I prefer simplicity. I prefer to have them operate like minor ICs except their bonus is one research die per turn instead of producing units. (when not damaged). I’m okay with a cap of 1 tech per turn. I’ll pass on the captured technology raid rule. I think having your enemy capture your research facility (and the free roll each turn after that) is reward enough.
Having them operate like minor ICs let’s you build them on 2 iPc territories, which is necessary if someone like Anzac hopes to ever acquire any technology.
Overall it’s a great concept.