moved from Belorussia to Romania 1 Train and 2 germanInfantrys moved from Romania to Belorussia 2 germanInfantrys moved from Romania to Western Ukraine 1 Truck and 1 germanInfantry moved from Eastern Germany to Eastern Poland 3 germanInfantrys moved from Austria to Hungary Slovakia 2 germanArtillerys and 2 germanInfantrys moved from Eastern Germany to Poland 2 Materials and 2 germanAirTransports moved from Eastern Germany to Belorussia 1 germanArtillery moved from Western Germany to Low Countries 1 germanCombatEngineer moved from Western Germany to Northern Germany 1 germanInfantry and 1 germanMech.Infantry moved from Vichy France to Northern Yugoslavia 1 germanDestroyer moved from 51 Sea Zone to 53 Sea Zone 1 germanCombatEngineer moved from Cyrenaica to 51 Sea Zone 1 germanCombatEngineer and 1 germanTransport moved from 51 Sea Zone to 53 Sea Zone 1 germanCombatEngineer and 1 germanParatrooper moved from 53 Sea Zone to Western Egypt 1 germanArtillery and 1 germanInfantry moved from Al Kufrah to Western Egypt 1 germanInfantry moved from Finland to Eastern Finland 1 germanAntiAirGun and 1 germanMech.Infantry moved from Finland to Eastern Finland 1 germanMech.Infantry moved from Low Countries to Southern Germany 1 germanAirTransport moved from Belorussia to Hungary Slovakia 1 germanAirTransport moved from Belorussia to Hungary Slovakia 1 germanSubmarine moved from 22 Sea Zone to 25 Sea Zone 1 germanFighter moved from Vichy France to Northern Germany 1 germanInfantry moved from Eastern Poland to Belorussia 1 Truck moved from Western Egypt to Cyrenaica 1 Truck moved from Eastern Ukraine to Western Ukraine 1 germanCombatEngineer moved from Eastern Ukraine to Voronezh 1 germanSubmarine moved from 40 Sea Zone to 34 Sea Zone 1 Truck moved from Eastern Poland to Hungary Slovakia 2 germanInfantrys moved from Berlin to Northern Germany Purchase Units - Germany Germany buy 1 germanBarracks, 4 germanDestroyers, 9 germanInfantrys and 1 germanNavalFighter; Remaining resources: 1 PUs; 0 techTokens; Place Units - Germany Units in Belorussia being upgraded or consumed: 2 Materials 1 germanBarracks placed in Belorussia 4 germanDestroyers placed in 25 Sea Zone 1 germanNavalFighter placed in Southern Germany 4 germanInfantrys placed in Eastern Germany 3 germanInfantrys placed in Austria 2 germanInfantrys placed in Berlin Activate Technology - Germany Germany activating IncreasedFighterRange Trigger germanIFR2: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to germanCarrier Trigger germanIFR1: Setting givesMovement to 3:germanFighter for unitAttachment attached to germanAirfield Trigger germanIFR1: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 72 PUs; end with 73 PUs Units generate 9 techTokens; Germany end with 9 techTokens Units Change Ownership Some Units in Eastern Finland change ownership: 1 Material and 1 germanCombatEngineer Some Units in French Equatorial Africa change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Purchase Units - VichyFrance VichyFrance buy 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry; Remaining resources: 0 PUs; Place Units - VichyFrance 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 19 PUs; end with 19 PUs Units Change Ownership Some Units in French Equatorial Africa change ownership: 1 germanCombatEngineer Some Units in Tunisia change ownership: 1 Material Some Units in Vichy France change ownership: 1 germanFighter, 1 germanInfantry and 1 germanMech.Infantry Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland buy 1 germanEntrenchment and 2 germanInfantrys; Remaining resources: 1 PUs; Place Units - Finland Units in Eastern Finland being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Eastern Finland 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 7 PUs; end with 8 PUs Units Change Ownership Some Units in Eastern Finland change ownership: 1 germanCombatEngineer Some Units in Finland change ownership: 2 germanInfantrys
Combat Hit Differential Summary :
Germany regular : -1,00 Germany rolls : 1,00 Russia regular : -1,00
