Global 1940 & 1943 Expansions Game Reports

  • 2026 25 24 23 22 21

    @Trout

    Great invention - use what you have to make it work.

    Please note:
    The G40 HRE rulebook includes all the original Full Color game pieces (markers & roundels) that you need to play the game.

    You just need to print out these pages in the rulebook - and cut/punch out the roundels & markers.

    You can print and cut out the Army Boards etc. in the same way.

    This is what most players do - as you can see on this Game Report thread - which also saves space on the game board.


  • **1/31/26 MA Axis & Allies G40 Game with all optional rules
    Rounds 1-5

    Germany - Josh S.
    Russia - Mike K.
    Japan - Mkgionet
    USA - Pat H.
    UK - Alex M.
    Italy - Elliott G.

    Early Action:

    • Germany brings subs together to form Wolf Packs, sinks a few ships, takes nearby pro-Axis territories, builds 10 mines that are put on the Russian border, and takes all of France.
    • Russia declares War on Japan, but doesn’t attack them, which puts the standard G40 Mongolian rules in play, builds 10 mines, pulls troops back from western USSR, reorganizes troops.
    • Japan moves pretty much all naval forces into one massive force around the Caroline Islands, though the aircraft carrier & destroyer that were originally placed next to the Caroline Islands sail west off the coast of Fiji. Factory built on mainland, attack against China in full force, but part of Air Force flown to Caroline Islands.
    • USA expands naval force on both coasts, flies a couple of fighters, and moves navy next to Philippines to Australia.
    • UK builds a factory in Egypt and this becomes a focal point of the battle in the Mediterranean, with UK navy trying to defend it from attack by Germany & Italy.
    • Anzac sends 1 unit out to capture a money island. China tries it’s best to fight back.

    Next couple rounds:

    • Germany takes the unusual strategy of focusing on the Mediterranean and building a wall of mines on the Soviet border. Also eliminates the UK navy in the Atlantic and starts building armies.
    • Russia places a small line of troops on the China border, put their own line of mines on the German border, and starts moving into the Middle East.
    • Japan attacks Queensland on Rnd. 2 and barely wins with one tank and a one tactical bomber surviving. Australia has no troops in the capital so on their turn they build 2 fighters & 2 tanks. Japan moves another wave of troops to the Caroline Islands but only leaves the two transports defended by one destroyer, with destroyers in the surrounding sea zones next to Hawaii. The US flies over the blockade and breaks through it, destroying the transports that were ready to support the Australia attack on round 3. There’s no going back! Japan attacks Sydney in round 3 via amphibious assault with the 1 tank the only ground troop, supported by a battleship bombardment, (3) fighters & (2) tactical bombers. With the bombardment missing the battle doesn’t start well but rolling 4 hits with the tank and fighters saves the battle, once again leaving a tank and tactical bomber as the lone Japan survivors. Japan lost about half of their air force but came out with the win and no allied ships anywhere close to take it back. Japan pushes deeper into China but meets heavy resistance on the Burma Road.
    • UK and Italy committing a lot of resources to the Mediterranean battle.
    • US builds up troops and navy to send a large force to Gibraltar.

    Last couple rounds:

    • Mediterranean cleared of allied ships. German navy blocking the US/UK forces from entering past Gibraltar. Italy and Germany combine to capture Egypt and force the remaining UK navy to retreat to India.
    • Africa mostly dominated by Italy, with a few French and UK troops trying to hold ground.
    • UK builds a factory in Iraq but loses it the following turn to Italy with some amazing rolls.
    • UK and USA invade western France. We’ll see what response Germany has in round 6.
    • Russian finally gets aggressive and sends all western troops to attack Japan. Counterattack destroys all invading troops.
    • Japan expands control of China, but two territories on the Burma Road are still holding out.
    • Russian troops attack Japan in China but are pushed back to their border.
    • Japan has conquered a lot of territory but is running really thin. Have built a 2cd factory on the mainland to help try and revitalize the attack vs. India & China that has stalled. Escort off Japan carrying 3 naval mines to deploy in round 6.
    • Several large Pacific battles but the USA is more quickly building back their navy
    • Germany finally attacks Russia in round 5, with a counterattack by Russia.

    Pictures below show where things currently stand. To be continued on Feb 7th

    1.31.26 armies 2.JPG 1.31.26 IPC chart.JPG 1.31.26 Armies.JPG 1.31.26 Russia border.JPG 1.31.26 Russia and China.JPG 1.31.26 Med and Africa.JPG
    ![alt text](![image url](1.31.26 Eastern US & Atlantic.JPG 1.31.26 UK and Germany.JPG 1.31.26 German and Russia front.JPG 1.31.26 Russia.JPG 1.31.26 South China and India.JPG 1.31.26 China and central Russia.JPG 1.31.26 Australia and to the west.JPG 1.31.26 Japan.JPG 1.31.26 Hawaii and Japan.JPG 1.31.26 Australia.JPG 1.31.26 US West coast.JPG image url))


  • @mkgionet

    Great Game Report,

    1. Are these pictures from Late 1942?
    2. Are these pictures from the end of France’s turn, or…?
    3. Did the Soviets produce Soviet Guards Infantry units in Late 1941 ?
    4. Did the Soviets produce Red Army Conscription Infantry in Early 1942 - and if so - where are they on the game board…?
    5. What did the Soviets purchase for the 10 IPC they received when Germany attacked in Early 1942 ?

    It seems that Germany is under pressure… with the Allied landings in Western Europe - and the Soviets in Romania

    We really look forward to the next Game Report

    Captain


  • @The-Captain
    No, these pictures are from when we paused the game at the end of Round 5 (after France) - Early 1942. We’re about to start Late 1942.

    No, surprisingly the Soviets didn’t produce Soviet Guard Infantry units.

    Wow, the Soviet player was so focused on Paratroopers and the front line that he totally forgot about the Red Army Conscription rule. Being Japan, I wasn’t paying too close attention to what the Soviet player was doing if it didn’t involve my side of the world. Being a friendly game, I would have no problem with allowing him to do this in Round 6 unless you think it would disrupt game balance.

    Ugh, thank you for that reminder, Captain, we were discussing that bonus a turn or two prior but I just confirmed that he didn’t take that bonus. We’ll let him do it before Germany takes his turn. I was focused on the Pacific side and didn’t pay close attention when Germany launched his attack.

    Yes - big turn coming up for Germany!


  • @The-Captain CORRECTION!
    I just talked with the Soviet player and he thought he could make them anytime starting in Early 1942, and overlooked the fact that he could ONLY make them in Early 1942.

  • 2026 25 24 23 22 21

    @mkgionet

    We appreciate that you play with Gentlemanly Warfare.

    We support that that the Soviet player should be allowed to purchase RAC Infantry in Late 1942.

    We suggest that the Soviet player should receive 10 IPC - and use or save them - before the German player starts in Late 1942.

    Important:
    From the beginning of the Soviet players turn in Late 1941, the USSR receives 1 Free Tank unit in each round. See more information at pg. 13 in the rulebook.

    Remember:
    The Timetable should be available at the game table. This is a big help for each player.
    Refer to the Timetable each time you start planning your next turn.


  • @The-Captain Yes, we did remember the tank in the Urals.

    We do have the Timetable next to the army boards, it’s just a matter of remembering to look at it. I usually announce the new rules that come in effect each turn, but not sure I did that in Early 1942.


  • @mkgionet

    You could make it more manageable by doing the same as we do: see below.

    I’ll also attach the pdf files later.
    G40 Starting IPC, APC & Timetable.jpeg


  • @The-Captain Yes, that’s a nice setup!


  • **2/7/26 MA Axis & Allies G40 Game with all optional rules
    Rounds 6 - end

    Germany - Josh S.
    Russia - Mike K.
    Japan - Mkgionet
    USA - Pat H.
    UK - Alex M.
    Italy - Elliott G.