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TripleA Manual Gamesave Post: Russia round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 2 russianInfantrys moved from Moscow to Smolensk 1 russianInfantry moved from Leningrad to Lativa Estonia 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to Smolensk 1 russianFighter moved from Leningrad to Smolensk 3 russianFighters moved from Leningrad to Lativa Estonia Combat - Russia Battle in Lativa Estonia Russia attack with 3 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianFighters and 1 russianInfantry in Lativa Estonia, round 2 : 1/1 hits, 0.92 expected hits Germany roll dice for 1 germanInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Lativa Estonia Russia win, taking Lativa Estonia from Germany with 3 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Smolensk, round 2 : 2/1 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Caucasus Russia attack with 1 russianArtillery and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 3 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery and 1 russianInfantry in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 4 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery in Caucasus, round 6 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 6 : 1/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Caucasus Germany win with 1 germanInfantry remaining. Battle score for attacker is -10 Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 3 russianFighters moved from Lativa Estonia to Leningrad 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Smolensk to Stalingrad 1 russianAntiTankGun and 1 russianArtillery moved from Sverdlovsk to Stalingrad 2 russianTanks moved from Sverdlovsk to Moscow 1 russianTank moved from Sverdlovsk to Stalingrad 2 russianInfantrys moved from Volgarod to Stalingrad 1 russianInfantry moved from Volgarod to Moscow 1 Truck and 1 russianAntiAirGun moved from Urals to Stalingrad 3 russianMech.Infantrys moved from Novosibirsk to Sverdlovsk 1 russianArtillery and 1 russianInfantry moved from Northern Kazahk to Sverdlovsk 1 russianInfantry moved from Kansk to Eastern Siberia 2 russianInfantrys moved from Vologda to Moscow 3 russianInfantrys moved from Urals to Volgarod 1 Truck and 1 russianAntiAirGun moved from Omsk to Stalingrad 1 russianInfantry moved from Omsk to Sverdlovsk 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 1 Train moved from Leningrad to Moscow 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 2 Trucks moved from Stalingrad to Omsk 1 Truck moved from Stalingrad to Omsk Purchase Units - Russia
Combat Hit Differential Summary :
Germany regular : 0.92 Russia rolls : 1.00 Russia regular : -1.75
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Russia Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover AdvancedAntiTank Combat Move - Russia Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 2 russianInfantrys moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 2 russianInfantrys moved from Moscow to Smolensk 1 russianInfantry moved from Leningrad to Lativa Estonia 1 russianStrategicBomber and 1 russianTacticalBomber moved from Leningrad to Smolensk 1 russianFighter moved from Leningrad to Smolensk 3 russianFighters moved from Leningrad to Lativa Estonia Combat - Russia Battle in Lativa Estonia Russia attack with 3 russianFighters and 1 russianInfantry Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 3 russianFighters and 1 russianInfantry in Lativa Estonia, round 2 : 1/1 hits, 0.92 expected hits Germany roll dice for 1 germanInfantry in Lativa Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 germanInfantry owned by the Germany lost in Lativa Estonia Russia win, taking Lativa Estonia from Germany with 3 russianFighters and 1 russianInfantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 germanInfantry Battle in Smolensk Russia attack with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber Germany defend with 1 Flagpole and 2 germanInfantrys Russia roll dice for 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Smolensk, round 2 : 2/1 hits, 1.50 expected hits Germany roll dice for 2 germanInfantrys in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 2 germanInfantrys owned by the Germany lost in Smolensk Russia win, taking Smolensk from Germany with 1 russianFighter, 2 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 6 Casualties for Germany: 2 germanInfantrys Battle in Caucasus Russia attack with 1 russianArtillery and 2 russianInfantrys Germany defend with 1 Flagpole and 1 germanInfantry Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 2 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 2 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery and 2 russianInfantrys in Caucasus, round 3 : 0/1 hits, 0.67 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 3 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery and 1 russianInfantry in Caucasus, round 4 : 0/1 hits, 0.50 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 