    Due to an oversight USSR received 10 IPC from Germany attacking them, and was able to execute Conscription in turn 6.

    First:

    • Germany reclaimed their original territory from USSR and the stalemate between Russia and Germany continues where they just watch each other at the border looking over a large minefield. This would continue almost until the end of the game.
    • Interestingly no lend-lease was given to USSR the entire game.
    • Germany didn’t have the forces to push the ground troops out of France and sink the fleet off the coast of Gibraltar. They chose to move a large number of forces into Paris and Southern France, upgrade the Southern France factory, and build 12 U-boats (4 wolf packs). They invaded Gibraltar and with good rolling could’ve taken it but instead chose to let the ground troops (2) be killed instead of sacrificing a plane.
    • USSR sent troops south and into China to try and push back Japan and the Allies succeeded in reclaiming the factory in Persia.
    • Instead of attacking with the troops in France, the Allies sent as many remaining troops as possible to bolster the forces they already had there. They also reinforced Gibraltar.
    • Italy staged an all-out attack on Gibraltar and succeeded in taking it, while pushing deeper into Africa up to the doorstep of South Africa
    • Japan expanded into Russia and reclaimed a portion of the Burma Road. Started taking over the money islands and moved most of its navy to the Philippines as they were unsure where the US navy in Hawaii was headed.
    • US spent more of its money to wage war in the Pacific, attacked and succeeded in taking the Caroline Islands.

    Next:

    • Germany launched a massive counterattack to remove all the troops that invaded its mainland and succeeded in clearing them out. The Wolf Packs were devastating and sunk almost the entire Allied Navy except for a group of UK transports that fled to Iceland. They then took up a position just off the coast of eastern/central America.
    • Persia went back and forth, with the Allies finally holding it at the end of the game.
    • The fight in China continued, with Japan taking most/all of the Burma Road and then the Allies taking all or a portion back. Japan was never able to fully take China, even at the end of the game.
    • US started taking massive Convoy losses of 35+ a turn.
    • US moved troops into Alaska, built a navy base there, and moved part of its navy there in preparation for an attack.
    • Japan counterattacked the navy sitting off the Caroline Islands and was able to defeat it. Ships were put into position to defend Japan if necessary. More islands were taken, with Japan’s income on the Economic chart going into the 80’s.
    • Italy brought troops over, took Brazil, and built a factory there.

    Last:

    • In Round 8 the Axis noticed before Italy’s turn that we were 1 point away from achieving an Economic Victory. After discussion, Japan was overruled, and Italy refrained from taking more territory so that the Axis couldn’t win this round because Germany wanted to finally make a massive invasion along the Russian border and he wanted to see how that worked out.
    • US made some fairly ineffective attacks vs. Japan.
    • In Round 9 Germany launched their attack, and you can see the result of where things stood at the end of the round after that attack.
    • US built some ships in the Atlantic to try and form some kind of defense against the Wolf Packs
    • Japan took more territory and was very close to capturing China - just one far corner territory couldn’t be captured.
    • Although the Axis clearly had the upper hand the Allies were a bit surprised that we easily achieved an economic victory at the end of Round 9.

    Woot! Woot! See pictures of what the board looked like at the end of the game.2.7.26 Japan.JPG 2.7.26 China.JPG 2.7.26 Pacific.JPG 2.7.26 Western US and pacific.JPG 2.7.26 Germany Russia.JPG 2.7.26 South Pacific.JPG 2.7.26 Atlantic.JPG 2.7.26 Middle East.JPG 2.7.26 Germany.JPG 2.7.26 Economic Chart.JPG 2.7.26 Eastern US.JPG 2.7.26 UK.JPG 2.7.26 Atlantic.JPG


  • @mkgionet

    Great game - and game report.

    Remember:

    Note 5:
    Only the original owner of the Industrial Complex can upgrade to Heavy Industry Production.

    See more information in the rulebook pg. 27.

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