4 : 1/1 hits, 0.25 expected hits 1 russianInfantry owned by the Russia lost in Caucasus Russia roll dice for 1 russianArtillery in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 5 : 0/1 hits, 0.25 expected hits Russia roll dice for 1 russianArtillery in Caucasus, round 6 : 0/1 hits, 0.25 expected hits Germany roll dice for 1 germanInfantry in Caucasus, round 6 : 1/1 hits, 0.25 expected hits 1 russianArtillery owned by the Russia lost in Caucasus Germany win with 1 germanInfantry remaining. Battle score for attacker is -10 Casualties for Russia: 1 russianArtillery and 2 russianInfantrys Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger AltayLLRussia2: China takes ownership of territory Altay 3 russianFighters moved from Lativa Estonia to Leningrad 1 russianFighter, 1 russianStrategicBomber and 1 russianTacticalBomber moved from Smolensk to Stalingrad 1 russianAntiTankGun and 1 russianArtillery moved from Sverdlovsk to Stalingrad 2 russianTanks moved from Sverdlovsk to Moscow 1 russianTank moved from Sverdlovsk to Stalingrad 2 russianInfantrys moved from Volgarod to Stalingrad 1 russianInfantry moved from Volgarod to Moscow 1 Truck and 1 russianAntiAirGun moved from Urals to Stalingrad 3 russianMech.Infantrys moved from Novosibirsk to Sverdlovsk 1 russianArtillery and 1 russianInfantry moved from Northern Kazahk to Sverdlovsk 1 russianInfantry moved from Kansk to Eastern Siberia 2 russianInfantrys moved from Vologda to Moscow 3 russianInfantrys moved from Urals to Volgarod 1 Truck and 1 russianAntiAirGun moved from Omsk to Stalingrad 1 russianInfantry moved from Omsk to Sverdlovsk 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 1 Train moved from Leningrad to Moscow 1 Train and 1 russianAntiTankGun moved from Moscow to Leningrad 2 Trucks moved from Stalingrad to Omsk 1 Truck moved from Stalingrad to Omsk Purchase Units - Russia Russia buy 6 russianAntiTankGuns, 8 russianInfantrys and 3 russianMech.Infantrys; Remaining resources: 1 PUs; 0 techTokens; Place Units - Russia 2 russianInfantrys placed in Leningrad 4 russianAntiTankGuns placed in Moscow 2 russianAntiTankGuns and 1 russianInfantry placed in Stalingrad 3 russianMech.Infantrys placed in Urals 3 russianInfantrys placed in Volgarod 2 russianInfantrys placed in Vologda Activate Technology - Russia Russia activating AdvancedAntiTank Trigger russianAdvAT: Setting attackAA to 4 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting defense to 3 for unitAttachment attached to russianAntiTankGun Trigger russianAdvAT: Setting targetsAA to germanMech.Infantry:germanTank:germanHeavyTank:germanHeavyTank-damaged:italianMech.Infantry:italianTank:italianHeavyTank:italianHeavyTank-damaged:japaneseMech.Infantry:japaneseTank:japaneseHeavyTank:japaneseHeavyTank-damaged:spanishTank:swedishTank:turkishTank:brazilianTank for unitAttachment attached to russianAntiTankGun Turn Complete - Russia Russia collect 57 PUs; end with 58 PUs Units generate 9 techTokens; Russia end with 9 techTokens
Combat Hit Differential Summary :
Germany regular : 0.92 Russia rolls : 1.00 Russia regular : -1.75
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TripleA Manual Gamesave Post: Japan round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from Malay to 91 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseArtillery moved from Burma to Bengal 1 japaneseTacticalBomber moved from Thailand to Bengal 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseInfantry and 4 japaneseMarines moved from Phillippines to 128 Sea Zone 3 japaneseCarriers, 1 japaneseDestroyer, 1 japaneseInfantry, 4 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone 1 japaneseInfantry moved from Malay to 92 Sea Zone 2 japaneseInfantrys and 4 japaneseMarines moved from 92 Sea Zone to Sumatra 2 japaneseBattleships moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCruiser moved from 98 Sea Zone to 100 Sea Zone 1 japaneseStrategicBomber moved from Thailand to Bengal 1 japaneseFighter moved from French Indochina to Bengal 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseMarine moved from Vladivostok to 98 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 100 Sea Zone to Soviet Far East 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 8 japaneseInfantrys moved from Vladivostok to 98 Sea Zone 8 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 8 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
Japan rolls : 0,00
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@aagamerz13
Scramble ?
Have a nice W-end, bye -
@malmessi74 no thx. cya monday
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TripleA Turn Summary: Thailand round 4
TripleA Turn Summary for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Training Troops - Manchuria Manchuria collect 0 PUs; end with 12 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTITB: Japan gains access to ImprovedTacticalBombers Trigger japaneseaTIFR: Japan gains access to IncreasedFighterRange Japan spend 0 on tech rolls Japan rolls : 0/1 hits, 0,00 expected hits Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank 1 unit repaired. 1 japaneseBattleship-damaged owned by the Japan removed in 91 Sea Zone 1 japaneseBattleship owned by the Japan added in 91 Sea Zone Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 2 japaneseInfantrys and 2 japaneseMarines moved from Malay to 91 Sea Zone 1 japaneseBattleship, 1 japaneseCarrier, 1 japaneseCruiser, 1 japaneseDestroyer, 2 japaneseInfantrys, 2 japaneseMarines and 2 japaneseTransports moved from 91 Sea Zone to 92 Sea Zone 2 japaneseInfantrys and 2 japaneseMarines moved from 92 Sea Zone to Sumatra 1 japaneseArtillery moved from Burma to Bengal 1 japaneseTacticalBomber moved from Thailand to Bengal 2 japaneseFighters moved from Hunan to Kansu 1 japaneseInfantry moved from Hupeh to Kansu 1 japaneseInfantry and 4 japaneseMarines moved from Phillippines to 128 Sea Zone 3 japaneseCarriers, 1 japaneseDestroyer, 1 japaneseInfantry, 4 japaneseMarines and 3 japaneseTransports moved from 128 Sea Zone to 92 Sea Zone 1 japaneseInfantry moved from Malay to 92 Sea Zone 2 japaneseInfantrys and 4 japaneseMarines moved from 92 Sea Zone to Sumatra 2 japaneseBattleships moved from 98 Sea Zone to 100 Sea Zone 1 japaneseCruiser moved from 98 Sea Zone to 100 Sea Zone 1 japaneseStrategicBomber moved from Thailand to Bengal 1 japaneseFighter moved from French Indochina to Bengal 1 japaneseFighter moved from French Indochina to Bengal 2 japaneseInfantrys moved from Kyushu Shikoku to 98 Sea Zone 1 japaneseMarine moved from Vladivostok to 98 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Sakhalin to 100 Sea Zone 1 japaneseInfantry and 1 japaneseMarine moved from 100 Sea Zone to Soviet Far East 2 japaneseInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 100 Sea Zone 2 japaneseInfantrys moved from 100 Sea Zone to Kamchatka 8 japaneseInfantrys moved from Vladivostok to 98 Sea Zone 8 japaneseInfantrys and 4 japaneseTransports moved from 98 Sea Zone to 100 Sea Zone 8 japaneseInfantrys moved from 100 Sea Zone to Soviet Far East Combat - Japan Battle in Kamchatka Some non-combat units are destroyed: Battle in Soviet Far East Japan attack with 9 japaneseInfantrys and 1 japaneseMarine Russia defend with 1 Flagpole, 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry Japan roll dice for 2 japaneseBattleships and 1 japaneseCruiser in Soviet Far East, round 2 : 2/1 hits, 1,92 expected hits Japan roll dice for 9 japaneseInfantrys and 1 japaneseMarine in Soviet Far East, round 2 : 1/1 hits, 1,75 expected hits Russia roll dice for 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry in Soviet Far East, round 2 : 1/1 hits, 1,17 expected hits 1 russianArtillery owned by the Russia, 1 russianMech.Infantry owned by the Russia, 1 russianAlpineInfantry owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Soviet Far East Japan win, taking Kamchatka from Russia, taking Soviet Far East from Russia with 8 japaneseInfantrys and 1 japaneseMarine remaining. Battle score for attacker is 10 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianAlpineInfantry, 1 russianArtillery and 1 russianMech.Infantry Battle in Kansu Japan attack with 2 japaneseFighters and 1 japaneseInfantry China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 2 japaneseFighters and 1 japaneseInfantry in Kansu, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 chineseInfantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 chineseInfantry owned by the China and 1 japaneseInfantry owned by the Japan lost in Kansu Japan win with 2 japaneseFighters remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for China: 1 chineseInfantry Battle in Bengal Japan attack with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber Britain defend with 1 Flagpole and 1 britishArtillery Japan roll dice for 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber in Bengal, round 2 : 1/1 hits, 1,33 expected hits Britain roll dice for 1 britishArtillery in Bengal, round 2 : 0/1 hits, 0,25 expected hits 1 britishArtillery owned by the Britain lost in Bengal Japan win, taking Bengal from Britain with 1 japaneseArtillery, 2 japaneseFighters, 1 japaneseStrategicBomber and 1 japaneseTacticalBomber remaining. Battle score for attacker is 4 Casualties for Britain: 1 britishArtillery Battle in Sumatra Japan attack with 4 japaneseInfantrys and 6 japaneseMarines ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishInfantry and 1 britishMarine Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Sumatra, round 2 : 1/1 hits, 1,08 expected hits Japan roll dice for 4 japaneseInfantrys and 6 japaneseMarines in Sumatra, round 2 : 2/1 hits, 2,33 expected hits ExiledAllies roll dice for 1 britishInfantry and 1 britishMarine in Sumatra, round 2 : 2/1 hits, 1,08 expected hits 1 britishInfantry owned by the Britain, 1 britishMarine owned by the Britain and 2 japaneseInfantrys owned by the Japan lost in Sumatra Some non-combat units are destroyed: Japan win, taking Sumatra from ExiledAllies with 2 japaneseInfantrys and 6 japaneseMarines remaining. Battle score for attacker is 1 Casualties for Japan: 2 japaneseInfantrys Casualties for Britain: 1 britishInfantry and 1 britishMarine Non Combat Move - Japan Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 1 japaneseInfantry moved from Inner Mongolia to Hupeh 2 japaneseFighters moved from Kansu to Hunan 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Shansi to Hupeh 1 Truck and 1 japaneseInfantry moved from Suiyuan to Hupeh 1 Truck moved from Hupeh to Suiyuan 1 Truck and 1 japaneseInfantry moved from Suiyuan to Hupeh 1 japaneseInfantry and 1 japaneseMech.Infantry moved from Chahar to Shensi 1 japaneseMech.Infantry and 3 japaneseTanks moved from Northern China to Hupeh 1 japaneseArtillery moved from Hunan to Hupeh 1 japaneseInfantry moved from Kweichow to Hupeh 1 japaneseAlpineInfantry moved from Eastern Szechwan to Kweichow 1 japaneseInfantry moved from Yunnan to Eastern Szechwan 2 japaneseFighters moved from Bengal to French Indochina 1 japaneseStrategicBomber and 1 japaneseTacticalBomber moved from Bengal to French Indochina 1 Train moved from Shansi to Manchuria 1 japaneseAlpineInfantry, 1 japaneseAntiTankGun and 1 japaneseInfantry moved from Yakut to Irkutsk 1 japaneseArtillery moved from Western Evenki to Irkutsk 1 Material and 1 japaneseMech.Infantry moved from Northern China to Hupeh 1 japaneseCombatEngineer moved from Hunan to Hupeh 1 Material, 1 Train and 1 japaneseInfantry moved from Manchuria to Shensi 1 Truck moved from Hunan to Shansi 2 japaneseArtillerys moved from Manchuria to Chahar 1 japaneseCombatEngineer moved from Manchuria to Chahar 1 japaneseArtillery and 1 japaneseMech.Infantry moved from Korea to Chahar 1 Truck moved from Vladivostok to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Manchuria 1 japaneseMech.Infantry moved from Korea to Chahar 6 japaneseArtillerys moved from Vladivostok to Eastern Manchuria 2 japaneseNavalFighters moved from 128 Sea Zone to Burma 1 japaneseInfantry moved from Thailand to Burma 2 japaneseArtillerys moved from Thailand to Burma 3 japaneseNavalFighters moved from Korea to French Indochina 1 japaneseCombatEngineer moved from Kwangsi to Hunan 1 japaneseAirTransport moved from Palau Island to Luzon 3 japaneseDestroyers moved from 98 Sea Zone to 100 Sea Zone 1 japaneseInfantry moved from Eastern Evenki to Western Evenki 1 japaneseAlpineInfantry moved from Vladivostok to Eastern Manchuria Purchase Units - Japan Japan buy 1 japaneseArtillery, 3 japaneseDestroyers, 4 japaneseHulls, 2 japaneseMech.Infantrys and 1 japaneseTransport; Remaining resources: 8 PUs; 9 techTokens; Place Units - Japan 4 japaneseHulls placed in 98 Sea Zone 3 japaneseDestroyers and 1 japaneseTransport placed in 99 Sea Zone 1 japaneseArtillery and 2 japaneseMech.Infantrys placed in Korea Activate Technology - Japan Trigger germanIFR3: Setting givesMovement to 3:germanFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR3: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseAirfield Trigger germanIFR4: Setting givesMovement to 3:germanNavalFighter for unitAttachment attached to japaneseCarrier Turn Complete - Japan Japan collect 84 PUs; end with 92 PUs Units generate 9 techTokens; Japan end with 18 techTokens Some Units in Chahar change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseArtillery and 2 japaneseInfantrys; Remaining resources: 2 PUs; Place Units - Manchuria 1 japaneseArtillery and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 11 PUs; end with 13 PUs Units Change Ownership Some Units in Chahar change ownership: 1 japaneseCombatEngineer Some Units in Manchuria change ownership: 1 japaneseArtillery and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 3 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 3 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 9 PUs; end with 9 PUs Some Units in Thailand change ownership: 3 japaneseInfantrys
Combat Hit Differential Summary :
Japan regular : -1,42 ExiledAllies regular : 0,92 China regular : 0,67 Japan rolls : 0,00 Russia regular : -0,17 Britain regular : -0,25
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TripleA Manual Gamesave Post: China round 4
TripleA Manual Gamesave Post for game: Total World War: December 1941 2.8, version: 2.8.0
Game History
Round: 4 Research Technology - China Trigger chineseaTIP: China gains access to ImprovedProduction China spend 0 on tech rolls China rolls : 1/1 hits, 0.00 expected hits China removing all Technology Tokens after successful research. China discover ImprovedArtillery Combat Move - China Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry 1 chineseInfantry moved from Ningsia to Northern China China take Northern China from Japan 2 chineseInfantrys moved from Chungking to Kweichow 1 chineseFighter moved from Chungking to Kweichow Combat - China Battle in Kweichow China attack with 1 chineseFighter and 2 chineseInfantrys Japan defend with 1 Flagpole and 1 japaneseAlpineInfantry China roll dice for 1 chineseFighter and 2 chineseInfantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japan roll dice for 1 japaneseAlpineInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 japaneseAlpineInfantry owned by the Japan lost in Kweichow China win, taking Kweichow from Japan with 1 chineseFighter and 2 chineseInfantrys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseAlpineInfantry Non Combat Move - China Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry Turning on Edit Mode EDIT: Removing units owned by China from Kweichow: 2 chineseInfantrys EDIT: Adding units owned by China to Chungking: 2 chineseInfantrys EDIT: Changing ownership of Kweichow from China to Japan EDIT: Adding units owned by Japan to Kweichow: 1 japaneseInfantry EDIT: Turning off Edit Mode Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry Trigger chineseProd1: China has 1 Material placed in Chungking 1 chineseFighter moved from Kweichow to Chungking 1 chineseInfantry moved from Tsinghai to Kansu 1 chineseInfantry moved from Tsinghai to Western Szechwan 3 chineseInfantrys moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Singkiang to Tsinghai 1 Material and 1 Truck moved from Chungking to Tsinghai 1 Truck and 1 chineseCombatEngineer moved from Chungking to Tsinghai Purchase Units - China Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
Combat Hit Differential Summary :
Japan regular : -0.33 China regular : 0.33 China rolls : 1.00